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Joe7Six

Torpedo Hit Rate

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I hold about a 15% hit ratio with mine. I normally go for the killing shot then just launching torpedoes everywhere. Learn back in the beta from my experience that if you don't have a high chance of hitting or killing your target don't shoot even if to deny them an area. 

Edited by Generalmp44

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Got 17% hit ratio for torps right now, just checked and I have 50% hit rate in Watatake, wish I could have that in Mutsuki :(

 

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Total hit rate is 10%, 9% on my shimakaze. 

10% on Kagero and Fubuki, 12% on Hatsuharu.

 

Basically the longer the range, the lower the hit rate. Since whenever a torp hit, half the merit goes to the receiving end, I don't think it's a statistics worth maintaining. 

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What could be easier than torpedos? You get shown where to aim and you're launching them at something that takes forever to shift it's rudder much less actually turn.

 

Hell, you're even cloaked while doing so.

 

  Have you ever used them?

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I have a 7% hit rate with torps overall, i.e. incl cruisers. I am overall below average, flashes of brilliant gameplay (140,000 dmg w my mutsuki once) followed by games with just one or no hits. I do shoot to kill, not solely for area denial, but when i do i usually launch the max no, so one spread on the lead indicator, one behind, sometimes one ahead. Then it is axiomatic that most miss. I won't change my play to pad this stat, it is not too strong an indicator. My 44-45% win rate annoys me more, and I keep an eye on that. But I won't switch to play only Hermelins to pad that either...

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  Have you ever used them?

 

A player who only play CA and BB and just reached 100 battles played speaking like he knows it all... this guy is as bad as that GUTB

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Reasons for using torpedoes aside, the hit rates show why torpedoes are not OP. After the lower tiers players become well aware of how powerful they can be and hit rates drop. At tier V it's rare that I can land a full volley and if I do, it's all or nothing because I'm also closer to their guns. Most of the time I can land a single torpedo or maybe two, but the conditions have to be almost perfect.

 

I feel the reason most hit rates are around 10% is because a lot of us use them for area denial. I'm not saying we always fire them blindly. I have a target most of the time. I still like using them for area denial even if I don't hit anything. If I can cause a BB to alter their course and turn their guns off our cruisers for 30 seconds, I feel it's helpful. As a DD driver, if I can can make a BB waste a few salvos trying to hit me then that's more time for my teammates to take them out.

 

That being said, how everyone uses them is their business. I don't have a problem if someone uses them for area denial or if they use them as a primary weapon for causing damage. The reason I'm interested in hit rates is mostly out of curiosity and it helps show how people use them.

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I think 8-10% at higher tiers is very good. At mid tiers 10-15% is good while 20% is very very good. 

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What could be easier than torpedos? You get shown where to aim and you're launching them at something that takes forever to shift it's rudder much less actually turn.

 

Hell, you're even cloaked while doing so.

 

Try it and see just how easy it is....

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There are many factors in this.  IMHO, a high hit rate means you aren't taking enough chances.

 

- Long range "Hail Mary" shots are very low HR.  20km torps ftw.

- In a spread, unless you are short range, you are pretty much guaranteed that not all torps will hit.   The spread is bigger than the ship.   And if the ship is angled, that is worse.

- Launches are spread out, to cover the target turning or slowing.  This also guarantees misses.

- If it only takes one torp to kill the target, the rest are "wasted".

 

I consider two torp hits in a spread to be a success.   Unless I'm shooting at a head-on cruiser, in which case anything is a cause for celebration.   Or a DD.

 

 

(My Fujin is at 10%, which I blame on Cleveland.)

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The prevalence of scout planes and CVs at high tiers make it all the more difficult to hit a target.  Nothing is more infuriating as a high level IJN DD than seeing your torps get 2km from their target, just for the scout plane to spot them and go "TORPEDO!" and allow the BB enough time to turn.

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Im at 12% overall

12% on gremmy and mutsuki 

10% on hatsuharu

9% on minekaze

6% on Sims

3% fubuki

 

18% on Konigsberg 

16% on atlanta

11% on Aoba 

9% on mogami

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Anything in double digits is decent/good.

 

But then again, area denial is a thing, and more of a thing in higher tiers.

 

Same thing applies in a roundabout way to main battery hit ratio. It's not area denial in this case, but things like blind shots into smoke clouds, attempts to shoot behind islands that get screwed by the screwy targeting system, attempts to hit at absolutely max range with ships that have high arcs (think Atlantas with AFT shooting at 13.5k). These will all bring your hit %ages down, but you still should be doing anyway.

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What could be easier than torpedos? You get shown where to aim and you're launching them at something that takes forever to shift it's rudder much less actually turn.

 

Hell, you're even cloaked while doing so.

 

is that why you have a grand total of 0 torpedo kills?

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is that why you have a grand total of 0 torpedo kills?

 

Forget it. This coward would rather hide in his own safe zone persuading himself that torps are ezmode thus he's above using them at all then trying out the IJN DD line himself and come to realize it's actually the bloody nightmare mode, which would reveal the truth that he is just incompetent and is too lazy to improve his own skills. 

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No thanks, I prefer a challenge....not ezymode.

 

 

Obvious troll is obvious but I guess it's feeding time at the zoo.

 

lol.... and guns aren't ezymode? It is so lazy for you that it automatically maintains your lead on target. Whereas torpedo indicators show a firing solution based on all the present variables. You'll find that good torpedo user, like a good gunner, will anticipate where they expect the player to go based on the current information and fire where they expect the player to be. Firing based on the aim assist is mainly for area denial shots or really close range. (Kinda like with guns... hmmm.... this is starting to sound like both are roughly equivalent in the tools provided to them...) Lastly, only a fool would die to torps launched at distance based on the aim assist because that means they never changed course or speed for well over a minute.

Edited by UnseenSpectacle

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Obvious troll is obvious but I guess it's feeding time at the zoo.

 

lol.... and guns aren't ezymode? It is so lazy for you that it automatically maintains your lead on target. Whereas torpedo indicators show a firing solution based on all the present variables. You'll find that good torpedo user, like a good gunner, will anticipate where they expect the player to go based on the current information and fire where they expect the player to be. Firing based on the aim assist is mainly for area denial shots or really close range. (Kinda like with guns... hmmm.... this is starting to sound like both are roughly equivalent in the tools provided to them...) Lastly, only a fool would die to torps launched at distance based on the aim assist because that means they never changed course or speed for well over a minute.

 

I can help him answering you.

 

I DON'T CARE I DON'T CARE I DON'T WANNA HEAR YA! TORPS IS OP DD IS OP! I WILL KEEP ROLLING ON THE FLOOR KICKING FEET  IF WG DON'T NERF THEM!

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 my current DD that I run,   for minekaze, 10%,   gnevny 13%,     gnevny is higher because I am so close when I fire.  should be higher, but many of gnevny shot is redundant shot, which don't count.   most of minekaze is shot concealed, so long range shots.

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I can help him answering you.

 

I DON'T CARE I DON'T CARE I DON'T WANNA HEAR YA! TORPS IS OP DD IS OP! I WILL KEEP ROLLING ON THE FLOOR KICKING FEET  IF WG DON'T NERF THEM!

 

 

So you mean something like this?

TY82bMu.gif

Yeah, that's about right.

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No thanks, I prefer a challenge....not ezymode.

 

That's just it, you would find out it's nowhere near as easy as you think, especially against opponents who have a clue how to deal with DDs. It's not unusual for someone like yourself who has just dipped their toes into BB waters to have trouble at first.

 

 

Edited by Skpstr

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