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Mutsuki, can you be anymore

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after debating for many days, I unlocked mutsuki.  my first game, I played real smart  and patient.  I used 6km torp on the first battle because i accidentally got in.   no camo or anything.  did not even started retraining the captain.   i had enough xp to unlock second hull, so I can buy the longer range torp, but i need money   I need to get another 300k now for torps and trainining.

 

 igcc5f.jpg

 

Edited by centarina
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after debating for many days, I unlocked mutsuki.  my first game, I played real smart  and patient.  I used 6km torp on the first battle because i accidentally got in.   no camo or anything.  did not even started retraining the captain.   i had enough xp to unlock second hull, so I can buy the longer range torp, but i need money   I need to get another 300k now for torps and trainining.

 

You found a spectacular bunch of morons to shoot at, nicely done!  

 

Matches like that are about the only things that make this ship bearable - enjoy it!

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As claus say, there are stupids.  one was minekaze that came into my smoke and ate my spread, and the other was NY that liked to go straight   was 6 for 6 hit on NY. I had a decent luck today running into them  between my minekaze and mutsuki  :)

 

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after debating for many days, I unlocked mutsuki.  my first game, I played real smart  and patient.  I used 6km torp on the first battle because i accidentally got in.   no camo or anything.  did not even started retraining the captain.   i had enough xp to unlock second hull, so I can buy the longer range torp, but i need money   I need to get another 300k now for torps and trainining.

 

 igcc5f.jpg

 

something tells me you're going to be fine.:great:

 

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Learning to drive Russian DD has helped me a lot, as well as refining my minekaze ability.    I still prefer IJN though.  I hope that I can keep getting the stupids. not looking forward to slower torps, but added range will be nice.  my goal is fubuki now.        I was in my minekaze yesterday, and doing well when my son yelled at me for killing his team  :D    found out we got put opposite teams.   You know you are doing pretty good when your own kids yell at you.  

 

my goal on each battle is to survive while inflicting maximum damage. 

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For me the problems with the Mutsuki and the Hatsuharu are their torps and enemy planes.   The torps are a ineffective for reasons noted in this thread (speed, spotting, and spread).     Six torps are too few for area denial.   The torps are difficult to snipe with due to their speed.  Enemy cruisers and many BBs now have planes they put up.  These planes spotting will shrink your hidden firing range down to a sliver.   You have to time your approach on their rotation as well as all the other factors.   They will often spot your torps early enough for the targets to avoid the torps.

 

The players are also starting to get better.  They maneuver more.   Firing on the torp lead indicator works only infrequently.   This is the good part.  These ships start to train you to anticipate the opponents movement.  

 

Fubuki is a great ship.   The Mutsuki and Hatsuharu I did not like.

Edited by PepperMill

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I have the 10KM torps. They are disgustingly bad. Almost all targets turn a full 10 seconds before the fish reach them. If I fire at the edge of the ship's detection range, it's like the target can see the tiny torps leaving the invisible ship. The detection distance of torps makes this ship unplayable.

 

I will give it a few days. But after that, I will go back to T5.

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I am not looking forward to slower torp.   I already try to anticipate enemy, and love shooting around island as they come around it.  if nothing else,it should refine those abilities.  at anyrate,   I am keeping the minekaze as credit earner,    at worst, I can play to 1 win a day to keep minimum grind.

 

currently, I am going for  fubuki,  kiev,(at gnevny ),   nagato (at fuso),  and myoko (at aoba)    it will take a while to get those anyway since I have to earn the credit.  next ship should be ognevoi. the whole set will take me few month :D

 

 

Edited by centarina

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So after some dozens of games in her, I concluded that she is a cursed ship to me.

 

I would still generally suck but when the rare times that I ran into morons sailing straight all the time and killed a few of them, scoring more than 2000xp, the team would still lose. ALWAYS.

 

Is Hatsuharu any better? Or this is it in higher tier? :(

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While Mutsuki and Hatsuharu are capable ships, they cannot have a direct influence/dominate a battle. While DD's aren't supposed to dominate they can be a real force, if its capable. Sadly this will never be the Mut.

 

I struggle in the Mutsuki and to be honest there isn't a situation that I would not prefer being in the Minekaze. As for the Hats its more of the same and I wonder if its better to buy some gold and just skip to the Fubuki.

Never skip ship, you will get to the Fub without the captain s 5th skill, then you'll once again hate another IJn DD. 

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it is tougher to play mutsuki  for sure as compared to minekazi.  slower torps /earlier spotting is main cause.      server average dmg is 21k  for mutsuki and 24k for hatsuharu. even fubuki is 30k.    it is going to be a long slow grind.   

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on my last battle, I got to work with pair of decent hatsuharu captains on the land of fire map. that was fun gang it up.       wall of torp was fun. especially when i sank an aoba. .   and I am getting lot of xp off mutsuki.  2323 on this one without the multiplier.  and money has been good too.   so, while my dmg is down,  I can't complain about mutsuki    so far so good. 

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Did a few games in Bucky... To celebrate, I pre-ordered the Nendoroid that was just announced!
fBluwPf.jpg

 

I'm still torping like I only have two sets of tubes. That's probably a telltale sign of who used free xp and who did the grind. I think it's wasteful to blow your entire nine fish in a single shot. At this point though, I think Mutsuki might still be my favourite ship... we'll see what happens when I get the 15km upgrade I guess. Maybe Bucky just needs a custom skin and a renaming to Ushio. <3

 

DV8mqao.jpg

 

tW0zclx.jpg


 

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I haven't found much use for this ship, specially if the other team has a couple of mahan's, once I'm found they destroy me. Hard to be super sneaky when you aren't as fast either. Sure sometimes you find a couple of lemmings heading in straight lines for the 2 minutes it takes for your torps to reach them but they are rare. Not a fan so far.

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you have to be patient with mutsuki.       stealth and time is your friend, and having a CA buddy can help a lot at the beginning.  I tend to keep track of enemy DDs as they are spotted and  play accordingly depending on their type.  its funny, I have outgunned other IJN DDs  and scared em off because I know how to shoot compared to most IJN dd captains.  generally,  I try  to avoid US DD .  while I don't shoot a lot, I will add to friendly CA's fire against DDs ifI can do it safely . 

 

you really have to think strategically and plan accordingly.

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after 26 battles, I am quite happy with Mutsuki.   I am averaging over 30k dmg and lots of xps.   as well as 65$ winrate    its interesting, but ability for DD to slowdown an advance or cause havoc behind line  can really affect opponent plays, and has strong effect on game. I have 50% survival, compared to 30$ average.      i am definitely using more of the terrain where available.   Only thing I hate doing is contesting control points.  I will only do it in open water.    i am alrady halfwayy to hatsu, but I have to save up the fund.         I am aactually tempted to sell the minekaze  and keep mutsuki  when i get hatsu now.    

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I am aactually tempted to sell the minekaze  and keep mutsuki  when i get hatsu now.    

 

keep both :)

 

but yeah... keep track of how much $$$ you get when you sail in mutsuki. if you're averaging more that 110,000 credits i would say you could sell minekaze if you needed to but hats is an expensive grind. you need to earn 60,000 each battle to break even. you're not even raising enough to upgrade the hatty let alone saving for bucky. if you need to though, sell minekaze and buy back isokaze. you need at least one good ship that can consistently bring you in 100,000 a sortie (after repairs).

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its a possibility, but that means another captain to train.  lvl 3 captain is not too bad though.  with time commitment,  I really can't play too many lines  or ships though. I am really sucking in ognevei wth untrained captain/stock ship right now, so that is going slow.    I just am not great a rapid dodging at the moment and ognevoi is very slow to turn.gnevny was much easier ship with better MM.

 

anyway,   I think they can improve mutsuki with bit faster reload time.   all the DD have suffered since 5.1andthey all need bit more help. 

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The fact that they're detected and spread out is good if you realize that fear a weapon too.

 

Agree with this completely.  I love to launch torps from one bearing and then egress and come from a different heading.  Usually the first launch gets them looking the wrong way...drawing them out of the conflict.

 

I like to use the mutsuki more as a support unit for my cruisers and BBs.  If I can gather an enemy attention for a few moments, it could be the difference maker in a fight.  Allowing my team to get one or two more salvos in the air and hopefully on target.  

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its a possibility, but that means another captain to train.  lvl 3 captain is not too bad though.  with time commitment,  I really can't play too many lines  or ships though. I am really sucking in ognevei wth untrained captain/stock ship right now, so that is going slow.    I just am not great a rapid dodging at the moment and ognevoi is very slow to turn.gnevny was much easier ship with better MM.

 

anyway,   I think they can improve mutsuki with bit faster reload time.   all the DD have suffered since 5.1andthey all need bit more help. 

 

at this point you should be so good at IJN DD that captain skills don't really matter all that much at these tiers. i played a few ranked games with mutsuki and all you really need is situational awareness which you should get after one match. minekaze makes a good captain katori because you're just raking in the XP anyway. isokaze would be great too but it might be too easy to be any fun.

 

haven't played russian dd yet but it is a different game. you're almost a cruiser at this point... they still need some tweaking though. no citadel so they're still prone to heavy component damage. we can't make them too stealthy... but maybe just give them a little bit more reach so they can at least do decent stealth gunning without having to use up their smoke.

 

I like to use the mutsuki more as a support unit for my cruisers and BBs.  If I can gather an enemy attention for a few moments, it could be the difference maker in a fight.  Allowing my team to get one or two more salvos in the air and hopefully on target.  

 

that is exactly what IJN DD is about. :)

it's just so happens that they are very capable of solo missions in the early tiers.

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its funny, but I don't even have sit awareness in my mutsuki.   i should spend bit of money for reset.    been too cheap. It  hasn't been a huge problem so far due to dearth of CV       I  just realized I do have  lvl 2 dd captain I can use.    I guess you can't have enough IJN DD  . 

 

I am making good money off mutsuki.   as much as minekaze or more.

 

I still do lone wolf tactics if situation calls for it.    seems like there is always chance to act solo each battle.    I do like having an escort at the very beginning, but I don't mind  the freedom.  the trick is not take undue risk and push just hard enough to be successful.   I've spent many min hidden in plain sight of enemy forces at 8-10km sending torps.

 

 

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Hiding in that sweet spot is essential, I've found. Since you've only got the two launchers, you absolutely HAVE to wait till your target is broadside and steaming at a steady speed before firing, and you need to predict their evasive maneuver and fire your 2nd salvo at some point behind the first. 

 

Pair that with firing at a ship otherwise engaged with another target, and do it from an angle they are not expecting, and you'll have success. 

 

slipping past enemy battle lines is also a key to succeeding. One, you can track the enemy CV for an easy kill and Two, you can loose torps at the enemy battlewagons from a direction they aren't expecting, usually getting you a second or two of delayed reaction. Detectability reduction stuff works great here, though it's perfectly doable stock.

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I am actually finding that mutsuki makes more money for me, and my damage stat is getting close  to Minekaze.    currently, my dmg stat is  36k for minekaze and 32k for mutsuki.    One of the reason is  that I am seeing lot less DD when I play mutsuki than minekaze.    less competition if you will .   and XP/money is better at tier 6.

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this was last game before getting hatsuharu.   got enough xp.  was very quick grind with 3x   in there.   Going to keep mutsuki for earning credit.     I will be moving my minekaze captain to hatsuharu.

 

4r3n2u.jpg

 

the targets were 4x BBs.  including   sunk  New Mexico,  New York and  Warspite.      the other New mexico got 2 hits.     85k total dmg.     The warspite  captain was quite upset to have his ship sunk out underneath him.       it was  myself and minekaze left with enemy nurnberg as time ran out.   Warspite was second to last to sink.         he shouldn't have gone straight for the second hit  :)

 

 

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