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southernavenger

I have a solution for the DDs

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So logging into the forums lately I see people coming up with 800 ways to fix OP DD (I'm not saying they are OP but that's the rumor). I have a simple fix that increases both teamwork and still balances the DDs a bit. My suggestion is to buff the Cruiser Vs DD spot range, and not a fleet wide reduction to all DD spot ranges. This makes it so that all ship types know "Hey I need that cruiser screen to keep DDs off" and at the same time the DDs know "ok that guy has cruiser screen better find a softer target.". We all know that no team will work effectively one hundred percent together at all times so lone ships will still get nuked by DDs (as they should), but gives a well coordinated team a slight advantage. Yes I know this doesn't necessarily fit with historical accuracy but is seems to answer two problems. 1) hey what does WG think the role of a cruiser is and as we all know its anti DD/AA. and 2)Gives the cruiser a solid role because as of right now its kind of up in the air as to what the cruiser type ships excel at. Just my 2 cents,,,,feel free to rip me apart and go......

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Cruisers already get a fighter scout that often flies out just far enough to light up DDs. It's really annoying, from the wheel of a destroyer captain.  Cruisers can also fit hydroacoustic, which enables them to detect torpedoes and destroyers more easily.

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DDs are still the lowest performing class, so no.

 

Things all the nerf/buff threads have in common: 1) An assumption that WG isn't aware of a problem. 2) WG doesn't have a plan of their own. 3) WG might be waiting for something else, which the player is unaware of. 4) The data does not support a change. 5) Some combination of 1-4 means things are/will be WAD. 

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Problem: Most high tier cruiser captains hate battleship captains with a burning passion, the constant complaining and nerfs from the latter has put CAs in the position they are in now, same for mid tier CVs. (Not to mention the curbstomping that goes on for CAs from BBs in high tier fights) 

 

There's nothing stopping a CA captain from taking this buff and using it for solo play, just like some CVs tend to ignore their BBs being attacked in favour of protecting themselves since very few people want to cover them or sinking enemy ships.  

Edited by Sinboto

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Cruisers already get a fighter scout that often flies out just far enough to light up DDs. It's really annoying, from the wheel of a destroyer captain.  Cruisers can also fit hydroacoustic, which enables them to detect torpedoes and destroyers more easily.

 

 

Hydroacoustic has a very limited range, so is pretty worthless at higher tiers where DD guns and torps easily out range it.  I'd like to see cruiser scout plants be controllable, not like CV planes, but at least allow them to search an assigned grid.

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You can mention hydrostatic and AC all day. Bottome line as a cruiser I have found myself with both abilities active getting lit up by GUNS from a DD not 7-8K out. Im not saying they are OP but really? What skill is involved spamming HE against a cruiser from extremely close range with no risk of return fire. Every other class runs a risk of "hey if I fire my guns I might get spotted and counter fire sucks" except DDs. They can fire from mid range all day doing signifigant damage leaving other classes with only two options. Run a way and burn....alot, or rush in and eat torps. Im not saying nerf DD just trying to come up with a ratiionale paper/rock/scissors as this is how WG usually operates, and please dont mention server average stats ie DDs are lowest performing. That means a bunch of people (who may or may not know what the hell they are doing) are running that brand new russian line that drags down the average....again...just my 2 cents.....

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The brand new Russian line doesn't bring down the statistics- it INCREASES them. TVI-VIII IJN are, tier for tier, the worst ships in the game. Even Myogi averages more damage for its tier. Even with the nerfs Russia does better than IJN. The gunnery- well that's why you sail in groups. A fighter plane will often light up the DD.

 

In short: NO DD NERFS.

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how long does it take to go from 7km to 5km in a CA?  20sec?  then you can use hydroacoustic and nail the stationary DD.    been done

 

Edited by centarina

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You can mention hydrostatic and AC all day. Bottome line as a cruiser I have found myself with both abilities active getting lit up by GUNS from a DD not 7-8K out. Im not saying they are OP but really? What skill is involved spamming HE against a cruiser from extremely close range with no risk of return fire. Every other class runs a risk of "hey if I fire my guns I might get spotted and counter fire sucks" except DDs. They can fire from mid range all day doing signifigant damage leaving other classes with only two options. Run a way and burn....alot, or rush in and eat torps. Im not saying nerf DD just trying to come up with a ratiionale paper/rock/scissors as this is how WG usually operates, and please dont mention server average stats ie DDs are lowest performing. That means a bunch of people (who may or may not know what the hell they are doing) are running that brand new russian line that drags down the average....again...just my 2 cents.....

No high tier DD can fire "midrange" which the best DD stealth shooter probably being the Gearing with a detectability of 5.8km, to stealth fire, it would need to shoot at 10.8km, firing adds 4km to detectability to 160mm~ guns and under, now that sounds like that's pretty close but you fail to remeber that this ships max range is 11km. At 11km those shots take about 12 seconds to land, that's a lot of lead time needed for that 1 ish km of stealth window it gets. 

 

Some say there is AFT, well AFT in USN DDs is aweful because at 14km~ the lead time is almost 16 seconds. A Yamato could dodge your shells at 16 second flight times.

 

MAYBE IJN DDs can stealth fire if they are packing both AFT and Concealment captain but honestly, your looking at 5.8km concealment for the Shimakaze that can fire at 9.8 stock and 11.8km with AFT, that's still a tiny window to get spotted and instagibbed

Edited by 10T0nHammer

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You can mention hydrostatic and AC all day. Bottome line as a cruiser I have found myself with both abilities active getting lit up by GUNS from a DD not 7-8K out. Im not saying they are OP but really? What skill is involved spamming HE against a cruiser from extremely close range with no risk of return fire. Every other class runs a risk of "hey if I fire my guns I might get spotted and counter fire sucks" except DDs. They can fire from mid range all day doing signifigant damage leaving other classes with only two options. Run a way and burn....alot, or rush in and eat torps. Im not saying nerf DD just trying to come up with a ratiionale paper/rock/scissors as this is how WG usually operates, and please dont mention server average stats ie DDs are lowest performing. That means a bunch of people (who may or may not know what the hell they are doing) are running that brand new russian line that drags down the average....again...just my 2 cents.....

 

If they're firing from 7-8km, it's from smoke. Here are two perfectly viable solutions:

 

1. Fire torpedoes of your own. You generally have a 50-50 chance of killing them. If not, they'll often run. Fire away.

2. Download Aslain's mod pack (just get it in the fan section of this forum) and install the training room. Take a friend, you in a CA, he in a DD, and practice aiming at the firing point inside smoke. This can be done and while it's not 100% accurate, a DD taking continuous hits inside smoke will move. Note that the proper aim point is different as the range changes. Again, fire away when it leaves.

 

The current system doesn't need to change; players need to adapt.

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and please dont mention server average stats ie DDs are lowest performing. That means a bunch of people (who may or may not know what the hell they are doing) are running that brand new russian line that drags down the average....again...just my 2 cents.....

 

Soviet DDs are some of the ones with the best averages and by a really large margin though

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Only liable stealth-fire DDs I know are USN (with their awful arcs) and that Polish oddball I do enjoy. IJN can do it, but they're more about torpedoes anyways. 

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Only liable stealth-fire DDs I know are USN (with their awful arcs) and that Polish oddball I do enjoy. IJN can do it, but they're more about torpedoes anyways. 

Sadly only the Shimakaze and the Fubuki can do it with any safety, less than 9km, pre AFT, range is really pushing it .

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Sadly only the Shimakaze and the Fubuki can do it with any safety, less than 9km, pre AFT, range is really pushing it .

I want at least a 2.5km buffer, but I'm a picky person. Błys has me covered though, lover her stealth fire!

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Every class is asking for nerfs on every other class. You could put everyone in the same ship with the same mods, upgrades...everything the same and you would still have people coming to the forums blaming something is OP, game broken or saying someone is using a cheat to explain why they are dying. 

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Only liable stealth-fire DDs I know are USN (with their awful arcs) and that Polish oddball I do enjoy. IJN can do it, but they're more about torpedoes anyways. 

 

Actually, starting with the Fubuki, focusing on guns seems to be a very viable build for IJN Destroyers, I actually rely on my Bucky's guns more than I rely on her torpedoes. Thankfully, not many people are willing to adopt this playstyle with them, it's really risky anyway, considering they're a lot more fragile than the USN and Soviet destroyers that are always out to get them

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DDs are OP? Did I start 2016 in an alternate reality?

 

its been this way for a long time.  same with yamato's and zaos clevelands ijn cv's soviet dd's.  i can go on and on 

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bucky guns are amazing but still she is too weak to be a real gunboat, and too slow too, invis fire or not, gunboats should be fast

 

here is my today mission where i sunk tirpitz and atago with guns and fires

 

dS1TZBt.jpg

 

also my most recent mission was won due to my guns, was very clutchy but me with benson managed to kill an enemy cleveland at the last seconds and won by points (damn, benson finished it but... well cleveland just sailed past my guns range when i set it to 380 hp...)

(one of the kills was with guns too, an enemy blyskavica)

 

Uc267ZS.jpg

 

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You can mention hydrostatic and AC all day. Bottome line as a cruiser I have found myself with both abilities active getting lit up by GUNS from a DD not 7-8K out. Im not saying they are OP but really? What skill is involved spamming HE against a cruiser from extremely close range with no risk of return fire. Every other class runs a risk of "hey if I fire my guns I might get spotted and counter fire sucks" except DDs. They can fire from mid range all day doing signifigant damage leaving other classes with only two options. Run a way and burn....alot, or rush in and eat torps. Im not saying nerf DD just trying to come up with a ratiionale paper/rock/scissors as this is how WG usually operates, and please dont mention server average stats ie DDs are lowest performing. That means a bunch of people (who may or may not know what the hell they are doing) are running that brand new russian line that drags down the average....again...just my 2 cents.....

 

 

This isn't really true.  There are some cruisers that can invisi-fire their guns at longer ranges.  And it'd only get nastier if they had some DD lay smoke for them.

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As a BB captain. I naturally hate DDs. I will probably always hate DDs. But what I hate more is when my shots "ghost" through a ship. I don't mean going through the hull. But I was in game earlier and following my shots as I fired them. I had this DD all lined up and lead. When I shot my salvo made it to the DD but then passed right through the Bridge and the Engine Stacks. I thought this just a glitch and I kept playing (Eventually sinking the pesky DD at about 9km out) and continued my war path. Again I lined up a CA this time and fired. I had one slug slam into the hull while the other passed right through the Bridge. Honestly, and I know this from my service time in the Navy, If a ship takes a hit to the bridge. It's all but done. Propulsion goes out, steering goes out, instruments go out and lets not forget that you just killed the entire command crew. Even if the ship was stationing all hands at their designated places, It takes time to set up the secondary Bridge, which is usually aft or sometimes in DCC (Damage Control Central). The times I should have hit the Bridge on those ships should have been instant Citadels but weren't. 

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As a BB captain. I naturally hate DDs. I will probably always hate DDs. But what I hate more is when my shots "ghost" through a ship. I don't mean going through the hull. But I was in game earlier and following my shots as I fired them. I had this DD all lined up and lead. When I shot my salvo made it to the DD but then passed right through the Bridge and the Engine Stacks. I thought this just a glitch and I kept playing (Eventually sinking the pesky DD at about 9km out) and continued my war path. Again I lined up a CA this time and fired. I had one slug slam into the hull while the other passed right through the Bridge. Honestly, and I know this from my service time in the Navy, If a ship takes a hit to the bridge. It's all but done. Propulsion goes out, steering goes out, instruments go out and lets not forget that you just killed the entire command crew. Even if the ship was stationing all hands at their designated places, It takes time to set up the secondary Bridge, which is usually aft or sometimes in DCC (Damage Control Central). The times I should have hit the Bridge on those ships should have been instant Citadels but weren't. 

 

Sounds like you are having desync issues.

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