208 xPapa_Smurfx Members 306 posts 4,777 battles Report post #1 Posted October 9, 2015 (edited) I got shouted down last time I brought this up, only to have WG admit there were three working aim mods. I think they are back. Same symptoms, playing my Nagato, I absolutely do maneuver and change speeds, especially when the Detect lamp first lights, but at least three games in a row got multi-citadeled (lost 70% plus of my HP) either right away or shortly there after. People are hitting hard with consecutive salvos regardless of defensive maneuvers and speed/angle changes. Something is rotten in Denmark. Last time the modders tended to get on at this time of night as well, and I could tell when they left too. I stopped getting crushed repeatedly. I am adding that I will be happy to say I'm wrong and I just suck, but I really don't suck so I'm concerned. Edited October 9, 2015 by xPapa_Smurfx Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #2 Posted October 9, 2015 Replays, please. Share this post Link to post Share on other sites
1,319 suleiman71 -Members- 6,960 posts 10,623 battles Report post #3 Posted October 9, 2015 Those aim assists provide at most a 2% advantage in preformence. Share this post Link to post Share on other sites
107 doonglerules Members 369 posts 723 battles Report post #4 Posted October 9, 2015 Them 400+mm AP shells man. Share this post Link to post Share on other sites
1,929 _Sarcasticat_ Beta Testers 19,049 posts 8,131 battles Report post #5 Posted October 9, 2015 Multi-Cit a 19 KM? No problem with stronk Yamato. Share this post Link to post Share on other sites
16 [BUFU] DopamineCircuit [BUFU] Members 157 posts 7,325 battles Report post #6 Posted October 9, 2015 Those aim assists provide at most a 2% advantage in preformence. I really hope that was a joke... Share this post Link to post Share on other sites
208 xPapa_Smurfx Members 306 posts 4,777 battles Report post #7 Posted October 9, 2015 Replays, please. Wish I had them, didn't last time either because I just can't fathom cheating at this game (that's like an inside nautical joke...) Share this post Link to post Share on other sites
208 xPapa_Smurfx Members 306 posts 4,777 battles Report post #8 Posted October 9, 2015 Multi-Cit a 19 KM? No problem with stronk Yamato. Never saw one, mostly Tirps and other Nagatos. Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #9 Posted October 9, 2015 (edited) Turn them on and then send me them. I need to... investigate @_@ Edited October 9, 2015 by Compassghost Share this post Link to post Share on other sites
1,929 _Sarcasticat_ Beta Testers 19,049 posts 8,131 battles Report post #10 Posted October 9, 2015 Never saw one, mostly Tirps and other Nagatos. Through that Japanese wooden deck armor directly into the compartment to explode. Share this post Link to post Share on other sites
1,461 Strike_Witch_Tomoko Banned 3,836 posts Report post #11 Posted October 9, 2015 I got shouted down last time I brought this up, only to have WG admit there were three working aim mods. I think they are back. Same symptoms, playing my Nagato, I absolutely do maneuver and change speeds, especially when the Detect lamp first lights, but at least three games in a row got multi-citadeled (lost 70% plus of my HP) either right away or shortly there after. People are hitting hard with consecutive salvos regardless of defensive maneuvers and speed/angle changes. Something is rotten in Denmark. Last time the modders tended to get on at this time of night as well, and I could tell when they left too. I stopped getting crushed repeatedly. I am adding that I will be happy to say I'm wrong and I just suck, but I really don't suck so I'm concerned. THEN **** TURN the aim assist mods DO NOT GUARENTEE HITS IF YOU TURN EVEN A TINY BIT. THE AIM ASSIST WILL LEAD ENEMY SHELLS MILES AWAY FROM YOU. the ONLY WAY the aim assist mod WORKS is if the thing your shooting at DOESNT CHANGE SPEED OR DIRECTION. (you know. the IDIOTS who dont understand u can TURN IN GAME) and EVEN THEN. RNG STILL MAKES MSOT SHOTS MISS at 19km. the only way anyone would hit you, aim assist or not. is if you drive LIKE AN IDIOT IN A STRAIGHT LINE [content moderated - profanity]~DiscoRaptor 4 Share this post Link to post Share on other sites
421 [ANKER] danredda1616 Supertester, In AlfaTesters 1,115 posts 7,282 battles Report post #12 Posted October 9, 2015 Also, reduce exposure of your side in IJN BBs. Any hit to the side is almost a guaranteed citadel due to its citadel size and relatively weak armouring. Share this post Link to post Share on other sites
1,319 suleiman71 -Members- 6,960 posts 10,623 battles Report post #13 Posted October 9, 2015 (edited) I really hope that was a joke... Sorry to break it to you, but it's not a joke. Edited October 9, 2015 by ShermanMedium Share this post Link to post Share on other sites
208 xPapa_Smurfx Members 306 posts 4,777 battles Report post #14 Posted October 9, 2015 at 19km. the only way anyone would hit you, aim assist or not. is if you drive LIKE AN IDIOT IN A STRAIGHT LINE Wrong. Aim assist helps them hit you in a turn or right when you come out. You don't always have to aim right where it is pointing, just like the torp aiming line. It helps, believe me. Plus if you can hack an aim assist, then you can probably hack out the dispersion too, and that is how I would guess they are getting multi-citadels at long range. Share this post Link to post Share on other sites
146 [DSRP] OhnoesFroz Beta Testers 748 posts 2,650 battles Report post #15 Posted October 9, 2015 If you're showing broadside to a battleship, expect to get citadel'd. Doesn't matter if it's a good player or an aim mod, you're gonna get lit up. Sitting there and hoping the other player isn't good enough to hit you doesn't achieve anything. Blaming a mod that the player probably isn't using anyway doesn't achieve anything. Fixing your positioning does fix it. Share this post Link to post Share on other sites
208 xPapa_Smurfx Members 306 posts 4,777 battles Report post #16 Posted October 9, 2015 Also, reduce exposure of your side in IJN BBs. Any hit to the side is almost a guaranteed citadel due to its citadel size and relatively weak armouring. Agreed, but at 19 km or so, you are probably facing plunging fire. Turning sideways doesn't help as much, but I do it all the time. Share this post Link to post Share on other sites
1,319 suleiman71 -Members- 6,960 posts 10,623 battles Report post #17 Posted October 9, 2015 Wrong. Aim assist helps them hit you in a turn or right when you come out. You don't always have to aim right where it is pointing, just like the torp aiming line. It helps, believe me. Plus if you can hack an aim assist, then you can probably hack out the dispersion too, and that is how I would guess they are getting multi-citadels at long range. Aim assists give you how much you lead. NOTHING else. Share this post Link to post Share on other sites
208 xPapa_Smurfx Members 306 posts 4,777 battles Report post #18 Posted October 9, 2015 If you're showing broadside to a battleship, expect to get citadel'd. Doesn't matter if it's a good player or an aim mod, you're gonna get lit up. Sitting there and hoping the other player isn't good enough to hit you doesn't achieve anything. Blaming a mod that the player probably isn't using anyway doesn't achieve anything. Fixing your positioning does fix it. Ok thanks, last time, I do this, all the time. I "blade up" and watch my exposure. It's mostly plunging fire at long range. Share this post Link to post Share on other sites
1,466 [KTKM] IKU19 Beta Testers 4,633 posts 4,076 battles Report post #19 Posted October 9, 2015 This is why I shilled the skill points on long range fire detection, it's expected to sail in straight lines when there's nobody nearby, but the little sign lets you know "oh let me just press A or D for two seconds to dodge that mess" Share this post Link to post Share on other sites
160 SumoWhirlwind Beta Testers, In AlfaTesters 434 posts 5,376 battles Report post #20 Posted October 9, 2015 Plus if you can hack an aim assist, then you can probably hack out the dispersion too There's a massive difference between taking some client-side data and creating a path prediction tool, and actually changing the dispersion values that are stored within Wargaming's servers. Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #21 Posted October 9, 2015 I've done those 19km multi citadels against an Omaha with my Kongo And then I did it against a Cleveland with my Kongo And then yet again, against a Kongo with my New Mexico Leading targets is one thing, having them sail in straight lines without changing speeds for X seconds and RNG rolling favorably is another thing entirely. Share this post Link to post Share on other sites
19 Mlwestman Members 185 posts 2,427 battles Report post #22 Posted October 9, 2015 You say you are maneuvering, so I'll take you at your word. Are you repeating maneuvers in terms of how far you turn, which way you turn, or most importantly your heading when you come out of a turn? 19 km is still a bit RNG for me, but I'm starting to recognize situations when I can shoot and have a broadside target by the time my shells land. Only took about a thousand battles, but it's starting to happen. Share this post Link to post Share on other sites
1,461 Strike_Witch_Tomoko Banned 3,836 posts Report post #23 Posted October 9, 2015 Wrong. Aim assist helps them hit you in a turn or right when you come out. You don't always have to aim right where it is pointing, just like the torp aiming line. It helps, believe me. Plus if you can hack an aim assist, then you can probably hack out the dispersion too, and that is how I would guess they are getting multi-citadels at long range. your guessing if they continue to turn on that path. at 19km. your shells are in the air for a LONG TIME. aka, plenty of time to change direction. even in a BB Share this post Link to post Share on other sites
19 Mlwestman Members 185 posts 2,427 battles Report post #24 Posted October 9, 2015 Wrong. Aim assist helps them hit you in a turn or right when you come out. You don't always have to aim right where it is pointing, just like the torp aiming line. It helps, believe me. Plus if you can hack an aim assist, then you can probably hack out the dispersion too, and that is how I would guess they are getting multi-citadels at long range. Dispersion is (or should be) handled on the server. Totally different than what the aim assist mods are said to have done. Client sends information to the server about what the player is doing (steering, aiming angle and elevation, firing, etc.). Server sends results back to.the client to be displayed (multiple citadels at 19km). Share this post Link to post Share on other sites
722 bad_arcade_kitty Members 4,886 posts Report post #25 Posted October 9, 2015 (edited) There's a massive difference between taking some client-side data and creating a path prediction tool, and actually changing the dispersion values that are stored within Wargaming's servers. this aim assist uses the very same data which your client uses to draw the ship movement properly allowing you to aim estimating its speed and course approximately, it doesn't hack anything, just uses them for its own calculated estimation Edited October 9, 2015 by bad_arcade_kitty Share this post Link to post Share on other sites