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Sandman1969

Why does this happen?

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I am curious as to why these things happen from time to time.

In the pic below, I am using a random ship as an example. The green line is my reticle & it's positioned where I typically aim.

The red line is where the shots land.

What would cause the shots to fall so short of the aimed area?

 

9HlQNfK.jpg

Yes, I know. Can't draw straight for sh*t.

 

Any ideas?

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Because you weren't aiming there due to a AI glitch which I also experience all the time. 

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you haven't designated the target. That is why.

 

What do you mean?

You mean locked on? Shouldn't matter. That should not cause your shells to fall a few KMs away from where you aimed.

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you haven't designated the target. That is why.

 

This doesn't happen all the time though. It's VERY random As in rare.

 

I'm nevertheless still positive this is the problem you're experiencing. There's nothing else that causes your shots to land that far from the side of your target.

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Keep in mind that pic is just an example as it's actually a pic of an ally. So there won't be a lock and also why there's no hud.

But this will happen regardless of the target being locked or not.

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you haven't designated the target. That is why.

 

^^This. It happens when you didn't hit "X" to lock the target. Your gun elevation remains locked for the distance to whatever target is locked at the moment, which can be very different from the distance to the ship you're shooting at.
Edited by IceSerpen7

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Keep in mind that pic is just an example as it's actually a pic of an ally. So there won't be a lock and also why there's no hud.

But this will happen regardless of the target being locked or not.

 

*facedesk*

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What do you mean?

You mean locked on? Shouldn't matter. That should not cause your shells to fall a few KMs away from where you aimed.

 

yes. that.... target lock thingy.

I does matter. well, your screenshot isn't the best to explain the mechanics.... But imagine that ship is behind the island. I expect a basic aiming knowledge from you. So you don't lock the target and shoot at the expected waterline at the enemy. since your reticles are aiming the island, the gun elevation is so that your shells land at the island. However, if you lock in the target behind the island and shoot, your guns recalculate the elevation to hit what is behind the island. 

Basically, plunging fire.

 

 

Edited by Solid_S6

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Are you sure the target ship is sailing parallel to yours? Even a small divergence can make for a large error.

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Are you sure the target ship is sailing parallel to yours? Even a small divergence can make for a large error.

 

Yes, I am sure. I have a tendency to watch the target for a few seconds to make sure. Also, the crosshair I use covers the full length of the screen to give an estimate of any angling.

But I will watch for the lock if it does it again. I never press X as it's done automatically.

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The game autocorrects for range (except when it doesn't). Having the WRONG target locked causes your shells to land at the distance of the locked target. If you have no target locked, there should be no problem.

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yes. that.... target lock thingy.

I does matter. well, your screenshot isn't the best to explain the mechanics.... But imagine that ship is behind the island. I expect a basic aiming knowledge from you. So you don't lock the target and shoot at the expected waterline at the enemy. since your reticles are aiming the island, the gun elevation is so that your shells land at the island. However, if you lock in the target behind the island and shoot, your guns recalculate the elevation to hit what is behind the island. 

Basically, plunging fire.

 

 

 

And sometimes when you lock onto someone else other than who you're shooting at, your guns will automatically elevate to shoot at who you're locked on to, not who you're actually trying to fire at.

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Target lock, no target lock...won't matter. That affects dispersion, which is to say you would have more shells fall around a target (emphasis on AROUND). What you had happen was a glitch. I've  had it happen the opposite way though. I have my shot lined up, right click due to a DD or torp warning, release right mouse button and as I fire (moments before) the cursor is above target. Then all my shells land on target, leaving me wonder if I imagined everything. Needless to say it's happened about a dozen times since the latest patch, and it doesn't show up in my replays.

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Another possible issue is that the ship is slightly angled away (i.e. opening range slowly). Your aim point will automatically follow the targeted vessel (the curser automatically stays positioned relative to the targeted vessel) as it is opening range so it will appear that your shots fell short but they hit where you aimed you just didnt lead correctly. 

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Target lock, no target lock...won't matter. That affects dispersion, which is to say you would have more shells fall around a target (emphasis on AROUND). What you had happen was a glitch. I've  had it happen the opposite way though. I have my shot lined up, right click due to a DD or torp warning, release right mouse button and as I fire (moments before) the cursor is above target. Then all my shells land on target, leaving me wonder if I imagined everything. Needless to say it's happened about a dozen times since the latest patch, and it doesn't show up in my replays.

nonononono. Not at all.

haha. No

the aim lock is there for your aim to follow the target as it's moving and to let guns know what you are shooting at to decide the elevation (especially when they are behind an island). Not For Dispersion. This is one of the funniest/dumbest things I've ever heard today.

 

Edited by Solid_S6

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I see this all the time when i have wrong target locked on.

 

If you target lock B, then shoot  A your shells can and will fall short where the X's are.

 

           AAAAAAAAAAAA

 

                X X x X X X                  BBBBBBBBBBBBBB

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Target lock doesn't keep your guns at the elevation of the target, it simply helps reduce dispersion and makes it easier to line up shots. I've had a target locked at 12km and taken out a DD at 5km (not with secondaries) without the DD being locked. It's not easy to hit something not locked, but it won't cause shots falling kilometres short. Meters, maybe, but to fall kilometres, they would be turning noticeably hard. Only thing I could see is MAYBE the ship was turning away and you thought it was turning towards you...been there done that (always check the minimap).

 

Other then that...game glitch/desync

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Target lock doesn't keep your guns at the elevation of the target, it simply helps reduce dispersion and makes it easier to line up shots. I've had a target locked at 12km and taken out a DD at 5km (not with secondaries) without the DD being locked. It's not easy to hit something not locked, but it won't cause shots falling kilometres short. Meters, maybe, but to fall kilometres, they would be turning noticeably hard. Only thing I could see is MAYBE the ship was turning away and you thought it was turning towards you...been there done that (always check the minimap).

 

Other then that...game glitch/desync

 

Target lock does correct your shots somewhat, if you want to see evidence target a vessel and then shoot another very near it. The shots will be pulled toward the ship you targeted. 

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Target lock doesn't keep your guns at the elevation of the target, it simply helps reduce dispersion and makes it easier to line up shots.

 

:fishpalm:

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What do you mean?

You mean locked on? Shouldn't matter. That should not cause your shells to fall a few KMs away from where you aimed.

 

If you have a target locked that is closer, it calculates for the closer target. I have had so many rounds drop short because of it I make sure to double check my lock even if I am snap shotting something.

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Target lock doesn't keep your guns at the elevation of the target, it simply helps reduce dispersion and makes it easier to line up shots. I've had a target locked at 12km and taken out a DD at 5km (not with secondaries) without the DD being locked. It's not easy to hit something not locked, but it won't cause shots falling kilometres short. Meters, maybe, but to fall kilometres, they would be turning noticeably hard. Only thing I could see is MAYBE the ship was turning away and you thought it was turning towards you...been there done that (always check the minimap).

 

Other then that...game glitch/desync

 

Id like you to find and show us what exactly  Target lock really does :p  You may learn a few things.

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What do you mean?

You mean locked on? Shouldn't matter. That should not cause your shells to fall a few KMs away from where you aimed.

 

But it does. There is a measure of aim assist built in to the game which mean that if you shoot at a ship you're not locked on to, the shots will land between the ship you are locked on to and the one you shoot at.

 

Going 'but it shouldn't happen like this!' isn't going to solve anything. Just lock on to a target before shooting.

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