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ReddNekk

Is Atlanta worth playing/paying?

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I'm sure that several players have used this ship. How good is it? Is it worth getting?

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I'm sure that several players have used this ship. How good is it? Is it worth getting?

 

Is it good? Meh.

Is it fun? YES.

 

With a 5 Pt captain, it can invisifire. thats what im working for. its like an oversized USN DD.

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Is it good? Meh.

Is it fun? YES.

 

With a 5 Pt captain, it can invisifire. thats what im working for. its like an oversized USN DD.

 

Invisifire? Are you combining two words the Barney Stinson way? :)

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Invisifire? Are you combining two words the Barney Stinson way? :)

 

I dont know who Barney Stinson is, so Ill just say Yes.

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If you enjoy playing USN DDs, but with below average cruiser maneuverability and protection, then yes.

 

IMO, Cleveland is a much better ship, so no, there's no point to Atlanta.

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I dont know who Barney Stinson is, so Ill just say Yes.

 

Oh jeeze ... he is Awesome in the tv show How I met your mother. In some episode, he creates his own words and use them both in his resume and video presentation, because "that's what companies these days are looking for, innovative people." .. lol :P

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If you enjoy playing USN DDs, but with below average cruiser maneuverability and protection, then yes.

 

IMO, Cleveland is a much better ship, so no, there's no point to Atlanta.

 

I disagree. Atlanta has MOAR GUNZ and Less reload time.

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If you enjoy playing USN DDs, but with below average cruiser maneuverability and protection, then yes.

 

IMO, Cleveland is a much better ship, so no, there's no point to Atlanta.

 

 

Maybe generally speaking the Cleveland is a better ship.  In my experience, it can beat an Atlanta 1v1 pretty easily.  However, the Atlanta is a superior AAA platform, though of course, this is hardly something that's going to reap you big credit and XP rewards in battle.

 

 

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Most defiantly!!!!! Dd will hate you bb will say very nasty things to ya an most important everyone will turn their guns to you an lite you like a nuclear 4th lol so yes it's a must!!!!

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I love my Atlanta and no the Cleveland doesn't own the Atlanta.  Proper capt perks and the Atlanta becomes a destroyers nightmare and can handle the cleveland as well.  Cleveland is OP as hell because it will give the Atlanta fits but Id say in proper map the Atlanta can close the range gap then its may the better man win.

 

 

Edited by _HOODEDNINJA_

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Is it good? Meh.

Is it fun? YES.

 

With a 5 Pt captain, it can invisifire. thats what im working for. its like an oversized USN DD.

 

Do you mean the 5th level skill Concealment ( it takes a minimum of 15 points of skill on your commander for that ) ?

Also ;YES ; I like my Atlanta ( if you are willing to be a team AAA platform it is great fun [ 2 Clear Sky's , 1 with 53 plane kills ] ) . And then there is the fact that I wanted her since Alpha Testing forum opened and pestered often on if she would be in the game , and did the same in Closed Beta testing . Then crowed over getting her as soon as I could and said thank you to the Dev.'s in a short letter of thanks ... LOL . And THEN there is my signature , if you look closely enough . lmbo

Edited by Chien_Lu_Anderman

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I love my Atlanta and no the Cleveland doesn't own the Atlanta.  Proper capt perks and the Atlanta becomes a destroyers nightmare and can handle the cleveland as well.  Cleveland is OP as hell because it will give the Atlanta fits but Id say in proper map the Atlanta can close the range gap then its may the better man win.

 

 

 

The thing is though... If you have that very same T5 skill captain in a Cleveland, the odds tip in favour of Cleveland, because all those skills also apply to Cleveland.

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I love my Atlanta and no the Cleveland doesn't own the Atlanta.  Proper capt perks and the Atlanta becomes a destroyers nightmare and can handle the cleveland as well.  Cleveland is OP as hell because it will give the Atlanta fits but Id say in proper map the Atlanta can close the range gap then its may the better man win.

 

 

 

 

*IF* the Atlanta can close to torpedo range, yes, it can take out a Cleveland.  Heck, it can do significant damage to pretty much any ship it can hit with those short range torps, IF it can get that close.

 

But as MrDeaf points out, any of the normal skills that you might use for an Atlanta captain would work just as well with a Cleveland captain (except the torp related once, of course).  (Heck, my Cleveland captain *IS* my Atlanta captain, and my Marblehead captain as well.)

 

To me, the Cleveland's advantage is that it has greater gun range and greater durability than the Atlanta.  Of course, both can spam HE like nobody's business.  But I suspect that if the ships were fighting at around 10km, and the Cleveland player knew what he was doing, he could take the Atlanta apart with AP rounds while angling his ship to prevent any AP return fire from the Atlanta.  I will say that I'm not sure if the Atlanta's armor is good enough to bounce Cleveland's 6" AP gun rounds or not, but it wouldn't surprise me if the answer was no.

 

Another thing in the Cleveland's favor is the relative difficulty of hitting its citadel while the relative ease (IIRC) of hitting the Atlanta's citadel.

 

I won't say that in a battle of players with equal skill that the Cleveland would get off with out much damage.  It'd probably take a lot of damage.  I just think that regardless of the tier difference, the Atlanta is just too soft, to easy to citadel, and so on to regularly beat a Cleveland in a straight up, both ships at 100% health fight ... unless the Atlanta is able to create a situation where it can close to torp range and use its torps. 

 

 

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Atlanta is fun and can make really good credits.   It's a good AA platform.   The shots in the air can intimidate opponents.  

It's a support ship.  Protect your BBs and/or carriers early.   Then go out and secure those kills!

 

There are games where you'll just get spanked and sent to bed early because of the short range guns.   More players are getting used to playing against the Atlanta and it's becoming more difficult to get a good game.

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I got one and discovered that as long as you play it like a DD you can do good. It does die pretty fast though, like it has no armor.

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Atlanta is a fun ship but not a good ship, unless you have a game with CVs. For some strange reason most of my games in her there are no CVs.

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There seems to be some confusion about who should win the Cleveland vs Atlanta match up. It heavily favors the Atlanta mind you. Even in open water. Clevelands arc is comparably the same as the Atlanta so their effective ranges are about the same. Cleveland has more HP and is more maneuverable but it has far less dpm. In my experience the cleveland always loses in a serious duel here. Though - it's best to avoid this duel for both ships because the damage taken will effectively take the victor out of the game as well. 

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Atlanta is a fun ship but not a good ship, unless you have a game with CVs. For some strange reason most of my games in her there are no CVs.

 

What you are seeing is WG's application of "national flavor" to CVs. That's what is keeping CVs parked in ports.

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The Atlanta is absolutely a fun ship, but it's a bit of a one-trick pony.  It lobs large amounts of HE very quickly.  With only 5-inch guns and a high arc, you're not going to be nailing a lot of citadels.  As such, most Atlanta captains are going to stick to HE almost exclusively.  It also doesn't have much armor, if any at all.  Their guns die quickly to AP fire from almost anything, and their citadels are the same way.

However, the sheer volume of fire that an Atlanta can put out at close range makes it a threat that should be dealt with immediately upon contact.  They're not hard to deal with, but if you don't knock them out quickly, they'll close into range and DPM you to oblivion.  Their high volume of fire also means that they're very good at setting fires.  In my Atlanta, a favored tactic is to hang behind some sort of cover, and use the guns' high arc to lob HE at enemy battleships like some sort of mortar.

The Atlanta is also an excellent destroyer hunter.  It's fast reload allows it to saturate an area with HE fire, and its "shotgun" packs a lot of pellets in each salvo.  Once you have  DD in range, there's not much they're going to be able to do about it.

 

In short, the Atlanta is one of those ships that's... inconsistent.  It only excels in very specific situations.  That said, it's a premium, so it more or less prints credits no matter how well you play it.

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The Atlanta is a fun ship to play.

Defensively you can compare it to a Cleveland, with slight-ish armor and decent mobility and agility

 

Offensively the Atlanta is comparable to a tier 10 USN destroyer. It lacks the alpha or AP capability to make a difference fast, but the ROF makes it a very dangerous opponent if you can overcome the long flight time, and aim for weak points on enemy ships to set fire and get more regular pens for higher damage.

 

IMO the Atlanta is capable of beating any tier 6 or 7 Cruiser in a close range battle without torps. Obviously if you can get a torp it the Atlanta defiantly can win. But at close ranges you should be able to hit weakpoints consistently. Don't get citadel and you should be able to come out on top.

 

 

IS IT WORTH GETTING?

I always get interesting premium. I dislike when a premium is to similar to a stock experience. But the Atlanta is more or less one of a kind. A crazy high volume fire platform. It isn't a pub-stomp machine, and it isn't a great ship compared to its contemporaries. But its a premium so if you can do average you can easily win games, make money, have fun, and get plenty of EXP for your captains.

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The Atlanta is fun on the right map and with a good team;   You're not tough enough to really battle anything in open water.   You can run Solo but don't expect to live long;   You have a very good concealment; however, Still not better then DD's therefore you're spotted before you are even within range of any DD's to return fire..  Once spotted everything on the boat with range will be targeting you as most of them know if you close within range you will just rain HE down on them,  So expect to die a lot if spotted...  

 

 

 

A couple of roles you would be good in as everyone has stated is CV protection; but that get you no points to get experience as you're trying to follow a carrier /BB around to protect them vs DD's and Planes.

The second role would be to sneak around just within range of your friendly DDs as they hide and seek positions to take pop shots;  A bad DD with get both of you killed quickly while a good one;  Has time to sneak in while they're too busy trying to range you and run or fending off DD's vs DD's battles as they're dodging your HE and your DD can move in...


 

Its safer to follow CA's and BB's and hold your fire until you're in gun range;  but consider staying  away from a cluster of enemies, soon as you fire on one the others will be firing at you.

Its sad they you're mainly need to hide behind a mountain while firing over it to stay alive...:)


 

Mopic  But I like my Atlanta just wish it had better turning and maybe even a little more speed....

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