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xPapa_Smurfx

Ok, I am getting routinely multi-citadeled at 19+ km again.

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I got shouted down last time I brought this up, only to have WG admit there were three working aim mods.  I think they are back.  Same symptoms, playing my Nagato, I absolutely do maneuver and change speeds, especially when the Detect lamp first lights, but at least three games in a row got multi-citadeled (lost 70% plus of my HP) either right away or shortly there after.  People are hitting hard with consecutive salvos regardless of defensive maneuvers and speed/angle changes.  Something is rotten in Denmark.  Last time the modders tended to get on at this time of night as well, and I could tell when they left too.  I stopped getting crushed repeatedly.  I am adding that I will be happy to say I'm wrong and I just suck, but I really don't suck so I'm concerned.​

Edited by xPapa_Smurfx

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Those aim assists provide at most a 2% advantage in preformence. 

 

I really hope that was a joke...

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Replays, please.

 

Wish I had them, didn't last time either because I just can't fathom cheating at this game (that's like an inside nautical joke...) :D

 

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Turn them on and then send me them. I need to... investigate @_@

Edited by Compassghost

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Never saw one, mostly Tirps and other Nagatos.

 

Through that Japanese wooden deck armor directly into the compartment to explode. 

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I got shouted down last time I brought this up, only to have WG admit there were three working aim mods.  I think they are back.  Same symptoms, playing my Nagato, I absolutely do maneuver and change speeds, especially when the Detect lamp first lights, but at least three games in a row got multi-citadeled (lost 70% plus of my HP) either right away or shortly there after.  People are hitting hard with consecutive salvos regardless of defensive maneuvers and speed/angle changes.  Something is rotten in Denmark.  Last time the modders tended to get on at this time of night as well, and I could tell when they left too.  I stopped getting crushed repeatedly.  I am adding that I will be happy to say I'm wrong and I just suck, but I really don't suck so I'm concerned.​

 

THEN **** TURN

 

 

the aim assist mods DO NOT GUARENTEE HITS

 

IF YOU TURN EVEN A TINY BIT. THE AIM ASSIST WILL LEAD ENEMY SHELLS MILES AWAY FROM YOU.

 

 

 

 

the ONLY WAY the aim assist mod WORKS is if the thing your shooting at DOESNT CHANGE SPEED OR DIRECTION. (you know. the IDIOTS who dont understand u can TURN IN GAME)

 

and EVEN THEN. RNG STILL MAKES MSOT SHOTS MISS

 

 

at 19km. the only way anyone would hit you, aim assist or not.  is if you drive LIKE AN IDIOT IN A STRAIGHT LINE

 

 

[content moderated - profanity]
~DiscoRaptor

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Also, reduce exposure of your side in IJN BBs. Any hit to the side is almost a guaranteed citadel due to its citadel size and relatively weak armouring.

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I really hope that was a joke...

 

Sorry to break it to you, but it's not a joke.

 

Edited by ShermanMedium

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at 19km. the only way anyone would hit you, aim assist or not.  is if you drive LIKE AN IDIOT IN A STRAIGHT LINE

Wrong.  Aim assist helps them hit you in a turn or right when you come out.  You don't always have to aim right where it is pointing, just like the torp aiming line.  It helps, believe me.  Plus if you can hack an aim assist, then you can probably hack out the dispersion too, and that is how I would guess they are getting multi-citadels at long range.

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If you're showing broadside to a battleship, expect to get citadel'd. Doesn't matter if it's a good player or an aim mod, you're gonna get lit up.

 

Sitting there and hoping the other player isn't good enough to hit you doesn't achieve anything. Blaming a mod that the player probably isn't using anyway doesn't achieve anything.

 

Fixing your positioning does fix it.

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Also, reduce exposure of your side in IJN BBs. Any hit to the side is almost a guaranteed citadel due to its citadel size and relatively weak armouring.

 

Agreed, but at 19 km or so, you are probably facing plunging fire.  Turning sideways doesn't help as much, but I do it all the time.

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Wrong.  Aim assist helps them hit you in a turn or right when you come out.  You don't always have to aim right where it is pointing, just like the torp aiming line.  It helps, believe me.  Plus if you can hack an aim assist, then you can probably hack out the dispersion too, and that is how I would guess they are getting multi-citadels at long range.

 

Aim assists give you how much you lead. NOTHING else.

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If you're showing broadside to a battleship, expect to get citadel'd. Doesn't matter if it's a good player or an aim mod, you're gonna get lit up.

 

Sitting there and hoping the other player isn't good enough to hit you doesn't achieve anything. Blaming a mod that the player probably isn't using anyway doesn't achieve anything.

 

Fixing your positioning does fix it.

 

Ok thanks, last time, I do this, all the time.  I "blade up" and watch my exposure.  It's mostly plunging fire at long range.

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This is why I shilled the skill points on long range fire detection, it's expected to sail in straight lines when there's nobody nearby, but the little sign lets you know "oh let me just press A or D for two seconds to dodge that mess"

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 Plus if you can hack an aim assist, then you can probably hack out the dispersion too

 

There's a massive difference between taking some client-side data and creating a path prediction tool, and actually changing the dispersion values that are stored within Wargaming's servers.

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I've done those 19km multi citadels against an Omaha with my Kongo

And then I did it against a Cleveland with my Kongo

And then yet again, against a Kongo with my New Mexico

 

Leading targets is one thing, having them sail in straight lines without changing speeds for X seconds and RNG rolling favorably is another thing entirely.

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You say you are maneuvering, so I'll take you at your word. Are you repeating maneuvers in terms of how far you turn, which way you turn, or most importantly your heading when you come out of a turn? 19 km is still a bit RNG for me, but I'm starting to recognize situations when I can shoot and have a broadside target by the time my shells land. Only took about a thousand battles, but it's starting to happen.

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Wrong.  Aim assist helps them hit you in a turn or right when you come out.  You don't always have to aim right where it is pointing, just like the torp aiming line.  It helps, believe me.  Plus if you can hack an aim assist, then you can probably hack out the dispersion too, and that is how I would guess they are getting multi-citadels at long range.

 

your guessing if they continue to turn on that path.

 

 

at 19km. your shells are in the air for a LONG TIME.

 

aka, plenty of time to change direction. even in a BB

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Wrong.  Aim assist helps them hit you in a turn or right when you come out.  You don't always have to aim right where it is pointing, just like the torp aiming line.  It helps, believe me.  Plus if you can hack an aim assist, then you can probably hack out the dispersion too, and that is how I would guess they are getting multi-citadels at long range.

 

Dispersion is (or should be) handled on the server. Totally different than what the aim assist mods are said to have done. Client sends information to the server about what the player is doing (steering, aiming angle and elevation, firing, etc.). Server sends results back to.the client to be displayed (multiple citadels at 19km).

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There's a massive difference between taking some client-side data and creating a path prediction tool, and actually changing the dispersion values that are stored within Wargaming's servers.

 

this

 

aim assist uses the very same data which your client uses to draw the ship movement properly allowing you to aim estimating its speed and course approximately, it doesn't hack anything, just uses them for its own calculated estimation

Edited by bad_arcade_kitty

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