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Hunter_Steel

Torpedo Buff of 5.2 :D

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So yes, this one is a good change for me. My Hatsuharu will be less painful to sail, and I will be able to love her even more. The BBabies had their fun, its time to bring balance back to this game, shafting a whole class of ship in the entire game is not a good way to start. The recent changes applied from various patches made IJN DDs hellishly hard to play, especially those of Tier 6, 7 and 9, and forced carriers to become a mythological creature.

 

With the buff to DD torpedoes, and as well as the movement nerf to anything over 35k tonnes, carriers and DDs will then have a competitive edge once more, especially IJN DDs who rely on their torps.

 

So thank you WG, I am getting my faith back on you. (And the buff I am talking about is lowering the spotting distances for torps across the higher tiers depending entirely on the type of torpedo and the ship's tier. This could mean the Long Lance might be the Long Lance and not only in name :D. From the looks of it, IJN DDs can enjoy the glory they once held in CBT.)

 

~Hunter

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I agree, it's really difficult, especially in ships with slow torpedoes that get spotted with plenty of time to dodge.

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Hopefully this patch will remove the CV population from life support.

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Hopefully this patch will remove the CV population from life support.

 

 

Meh.  It wouldn't bother me in the least if CV's became so unpopular that the entire ship type had to be removed as a bad idea.

 

But that's just me.

 

As for the torpedo buff, well, I won't complain about it.  But part of me worries that it might make BB's so undesirable to play that the buff backfires.  After all, the ships DDs make their bones killing are battleships.  And if torps get buffed too much and BB's have their turning ability nerfed too hard, players may stop wanting to play the very ships I like seeing them play so that I have nice juicy targets.

 

 

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:popcorn:Just wondering how the dd's and cv's gonna have fun after this patch..if they nerf BB's rudder shift time..

 

I will see a lot of Cruiser in game now..less BB's to torps..More dd's to kill and more cv's to burn.

 

aww..

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I mean, hopefully this won't turn the game back into world of carriers/destroyers, but rather equalize the ratio, right now i'm seeing way too many battleships and not enough of the other type.

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I play Soviet DD, i don't care a torpedo buff. I have a Fubuki also, but I don't like to stay behind, spamming huge range torp hoping to hit something is an easy gameplay, boring, common, poor.

 

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I play Soviet DD, i don't care a torpedo buff. I have a Fubuki also, but I don't like to stay behind, spamming huge range torp hoping to hit something is an easy gameplay, boring, common, poor.

 

 

+1 :honoring:

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I mean, hopefully this won't turn the game back into world of carriers/destroyers, but rather equalize the ratio, right now i'm seeing way too many battleships and not enough of the other type.

 

Too many tirpitz at tier 8 battle sir hehhe
Edited by iEaTDaGrudge

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I agree, it's really difficult, especially in ships with slow torpedoes that get spotted with plenty of time to dodge.

 

I gave up playing my minekaze entirely because the only way to play a DD with any success any more is to play it like the Russians or Americans and drop torpedoes within 5km for the surprise factor. I have a Nicholas and gnevny, so... What's the point in hating a grind that goes nowhere? This could be a good change.

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I play Soviet DD, i don't care a torpedo buff. I have a Fubuki also, but I don't like to stay behind, spamming huge range torp hoping to hit something is an easy gameplay, boring, common, poor.

 

While easy to conduct, it is hardly poor gameplay. Some of the best destroyer players I know are quite fond of the Japanese ones. They have a good niche in the game. Torpedo "sniping" has been the general playstyle for IJN DD's for as far back as I can remember, and there are other nations' destroyers for those who find such a playstyle unexciting.

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I just didn't like how the "buffs" to the CV line, seems to be directed only towards the IJNs CVs, I don't know what you guys think, but mid-tier US CVs are painful to play already, specially against theirs IJNs counterparts. Trying to fend off an strike IJN, while you only have the stock "balance" loadout is impossible, and the same goes with their fighter heavy package, unless the US carrier has its fighter loadout as well, which in turn it will lose in terms of firepower.

 

All in all, CVs need to be looked at very closely, and have some real balancing problems reworked.

 

But the DDs buff seems fun, can't wait to see how those changes will workout when live. It will definitely be a major change, which will force the BBs captains to learn to play the class right, or suffer the consequences. No more sailing straight around the world and back again, without adding a few new holes to the hull.

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So here's my beef with this new buff. So they nerfed BB and CV turning radius and then they nerfed torp spotting range due to the change (so they changed something because they change something else to bring "balance", see where I am going?), now so much "my torps are useless" is out there, so now spotting is decreased and radius is reduced even more. So what will be next? I mean Put things back to where they were in Alpha and things should be good.

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So here's my beef with this new buff. So they nerfed BB and CV turning radius and then they nerfed torp spotting range due to the change (so they changed something because they change something else to bring "balance", see where I am going?), now so much "my torps are useless" is out there, so now spotting is decreased and radius is reduced even more. So what will be next? I mean Put things back to where they were in Alpha and things should be good.

 

Good point. This is actually a pretty common move for WG. Multiple fixes for one problem make a new problem. One or the other would be fine, both is too much.

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I mean, hopefully this won't turn the game back into world of carriers/destroyers, but rather equalize the ratio, right now i'm seeing way too many battleships and not enough of the other type.

 

It will. Already is really, the game is won or loss based on your DDs and carrier drivers now. Gg seems to want DDs to do as much damage as BBs now as well as cap, scout, etc.

 

Just going the wrong direction. They want BBs to stand off at 18 km only. Boring, unfun, stupid.

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So here's my beef with this new buff. So they nerfed BB and CV turning radius and then they nerfed torp spotting range due to the change (so they changed something because they change something else to bring "balance", see where I am going?), now so much "my torps are useless" is out there, so now spotting is decreased and radius is reduced even more. So what will be next? I mean Put things back to where they were in Alpha and things should be good.

 

To revert things to where they were in Alpha, there's only really one thing left for WG to do: Buff the turning radius for every battleship and nerf it for every destroyer. Physics and historical accuracy, yes?

 

It just makes no sense for, say, Yamato to have a 900m turning radius in-game when she had a 640m turning radius historically at 26 knots. Heck, I'd be happy if they could just make it 800m like it used to be—750m would be even better. Destroyers had a high length-to-beam ratio, so they should have wider turning circles. Besides, it's not like they need the extra maneuverability. It worked out fine in Alpha, and it will work out fine if implemented now.

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:popcorn: Lets all see after the patch how many will still use BB's..ive been waiting to see a lot of dd's gonna come out and play after the patch..this is will a time for all Cruisers to take advantage of it hehheh..

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To revert things to where they were in Alpha, there's only really one thing left for WG to do: Buff the turning radius for every battleship and nerf it for every destroyer. Physics and historical accuracy, yes?

 

It just makes no sense for, say, Yamato to have a 900m turning radius in-game when she had a 640m turning radius historically at 26 knots. Heck, I'd be happy if they could just make it 800m like it used to be—750m would be even better. Destroyers had a high length-to-beam ratio, so they should have wider turning circles. Besides, it's not like they need the extra maneuverability. It worked out fine in Alpha, and it will work out fine if implemented now.

 

I think they just needed to revert the turning radius back to patch 3.1 .

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NOT A RANT, an observation.... based on lots of reading these patch threads....

but.....

this appears to be....

 

turning into WOT with the Lights and TDs taking over vs the Heavies, then the arty  Hate/love.... seems that WG tries to let people believe that things are broken so they fix it.. based on the whiners perhaps??? just an opinion...again based on lots of threads there as well as here....
Everyone knows that DD players hate Cruiser players... BB players tend to either like or HATE dds, based on their abilities to dodge torps more than anything (and kill them with the AP they usually have loaded).... CV players.... well that is a whole wall of text to describe I guess... IDK I never had one and never will most likely....
I try, very hard, to log in, play and enjoy this game... as much as I can. I play three classes, and do pretty dam OK in them... could be better (was before I hit the 750 battle mark, LOL) but could be much worse...
But every time I get something going and get a good style for a certain ship... this happens....they make, IMO, a DRASTIC change to something based on the players that seem to CRY that they cannot do well in that class and instead of changing one thing to make a huge play difference WG just makes their ship better instead of them getting better.... so I ask... How can you consider yourself a "GETTING BETTER AT THIS" player if you are not getting better on your own, but relying on WG to buff your little DD, or NERF THEIR BB CV or CA, and on and on...
This is not a rant but an observation... I have never raged about DDs torpedoes.... WGs MM, BBs OP, CVS OP, TORPS OP, or any of the daily rants about crap, but COME ONE MAN.,   don't keep making such DRASTIC changes.... do it slow, and make it COUNT!!
The new flag system, particularly the one that will cause actual KILL STEALS (that was never ever an issue as damage is much more important than kills)  will ruin the team's ability to actually WIN games instead of players WINNING FLAGS...
Anyway, lets hope that all this does not ruin what is, at least for ME so far, a very very fun game to play.... regardless of the baddies and trolls..... when it starts to get more like WOT in buf/nerfs, and toxic chat, then it is over....

Lets see what they do... cause I am really starting to actually LIKE BBs more than I used to LOL

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I think they just needed to revert the turning radius back to patch 3.1 .

 

In a nutshell, yes, this is what they should do. Similar solutions would also work.

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To revert things to where they were in Alpha, there's only really one thing left for WG to do: Buff the turning radius for every battleship and nerf it for every destroyer. Physics and historical accuracy, yes?

 

It just makes no sense for, say, Yamato to have a 900m turning radius in-game when she had a 640m turning radius historically at 26 knots. Heck, I'd be happy if they could just make it 800m like it used to be—750m would be even better. Destroyers had a high length-to-beam ratio, so they should have wider turning circles. Besides, it's not like they need the extra maneuverability. It worked out fine in Alpha, and it will work out fine if implemented now.

as far as turning..... YES this is pretty much a great idea...

 

The whole wider radius AND less acquisition is basically making 100% ZERO sense... one or the other but both>>>???

 

Come on man...

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:popcorn: Lets all see after the patch how many will still use BB's..ive been waiting to see a lot of dd's gonna come out and play after the patch..this is will a time for all Cruisers to take advantage of it hehheh..

 

True, but lately I've been thrown into matches where my Hatsuharu's stealth torps go for a New York, New Mexico, Colorado, Nagato, Fusou or Kongou, and at 2km the guy just hard turns away from them and maybe takes 1. Maybe. If he turns into them, I don't even get a hit out unless I used 2 thin spreads and overlapped the edges of the spreads over eachother.

 

In otherwords, 2km is too far out for torpedoes to be spotted, so while the turning radius was nerfed, the spotting was also nerfed to make torps more stealthy, while I agree that this is a bit drastic, just lowering the spotting would've been more than enough to put DDs, especially IJN DDs who, apart from a few exceptions, are the worst performing DDs in the game right now. (The DDs that are performing marginally better than their same tier counterparts are:

Isokaze, Minekaze, Fubuki and Shimakaze.

The DDs that are underperforming are:

Mutsuki, Hatsuharu and Kagerou.)

 

This very buff would be a welcome godsend to us Hatsuharu, Mutsuki and Kagerou sailors who have no other way of fighting, except for our Torpedoes, or finding the occasionally stupid DD sailor who has no idea what his doing despite being at that tier, and allowing us to defeat him in a 1v1 Gunfight. That said, this is why I am liking this patch. While BBs will be fewer after the first week, and I will be looking forward to seeing the Forums drowning in:

"OMFG DDS ARE OP AGAIN PLEASE NERF NAOW MY BATTLESHEEP ISNT IMORTAL ANYMORE!!!!"

Those tears will be lovely to drink, but at the same time will nerf DDs again in the next patch. I mean, look how quickly they reverted the IJN CV Torpedo buff a patch after they were buffed to be competitive at the mid tiers vs their same tier USN carrier counter-parts.

 

~Hunter

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In a nutshell, yes, this is what they should do. Similar solutions would also work.

 

but the whole thing about this TEST server is to listen to us?>??

Right??

 

I mean WG wants us to like this game right??

 

Why are they doing things that most players hate.. I said MOST not all... some players like the changes, and also MOST not ALL of the changes... some changes are going to be good...

But it does appear that BBs will suffer so much so that no one will play them as much, if at all.... at least that is what I am getting from the patch and the opinions about it.... lets hope that WG runs the test and listens to all the issues that TWO nerfs to one ship is a really really bad idea...

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In a nutshell, yes, this is what they should do. Similar solutions would also work.

 

If they just reduced the torp detection range as well in patch 3.1  ,I think we would have less problems  with DD,BB and CV balances.

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