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tooboku

Learning curve... how do you retrain a DD captain?

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Coming from IJN DD, I thought I was pretty good with guns. I usually beat the other IJNs in an even gunfight and actually stand a pretty good chance against the USN and VMF DDs.

Played the Myogi. Loved it. Now on Kongo... I want to scream burning love but I can't hit the side of a barn. Tempted to say it's the dispersion but the amount I'm overshooting or undershooting is a joke and I did free xp the gun control.

 

Looking for tips on large caliber shooting at 15-20 km. Tell me your secrets and I'll tell you how to use your rudders. :P

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Ahh, IJN BB's

Now, I don't have many games on IJN BB's after CBT, but i don't think Kongou changed

So, first off, I suggest practicing in training rooms, PvE. This is just because you need a place to practice deciding speeds of ships.

 

Now, I will give one, Uber tip, when aiming, press and hold "Alt", It will bring up near your reticle some numbers. These are how long it will take your shells to travel, and are very important for long distance firing, RNG or not.

 

I cant really describe the process after that, its more of figuring out how fast they are going, seeing the time it will take, and positioning your shots so that they will drive into them.

 

Good luck!

 

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beer more beer! drunker you get them easy it is to target :P

 

More like you don't mind missing as much.

 

One thing to do is fire one gun to see where it lands and adjust accordingly.  With the huge reload on a BB you cannot adjust very well between full volleys so if you clean miss your first one its a long wait.

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So, first off, I suggest practicing in training rooms, PvE. This is just because you need a place to practice deciding speeds of ships.
 
Now, I will give one, Uber tip, when aiming, press and hold "Alt", It will bring up near your reticle some numbers. These are how long it will take your shells to travel, and are very important for long distance firing, RNG or not.
 
I cant really describe the process after that, its more of figuring out how fast they are going, seeing the time it will take, and positioning your shots so that they will drive into them.

 

PVE is so boring though! D:

Figured out the "Alt" thing on the german cruisers a while ago. It's handy! The speed thing is definitely a challenge though. With torps it's predicting where someone will be a minute to two minutes after you launch but it's a straight line. It's only 10-12 seconds with this but you have that second axis to think about here. That's the tricky bit especially with the amount of arch. Small caliber also flies faster.

 

 

One thing to do is fire one gun to see where it lands and adjust accordingly.  With the huge reload on a BB you cannot adjust very well between full volleys so if you clean miss your first one its a long wait.

 

Been doing that a lot. It's also a good idea for torps but it's more to manipulate your target into sailing into your second launch.

 

I guess it's a matter of practicing and building intuition but is it a new feel for the game at every tier?

 

How much time should you spend on average trying to line up the perfect shot?

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I've found that it's much nicer to just permanently enable the alternate interface.

 

I guess it's a matter of practicing and building intuition but is it a new feel for the game at every tier?
 

How much time should you spend on average trying to line up the perfect shot?

 

Not quite a new feel for every tier, most ships tend to go at about the same speed and you figure out the speed ratio fairly quickly for those minor 4~kt adjustments

I spend a few seconds aiming, but usually I spend more time waiting for the target to turn to an angle that doesn't make all my shells bounce or observing what's happening. It helps to realize that the ship you're shooting at is starting to reverse or not moving at full speed. You'd be surprised how many shells you can just flat out dodge entirely by going at 3/4.

Edited by IKU19

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Because Kongo has ridiculous range for her tier it's easy to fall in love with it, try not to. Engage your targets between 10-14K whenever you can, Kongo is a MONSTER inside that sort of middle area with her speed and agility to disengage when things get to hot. Your accuracy and penetration will improve, I try and play her like a big Furutaka and she punishes cruisers.

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Reminds me of the DD contest we held in Alpha.  Oops, retraining DD skipper... my bad.

Edited by t42592

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I've found that it's much nicer to just permanently enable the alternate interface.

 

 

Not quite a new feel for every tier, most ships tend to go at about the same speed and you figure out the speed ratio fairly quickly for those minor 4~kt adjustments

I spend a few seconds aiming, but usually I spend more time waiting for the target to turn to an angle that doesn't make all my shells bounce or observing what's happening. It helps to realize that the ship you're shooting at is starting to reverse or not moving at full speed. You'd be surprised how many shells you can just flat out dodge entirely by going at 3/4.

 

Yeah. I'm feeling the 1/4 might be on the slow side for Kongo. Myogi behaved nicely at 1/4. She would even land me citadels shooting over the mountain on the Solomon Islands map. Also need to get used to the idea that you don't need to be zoomed in all the way for most shots. Knowing where to focus and how much to focus is my inherent weakness at most things.

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