39 SPACEDUDE71 Beta Testers 1,362 posts 4,392 battles Report post #1 Posted October 8, 2015 Im hoping its more than the 15k we had last weekend. Or the 5 to 6 k we get at peak on weekdays. Share this post Link to post Share on other sites
32 [NGA-A] Jagd_Adler Members 99 posts 7,721 battles Report post #2 Posted October 8, 2015 Thought I saw around 13K last night... Share this post Link to post Share on other sites
480 [_XXX_] Lord_Dolza Beta Testers 1,974 posts Report post #3 Posted October 8, 2015 Im hoping its more than the 15k we had last weekend. Or the 5 to 6 k we get at peak on weekdays. what's peak time for you on the weekdays. I see 14k+ everyday between 8pm-10pm est Share this post Link to post Share on other sites
937 [WOLFB] Lonewolfpj Members 3,212 posts Report post #4 Posted October 8, 2015 yeah I see about 13 to 14 K each night on the east coast and about 4 to 5 K around 4pm Share this post Link to post Share on other sites
1,974 [-K--] Spyde Beta Testers 4,841 posts 14,894 battles Report post #5 Posted October 8, 2015 (edited) Yep, i see about 13-14k when i got on during week. What times do you play OP ? Edited October 8, 2015 by Spyde Share this post Link to post Share on other sites
1,425 [0456] _ENO_ Members 3,945 posts 10,545 battles Report post #6 Posted October 8, 2015 Question for you guys... On Blitz, x2+ weekends were a fricken nightmare of hammerheads and idiots with some good talent mixed in. Many guys just stopped playing out of frustration... Is there any relation to the style / quality of play during the week through the day versus night... or throughout the week versus on the weekend? Share this post Link to post Share on other sites
637 dahdah325 Beta Testers 1,753 posts 3,028 battles Report post #7 Posted October 8, 2015 Im hoping its more than the 15k we had last weekend. Or the 5 to 6 k we get at peak on weekdays. Its so cute when trolls pull numbers out of their azzes. OP, at least try troll creatively next time.... 3 Share this post Link to post Share on other sites
483 ZombieFlanders Beta Testers 2,327 posts 3,235 battles Report post #8 Posted October 8, 2015 same here...on the weekends ive seen maybe 1000 more than on weeknights. maybe OP is west coast playing later on in the night when most players to the east have logged off? Share this post Link to post Share on other sites
1,102 Goose21891 Members 11,964 posts 6,273 battles Report post #9 Posted October 8, 2015 Question for you guys... On Blitz, x2+ weekends were a fricken nightmare of hammerheads and idiots with some good talent mixed in. Many guys just stopped playing out of frustration... Is there any relation to the style / quality of play during the week through the day versus night... or throughout the week versus on the weekend? I generally do better before the server reset at 8pm EST Share this post Link to post Share on other sites
455 Velled Beta Testers 1,016 posts 13,841 battles Report post #10 Posted October 8, 2015 (edited) Im hoping its more than the 15k we had last weekend. Or the 5 to 6 k we get at peak on weekdays. I see 13k peak weekdays. Last night for example. Edited October 8, 2015 by Velled Share this post Link to post Share on other sites
200 tortelloni Members 713 posts Report post #11 Posted October 8, 2015 Question for you guys... On Blitz, x2+ weekends were a fricken nightmare of hammerheads and idiots with some good talent mixed in. Many guys just stopped playing out of frustration... Is there any relation to the style / quality of play during the week through the day versus night... or throughout the week versus on the weekend? Many quit due to higher population? Many quit due to new player influx? Much frustration over game maker success? Sounds like the game maker was blessed to have those quitters! Share this post Link to post Share on other sites
440 [BLKHS] 11thACRColdsteel Beta Testers 1,612 posts 8,174 battles Report post #12 Posted October 8, 2015 dahdah325's post was interesting and helpful. It does indicate that the player base is stagnant right now. This is somewhat concerning because we saw in WOWP what happens when you don't keep the momentum going on key development projects. To grow this game we need: 1. Activation of clans, with free agent players (not tied to their Wot clan). 2. Team activities - such as tournaments. WOWP did not prioritize these items and struggled (and is still struggling...) Keep in mind WOT had clans during Beta, and activated clan wars soon after release....and the player count grew steadily after release. Share this post Link to post Share on other sites
200 tortelloni Members 713 posts Report post #13 Posted October 8, 2015 From look of things what they need is more stuff to complain about. Give things away: people complain. Have events: people complain. Put items on sale: people complain. Make game changes to improve overall: people complain. Next game idea: World of Complaints 1 Share this post Link to post Share on other sites
18 BigJimJack Members 181 posts 1,736 battles Report post #14 Posted October 8, 2015 This guy does nothing but complain about this game. And yet he keeps playing.... hmm Share this post Link to post Share on other sites
440 [BLKHS] 11thACRColdsteel Beta Testers 1,612 posts 8,174 battles Report post #15 Posted October 8, 2015 From look of things what they need is more stuff to complain about. Give things away: people complain. Have events: people complain. Put items on sale: people complain. Make game changes to improve overall: people complain. Next game idea: World of Complaints Yep exactly....why would anyone want to provide any input at all on the forums....the game is perfect so everyone should just shut up.....god forbid we have good robust discussion and idea vetting for future development. Everyone shut up and keep all those good ideas to yourself!!!! Share this post Link to post Share on other sites
1,425 [0456] _ENO_ Members 3,945 posts 10,545 battles Report post #16 Posted October 8, 2015 (edited) Many quit due to higher population? Many quit due to new player influx? Much frustration over game maker success? Sounds like the game maker was blessed to have those quitters! Yes... that is exactly what I was saying. Thank you for your precise analogy- I am better off having had it bestowed on me. Edited October 8, 2015 by ENO75 Share this post Link to post Share on other sites
39 SPACEDUDE71 Beta Testers 1,362 posts 4,392 battles Report post #17 Posted October 8, 2015 I play mostly early...rarely after 8 or so est. I was a little off. So game goes from 4 to 15k. At any day of week. 15k is still a joke. What i was wondering was what will happen this weekend when other games are released. we all are glad the other foreign servers have higher population. Because 15k here in usa barely justifies a server. Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #18 Posted October 8, 2015 15k players is as many people play War Thunder, and War Thunder doesn't log you out for inactivity. Share this post Link to post Share on other sites
373 x2_Weekends Beta Testers 824 posts 2,509 battles Report post #19 Posted October 8, 2015 Naval ship combat games are going to be niche no matter how you slice it and regardless of what features you offer. It's NEVER going to reach WoW, Eve, GW2, levels of online players. It's WWII combat in slow moving, slow turning, slow firing ships. Share this post Link to post Share on other sites
6,104 [WOLF1] paradat Beta Testers 16,643 posts 24,298 battles Report post #20 Posted October 8, 2015 Naval ship combat games are going to be niche no matter how you slice it and regardless of what features you offer. It's NEVER going to reach WoW, Eve, GW2, levels of online players. It's WWII combat in slow moving, slow turning, slow firing ships. We already have the population levels of EVE on line even at its peak. Share this post Link to post Share on other sites
1,974 [-K--] Spyde Beta Testers 4,841 posts 14,894 battles Report post #21 Posted October 8, 2015 I look at Warships like 1 Giant MMO Server. MMO servers usually support 7,000-10,000 players and that is being generous for some. FF14 server maxes at 7,500 - 7,800 and servers are never "Full" Per say. so most mmo servers i would say have 3-5k on them at a time for the more "Populated" games. Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #22 Posted October 8, 2015 Also consider that the servers are split by region. Assuming all 4 servers had an average of 15K, that's 60K population, which would easily hit Steam T10 Share this post Link to post Share on other sites
189 [RENB2] Hualalai Beta Testers 941 posts 8,574 battles Report post #23 Posted October 8, 2015 Many quit due to higher population? Many quit due to new player influx? Much frustration over game maker success? Sounds like the game maker was blessed to have those quitters! As Yogi said, nobody goes there anymore because it is too crowded. Bless his heart. Share this post Link to post Share on other sites
1,593 [CRMSN] Cobraclutch Beta Testers, In AlfaTesters 6,021 posts 4,739 battles Report post #24 Posted October 8, 2015 Should be a little spike this weekend. All us canucks have thanksgiving which means lots of turkey and torpedoes for everyone !! Share this post Link to post Share on other sites