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dmckay

Did I do a dumb thing?

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I was in St Louis and map was Solomon's. I am on far left with Wyoming.  He asked me to go left with him around island and, against my better judgement since there were just 2 of use who went left, I did it.  We ran into a DD, 3 cruisers and a BB close enough to hit us.  I went with him because I felt I should support a BB that wanted to actually attack and get out front!   Well I hate to be a pr#ck but he could not hit jack blank and I fought like hell but only did around 400 in damage and went down under a hail of gunfire, torps, as did he. We WON the match.  All these guys with their tongues hanging out came after us and this drew em away from our main force on the right.  A smart DD capped at the end of a very close game.  Did I do the right thing?  Died early but was the effort worth it? Should I have joined the lemming train on the right? Is taking one for the team a GOOD thing sometimes?  Just blabbing.  Bored until party starts.  Happy New Year! 

Edited by dmckay
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For your team, no, it was not dumb. You may as well be considered a hero by drawing the whole of enemy attention away from the main fleet.

 

In terms of personal gain, however, yes, that was dumb. The Wyoming was at fault for going to unattended side of the map, and to a lesser extent, you for following him. World of Warships is unlike World of Tanks, where you must have at least a couple of players covering each avenue of approach. In this game, the more firepower you can concentrate on one side, the better.

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Any tactic, even with a habitual sacrifice, that draws a bunch of low tiers away from an objective in a chase to get a kill, is a fantastic tactic. 

 

+1 for your honorabru death.

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The effort was definatly worth it. 

 

Praise you!  I died in glory but drew the enemy to me and made it easier for the others.

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Any tactic, even with a habitual sacrifice, that draws a bunch of low tiers away from an objective in a chase to get a kill, is a fantastic tactic. 

 

+1 for your honorabru death.

 

Tks.  Very honorabru.

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No, I think supporting players who try to lead even a little should be applauded. also had you not been the speed bump over there they might have been able to out-cap you.

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For your team, no, it was not dumb. You may as well be considered a hero by drawing the whole of enemy attention away from the main fleet.

 

In terms of personal gain, however, yes, that was dumb. The Wyoming was at fault for going to unattended side of the map, and to a lesser extent, you for following him. World of Warships is unlike World of Tanks, where you must have at least a couple of players covering each avenue of approach. In this game, the more firepower you can concentrate on one side, the better.

 

Good points and tks.  I played a lot of WoT and you hit the nail on the head.

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Personally I prefer to back out of an over match and try to be useful to the team, just personal preference I suppose. Most pubbies dont understand how to retreat anyways unless they are trying to save repair costs. 

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In a way....yes and no. Drawing the attention away from your main fleet is probably one of the smartest tactics you can use, even if you end up getting sunk for it. However, it might have been better if you guys had at least one other ship with you, to help concentrate just a little bit more firepower and be able to survive just a little bit longer.

 

Because even if you know you're going to die, do not make it a quick death if it draws the enemy away from your main fleet and their objective. Because the longer it takes your enemy to kill you means your team will have more time to complete the mission.  And if you can, take a couple of them with you to Davy Jones locker! :izmena:

Edited by Kitsunelegend

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No theirs nothing wrong with it at all under the mind set of supporting someone but going Rouge yes definitely on you. I do thus often because teams I play on that go one side nearly lose every time, and I just can't justify leaving a side open without coverage even if it means doing it by myself. Stupid yes but 50% of the time I can hold a side thru torps, gunning, ram kill sacrifice tho its just me

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Personally I prefer to back out of an over match and try to be useful to the team, just personal preference I suppose. Most pubbies dont understand how to retreat anyways unless they are trying to save repair costs. 

 

Retrograde maneuver in the sloooooow St Louis is very tricky. Can get you dead easy. Once I was commited I blasted away like hell rather than trying to retreat in such a slow boat.  I did do some damage and tied up some of their ships for a time. My Medal of Honor should arrive in a couple of weeks. :izmena:

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No theirs nothing wrong with it at all under the mind set of supporting someone but going Rouge yes definitely on you. I do thus often because teams I play on that go one side nearly lose every time, and I just can't justify leaving a side open without coverage even if it means doing it by myself. Stupid yes but 50% of the time I can hold a side thru torps, gunning, ram kill sacrifice tho its just me

 

It is harder to hold against multiple ships in this game than it is in WOT, some ships can play rouge by themselves (IJN DDs) but most ships need to be with others. The best thing to do is abandon the flank and fall back somewhere near the objective where you can get help. There is rarely a situation that requires a specific flank to be held and going by yourself is just giving the enemy a free kill. 

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It is harder to hold against multiple ships in this game than it is in WOT, some ships can play rouge by themselves (IJN DDs) but most ships need to be with others. The best thing to do is abandon the flank and fall back somewhere near the objective where you can get help. There is rarely a situation that requires a specific flank to be held and going by yourself is just giving the enemy a free kill. 

 

If just ONE other cruiser had elected to go with the BB and I it would have really helped since this friendly BB just got swarmed (as did I) and he only managed a few hits but damn I am so sick of low tier BB's sitting way back on their azz until it is far too late that I just said Ok and went with him.  At least he had balls and we did end up winning...barely.
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For your team, no, it was not dumb. You may as well be considered a hero by drawing the whole of enemy attention away from the main fleet.

 

In terms of personal gain, however, yes, that was dumb. The Wyoming was at fault for going to unattended side of the map, and to a lesser extent, you for following him. World of Warships is unlike World of Tanks, where you must have at least a couple of players covering each avenue of approach. In this game, the more firepower you can concentrate on one side, the better.

 

 

I strongly disagree with this.  I think that it's ENTIRELY possible to have too many ships on one side of a map, for a few reasons.

 

1. Too many ships on a side can get in each other way and end up being a net negative, not a net positive.  This is particularly true on smaller mid to low tier maps.

 

2. If you leave one side unguarded, the enemy will very, very quickly run towards your cap in 2 circle "Standard" mode and start hitting you from behind.  Or in 3+ cap Domination mode, they'll be able to grab caps unopposed, and then start hitting you from behind.  Or worse, in battles where there are carriers present, you'd just opened the door for the enemy to get a DD in your rear to go carrier hunting, which is NEVER a good idea.

 

No, a total concentration of force in WoWS is, IMO, a very, VERY bad idea in random battles.

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Your life would have been better spent saying "Hey BB, we are only 2 so lets keep our distance from the island to see what this situation is like" You should always have a retreat strategy planned. Had you not been so close to the enemy you could have lived much longer with less numbers, slowing them down for longer and probably killing one or two. 

 

Was it dumb? No, it was an inexperienced choice.

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I strongly disagree with this.  I think that it's ENTIRELY possible to have too many ships on one side of a map, for a few reasons.

 

1. Too many ships on a side can get in each other way and end up being a net negative, not a net positive.  This is particularly true on smaller mid to low tier maps.

 

2. If you leave one side unguarded, the enemy will very, very quickly run towards your cap in 2 circle "Standard" mode and start hitting you from behind.  Or in 3+ cap Domination mode, they'll be able to grab caps unopposed, and then start hitting you from behind.  Or worse, in battles where there are carriers present, you'd just opened the door for the enemy to get a DD in your rear to go carrier hunting, which is NEVER a good idea.

 

No, a total concentration of force in WoWS is, IMO, a very, VERY bad idea in random battles.

 

I also feel you make some good points.  Our left was wide open and had the enemy rounded that island they had the numbers to get on our cap pretty easily and in out rear.  Me and that BB died....but we prevented this.

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dont be afraid to turn away and kite.  If an ally asks you for support, it doesnt mean you need to hold hands and jump off a bridge together.

 

one of the best tactics you can master is being able to survive an initial encounter against superior numbers, turn away and survive.

 

for whatever reason, psycologically,  mechanically or metaphysical or something, ive found its always always better to be the kiter, not the kitee.

 

its harder to properly lead a ship heading directly away from you that is swimming back and forth.  So attackers tend to drive nice and straight (trying to focus on their aiming) while you lob shells back at them with a better hit %.  Kiting also lets ypu manage the closing distance and gives you more time to choose which enemy is the most dangerous to you.  It also negates most DD torps.  It also lets you dictate where you are leading ypur attackers who (as you said) usually will drive off the map for a kill.

 

depending on the speed and range difference, players will give up shooting at you and break off.  All this increases your chance of survival.

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I strongly disagree with this.  I think that it's ENTIRELY possible to have too many ships on one side of a map, for a few reasons.

 

1. Too many ships on a side can get in each other way and end up being a net negative, not a net positive.  This is particularly true on smaller mid to low tier maps.

 

2. If you leave one side unguarded, the enemy will very, very quickly run towards your cap in 2 circle "Standard" mode and start hitting you from behind.  Or in 3+ cap Domination mode, they'll be able to grab caps unopposed, and then start hitting you from behind.  Or worse, in battles where there are carriers present, you'd just opened the door for the enemy to get a DD in your rear to go carrier hunting, which is NEVER a good idea.

 

No, a total concentration of force in WoWS is, IMO, a very, VERY bad idea in random battles.

 

imo its generally a bad idea because it turns the match into some kind of race, where your team needs to kill their cap defenders faster than the attackers that are approaching from the opposite flank can cap you out.

 

its not a terrible tactic per se, but more often than not, the initial push is piecemeal, and even if not, a lot of people just  dont know what to do after winning a flank.  Either noone goes back to defend or only a couple go back to cap defend while the rest of the team just continues steaming to the enemy cap not shooting anything.

 

if a flank is won by the stacking team and the team splits (some to enemy cap, some to defend), and you have ship # superiority, it can indeed work.

Edited by steelreserv

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dont be afraid to turn away and kite.  If an ally asks you for support, it doesnt mean you need to hold hands and jump off a bridge together.

 

one of the best tactics you can master is being able to survive an initial encounter against superior numbers, turn away and survive.

 

for whatever reason, psycologically,  mechanically or metaphysical or something, ive found its always always better to be the kiter, not the kitee.

 

its harder to properly lead a ship heading directly away from you that is swimming back and forth.  So attackers tend to drive nice and straight (trying to focus on their aiming) while you lob shells back at them with a better hit %.  Kiting also lets ypu manage the closing distance and gives you more time to choose which enemy is the most dangerous to you.  It also negates most DD torps.  It also lets you dictate where you are leading ypur attackers who (as you said) usually will drive off the map for a kill.

 

depending on the speed and range difference, players will give up shooting at you and break off.  All this increases your chance of survival.

 

I agree with you.  Hell I am agreeing with everyone here but all responders are making good points.  Remember.....I was in the St Louis.  Just about any other ship and I would have retreated but it is a slow wagon to try and retreat in, but it pours out the shells thus I elected to fight even though my gonads were so tight they hurt cause I knew I was a dead ship sailing!  ha

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I agree with you.  Hell I am agreeing with everyone here but all responders are making good points.  Remember.....I was in the St Louis.  Just about any other ship and I would have retreated but it is a slow wagon to try and retreat in, but it pours out the shells thus I elected to fight even though my gonads were so tight they hurt cause I knew I was a dead ship sailing!  ha

Haha i got you! I love the st louis.  And yeah, you're probably going to die (especially if you are low tier).  But if can catch a BB or 2 on fire in that extra 30 secs, you get stat love and make finishing the match easier on your team.

 

going out in a blaze of glory is epic though.

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I drive a St Louis a lot and find that too many BB drivers will turn tail and run as soon as they see more than 1 ship.  Just load up the HE and fall back as best you can and hope some other peeps are paying attention to the map.

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It hard to fall back when German cruisers range will be greater than yours.

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I was in St Louis and map was Solomon's. I am on far left with Wyoming.  He asked me to go left with him around island and, against my better judgement since there were just 2 of use who went left, I did it.  We ran into a DD, 3 cruisers and a BB close enough to hit us.  I went with him because I felt I should support a BB that wanted to actually attack and get out front!   Well I hate to be a pr#ck but he could not hit jack blank and I fought like hell but only did around 400 in damage and went down under a hail of gunfire, torps, as did he. We WON the match.  All these guys with their tongues hanging out came after us and this drew em away from our main force on the right.  A smart DD capped at the end of a very close game.  Did I do the right thing?  Died early but was the effort worth it? Should I have joined the lemming train on the right? Is taking one for the team a GOOD thing sometimes?  Just blabbing.  Bored until party starts.  Happy New Year! 

 

Probably worth it, although on that map it's better to not go around the island (I'm assuming SW corner, where A cap is in 3-point domination?) right away, but go kind of from H3 to I2 and see what you're up against first.

 

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