144 Sandman1969 Beta Testers 2,089 posts 2,379 battles Report post #1 Posted December 30, 2015 I am curious as to why these things happen from time to time. In the pic below, I am using a random ship as an example. The green line is my reticle & it's positioned where I typically aim. The red line is where the shots land. What would cause the shots to fall so short of the aimed area? Yes, I know. Can't draw straight for sh*t. Any ideas? Share this post Link to post Share on other sites
1,319 suleiman71 -Members- 6,960 posts 10,623 battles Report post #2 Posted December 30, 2015 Because you weren't aiming there due to a AI glitch which I also experience all the time. Share this post Link to post Share on other sites
144 Sandman1969 Beta Testers 2,089 posts 2,379 battles Report post #3 Posted December 30, 2015 This doesn't happen all the time though. It's VERY random As in rare. Share this post Link to post Share on other sites
131 After__Effect Members 262 posts 8,982 battles Report post #4 Posted December 30, 2015 you haven't designated the target. That is why. Share this post Link to post Share on other sites
144 Sandman1969 Beta Testers 2,089 posts 2,379 battles Report post #5 Posted December 30, 2015 you haven't designated the target. That is why. What do you mean? You mean locked on? Shouldn't matter. That should not cause your shells to fall a few KMs away from where you aimed. Share this post Link to post Share on other sites
1,319 suleiman71 -Members- 6,960 posts 10,623 battles Report post #6 Posted December 30, 2015 you haven't designated the target. That is why. This doesn't happen all the time though. It's VERY random As in rare. I'm nevertheless still positive this is the problem you're experiencing. There's nothing else that causes your shots to land that far from the side of your target. Share this post Link to post Share on other sites
144 Sandman1969 Beta Testers 2,089 posts 2,379 battles Report post #7 Posted December 30, 2015 Keep in mind that pic is just an example as it's actually a pic of an ally. So there won't be a lock and also why there's no hud. But this will happen regardless of the target being locked or not. Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #8 Posted December 30, 2015 (edited) you haven't designated the target. That is why. ^^This. It happens when you didn't hit "X" to lock the target. Your gun elevation remains locked for the distance to whatever target is locked at the moment, which can be very different from the distance to the ship you're shooting at. Edited December 30, 2015 by IceSerpen7 Share this post Link to post Share on other sites
1,319 suleiman71 -Members- 6,960 posts 10,623 battles Report post #9 Posted December 30, 2015 Keep in mind that pic is just an example as it's actually a pic of an ally. So there won't be a lock and also why there's no hud. But this will happen regardless of the target being locked or not. *facedesk* Share this post Link to post Share on other sites
131 After__Effect Members 262 posts 8,982 battles Report post #10 Posted December 30, 2015 (edited) What do you mean? You mean locked on? Shouldn't matter. That should not cause your shells to fall a few KMs away from where you aimed. yes. that.... target lock thingy. I does matter. well, your screenshot isn't the best to explain the mechanics.... But imagine that ship is behind the island. I expect a basic aiming knowledge from you. So you don't lock the target and shoot at the expected waterline at the enemy. since your reticles are aiming the island, the gun elevation is so that your shells land at the island. However, if you lock in the target behind the island and shoot, your guns recalculate the elevation to hit what is behind the island. Basically, plunging fire. Edited December 30, 2015 by Solid_S6 Share this post Link to post Share on other sites
287 [TCAL] DarthDon49 Members 1,227 posts 12,840 battles Report post #11 Posted December 30, 2015 Are you sure the target ship is sailing parallel to yours? Even a small divergence can make for a large error. Share this post Link to post Share on other sites
144 Sandman1969 Beta Testers 2,089 posts 2,379 battles Report post #12 Posted December 30, 2015 Are you sure the target ship is sailing parallel to yours? Even a small divergence can make for a large error. Yes, I am sure. I have a tendency to watch the target for a few seconds to make sure. Also, the crosshair I use covers the full length of the screen to give an estimate of any angling. But I will watch for the lock if it does it again. I never press X as it's done automatically. Share this post Link to post Share on other sites
65 Nuisance_Value Beta Testers 264 posts 1,473 battles Report post #13 Posted December 30, 2015 The game autocorrects for range (except when it doesn't). Having the WRONG target locked causes your shells to land at the distance of the locked target. If you have no target locked, there should be no problem. Share this post Link to post Share on other sites
2,197 Legendary_Typo Members 10,919 posts 4,873 battles Report post #14 Posted December 30, 2015 yes. that.... target lock thingy. I does matter. well, your screenshot isn't the best to explain the mechanics.... But imagine that ship is behind the island. I expect a basic aiming knowledge from you. So you don't lock the target and shoot at the expected waterline at the enemy. since your reticles are aiming the island, the gun elevation is so that your shells land at the island. However, if you lock in the target behind the island and shoot, your guns recalculate the elevation to hit what is behind the island. Basically, plunging fire. And sometimes when you lock onto someone else other than who you're shooting at, your guns will automatically elevate to shoot at who you're locked on to, not who you're actually trying to fire at. Share this post Link to post Share on other sites
43 [HLNT] DaJokr Alpha Tester 384 posts 1,735 battles Report post #15 Posted December 30, 2015 Target lock, no target lock...won't matter. That affects dispersion, which is to say you would have more shells fall around a target (emphasis on AROUND). What you had happen was a glitch. I've had it happen the opposite way though. I have my shot lined up, right click due to a DD or torp warning, release right mouse button and as I fire (moments before) the cursor is above target. Then all my shells land on target, leaving me wonder if I imagined everything. Needless to say it's happened about a dozen times since the latest patch, and it doesn't show up in my replays. Share this post Link to post Share on other sites
5,644 [O7] 1nv4d3rZ1m Alpha Tester, Alpha Tester 12,147 posts 9,111 battles Report post #16 Posted December 30, 2015 Another possible issue is that the ship is slightly angled away (i.e. opening range slowly). Your aim point will automatically follow the targeted vessel (the curser automatically stays positioned relative to the targeted vessel) as it is opening range so it will appear that your shots fell short but they hit where you aimed you just didnt lead correctly. Share this post Link to post Share on other sites
131 After__Effect Members 262 posts 8,982 battles Report post #17 Posted December 30, 2015 (edited) Target lock, no target lock...won't matter. That affects dispersion, which is to say you would have more shells fall around a target (emphasis on AROUND). What you had happen was a glitch. I've had it happen the opposite way though. I have my shot lined up, right click due to a DD or torp warning, release right mouse button and as I fire (moments before) the cursor is above target. Then all my shells land on target, leaving me wonder if I imagined everything. Needless to say it's happened about a dozen times since the latest patch, and it doesn't show up in my replays. nonononono. Not at all. haha. No the aim lock is there for your aim to follow the target as it's moving and to let guns know what you are shooting at to decide the elevation (especially when they are behind an island). Not For Dispersion. This is one of the funniest/dumbest things I've ever heard today. Edited December 30, 2015 by Solid_S6 Share this post Link to post Share on other sites
2,061 [-K--] Spyde Beta Testers 4,890 posts 15,173 battles Report post #18 Posted December 30, 2015 I see this all the time when i have wrong target locked on. If you target lock B, then shoot A your shells can and will fall short where the X's are. AAAAAAAAAAAA X X x X X X BBBBBBBBBBBBBB Share this post Link to post Share on other sites
43 [HLNT] DaJokr Alpha Tester 384 posts 1,735 battles Report post #19 Posted December 30, 2015 Target lock doesn't keep your guns at the elevation of the target, it simply helps reduce dispersion and makes it easier to line up shots. I've had a target locked at 12km and taken out a DD at 5km (not with secondaries) without the DD being locked. It's not easy to hit something not locked, but it won't cause shots falling kilometres short. Meters, maybe, but to fall kilometres, they would be turning noticeably hard. Only thing I could see is MAYBE the ship was turning away and you thought it was turning towards you...been there done that (always check the minimap). Other then that...game glitch/desync Share this post Link to post Share on other sites
5,644 [O7] 1nv4d3rZ1m Alpha Tester, Alpha Tester 12,147 posts 9,111 battles Report post #20 Posted December 30, 2015 Target lock doesn't keep your guns at the elevation of the target, it simply helps reduce dispersion and makes it easier to line up shots. I've had a target locked at 12km and taken out a DD at 5km (not with secondaries) without the DD being locked. It's not easy to hit something not locked, but it won't cause shots falling kilometres short. Meters, maybe, but to fall kilometres, they would be turning noticeably hard. Only thing I could see is MAYBE the ship was turning away and you thought it was turning towards you...been there done that (always check the minimap). Other then that...game glitch/desync Target lock does correct your shots somewhat, if you want to see evidence target a vessel and then shoot another very near it. The shots will be pulled toward the ship you targeted. Share this post Link to post Share on other sites
385 steelreserv27 Members 1,049 posts 2,585 battles Report post #21 Posted December 30, 2015 Perhaps packet loss or ping spike? Share this post Link to post Share on other sites
762 IceSerpen7 Members 3,959 posts 7,738 battles Report post #22 Posted December 30, 2015 Target lock doesn't keep your guns at the elevation of the target, it simply helps reduce dispersion and makes it easier to line up shots. Share this post Link to post Share on other sites
1,013 Batwingsix Alpha Tester 2,716 posts 4,076 battles Report post #23 Posted December 30, 2015 What do you mean? You mean locked on? Shouldn't matter. That should not cause your shells to fall a few KMs away from where you aimed. If you have a target locked that is closer, it calculates for the closer target. I have had so many rounds drop short because of it I make sure to double check my lock even if I am snap shotting something. Share this post Link to post Share on other sites
2,061 [-K--] Spyde Beta Testers 4,890 posts 15,173 battles Report post #24 Posted December 30, 2015 Target lock doesn't keep your guns at the elevation of the target, it simply helps reduce dispersion and makes it easier to line up shots. I've had a target locked at 12km and taken out a DD at 5km (not with secondaries) without the DD being locked. It's not easy to hit something not locked, but it won't cause shots falling kilometres short. Meters, maybe, but to fall kilometres, they would be turning noticeably hard. Only thing I could see is MAYBE the ship was turning away and you thought it was turning towards you...been there done that (always check the minimap). Other then that...game glitch/desync Id like you to find and show us what exactly Target lock really does :p You may learn a few things. Share this post Link to post Share on other sites
39,481 [HINON] Lert Alpha Tester 27,858 posts 27,301 battles Report post #25 Posted December 30, 2015 What do you mean? You mean locked on? Shouldn't matter. That should not cause your shells to fall a few KMs away from where you aimed. But it does. There is a measure of aim assist built in to the game which mean that if you shoot at a ship you're not locked on to, the shots will land between the ship you are locked on to and the one you shoot at. Going 'but it shouldn't happen like this!' isn't going to solve anything. Just lock on to a target before shooting. Share this post Link to post Share on other sites