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Wrayday

Why the ungodly long reload times?

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This makes no sense, in any form.

 

I can fire a salvo in my New York and have to wait 37 seconds to reload.

 

A cruiser/destroyer can fire at me.  Fire all its torpedoes at me ... and the crew that would be doing either firing or reloading torpedoes can do both .... so my dedicated turret crews are still chugging along loading a shell and powder can't beat a crew that has to dig out torpedoes mount them on a crane and then winch them into the tube.

 

Yeah that seems far faster than people loading shells in their turrets.

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Welcome to Battleships!

 

(I'm guessing you got the mod to increase turret speed and increase reload time bc the reload time on the NY is about ~33 seconds.)

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Welcome to the land of large Calibre shells, What did you expect out of a 12-18 inch Cannon? These guns were not meant to reload and fire as fast as a cruiser, they were built to output massive firepower over considerable distances in a singular salvo, rather than continually pound fire onto enemy warships, best to get used to it, as Battleship reload times are very unlikely to change, to adapt to this, I would recommend planning your movement in advance, this will also help deal with the overall sluggishness of the class (compared to other classes) and the slower turning rate of the turrets themselves. 

Edited by Imperium_Titan_Roma

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This makes no sense, in any form.

 

I can fire a salvo in my New York and have to wait 37 seconds to reload.

 

A cruiser/destroyer can fire at me.  Fire all its torpedoes at me ... and the crew that would be doing either firing or reloading torpedoes can do both .... so my dedicated turret crews are still chugging along loading a shell and powder can't beat a crew that has to dig out torpedoes mount them on a crane and then winch them into the tube.

 

Yeah that seems far faster than people loading shells in their turrets.

 

Btw those shells weigh 1400 pounds each but even aside that, those "fast firing" cruisers are still averaging less damage per game. Lets call it "for balance reasons"

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Btw those shells weigh 1400 pounds each but even aside that, those "fast firing" cruisers are still averaging less damage per game. Lets call it "for balance reasons"

 

Some people tend to underestimate the bulk and weigh of the shells those massive guns fire :3. 

Only in person can one really feel the size of such guns. 

(museums) 

Edited by Imperium_Titan_Roma

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New York should reload in about 32-33 seconds, unless you're using Main Battery Mod 2, which slows your reload down to 36-37 seconds.  Remove that.

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Some people tend to underestimate the bulk and weigh of the shells those massive guns fire :3. 

Only in person can one really feel the size of such guns. 

(museums) 

 

Yep, you are so correct about this. I know when I went and visited the USS Alabama (BB-60) about seven years ago in high school, I was amazed at just how tall the shells were which if I recall correctly were about six feet in length and weighted close to 2000 pounds. Another thing that most people don't realize is that while battleships did have auto-loaders, they were only for the shells as the powder charges were hoisted up in a seperate elevator to try and minimize a catastrophic explosion, so the powder would have to be manually handled in the upper most portion of the turret.
Edited by PcolaTy_1

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I had a GQ billet as part of a 5 inch gun crew for a time when I was in the service. Even 5 inch shells are heavy, and there is quite a process to get the shells and powder up to the gun and loaded. I imagine loading a 2000 pound shell for a 16 inch gun is an absolute nightmare. 30 seconds is pretty fast all things considered.

 


 

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Sometimes a picture is worth a thousand words:

16in(403mm) 50 Caliber guns.jpg

 

Note: those are 2000+ pound projectiles and they would often use 2-4 magazines depending on how far they needed to shoot. They could fire these twice a minute (so 33-37 seconds is a good approximation) and needed 79 sailors PER TURRET to do so.

 

Image credits:

http://www.navsource.org/archives/01/62a.htm

https://en.wikipedia.org/wiki/16%22/50_caliber_Mark_7_gun

Me (bottom) - I stayed over night on the USS New Jersey and got the tour...and YES, those guns & "shells" are huge!

16in(403mm) 50 Caliber guns.jpg

Edited by Captain_Kilroy

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why is main battery mod 2 (traverse down, reload up,) even in the game anymore? No one uses it?

 

Japanese heavy cruisers say hello

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Yep, you are so correct about this. I know when I went and visited the USS Alabama (BB-60) about seven years ago in high school, I was amazed at just how tall the shells were which if I recall correctly were about six feet in length and weighted close to 2000 pounds. Another thing that most people don't realize is that while battleships did have auto-loaders, they were only for the shells as the powder charges were hoisted up in a seperate elevator to try and minimize a catastrophic explosion, so the powder would have to be manually handled in the upper most portion of the turret.

 

rLOLYdg.jpg

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Except for smaller caliber and most likely higher velocity guns, examples: 28 cm SK C/34, 305 mm/62 (12") SM-33 Pattern 1948, 31 cm/50 (12.2") Type 0?, 12"/50 (30.5 cm) Mark 8, etc

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So now that people have correctly assessed that the shells are both large and heavy (torpedoes weighed more round 3k lbs)... why are you not noticing that the destroyer crews would have to either fire the deck guns or go try and reload the torpedo tubes? (they don't have the crew to do both)  Whats the real life reload time on a torpedo as opposed to a Battleships reload system? 

 

Even the god awful battleships impossible firing arcs (dear dev's, how does a turret system that only does elevation fire two rounds simultaneously fire them in a V shot arc?  That's not possible (unless a barrel breached).    

 

Looks I would be less p/o'ed if when I fired a salvo into a Destroyer or Cruiser in my rounds ACTUALLY did what they would do (which is swiss cheese the ship).  

 

anywho ... time to go laugh as a 5" gun damages my Battleship ...

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The thing is, the BB guns do far too little damage, and the CL guns do far too much, for this Rate-of-Fire model to really work out.  Unless the Battleship gets absurdly lucky and lands multiple Citadels, a Battleship doesn't stand a chance in hell against ANY Cruiser with 6" guns.

Edited by GearaDoga

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The thing is, the BB guns do far too little damage, and the CL guns do far too much, for this Rate-of-Fire model to really work out.  Unless the Battleship gets absurdly lucky and lands multiple Citadels, a Battleship doesn't stand a chance in hell against ANY Cruiser with 6" guns.

 

I know my Warspite doesn't stand a chance in hell against a Cleveland. None of my battleships do, even a Secondary upgrades Nagato when the Cleveland is in  the 5-6km range. Everything over pens - or dispersion sends it flying widely over/under. The only ship I've ever played that reliably kills a Cleveland is....nothing. 

 

I bet people would be more inclined to get into the fight (talking about BB players,) if BB dispersion was decreased a little bit, with a nerf to damage - so that it feels like you're hitting the target at least and doing consistent damage. vs. Cruisers, even other Cruisers do the job as well as battleships. And cruisers are better against both destroyers, and CV's. 

 

BB's got it hard. That "lucky" alpha damage and armor (but not sprinklers, apparently,) is all they've got going for them. And armor doesn't do anything against fires on the deck.

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I know my Warspite doesn't stand a chance in hell against a Cleveland. None of my battleships do, even a Secondary upgrades Nagato when the Cleveland is in  the 5-6km range. Everything over pens - or dispersion sends it flying widely over/under. The only ship I've ever played that reliably kills a Cleveland is....nothing. 

 

I bet people would be more inclined to get into the fight (talking about BB players,) if BB dispersion was decreased a little bit, with a nerf to damage - so that it feels like you're hitting the target at least and doing consistent damage. vs. Cruisers, even other Cruisers do the job as well as battleships. And cruisers are better against both destroyers, and CV's. 

 

BB's got it hard. That "lucky" alpha damage and armor (but not sprinklers, apparently,) is all they've got going for them. And armor doesn't do anything against fires on the deck.

Aim better. Clevelands are just as vulnerable as any other cruiser now to citadel hits, and it is frankly easy to plaster a Cleveland/Aoba/Omaha all over the ocean with a single salvo from a NM, Warspite, etc. BB should have very little to fear from CA or CL, they're quite easy to kill.

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Aim better. Clevelands are just as vulnerable as any other cruiser now to citadel hits, and it is frankly easy to plaster a Cleveland/Aoba/Omaha all over the ocean with a single salvo from a NM, Warspite, etc. BB should have very little to fear from CA or CL, they're quite easy to kill.

^^^^^^

 

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Aim better. Clevelands are just as vulnerable as any other cruiser now to citadel hits, and it is frankly easy to plaster a Cleveland/Aoba/Omaha all over the ocean with a single salvo from a NM, Warspite, etc. BB should have very little to fear from CA or CL, they're quite easy to kill.

Can't give this enough upvotes.  If you have trouble hitting citadels practice on idle (not moving, not firing back) bots in Training Room until you can hit them.  Then make the bots move and do it again.

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