573 anonym_6Vq8mvBjTDhy Members 262 posts Report post #1 Posted December 2, 2015 (edited) A minor update to the client is bringing some fixes to the game. With the release of the 0.5.1.3 patch Equal Speed Charlie London flags will be credited to everyone who used flags in the time period between versions 0.5.1 and 0.5.1.1 because of a malfunction in the mechanics of the flag system. In Ranked Battles: Fault Line map turned off for battles of Rank 10 and higher Ocean map is now only available for battles of Rank 10 and higher The likelihood of dropping-out of the Ocean map has been halved In Random Battles: The chance of getting Zone mode on the Trap and Islands of Ice maps, for high-tier battles, has been halved System changes: Resets for in-game tasks will now happen in regards to a specific region. Users who enter the game on EU, NA and ASIA realms after this change is applied may notice the following artifacts during the first 24 hours after the changes are applied: Users will get a chance to complete Daily Quests twice during the first 24 hours Users will get a chance to receive the First Win bonus twice during the first 24 hours The amount of complaints and compliments that can be given by a player will reroll twice during the first 24 hours, which means the players will get a chance to complain and appraise twice as much during the first 24 hours Other changes: Fixed an error leading to the ships’ characteristics not being calculated at the camouflage set for visibility. Now the recalculated characteristics are displayed Fixed an error causing the smoke effects from ships´ funnels, and some other effects to disappear Fixed an error causing the shell tracer to disappear mid-air or close to the ship Fixed an error causing the airplanes queuing for the landing, circling too far from the aircraft carrier. The landing time for several consecutive air groups has therefore decreased significantly Minor changes were made in localisations Edited December 2, 2015 by anonym_6Vq8mvBjTDhy 8 Share this post Link to post Share on other sites
3,280 [CD47] Moksie Alpha Tester 11,714 posts 25,094 battles Report post #2 Posted December 2, 2015 We get to complain twice as much in a day!!! That's awesome Dave. 2 Share this post Link to post Share on other sites
33 Bobcat_Willy Members 117 posts 482 battles Report post #3 Posted December 2, 2015 well done matey! Share this post Link to post Share on other sites
6 RedFriar63 Members 38 posts 9,847 battles Report post #4 Posted December 2, 2015 so still no fix for ships getting hit by shells that miss completely. Or do Myoki's still have their magazines in a barge 30mtrs behind them?.just saying. Share this post Link to post Share on other sites
16 [BUFU] DopamineCircuit [BUFU] Members 157 posts 7,325 battles Report post #5 Posted December 2, 2015 The likelihood of dropping-out of the Ocean map has been halved Um....are you [edited]kidding me? That's a part of the game is getting dropped out of a match? Share this post Link to post Share on other sites
28 Jekub Beta Testers 281 posts 2,031 battles Report post #6 Posted December 2, 2015 OH YEEEEEEEEEEEEEEEAAAAAAAAAAAAH! Finally, thank you from the bottom my colon, no invert mouse option was really giving me the [edited]! 1 Share this post Link to post Share on other sites
1 [NAF] Nelswyser Beta Testers 8 posts 6,760 battles Report post #7 Posted December 2, 2015 Fixed an error causing the shell tracer to disappear mid-air or close to the ship I though it was an graphics improvement, because it looked very nice actually. What a shame..... 1 Share this post Link to post Share on other sites
963 [HINON] Warped_1 [HINON] Members 2,497 posts 30,290 battles Report post #8 Posted December 2, 2015 OK, I am curious. What happens to the complaint/compliments? Is there just a magic counter out there that trips if someone has 3000 complaints? Do compliments get rewarded or are they subtracted from the sum of complaints? Share this post Link to post Share on other sites
649 Nachoo31 Beta Testers, In AlfaTesters 4,051 posts Report post #9 Posted December 2, 2015 I still want your Kitakami. 1 Share this post Link to post Share on other sites
2,367 [HINON] Captain_Dorja [HINON] Beta Testers 5,913 posts 5,645 battles Report post #10 Posted December 2, 2015 Translation required The likelihood of dropping-out of the Ocean map has been halved What in the 7 hells does that actually mean? Share this post Link to post Share on other sites
44 ackack47 Beta Testers 281 posts 13,126 battles Report post #11 Posted December 3, 2015 OK, I am curious. What happens to the complaint/compliments? Is there just a magic counter out there that trips if someone has 3000 complaints? Do compliments get rewarded or are they subtracted from the sum of complaints? Well, I know my buddy gets chat banned at least twice a month. Sometimes up to a week long. Share this post Link to post Share on other sites
17 [USCC] Napoleon_B01 Members 62 posts 28,686 battles Report post #12 Posted December 3, 2015 The number of incapacitations is still too high. Even though I got rid of my destroyers because of it, I still see it happen on enemy destroyers. Also, the bots' weapons in the co-op battles are way too accurate. The traditional methods of changing course and speed have no effect because you still get hit. Can we just do away with fires, flooding, knocked out guns, torpedoes, engines and jammed rudders if this can't be fixed? Share this post Link to post Share on other sites
5 [O_O] Salinity Members 48 posts 10,090 battles Report post #13 Posted December 3, 2015 Fixed an error causing the airplanes queuing for the landing, circling too far from the aircraft carrier. The landing time for several consecutive air groups has therefore decreased significantly YAAAAAAY! I thought something was fishy there, but it's hard to focus on it when you're playing. Share this post Link to post Share on other sites
119 Lancer1408 Beta Testers 787 posts 1,476 battles Report post #14 Posted December 3, 2015 Nice :3 Now, when do we get propellers that actually change their rotation according to the ship selected speed :v Please WG, me begz to you. Share this post Link to post Share on other sites
189 [RENB2] Hualalai Beta Testers 941 posts 8,614 battles Report post #15 Posted December 3, 2015 Translation required The likelihood of dropping-out of the Ocean map has been halved What in the 7 hells does that actually mean? My guess, it is referring to the chance of getting that map in a battle. Share this post Link to post Share on other sites
2,367 [HINON] Captain_Dorja [HINON] Beta Testers 5,913 posts 5,645 battles Report post #16 Posted December 3, 2015 Nice :3 Now, when do we get propellers that actually change their rotation according to the ship selected speed :v Please WG, me begz to you. Hopefully they don't waste their time on something you shouldn't even be able to see until real issues that actually have an impact on the game are taken care of. 2 Share this post Link to post Share on other sites
135 [ROCKR] Bonfire79 Members 368 posts Report post #17 Posted December 3, 2015 so still no fix for ships getting hit by shells that miss completely. Or do Myoki's still have their magazines in a barge 30mtrs behind them?.just saying. It's getting really bad.. Not even close and geting hit by a guy that can't shoot? It's not Myoki's onyl, either... Share this post Link to post Share on other sites
2,367 [HINON] Captain_Dorja [HINON] Beta Testers 5,913 posts 5,645 battles Report post #18 Posted December 3, 2015 It's a desync issue. It's not 100% fixed but trust me when I say it's gotten a LOT better. A year ago in CBT I would routinely aim a ship length or two ahead, or behind targets in order to hit them midships. Share this post Link to post Share on other sites
6 slai47 Beta Testers 15 posts 1,388 battles Report post #19 Posted December 3, 2015 Thank you so much. My wife might actually play the game with me now that it has inverted aim. 1 Share this post Link to post Share on other sites
49 Crispy_Colonel Members 175 posts 2,182 battles Report post #20 Posted December 3, 2015 Well I know what I'm doing for the next 10 hours This had been possible since mid-October via a manual edit in preferences.xml but it's a relief to finally see a menu option for the less technically inclined and for those who would never have bothered to search the forums for the tweak. Looking forward to trying out the carrier change. It was annoying to manually control all squads waiting to land around the carrier to make sure they didn't stray. Share this post Link to post Share on other sites
24 [PIPI] BubaSmith Beta Testers 277 posts 8,781 battles Report post #21 Posted December 3, 2015 (edited) Users will get a chance to complete Daily Quests twice during the first 24 hours - I suggest Compliments be reset every hour and complaints every 24 hours. jk :O) Fixed an error leading to the ships’ characteristics not being calculated at the camouflage set for visibility. Now the recalculated characteristics are displayed. - Good changed indeed thanks! Edited December 3, 2015 by BubaSmith Share this post Link to post Share on other sites
573 anonym_6Vq8mvBjTDhy Members 262 posts Report post #22 Posted December 3, 2015 I still want your Kitakami. There always after me lucky chaaaarrrrrmmssss 1 Share this post Link to post Share on other sites
2,596 [-KIA-] TenguBlade Banned 9,382 posts 28,945 battles Report post #23 Posted December 3, 2015 (edited) ...When can I be unbanned for being a bot to enjoy this update? Obligatory rant out of the way, thank you for fixing the shell tracer bug. Now I actually take damage from the shell and not the wind of its passage. Edited December 3, 2015 by TenguBlade Share this post Link to post Share on other sites
3,108 Red_Raven_168 Alpha Tester 17,510 posts Report post #24 Posted December 3, 2015 There always after me lucky chaaaarrrrrmmssss did they look on the Safeway shelves? Share this post Link to post Share on other sites
1,929 _Sarcasticat_ Beta Testers 19,049 posts 8,134 battles Report post #25 Posted December 3, 2015 There always after me lucky chaaaarrrrrmmssss (It's the 3 kids in the Trench Coat) Share this post Link to post Share on other sites