Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
pmgaudio

How to use Benson?

20 comments in this topic

Recommended Posts

3,640
[WOLF1]
Members
9,915 posts
18,492 battles

Not a guide, a QUESTION......

How do you use yours... I am looking at it getting ready to buy it and looking at the B and C hull....

WHY>???

Why sacrifice one gun for the B hulls +1 AA defense>>?? (Yeah B hull torp UG give 5K more damage)

C hull gives 2800 more HP, but worth one gun>??

 

So it is very stealthy for torping unseen (similar to an IJN play=style, but USN DDs are known more for guns than torpedos, so what do YOU think, what did YOU decide to play it like and what hull...

And the modules... how are you utilizing this ships Upgrades...

would LOVE to hear fro, the Bensonites!!!

 

I run with and into them all the time, especially in Ranked with my Kiev and it is great to be WITH one, not so great to go against one...

Share this post


Link to post
Share on other sites
1,529
Members
4,274 posts
4,649 battles

I mostly use it to cap/defend caps in ranked. The 10 torps allow a large spread to force other ships away. In regards to hulls, I like using the B hull for randoms and A for ranked. My reasoning is the A hull has 1 more gun, and in DD vs DD combat, which is what you'll probably do a lot of in ranked and you winning or losing a duel may contribute massively to your team's fortunes. Make use of its stealth when facing Kievs and Mahans, as that will probably be the thing to keep you alive the most.  

 

I haven't bothered with FCS upgrade, and went for demo expert instead of AFT because the range isn't worth the massive hang time of shells. 

 

Only played 21 games in ranked and 10 games in random (you can check stats if you really wanna) however, but I feel like I've mostly gotten used to her playstyle. Say if you have more questions. ^.^

Edited by Cruiser_Noshiro

Share this post


Link to post
Share on other sites
12,520
[SALVO]
Members
28,134 posts
42,510 battles

Not a guide, a QUESTION......

How do you use yours... I am looking at it getting ready to buy it and looking at the B and C hull....

WHY>???

Why sacrifice one gun for the B hulls +1 AA defense>>?? (Yeah B hull torp UG give 5K more damage)

C hull gives 2800 more HP, but worth one gun>??

 

So it is very stealthy for torping unseen (similar to an IJN play=style, but USN DDs are known more for guns than torpedos, so what do YOU think, what did YOU decide to play it like and what hull...

And the modules... how are you utilizing this ships Upgrades...

would LOVE to hear fro, the Bensonites!!!

 

I run with and into them all the time, especially in Ranked with my Kiev and it is great to be WITH one, not so great to go against one...

 

IMO, it's definitely worth giving up the 5th gun.  But the value isn't to gain AA or the extra HP.  The benefit is to get access to the upgraded torpedoes that do about 50% more damage than the stock ones (11.6k vs 16.6k damage).  Neither type of torps is all that fast (55kts), but given that one doesn't usually get all that many torp hits to begin with, isn't it better to have torps that do around 5k more damage on average?

 

Something else to consider.  11.6 k damage torps aren't going to do enough damage to 1 hit kill any fully healthy high tier DD, but the 16.6k torps can 1 shot kill some high tier DD's, or certainly do so much damage that finishing them off is much easier.

 

 

Share this post


Link to post
Share on other sites
3,940
[ASHIP]
Members
5,454 posts
12,933 battles

hopefully the gun sacrifice for stronger torps goes away. personally i would take the extra gun all day over the torps, but i say that with a russian state of mind since im up to udaloi. only nicholas for usn, but didnt take the gun sacrifice for that either

 

Share this post


Link to post
Share on other sites
2,298
[A-D-F]
Members
7,879 posts
44,033 battles

Good info to know.

Still grinding Mahan, which I am starting to like (better than Farragut), but am far from Benson.

 

I encounter many Bensons in my Fubuki. Better to be with one than against one indeed.

 

Share this post


Link to post
Share on other sites
12,520
[SALVO]
Members
28,134 posts
42,510 battles

hopefully the gun sacrifice for stronger torps goes away. personally i would take the extra gun all day over the torps, but i say that with a russian state of mind since im up to udaloi. only nicholas for usn, but didnt take the gun sacrifice for that either

 

 

 To me, it was a no brainer to go for the stronger torps.  When you're in high tier battles, you need all the punch in your torps you can get.  When you're in a tier 10 battle and you manage to get say, 2-3 torp hits on a tier 10 BB, it really bites when you get measly damage with those weaker torps, given how hard you usually have to work to get the torp hits in the first place.

 

 

Share this post


Link to post
Share on other sites
3,940
[ASHIP]
Members
5,454 posts
12,933 battles

 

 To me, it was a no brainer to go for the stronger torps.  When you're in high tier battles, you need all the punch in your torps you can get.  When you're in a tier 10 battle and you manage to get say, 2-3 torp hits on a tier 10 BB, it really bites when you get measly damage with those weaker torps, given how hard you usually have to work to get the torp hits in the first place.

 

 

 

i can see your point. just dont find myself relying on torps all that much for any class, one reason i gave up on ijn after i finished the mutsuki. but i would assume it would be a good upgrade to have for the jack of all trades benson.

Share this post


Link to post
Share on other sites
12,520
[SALVO]
Members
28,134 posts
42,510 battles

 

 To me, it was a no brainer to go for the stronger torps.  When you're in high tier battles, you need all the punch in your torps you can get.  When you're in a tier 10 battle and you manage to get say, 2-3 torp hits on a tier 10 BB, it really bites when you get measly damage with those weaker torps, given how hard you usually have to work to get the torp hits in the first place.

 

 

 

i can see your point. just dont find myself relying on torps all that much for any class, one reason i gave up on ijn after i finished the mutsuki. but i would assume it would be a good upgrade to have for the jack of all trades benson.

 

 

I'm the opposite (unless I'm playing a Russian DD).  If the DD can stealth torp, then I go all-in on trying to set up torpedo opportunities, since that's where the real damage output of any USN or IJN DD is.

 

To me, the Benson isn't that good of a gunboat, certainly not compared to Russian DDs.  USN DD's may be able to set up for fairly long range shooting.  But in reality, pretty much anything over 10 km is going to be like firing a mortar, not a gun with that moonshot arc.  And that means that you have to get in to around 5-8 km before the arcs come down enough to get consistent hits.  And that's just too close to anything other than another DD or maybe a CV if you want to survive.

 

I look at the Benson and the Mahan as gunboats vs enemy DDs and CVs, and torpedo boats vs BBs and CAs. 

Share this post


Link to post
Share on other sites
77
[APOC-]
Beta Testers
328 posts
4,351 battles

You will also gain rudder shift with hull upgrades.

 

Between the torps, rudder speed, and the hp, i feel that it is worth it. Although i do not like it.

Share this post


Link to post
Share on other sites
1,126
[VNGRD]
Members
4,533 posts
18,742 battles

Treat it just like your Mahan, it's a vicious gun boat that can fling torpedoes out to 9.4km.  Make sure you spend the 2 Million and get the stealth upgrade.  I stuck with the A hull, 1 extra AA and a few more HP aren't worth it in trade for 20% of your firepower.  The upgraded torps only do extra damage, but if you are treating the Benson as a primary torpedo slinger, you are missing out on a good portion of your points from the guns.  

 

Now the new patch upgrade is going to give you the Extra HP on the B hull, but you are still losing 20% of your guns firepower.   If you use the Benson like the Mahan,  Primary Gun boat, Secondary Torpedoes, you will do fine.

Edited by Shadowrigger1

Share this post


Link to post
Share on other sites
1,440
[-K-]
WoWS Community Contributors, WoWS Community Contributors
2,785 posts
15,427 battles

If the 5.2 patch notes are to be believed, the B hull of Benson will keep the 5th gun and provide the extra HP, all while unlocking the better torps.  The C hull will up the AA and unlock the defensive fire ability (in place of engine boost) in exchange for that 5th gun.  This is similar to how Fubuki's C hull works (and why no one sane equips it).

 

For now, I run the C hull for the better HP and better torps.  The extra gun may cost me some HP, but that HP has made a huge difference in my survivability.  I won't give it up.

Share this post


Link to post
Share on other sites
3,640
[WOLF1]
Members
9,915 posts
18,492 battles

very interesting... I will experiment for sure.... seems I am getting really great games in the Mahan with the guns (200+ hits) so maybe we'll see what the Benson will do...


Thanks 

Share this post


Link to post
Share on other sites
12,520
[SALVO]
Members
28,134 posts
42,510 battles

Treat it just like your Mahan, it's a vicious gun boat that can fling torpedoes out to 9.4km.  Make sure you spend the 2 Million and get the stealth upgrade.  I stuck with the A hull, 1 extra AA and a few more HP aren't worth it in trade for 20% of your firepower.  The upgraded torps only do extra damage, but if you are treating the Benson as a primary torpedo slinger, you are missing out on a good portion of your points from the guns.  

 

Now the new patch upgrade is going to give you the Extra HP on the B hull, but you are still losing 20% of your guns firepower.   If you use the Benson like the Mahan,  Primary Gun boat, Secondary Torpedoes, you will do fine.

 

I disagree with your assessment.  With the torp range buff on the Benson and Mahan, you can now stealth torp... which IMO turns the Mahan and moreso the Benson into torpedo boats first, and gunboats a relatively distant second.  To me, there's no chance in heII that you can match the damage potential that torpedoes will give you using only their guns.  No chance in heII. 

 

 

Share this post


Link to post
Share on other sites
3,640
[WOLF1]
Members
9,915 posts
18,492 battles

OK, I should have added this...
What UPGRADE modules do you use>?

Gun mod 1 is a good start. but do you choose gun acc? Or Torp mod 2?
Dmg cntrl mod 1? Steering gears mod 1?

steering

gears mod 2?

obviously Concealment..

What to use, what to use.....  running low on credits now that I bought it... the new ptch makes me want it more than the Amagi, so the Amagi will have to wait another 10 Mil cred....

Edited by pmgaudio

Share this post


Link to post
Share on other sites
1,126
[VNGRD]
Members
4,533 posts
18,742 battles

 

I disagree with your assessment.  With the torp range buff on the Benson and Mahan, you can now stealth torp... which IMO turns the Mahan and moreso the Benson into torpedo boats first, and gunboats a relatively distant second.  To me, there's no chance in heII that you can match the damage potential that torpedoes will give you using only their guns.  No chance in heII. 

 

 

 

We can argue tactics and strategy all day long, in the end, it's up to how you enjoy playing,  Me, I prefer terrorizing Cruisers and DDs with my guns, and using my toprs as area denial,  Reload is a bit long even with the buff, so your guns are still going to be your primary weapon in fights.  

 

You like to sneak attack and torp things, but in the mean time, while they are reloading, you are gun boating, and yes, stealth torping works until you are spotted and have to go back to guns.  Until you have that Tier 5 stealth skill, you are still spotted at the same distance the IJN DDs are, so while you are up front stealthing, you are being spotted.  Benson can maneuver but it's a bit sluggish and a wide turn radius, so stand off is best in my opinion.

 

But as was said,  It's how we enjoy playing that makes it's role how we see it best. :honoring:

Share this post


Link to post
Share on other sites
1,126
[VNGRD]
Members
4,533 posts
18,742 battles

OK, I should have added this...

What UPGRADE modules do you use>?

 

Gun mod 1 is a good start. but do you choose gun acc? Or Torp mod 2?

Dmg cntrl mod 1? Steering gears mod 1?

steering

gears mod 2?

obviously Concealment..

 

What to use, what to use.....  running low on credits now that I bought it... the new ptch makes me want it more than the Amagi, so the Amagi will have to wait another 10 Mil cred....

 

I went'

 

Gun mod 1 and 2,   Guns get nailed a lot, the faster you get them back in operation the better.  Accuracy for sure, just like the Mahan, the Arch is a ballistic trajectory.

I went for Propulsion over steering, but I also have Last stand so that skill is pretty much not important to me.  - 3 to fire and flooding is a joke on a DD, so choose Seering or Propulsion just for a bit more resilience on damage.

Rudder shift Always !

Edited by Shadowrigger1

Share this post


Link to post
Share on other sites
1,440
[-K-]
WoWS Community Contributors, WoWS Community Contributors
2,785 posts
15,427 battles

Main Battery Mod 1

Fire Control Mod 1

Steering Gear Mod 1

Propulsion Mod 2

Concealment Mod 1

Share this post


Link to post
Share on other sites
119
[WORST]
Beta Testers
190 posts
2,822 battles

The C Hull with more HP and ability to use top torps are reason enough to go with this hull. Lacking 1 gun isn't that big of a deal. C hull carried me to rank 1 and Benson is by far one of my favorite ships in the game.

  • Cool 1

Share this post


Link to post
Share on other sites
Members
1,383 posts
2,282 battles

The C Hull with more HP and ability to use top torps are reason enough to go with this hull. Lacking 1 gun isn't that big of a deal. C hull carried me to rank 1 and Benson is by far one of my favorite ships in the game.

Before the buffs, this ship was one of my least favorite in the game, now, after playing it in rank, i love it.

 

Back on topic, i tried the C hull but i find myseft fighting DD 70% of the time, the 2 k ho bonus can be taken out in 1 DD salvo or 1 BB shell, torps don't hit alot too so the benefits are unreliable. 1 extra gun will be usable the entire fight, i find myseft winning duel again Kiev, Tashken and other Benson most of the time. I can get unlucky and get my turret blow off, if that happen then i will still have 4 turrets left which happen once every 3-4 games.

Share this post


Link to post
Share on other sites
166
[5IN]
Members
1,371 posts
33,960 battles

I use it in the gun boat config so for me the best skill to have is last stand and the extra smoke dohicky one. Rate of fire is good but turret traverse isnt useful. They are already freaky fast.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×