Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
JagWar_84

Been Playing WoWs over 50 Hrs, still don't Understand XP

24 comments in this topic

Recommended Posts

6
[SC]
Members
97 posts
10,183 battles

I just played a battle a moment ago, and i didn't do all that great by any standard, and i still managed to get over 1100 XP.

Then I just played a battle and I feel like I did a lot better, I got 50% more hits on targets, and I actually did 50% more total damage.

My reward? Half the XP I just got on the previous battle.

 

It doesn't make sense to me. I did 50% better and yet I only got half the XP. I can take screenshots of the detailed stats for these battles.

 

The only thing I can think that might have been a factor was my team won the first battle, but lost the 2nd. But I didn't think that should make any difference. And to be clear, this has nothing to do with the win-bonus XP. I'm strictly talking about base XP before any bonus.

 

Battle 1, I only landed about 20 hits, doing 40k damage. Pretty crappy I admit, but my BASE XP was still over 1100.

 

Battle 2, I landed 31 hits, doing over 60K damage, and even shot down 2 planes to boot. XP awarded: 700.

 

I'm not even mad, because the first battle got me a 3x bonus for the win, + I used a equal-speed signal, so I got over 4000 XP on that battle.

 

It's just confusing to me because so many battles I feel like I earned more XP than I got, and others, I don't understand how I got so much XP.

 

Can someone help me make sense of this?

Share this post


Link to post
Share on other sites
179
[VX9]
Beta Testers
619 posts
4,487 battles

Did you capture any bases, actually kill any ships, shoot higher tier enemies (not sure if this one is in place or not), did you get any base defenses?

 

There are several other aspects to xp gains than just damage. Not sure if the WoWS wiki has them all, but that'd be a good place to start. If not, check out the WoT wiki. Lots - both not all - of mechanics translate to WoWS

  • Cool 1

Share this post


Link to post
Share on other sites
Members
713 posts

Pretty sure the Win Bonus comes at a Loss Penalty. In other words, something like 30% of your xp went to the winning team in your loss, and, for your win you got 30% of theirs.

 

So, if you had 1000 base xp and lost, you received 700 xp (less any penalties for bumping, scraping, shooting, TK'ing).

 

The math probably gets a bit fuzzier for a win as it is like your 1k + 30% of the entire opposing team XP which depends on how well/poorly they did. A Blowout win and you get less than a duel to the death leaving 1 ship to claim the trophy.

Share this post


Link to post
Share on other sites
160
[WAP]
Beta Testers
797 posts
10,513 battles

base experience i believe is boosted when you get a win, also you get more points for hitting higher tier targets as opposed to hitting same level or lower tier targets

Share this post


Link to post
Share on other sites
6
[SC]
Members
97 posts
10,183 battles

Did you capture any bases, actually kill any ships, shoot higher tier enemies (not sure if this one is in place or not), did you get any base defenses?

 

There are several other aspects to xp gains than just damage. Not sure if the WoWS wiki has them all, but that'd be a good place to start. If not, check out the WoT wiki. Lots - both not all - of mechanics translate to WoWS

 

No, none of those other aspects were significant variables here. I can show you the summary/scoreboard/details.

Share this post


Link to post
Share on other sites
6
[SC]
Members
97 posts
10,183 battles

base experience i believe is boosted when you get a win, also you get more points for hitting higher tier targets as opposed to hitting same level or lower tier targets

 

That first part is what I don't understand. I understand the win bonus multiplier, but how can a basic, non-bonus win give you more XP? How does that work? I've been told XP is mainly attributed to damage done, and as you mention in the 2nd part of your comment, tier-level can also alter the XP.

Yet the 2nd battle in which I did 50% more damage was also against higher tier ships. So that contradicts the results.

I did 50% more damage, shot down planes, and did it against higher tiers, but got roughly half the XP.

 

Share this post


Link to post
Share on other sites
19
Beta Testers
81 posts
30 battles

Pretty sure the Win Bonus comes at a Loss Penalty. In other words, something like 30% of your xp went to the winning team in your loss, and, for your win you got 30% of theirs.

 

So, if you had 1000 base xp and lost, you received 700 xp (less any penalties for bumping, scraping, shooting, TK'ing).

 

The math probably gets a bit fuzzier for a win as it is like your 1k + 30% of the entire opposing team XP which depends on how well/poorly they did. A Blowout win and you get less than a duel to the death leaving 1 ship to claim the trophy.

 

I hope that is false, because that sounds incredibly stupid

 

To lose 30% of your earnings/rewards for that game, simply because you lost?

I can understand Winning teams getting EXTRA, but to be actively penalized so harshly for losing?

 

thats so, SO stupid :angry:

  • Cool 1

Share this post


Link to post
Share on other sites
6
[SC]
Members
97 posts
10,183 battles

There's many different modifiers for XP

 

First, the team that wins gets a 50% bonus to base XP.   So that's one big one

 

Second, you have the daily bonus for the first win.  Currently that's 300% so that's huge for your first win that day in that ship.

 

Then you have to factor in your premium accounts and any boosts like signal flags you may use.

 

Finally, they changed the way XP is earned in 5.2.0 and from what i have seen so far, they seem to reward you more on things they didn't before like the percentage of a skip you damaged over the actual hit points.  Prior to 5.2.0, the #1 factor was damage so you could yolo into a game in a battleship and do 75K damage in 3 mins then get killed and still get a decent score.   Now , I have noticed, you can have relatively low damage games but you maybe contributed in other ways like captures and base defense and you can still get a decent XP.

 

Nothing you're referring to was a significant variable in these battles. I'm not talking about the daily bonus. I'm talking about base.

I'm not talking about other actions like defending/capping because the difference was negligible in the performance of both battles.

 

The fact that base wins are 50% higher is significant though. That must be what it is, but still seems pretty ridiculous and I don't think it can account for getting so much more XP even though I actually performed 50% worse. If anything, it should mean the base XP should come out the same, shouldn't it?

 

Battle 1 (win): 40k damage = 1100 base xp

Battle 2 (loss): 60k damage = 700 base xp

 

It doesn't make sense. The base XP should be about the same, even if we factor in this mysterious 50% bonus to base XP for a win. Don't you think the base XP, based on the damages given in these 2 battles, should be about the same?

Edited by JagWar_84

Share this post


Link to post
Share on other sites
6
[SC]
Members
97 posts
10,183 battles

Correction, I did get 1 defense point in the first battle. I'm posting the details now for battle 1:

 

cVkrrJm.jpg

SllyIDO.jpg

Edited by JagWar_84

Share this post


Link to post
Share on other sites
6
[SC]
Members
97 posts
10,183 battles

Now as I said, I did get 1 base cap in Battle 1, but in Battle 2 I shot down 2 planes. I assume the base cap is worth more than 2 planes, but still, one would think the disparity should be not this great. Not a 60% disparity in base XP.

 

But I guess base XP must be significantly higher for the winning team, which is pretty lame how it shows up on the scoreboard. I mean I've seen some really close battles where the losing team on the scoreboard had about as much base XP as the winning team. But if the winning team gets 50% more base XP, how can this ever be the case in a close battle? How can the teams both have about the same base XP in a close battle that comes down to just a couple ships, if the winning team is supposed to get 50% more XP?

 

Someone in here is trying to explain that a close battle won't give as much base XP bonus to the winning team as it would in a blow-out? Or I have that backwards, and a close game should give much more base XP to the winning team in a close battle? But then how to explain the close base XP scoreboards in a close battle?

 

I think WG could clear this up tremendously by separating base XP, TRUE BASE xp on the scoreboard in a different column, and showing the BONUS XP in another column.

 

It doesn't make sense to show base XP which is in actuality a win-bonus amount of XP on the scoreboard.

Share this post


Link to post
Share on other sites
6
[SC]
Members
97 posts
10,183 battles

And why not show captures/defenses on the scoreboard as well? I mean, I'm all for a more detailed box score type of scoreboard. I think most players would appreciate this as well. It would also be really cool to inspect the detailed damage stats of any player, but I guess some might consider that too invasive. But it would be cool to see shot percentage, damage, etc. You know, like how they do in the NBA or NFL or what have you.

Share this post


Link to post
Share on other sites
Members
1,726 posts
15,900 battles

It has to do with the ships you shoot too. 10k damage to a DD nets you more than 10k damage to a cruisers which nets you more than 10k damage to a BB.

Share this post


Link to post
Share on other sites
6
[SC]
Members
97 posts
10,183 battles

It has to do with the ships you shoot too. 10k damage to a DD nets you more than 10k damage to a cruisers which nets you more than 10k damage to a BB.

 

But that also depends on what type of ship you are right? In any case, they need to do something to better represent base XP on the scoreboard. It's hella-confusing and misleading.

Still thoroughly enjoying the game though.

Share this post


Link to post
Share on other sites
Alpha Tester
1,635 posts
9,525 battles

Wining gives more xp in general. So think of the other team as a flat rate. The wining team gets a base modifier (I don't remember what the % is, but thought it was 1.25% or 1.3%) to the flat rate. Damage is the primary way other then actually capping a point to get XP. Surviving, defending a point and damaging different ship tiers affect it as well. Shooting down planes is laughable at best. Also what you damage matters and what you are damaging it in matters. Again, I don't remember the exact percentages here but, DD>CL/CA>BB>CV as far as ratios are applied (this kind of goes both ways), a "smaller" ship killing a bigger on nets you more (both tier and class) while those bigger ships won't see the same profit for the same kill. BUT also dealing 75% of the damage a ship can take is supposed to be equal (so 75% of a BB is the same as 75% of a DD), just then the modifiers for ship class kick in. Not sure how much of the class modifiers are left. BB and CV were supposed to be low gainers from the get go to "make" people play CL/CA and DD more.

Share this post


Link to post
Share on other sites
52,542
[MAUS]
Members
13,795 posts

Here's some of the formulas that we know about:  For calculating the bonus XP at the end of the game oin the first splash page, the formula is:

 

(Base XP * Premium Account Bonus) * (First Win + Signal Bonus + Event Bonus + Camouflage Bonus)

 

Where:

  • Camouflage Bonus:  Provided on premium ships (0.3 for tiers 5 and below, 0.5 for tiers 6 and above) or bought for gold (1.0).
  • Event Bonus:  Any events which provide a modifier to XP.  For example, the current event provides 1.25x XP for being among the top XP earners for your team.  (0.25 in this case)
  • Signal Bonus:  If your ship has the Equal Speed Charlie London singal on. (0.5)
  • First Win:  If the game is your first win of the day, you receive an additional XP bonus.  (Normally 1.5).  This number can vary with events.  (presently 3.0)  If it's not your first win, the value is 1.
  • Premium Account Bonus:  This is a multiplier to your base XP (1.5) if you have a premium account.  If you don't, the value is 1.0.

 

And finally, Base XP requires a bit of explanation.  It's calculated from several sources.

 

  • Kills provided a small bonus to XP.  Higher tiered vessels are worth more than lower tiered vessels.
  • Capturing a base provides a varied amount of XP depending on the game mode, if you solo capped or not, and if the base was enemy controlled or neutral at the time.
  • Defending a base provides a varied amount of XP, depending on the game mode. 
  • Damage (not hits, damage) provides XP but on a sliding scale.  XP gains are dependent on the percentage of the TOTAL HP done to a target ship.  So doing 1000 damage to a Destroyer is worth more than 1000 damage to a Battleship.  In addition, damaging hits to higher tiered vessels are worth more than damaging hits to a lower tiered vessel.

 

The largest singular actions that will spike your XP gains are base captures. The next is damaging and sinking higher tiered ships with small HP pools (Destroyers, Cruisers). 

 

 

Example:

 

15foc8w.jpg

An excellent (and uncommon!) result.  The high base XP total (3154) was earned primarily from capturing 3 bases solo.  The XP gains from inflicted damage were primarily from soloing a Colorado (tier 7 Battleship).  The Cleveland (tier 6 cruiser) and Nicholas (tier 5 destroyer) also provided some XP, but the gains were diminished because they were lower tier than my Mahan (tier 7).

 

Final XP calculation was:  (3154 x 1.0) * (1.0 + 0.5 + 0.0 + 0.0)

3154 x 1.5

4731

 

Edited by LittleWhiteMouse
  • Cool 1

Share this post


Link to post
Share on other sites
Alpha Tester
1,178 posts
4,895 battles

Its not to understand its just to accept it. I gave up long ago figuring it out and just take what i get. Its like water dont fight it just accept it.

Share this post


Link to post
Share on other sites
179
[VX9]
Beta Testers
619 posts
4,487 battles

The front screen from the battle reports would be quite helpful. It looks like you won game 1 but lost game 2.

 

In Tanks, wins give you a 1.5 bonus to your base xp. This is shown as your base, not added in later. The multiplier might be a little different in WoWS, but i doubt it is far off. Couple that with your base cap in game 1, and the results make a bit more sense. When you see someone on the losing team earning more experience than most of winning team, you can be guaranteed that they just played a hell of a game, and that they fought harder than probably all of the winning team.

 

Tanks allowed an exception to the lack of a win bonus for losing team members by giving the win bonus to those that received epic medals such as top gun or confederate in spite of losing the match.

Share this post


Link to post
Share on other sites
52,542
[MAUS]
Members
13,795 posts

 

Mouse, do you know why they removed all stats for capping or defending from the after battle report?

 

When they had them in the game, the stats meant nothing so they take the stats out and now they have this huge effect?

 

I mean, they aren't this cryptic in WoT.  They list pretty much everything there that effects your score. 

 

 

 

Bugs would be my guess, but it's not like the studio sends me a memo on what's working and what's not.  They should, but that's another kettle of fish.

 

The battle results page is horribly lacking for discerning the proper breakdown of experience.  I've long advocated that seeing a homogenized total damage done figure gives the wrong impression of it's value, not only for calculating experience gains but also in the sense of a player's contribution.  90,000 damage done in a tier 6 game may look nice until you figure out that could all come from trying (and failing) to sink an HMS Warspite all game.  That same 90,000 damage could unleash the kraken with three 100% destroyer kills and two assisted cruiser kills. 

 

Stats I would love to see on the result page:

  • Damage done per target, like in World of Tanks with breakdown of sources (overpen, pen, citadel per HE / AP,  torpedo hits / torpedo citadel hits, fire, flooding, bomb damage, ramming damage, detonation damage).
  • Critical hit details done per target, like in World of Tanks.
  • Damage totals done per class (destroyers, cruisers, battleships, carriers).
  • Damage received listed from individual ships with breakdown of sources (overpen, pen, citadel per HE / AP,  torpedo hits / torpedo citadel hits, fire, flooding, bomb damage, ramming damage, detonation damage)
  • Ability to look at all of the above for any ship in the match, like in World of Tanks.
  • Breakdown of capture points, separating neutral captures / defense, enemy bases captured, friendly bases defended.
  • Total victory points earned for team, broken down by base cap points (from solo caps / assisted caps) and ships sunk (per type).
  • Average speed.

 

A girl can dream.

Edited by LittleWhiteMouse

Share this post


Link to post
Share on other sites
777
[BARF]
Beta Testers
5,816 posts
5,497 battles

So I can't be arsed reading all the posts.

 

OP, EXP comes from things you do in battle.

 

It's not always about doing damage, but that's probably the biggest influence. Defending cap circles can have an effect, as well as other actions in battle.

 

Winning is an automatic +50% to your base EXP, and premium accounts are another +50%.

 

Right now there's a special with gives you an extra XP bonus.

 

While this is great in getting me jumping through the tiers(went from 4-7 over the Christmas weekend) I am going to be happy when that special is over because now I'm not earning nearly enough credits to pay for my tier 8 that I am already 1/4 of they way to researching in less than a few hours of gameplay

Share this post


Link to post
Share on other sites
746
[LEAK]
Beta Testers
1,686 posts
209 battles

 

Bugs would be my guess, but it's not like the studio sends me a memo on what's working and what's not.  They should, but that's another kettle of fish.

 

 

Actually, they did. They specifically said it was removed pro tem because it's not working, but the XP and credit bonus from capping/defending/blocking still applies.

 

 

If anyone's interested, here's an explanation on credit and XP rewards (translated from a dev post):

http://forum.worldofwarships.asia/index.php?/topic/11255-game-economy-xp-and-credit-rewards/

Share this post


Link to post
Share on other sites
746
[LEAK]
Beta Testers
1,686 posts
209 battles

 

XP from damage has been changed to include percentage based calculations based on over all HP's

 

This wasn't changed, XP based on percentage of HP was how it always has been.

 

The major difference between then and now was when they fixed capping/defending/blocking XP (at the time the RU article was first written, XP for cap related stuff wasn't working). This is what's giving a lot of XP currently, after the fix was implemented I noticed I started getting more XP just for capping a few points / blocked the enemy from capping, without doing much damage or kills. Spotting definitely doesn't give any XP, since CVs often do it but still end up bottom if they don't deal damage or cap.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×