267 [SAA] Future_Coral_Reef Members 224 posts 5,215 battles Report post #1 Posted October 22, 2015 I can't stand... The RNG that predetermines who is gonna have an advantage in the match. Its garbage and needs to go. Let people fight on skill alone. Its no fun going into a battle and knowing 3 minutes in who is gonna win based on the way the RNG is favoring the teams. The skill level matchup system that fails to take into account if someones ship is upgraded. If I just bought a ship I DO NOT. Repeat DO NOT wanna go up against someone who's ship is fully upgraded. ****** Limited ship lineup. We need more ship types. Where are the Submarines, Minelayers, and Patrol Boats (PT Boats) that roamed the seas in WW2? OP fighters. How the hell am I supposed to enjoy playing when I end up in a match with a CV who's fighters can blast every fighter on my CV AND ... AND every ****** bomber I have in A SINGLE RUN? (Was in a match with 2 carriers on my team and we sank 1 carrier 2 minutes and and the other carriers fighters where SO FLIPPIN OP that he brought down 2 carriers worth of fighters without a single loss.) Yeahhhhh [Content Moderated - Inappropriate Language] PanikMekanic Share this post Link to post Share on other sites
308 elijahbiker Members 1,688 posts 309 battles Report post #2 Posted October 22, 2015 (edited) No subs. WG has said subs won't work. Also WG has said nothing smaller than DDs will be added so no PT boats Edited October 22, 2015 by elijahbiker 1 Share this post Link to post Share on other sites
103 [TSU] Lady_Synthe Members 267 posts 3,370 battles Report post #3 Posted October 22, 2015 No subs. WG has said subs won't work. Also WG has said nothing smaller than DDs will be added so no PT boats Nor do most of us want/need them. Share this post Link to post Share on other sites
1,183 mohawkdriver Members 4,535 posts 16,633 battles Report post #4 Posted October 22, 2015 Clearly this guy just got here. Dude, you should try actually READING some of the archival posts instead of just rage jumping and making a fool of yourself. 1 Share this post Link to post Share on other sites
117 fettsheir Members 348 posts 591 battles Report post #5 Posted October 22, 2015 I can't stand... The RNG that predetermines who is gonna have an advantage in the match. Its garbage and needs to go. Let people fight on skill alone. Its no fun going into a battle and knowing 3 minutes in who is gonna win based on the way the RNG is favoring the teams. The skill level matchup system that fails to take into account if someones ship is upgraded. If I just bought a ship I DO NOT. RepeatDO NOT wanna go up against someone who's ship is fully upgraded. ****** Limited ship lineup. We need more ship types. Where are the Submarines, Minelayers, and Patrol Boats (PT Boats) that roamed the seas in WW2? OP fighters. How the hell am I supposed to enjoy playing when I end up in a match with a CV who's fighters can blast every fighter on my CV AND ... AND every ****** bomber I have in A SINGLE RUN? (Was in a match with 2 carriers on my team and we sank 1 carrier 2 minutes and and the other carriers fighters where SO FLIPPIN OP that he brought down 2 carriers worth of fighters without a single loss.) Yeahhhhh [Content Moderated - Inappropriate Language] PanikMekanic I'm sure others will, but allow me to tackle your issues categorically: 1: I'm assuming you mean the standard matchmaking. There is no predetermination here. I have seen some dumb people win in spectacular ways, and sometimes the smart plays just aren't enough. I haven't quite hit 300 battles, and yet I can assure you that crazy stuff happens in this game based more on player skill than luck. Don't blame your losses on RNG and then have the gall to say that your wins are all based on skill; there's a healthy balance of both required to win a game. 2. The system is NOT skill-based as of right now (unless you play Ranked), and yes it does suck that stock ships can meet fully-upgraded ships in battle. Sometimes you just have to do as best you can with what you are given, and if you are the stock ship then know your limitations and be conservative in your playstyle. Believe me, it does wonders. 3. Submarines are too difficult to integrate in a ship game of this style, and WG has repeatedly said no to them being in the game. PT boats aren't considered significant enough in these styles of battles to make a difference. You wanna be a torpedo boat? There's destroyers for that. And minelayers...this game is slow enough as it is, but if mines were to be introduced the play would slow to a crawl because people would not dare move from their spawns knowing that mines would be waiting for them in the combat zones. Besides, minelayers would be very vulnerable and require constant escort, not a guarantee in this type of game. Share this post Link to post Share on other sites
308 elijahbiker Members 1,688 posts 309 battles Report post #6 Posted October 22, 2015 It is very obvious he just got here especially because he is using red text Share this post Link to post Share on other sites
267 [SAA] Future_Coral_Reef Members 224 posts 5,215 battles Report post #7 Posted October 22, 2015 I'm sure others will, but allow me to tackle your issues categorically: 1: I'm assuming you mean the standard matchmaking. There is no predetermination here. I have seen some dumb people win in spectacular ways, and sometimes the smart plays just aren't enough. I haven't quite hit 300 battles, and yet I can assure you that crazy stuff happens in this game based more on player skill than luck. Don't blame your losses on RNG and then have the gall to say that your wins are all based on skill; there's a healthy balance of both required to win a game. 2. The system is NOT skill-based as of right now (unless you play Ranked), and yes it does suck that stock ships can meet fully-upgraded ships in battle. Sometimes you just have to do as best you can with what you are given, and if you are the stock ship then know your limitations and be conservative in your playstyle. Believe me, it does wonders. 3. Submarines are too difficult to integrate in a ship game of this style, and WG has repeatedly said no to them being in the game. PT boats aren't considered significant enough in these styles of battles to make a difference. You wanna be a torpedo boat? There's destroyers for that. And minelayers...this game is slow enough as it is, but if mines were to be introduced the play would slow to a crawl because people would not dare move from their spawns knowing that mines would be waiting for them in the combat zones. Besides, minelayers would be very vulnerable and require constant escort, not a guarantee in this type of game. 1. No. I think there should be NO RNG AT ALL. Skill and skill alone. **** 2. Yeah well that should be fixed. 3. Minelayers would be awesome and you can't make a DD into a PT boat. PT boats went twice as fast as DDs and as they are much smaller they are harder to hit with shells [Content Moderated - Inappropriate Language] PanikMekanic Share this post Link to post Share on other sites
117 fettsheir Members 348 posts 591 battles Report post #8 Posted October 22, 2015 OP fighters. How the hell am I supposed to enjoy playing when I end up in a match with a CV who's fighters can blast every fighter on my CV AND ... AND every ****** bomber I have in A SINGLE RUN? (Was in a match with 2 carriers on my team and we sank 1 carrier 2 minutes and and the other carriers fighters where SO FLIPPIN OP that he brought down 2 carriers worth of fighters without a single loss.) Yeahhhhh [Content Moderated - Inappropriate Language] PanikMekanic Ah, so you're having the problem I was having with my Bogue. Remember what I said earlier about being conservative? Have your fighters and torpedo bombers hang out over a ship with at least decent AA and wait. Sooner or later that carrier captain might get greedy and try and engage you. With the AA helping you, you'll stand a much better chance. Then you send your bombers while his fighters are distracted. Also, I'd stop using red text; liable to draw moderator attention and only they are allowed to use it. Share this post Link to post Share on other sites
1,528 Noshiro_ Members 4,274 posts 4,649 battles Report post #9 Posted October 22, 2015 1. No. I think there should be NO RNG AT ALL. Skill and skill alone. **** 2. Yeah well that should be fixed. 3. Minelayers would be awesome and you can't make a DD into a PT boat. PT boats went twice as fast as DDs and as they are much smaller they are harder to hit with shells [Content Moderated - Inappropriate Language] PanikMekanic WoWs doesn't have as much RNG that you think it does Plz no skill based MM, I like playing/beating better players and kicking puppies As much as you might want it to happen, it won't. Share this post Link to post Share on other sites
267 [SAA] Future_Coral_Reef Members 224 posts 5,215 battles Report post #10 Posted October 22, 2015 WoWs doesn't have as much RNG that you think it does You say that here I trust my EYES in game. I see the RNG at work all the time. Share this post Link to post Share on other sites
1,528 Noshiro_ Members 4,274 posts 4,649 battles Report post #11 Posted October 22, 2015 You say that here I trust my EYES in game. I see the RNG at work all the time. Damage isn't RNG related. You do a fixed amount of damage depending WHERE you hit a ship depending on your gun. Share this post Link to post Share on other sites
267 [SAA] Future_Coral_Reef Members 224 posts 5,215 battles Report post #12 Posted October 22, 2015 Damage isn't RNG related. You do a fixed amount of damage depending WHERE you hit a ship depending on your gun. Yeah till you come up against the EXACT same ship as you and your hitting it and he is doing 50% more damage to you than you are to him because the RNG has decided that he is gonna be the winner. 1 Share this post Link to post Share on other sites
308 elijahbiker Members 1,688 posts 309 battles Report post #13 Posted October 22, 2015 No he is just hitting you in the right spot using the right shell RNG does decide damage factors but not to that extent Share this post Link to post Share on other sites
53 [DSW] PlayerAltF4 Members 154 posts 4,645 battles Report post #14 Posted October 22, 2015 It is very obvious he just got here especially because he is using red text Yep, people who just got here use red text and people who have been following the game/development of it use blue text. 1 Share this post Link to post Share on other sites
26 Captain_Overboard Members 103 posts 2,081 battles Report post #15 Posted October 22, 2015 Yep, people who just got here use red text and people who have been following the game/development of it use blue text. true that. Share this post Link to post Share on other sites
308 elijahbiker Members 1,688 posts 309 battles Report post #16 Posted October 22, 2015 What I was getting at is RED is NOT allowed even I your making a joke reserved for WG staff ONLY Share this post Link to post Share on other sites
0 [DRG_N] Chevhura Members 2 posts 9,174 battles Report post #17 Posted October 23, 2015 Maybe someone can also explain how the Report Error feature is suppose to work? Wargaming, not everyone can speak Russian. I know you may be doing it out of spite for the English speaking nations. Share this post Link to post Share on other sites
0 Alcontil Members 1 post 1,918 battles Report post #18 Posted October 23, 2015 The things in the game that frustrate me are ships with cloaking devices(only science fiction), appearing and disappearing at will within line of sight, and hit ratios that favor me two to one but more damage is inflicted on my ship. Come on, can a destroyer really hit me with its deck gun and cause the same damage as my 16 inch main battery fire? I've literally hit a destroyer 14 times with 16 inch main battery battleship rounds and it survives while it hits me with fewer rounds(not torpedoes) and sinks me. Also, there have been times where my rounds are fired and then all in an instant the ship I'm firing at blinks to a new screen location, further ahead of my firing point. You guys have a lot of work to do to bring this game into the realm of reality. Share this post Link to post Share on other sites
49 [_CIA_] DannyS76 Members 371 posts 5,428 battles Report post #19 Posted October 23, 2015 Definitely no skill based matchmaking. I want the challenge. Heck, in a real conflict you don't stop and ask the guy to give you a break, he just blows you away anyway. Have fun and enjoy the game for what it is....please. As for the rest? RFLMFAO!!! 2 Share this post Link to post Share on other sites
0 wrishjr Members 1 post 1,005 battles Report post #20 Posted October 23, 2015 give me a break. it's a game and for the sake of games enjoy it. quite [edited]and have fun Share this post Link to post Share on other sites
8 Ld_Squinto Members 17 posts 5,317 battles Report post #21 Posted October 27, 2015 (edited) Why can't we have machine gun cannons, and a hyper space button to press right before a shell hits us, which sends us to another spot on the ocean. Its not too fantastical considering that [edited]with the vanishing ships. Edited February 2, 2016 by Ld_Squinto Share this post Link to post Share on other sites
8 Ld_Squinto Members 17 posts 5,317 battles Report post #22 Posted October 27, 2015 (edited) Edited February 2, 2016 by Ld_Squinto Share this post Link to post Share on other sites
0 [FOTS] mrfloppy77 Members 7 posts 7,242 battles Report post #23 Posted October 27, 2015 I have to comment, Alcontil, mentioned "disappearing ships". The destroyers are small. They don't however deserve a break. They are, what they are. If they are too vulnerable to use, change up to a better ship. This disappearing is bull. If they are under cover of smoke it's ok. We are allowed 2 smokes. If that's not enough add more smokes as an option. These advantages are just the same as "game cheats" and need to be eliminated. I love this game and play it every day. It just needs a few tweeks. Share this post Link to post Share on other sites
0 David_Scott_hero Members 8 posts 1,064 battles Report post #24 Posted October 29, 2015 Yeah till you come up against the EXACT same ship as you and your hitting it and he is doing 50% more damage to you than you are to him because the RNG has decided that he is gonna be the winner. I'm in a bit of agreement as to RNG. I have at close range using AP & or HE rounds same ship and hitting at same angle and target points enemy does more damage. So I see in game play that there is a decided outcome to equally matched ships... Share this post Link to post Share on other sites
0 David_Scott_hero Members 8 posts 1,064 battles Report post #25 Posted October 29, 2015 1. No. I think there should be NO RNG AT ALL. Skill and skill alone. **** 2. Yeah well that should be fixed. 3. Minelayers would be awesome and you can't make a DD into a PT boat. PT boats went twice as fast as DDs and as they are much smaller they are harder to hit with shells [Content Moderated - Inappropriate Language] PanikMekanic I would like to say that the one thing I don't like is the slow ability to upgrade ships and research new ones it takes forever to accumulate XP points and research points Ill be an old man by the time I can upgrade my commanders skill set to b of any advantage. Share this post Link to post Share on other sites