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bad_arcade_kitty

how this totally fair minimap mod gives away hidden data

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now show me on this pic how i could know the position of the enemy york if i didn't use that legal fair totally not giving any unfair advantages and hidden data mod?

yes, the york was spotted by my team, so what?

i look at her direction and cannot see her

how i could knew where she was without this legal mod?

note, it's not the white 'last known position' stuff, it's an actively moving icon

 

efkwnMi.jpg

 

just a random screenshot, just an illustration, i could post a hundred of them

 

 

 

 

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now show me on this pic how i could know the position of the enemy york if i didn't use that legal fair totally not giving any unfair advantages and hidden data mod?

Because, from the look of it,  you Mahan was spotting them?

 

yes, the york was spotted by my team, so what?

Then that's why you could see them on the minimap.

 

i look at her direction and cannot see her

Correct, the York is beyond your Acquisition Range, but that has nothing to do with the minimap

 

how i could knew where she was without this legal mod?

Because your teammate was spotting them.

 

note, it's not the white 'last known position' stuff, it's an actively moving icon

 

just a random screenshot, just an illustration, i could post a hundred of them

Yes, because your teammate is spotting them and relaying their position to you.

 

I am not seeing what the problem is here. The York is on your map because your teammate is spotting them, but they are not within your acquisition range, so you can't see them on the main screen.

 

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I am not seeing what the problem is here. The York is on your map because your teammate is spotting them, but they are not within your acquisition range, so you can't see them on the main screen.

 

 

I think bad arcade is trying to illustrate that without the mod, you wouldn't be able to know that that cruiser is a Yorck without asking a teammate. That silhouette means that it's a cruiser, which one is the real question.

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I think bad arcade is trying to illustrate that without the mod, you wouldn't be able to know that that cruiser is a Yorck without asking a teammate. That silhouette means that it's a cruiser, which one is the real question.

 

And before someone asks, yes, it is important. If the only 2 DDs on the enemy team are an IJN and USN DD, it'd be really helpful to know if the I have an invisitorper on my side of the map or the other.

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It's a bit iffy. Pretty much the same thing could be done by asking your team-mates what the enemy ship is, except with this mod, it saves you the trouble of having to do that.

 

But I guess the counter-argument could be that the mod provides instantaneous identification of the ship rather than relying on the comparatively delayed response from team-mates, if they even respond at all...

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It's a bit iffy. Pretty much the same thing could be done by asking your team-mates what the enemy ship is, except with this mod, it saves you the trouble of having to do that.

 

But I guess the counter-argument could be that the mod provides instantaneous identification of the ship rather than relying on the comparatively delayed response from team-mates, if they even respond at all...

 

WG could just implement this as a feature and give it to everyone. Maybe make it a toggle so people who have cramped minimaps can turn it off. Along with things like torpedo markers, smoke locations, and everything else available in CV overhead mode and the full map.

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I find it really useful when playing a CV.

 

Oh look, that cruiser is a Cleveland, or that cruiser is an Aoba.  Keep the planes at least 1 square away.

 

That said, if you pull up the Map Display (M), this information is sort of given to you anyway.  (You get the player names, and then you can hit tab to look up what ship that player is captaining.

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I find it really useful when playing a CV.

 

Oh look, that cruiser is a Cleveland, or that cruiser is an Aoba.  Keep the planes at least 1 square away.

 

That said, if you pull up the Map Display (M), this information is sort of given to you anyway.  (You get the player names, and then you can hit tab to look up what ship that player is captaining.

 

Actually, in most ships, you can only see the ship info if they're inside your view range. Even on the overhead map view.

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That said, if you pull up the Map Display (M), this information is sort of given to you anyway.  (You get the player names, and then you can hit tab to look up what ship that player is captaining.

 

That only works for CVs since they have unlimited acquisition range. If you pull up Map Display on any other class of ship, you still won't be able to see what ship it is. Example: http://i.imgur.com/lLnweJh.jpg

 

 

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yeah

 

in short, this mod de facto gives you acquisition range larger than you are supposed to have

not really acquisition range but good enough for most of the purposes

for instance on the screenshot i know i'm safe that that cruiser won't go through the channel to support the hidden sims which i try to spot

 

that's why i said that it was better than the old acquisition module before it was buffed the last major patch

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Like how WG eventually included additional information into WoT's minimap (last known position, etc), they should just do the same for WoWS.

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If I were to guess...

Spotted ships outside of your view range won't get rendered because of the torpedo leading mechanic, you can "target" ships well outside of your torpedo's maximum range (which only is a thing you are affected by with Fubuki, Kagerou, and Shimakaze) unlike artillery which is clamped to your shelling range.

 

They should just render all spotted ships, but make them unable to be targeted if they're beyond your "radar" range (in which case you'd still get the minimap data with the alternate battle interface) for both torpedoes and shelling. This wouldn't change torpedoes all that much, but it would be a buff to some kiting mechanics where you depend on the target sailing towards you.

 

It makes sense in WoT to make units disappear if they're spotted but outside of your viewing range because the range is actively being manipulated by various modules, in WoWS it's only being affected by one upgrade... which is available at tier 8 and beyond.

 

Both the tactical map and minimap needs more fleshing out, though. Maybe tie it into the quick commands and only flash SOS/designated targets if they're in your shelling/viewing range. Until they re-add the distance meter for catapult planes, the variation of this mod that shows you your aerial detection range is pretty much required for stealth destroyer play, since there's no other way to reliably see how close a seaplane is. Make the tactical map show smoke for non-carriers and (friendly) torpedo paths. Blink an allied ship on the minimap once they launch torpedoes, show last known position, (better) indicate capture progress on the minimap, possibly show which ship it is, surface + aerial detection range is kinda meh. It's a crutch if they start showing seaplane distance meters, until then it's a nice feature but again it's required for stealth destroyer play.

 

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e5

the forum shrunk the pic a bit, open it in a separate tab

 

Not seeing the problem here. Your Mahan, Blyskawica, and perhaps Kongo had line of sight on it. In that case, it will show up on your mini-map even if it is outside your vision range.

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Names on the minimal and last known positions were the first two, and most useful, mods that I ever used in WoT. They thankfully integrated the names into the map themselves eventually. I wish they would have done it here from the start.

 

Sometimes I feel like they haven't even looked at the things WoT did right over the years and started completely from scratch...

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Also, just to overrule everything. This is a fake screenshot.

 

Someone in a Sims?!?!?! Inconceivable!

 

HAH - believe it or not, I actually like my Sims.  But I'll acknowledge it's not for everybody.  It's rare enough to see one that I actually stopped for a moment to consider rather or not I was actually that Sims on the map given I had taken it out a lot very recently to retrain my DD captain.

 

But on to the subject at hand.... This mod was in WoT, but I never really saw the big deal because the maps were small enough that almost everything spotted could be identified if you just looked around and used a bit of basic deduction.  WoTS, on the otherhand, has much larger maps and thus most of what's spotted is often outside my render range and thus it's harder to make deductions based on what I've actually laid my eyes on versus what I haven't.  Couple this with how widely ships of the same class differ from each other, I can see very plainly this mod would have a much bigger impact on my decisions.  (Simplified Example, if I'm in my Hatsuharu, I'll avoid the side that has USN DD screens and chance the ones that are fellow IJN DD's)

 

But is it big enough to ban?   I'd say this only would make a difference in the hands of a player who knows how to make use of the information.  Won't make a bad player much better.  

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Not seeing a big deal here. Process of elimination and use of tab key will garner similar results.

And Kitty, ships have these magical things called radios.

Edited by J30_Reinhardt

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It's not a exploit, it's just taking advantage of WG not doing crapabout something. You seemed OK about that on another matter.

 

You have been whining about the map mod for something like 3 months, get over it, stop being jealous. Or use it... Something.... Just move on...

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That only works for CVs since they have unlimited acquisition range. If you pull up Map Display on any other class of ship, you still won't be able to see what ship it is. Example: http://i.imgur.com/lLnweJh.jpg

 

 

 

Can still see the name which is pretty much the same thing. Can look at team lists to see who is in what
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Like how WG eventually included additional information into WoT's minimap (last known position, etc), they should just do the same for WoWS.

 

That would basically screw all dd drivers who occasionally sit still in their smoke cloud.  This isn't WoT.  Ships are slow and maneuverable compared to tanks, and there is little hard cover on WoWS maps.  Last Known Position would mean so much more to WoWS, in a bad way.

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