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NobleCorn

Open letter to Wargaming staff in charge of Arpeggio event

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Let me preface this by saying, I've been super pumped about Arpeggio ships being added to the game since they were announced. And when the missions were finally posted, I was overjoyed! But when I read the mission requirements, I was immediately frustrated.

 

The missions are, pardon my french, total bull, Pitting everyone above tier V against each other turns the game into a, pardon my french one more time, clusterf*** of targeting Cruisers and killsniping them from other players, trying to earn the Kongo. Not to mention the required amount of kills for these ships is impossibly high. Which is then followed by two more infuriating missions. It would be better if we were able to get points for every mission at once, taking out some time of grinding, which brings me to my next point....

 

Why in gods name do wee need to score 1,000,000 damage to enemy ships, AFTER killing 30 of them! The way the missions are now, I'll be using all my free time from now until March 1st grinding damage and aircraft kills, IF I even manage to get my 30 Cruiser and Destroyer kills done. I think I speak for most players when I say nobody wants to do this. We're humans too! We have lives, we have jobs, some of us need to go to school. We don't have time to grind away all day. This event is tailored to people who are retired, unemployed, or on summer break from school. 

 

So I ask you. Developers of World of Warships. PLEASE revise the missions to something more fair for ALL players, both those who might have time to grind ridiculous amounts of hours and those that don't. I have a few specific suggestions:

 

1: Make it so we get progress to every stage of both missions, this will reduce grinding time dramatically 

2: Lower the amount of kills for both missions to 15-20, this will likely reduce the amount of kill-sniping happening in matches

3: Drop the million damage to 800,000-850,000 this will reduce grind time immensely!*

*Not needed if suggestion one is implemented

 

Thank you for taking the time to read these, and hope you take what I said under consideration. I look forward to your response and/or changes.

 

Sincerely,

NobleCorn

Captain

 

 

 

TL;DR The Arpeggio events need to be revised, and these are my suggestions.

 

 

EDIT: I see now, thanks to the people who replied, that this really is the fairest way Wargaming can do this event. HOWEVER, we also mostly agree that 300 fires is a bit much... 

 

I've learned a lot having this post up for... What an hour? Thank you all for your replies and being so civil about this. This truly is one of the better community forums I've been on. Thank you. 

 

 

Edited by NobleCorn
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The missions reqs are low enough to pretty much guarantee that you can finish it during normal play over the course of 60 days. 

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Let me preface this by saying, I've been super pumped about Arpeggio ships being added to the game since they were announced. And when the missions were finally posted, I was overjoyed! But when I read the mission requirements, I was immediately frustrated.

 

The missions are, pardon my french, total bull, Pitting everyone above tier V against each other turns the game into a, pardon my french one more time, clusterf*** of targeting Cruisers and killsniping them from other players, trying to earn the Kongo. Not to mention the required amount of kills for these ships is impossibly high. Which is then followed by two more infuriating missions. It would be better if we were able to get points for every mission at once, taking out some time of grinding, which brings me to my next point....

 

Why in gods name do wee need to score 1,000,000 damage to enemy ships, AFTER killing 30 of them! The way the missions are now, I'll be using all my free time from now until March 1st grinding damage and aircraft kills, IF I even manage to get my 30 Cruiser and Destroyer kills done. I think I speak for most players when I say nobody wants to do this. We're humans too! We have lives, we have jobs, some of us need to go to school. We don't have time to grind away all day. This event is tailored to people who are retired, unemployed, or on summer break from school. 

 

So I ask you. Developers of World of Warships. PLEASE revise the missions to something more fair for ALL players, both those who might have time to grind ridiculous amounts of hours and those that don't. I have a few specific suggestions:

 

1: Make it so we get progress to every stage of both missions, this will reduce grinding time dramatically 

2: Lower the amount of kills for both missions to 15-20, this will likely reduce the amount of kill-sniping happening in matches

3: Drop the million damage to 800,000-850,000 this will reduce grind time immensely!*

*Not needed if suggestion one is implemented

 

Thank you for taking the time to read these, and hope you take what I said under consideration. I look forward to your response and/or changes.

 

Sincerely,

NobleCorn

Captain

 

 

 

TL;DR The Arpeggio events need to be revised, and these are my suggestions.

 

 

Its not supposed to be easy... your getting free ships out of it, and a tier 5 and 7 at that. 

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You have two months... it's not like they are gone tommorrow.

 

Exactly, why are people so salty about these missions? 

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Let me preface this by saying, I've been super pumped about Arpeggio ships being added to the game since they were announced. And when the missions were finally posted, I was overjoyed! But when I read the mission requirements, I was immediately frustrated.

 

The missions are, pardon my french, total bull, Pitting everyone above tier V against each other turns the game into a, pardon my french one more time, clusterf*** of targeting Cruisers and killsniping them from other players, trying to earn the Kongo. Not to mention the required amount of kills for these ships is impossibly high. Which is then followed by two more infuriating missions. It would be better if we were able to get points for every mission at once, taking out some time of grinding, which brings me to my next point....

 

Why in gods name do wee need to score 1,000,000 damage to enemy ships, AFTER killing 30 of them! The way the missions are now, I'll be using all my free time from now until March 1st grinding damage and aircraft kills, IF I even manage to get my 30 Cruiser and Destroyer kills done. I think I speak for most players when I say nobody wants to do this. We're humans too! We have lives, we have jobs, some of us need to go to school. We don't have time to grind away all day. This event is tailored to people who are retired, unemployed, or on summer break from school. 

 

So I ask you. Developers of World of Warships. PLEASE revise the missions to something more fair for ALL players, both those who might have time to grind ridiculous amounts of hours and those that don't. I have a few specific suggestions:

 

1: Make it so we get progress to every stage of both missions, this will reduce grinding time dramatically 

2: Lower the amount of kills for both missions to 15-20, this will likely reduce the amount of kill-sniping happening in matches

3: Drop the million damage to 800,000-850,000 this will reduce grind time immensely!*

*Not needed if suggestion one is implemented

 

Thank you for taking the time to read these, and hope you take what I said under consideration. I look forward to your response and/or changes.

 

Sincerely,

NobleCorn

Captain

 

 

 

TL;DR The Arpeggio events need to be revised, and these are my suggestions.

 

 

i have to agree that kill arent the way to go

 

but i fear more about those 150 aircraft, i am not a carrier player and know no one that will/have a carrier to follow my cleveland

 

beside most player with carrier that might encounter my cleveland probably know alreally to not put their plane near my personnal space, but you never know i guess. might need to bait with tirpitz i dont know

 

300 fire / 1M damage are alright but having all 3 set in the same time would be way more entertaining

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Some people got the ARP Kongo in the space of less than 24 hours. How hard could it possibly be when spread out over 60 days?

 

 

but i fear more about those 150 aircraft, i am not a carrier player and know no one that will/have a carrier to follow my cleveland

beside most player with carrier that might encounter my cleveland probably know alreally to not put their plane near my personnal space, but you never know i guess. might need to bait with tirpitz i dont know
 

 

It's not as bad as it appears. I shot down 15 last night without using a carrier so that's 1/10 down already. It might have been much higher had all the carrier players not showed up before I had beaten Kongo mission 1, grrrr... I also met one Ranger player who really, reaaaally wanted to kill my Atago.

 

It's achievable in the large amount of time left.

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Exactly, why are people so salty about these missions? 

 

Did... Did you read the original post? 

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While I agree that the requirements are quite doable for the time we have been given, I tend to dislike events that require the targeting of specific ships/tanks/planes/players with "xx" letter names. It just tends to turn painful for whoever is playing the target.

 

 

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Just putting it out there, if you could contribute to all the stages simultaneously, they wouldn't really be stages then.

 

Besides, look at this from a realistic perspective: Assume you kill 2 cruisers and destroyers a game. That means you'll have part 1 complete in just over 2 weeks. That gives you 6 weeks to set 300 fires, or shoot down 150 planes. If you spend 4 weeks working on fires, that means you need about 10 fires a day (which should be easy for most HE-spamming cruisers or destroyers, since you can get 10 in just one battle) From there, dealing 1 million damage should be fairly easy if you use your most powerful ship. For me, like many, battleships will be the way to go, because getting anywhere from 50,000-100,000 a game should be fairly doable. That leaves you another 20 or so battles to complete the mission.

 

Furthermore, if you complete Kongou's "Part 2" first, then you can get damage credited while you're setting your fires for Myoukou's mission.

 

Even if you're not a carrier player, invest in literally any carrier with a fighter loadout (preferably USN because their fighters are OP). If you kill just 20 planes a match, you'll have it done in less than 10 battles. Fortunately Kongou's mission only restricts you to tier V carriers, not tier VI. Getting past Hosho/Langley should not be too tremendously difficult.

 

However, I do understand the frustration when Wargaming has essentially told everyone to go out and steal kills. It's incredibly annoying when no one unloads on a ship until you bring it down to 1,000 health to get the kill credit. Regardless, I find the trick to completing a long mission is to remember what Henry Ford said: "Nothing is particularly hard when you divide it into small jobs".

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Just putting it out there, if you could contribute to all the stages simultaneously, they wouldn't really be stages then.

 

Besides, look at this from a realistic perspective: Assume you kill 2 cruisers and destroyers a game. That means you'll have part 1 complete in just over 2 weeks. That gives you 6 weeks to set 300 fires, or shoot down 150 planes. If you spend 4 weeks working on fires, that means you need about 10 fires a day (which should be easy for most HE-spamming cruisers or destroyers, since you can get 10 in just one battle) From there, dealing 1 million damage should be fairly easy if you use your most powerful ship. For me, like many, battleships will be the way to go, because getting anywhere from 50,000-100,000 a game should be fairly doable. That leaves you another 20 or so battles to complete the mission.

 

Furthermore, if you complete Kongou's "Part 2" first, then you can get damage credited while you're setting your fires for Myoukou's mission.

 

Even if you're not a carrier player, invest in literally any carrier with a fighter loadout (preferably USN because their fighters are OP). If you kill just 20 planes a match, you'll have it done in less than 10 battles. Fortunately Kongou's mission only restricts you to tier V carriers, not tier VI. Getting past Hosho/Langley should not be too tremendously difficult.

 

However, I do understand the frustration when Wargaming has essentially told everyone to go out and steal kills. It's incredibly annoying when no one unloads on a ship until you bring it down to 1,000 health to get the kill credit. Regardless, I find the trick to completing a long mission is to remember what Henry Ford said: "Nothing is particularly hard when you divide it into small jobs".

 

If you meant 2 kills a day.... yes.

Right now Im averaging 4 cruisers per 10kills since I started and Ive only played 5 games since I started. Aircraft are easy in a BB with AA and a float fighter so far, but im not on that segment yet. Likely get a Bogue for that. After that its easy street. I forcast it'll take me 2 weeks total, if that.. depending on how often I can manage to play.

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As a cruiser player the whole thing is down right infuriating.

 

There is nothing quite as stupid as being shot at by every ship on the map, when there are other ships posing much larger threats to whoever is attacking me.

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Do you realize that you earn both ships by just playing the game in the course of 2 months?

And assume one has an average damage of 30k, how does "Drop the million damage to 800,000-850,000 this will reduce grind time immensely" ???

Originally I was working towards the Myoko and now I am already on the second stage of both missions. I am just an average player who played a lot yesterday.

You get the ships sooner or later, stop complaining and play the game.

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Just putting it out there, if you could contribute to all the stages simultaneously, they wouldn't really be stages then.

 

Besides, look at this from a realistic perspective: Assume you kill 2 cruisers and destroyers a game. That means you'll have part 1 complete in just over 2 weeks. That gives you 6 weeks to set 300 fires, or shoot down 150 planes. If you spend 4 weeks working on fires, that means you need about 10 fires a day (which should be easy for most HE-spamming cruisers or destroyers, since you can get 10 in just one battle) From there, dealing 1 million damage should be fairly easy if you use your most powerful ship. For me, like many, battleships will be the way to go, because getting anywhere from 50,000-100,000 a game should be fairly doable. That leaves you another 20 or so battles to complete the mission.

 

Furthermore, if you complete Kongou's "Part 2" first, then you can get damage credited while you're setting your fires for Myoukou's mission.

 

Even if you're not a carrier player, invest in literally any carrier with a fighter loadout (preferably USN because their fighters are OP). If you kill just 20 planes a match, you'll have it done in less than 10 battles. Fortunately Kongou's mission only restricts you to tier V carriers, not tier VI. Getting past Hosho/Langley should not be too tremendously difficult.

 

However, I do understand the frustration when Wargaming has essentially told everyone to go out and steal kills. It's incredibly annoying when no one unloads on a ship until you bring it down to 1,000 health to get the kill credit. Regardless, I find the trick to completing a long mission is to remember what Henry Ford said: "Nothing is particularly hard when you divide it into small jobs".

You said it much better than I could, This is what I was trying to say for the most part, but struggled to find the words to say it.

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Let me preface this by saying, I've been super pumped about Arpeggio ships being added to the game since they were announced. And when the missions were finally posted, I was overjoyed! But when I read the mission requirements, I was immediately frustrated.

 

The missions are, pardon my french, total bull, Pitting everyone above tier V against each other turns the game into a, pardon my french one more time, clusterf*** of targeting Cruisers and killsniping them from other players, trying to earn the Kongo. Not to mention the required amount of kills for these ships is impossibly high. Which is then followed by two more infuriating missions. It would be better if we were able to get points for every mission at once, taking out some time of grinding, which brings me to my next point....

 

Why in gods name do wee need to score 1,000,000 damage to enemy ships, AFTER killing 30 of them! The way the missions are now, I'll be using all my free time from now until March 1st grinding damage and aircraft kills, IF I even manage to get my 30 Cruiser and Destroyer kills done. I think I speak for most players when I say nobody wants to do this. We're humans too! We have lives, we have jobs, some of us need to go to school. We don't have time to grind away all day. This event is tailored to people who are retired, unemployed, or on summer break from school. 

 

So I ask you. Developers of World of Warships. PLEASE revise the missions to something more fair for ALL players, both those who might have time to grind ridiculous amounts of hours and those that don't. I have a few specific suggestions:

 

1: Make it so we get progress to every stage of both missions, this will reduce grinding time dramatically 

2: Lower the amount of kills for both missions to 15-20, this will likely reduce the amount of kill-sniping happening in matches

3: Drop the million damage to 800,000-850,000 this will reduce grind time immensely!*

*Not needed if suggestion one is implemented

 

Thank you for taking the time to read these, and hope you take what I said under consideration. I look forward to your response and/or changes.

 

Sincerely,

NobleCorn

Captain

 

 

 

TL;DR The Arpeggio events need to be revised, and these are my suggestions.

 

Emden was a easy mission for a tier 2....

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Got a few 80k-100k damage games with my battleships so the 1 million isn't to bad. If you can do 800k you can do a million.

The only "bad" mission for me is the 300 fires since it is a bit too much up to the RNG in my opinion. I did 40 hits with the Cleveland and none. I landed 20 hits and 5 fires are started. 144 to go.

 

 

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Emden was a easy mission for a tier 2....

 

Im referring specifically to the Kongou and Myoko battleships for the Arpeggio fo Blue Steel event, the Emden is unrelated. But I agree, it was easy.

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Did... Did you read the original post? 

 

I did do so, I'm speaking in general, why are people so hungry to finish these missions 'NOW' rather than normally and saving themselves the frustration?

 

Yes the mission layout could (should) be better, but this raving dash to the finish line makes no sense.   

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i thought the mission requirements looked pretty easy 1mill damage is only 10 battles at 100k each and it is scary how fast the kills etc will add up over 2 months

 

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All the objectives are easily achievable if you have the right ships. The only one that irks me is the 150 planes, that is a pain in the [edited]if you don't have a T5+ CV.

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Honestly none of the objectives are difficult.  Hell, the kill 30 ships of a specific type thing is the hardest of the objectives.  1 million damage is not hard at all, and the 150 planes is easy too. 

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i have to agree that kill arent the way to go

 

but i fear more about those 150 aircraft, i am not a carrier player and know no one that will/have a carrier to follow my cleveland

 

beside most player with carrier that might encounter my cleveland probably know alreally to not put their plane near my personnal space, but you never know i guess. might need to bait with tirpitz i dont know

 

300 fire / 1M damage are alright but having all 3 set in the same time would be way more entertaining

 

Fire up the Langley or the Bogue, you should get five to ten kills in a bad match and much more in a good one and you don't need to go air superiority, play to win.

 

You have two months so even with a single fire each day you will complete that in a month.

 

It was 300,000 damage for the Emden and that went quick so 1,000,000 is not an issue with two months. Even in very casual play getting 50k per day you complete that in 20 days.

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