22 JoeErving Members 220 posts 2,385 battles Report post #1 Posted October 8, 2015 (edited) I bet you thought a rant was coming NOPE! Just wanted to say after installing the larger waves mod how much better the game looks to me. Hope he gets the bugs worked out so all maps are working correctly! From our way too flat current version- To with the mod installed- EDIT- link to current forum post- http://forum.worldofwarships.com/index.php?/topic/52125-re-larger-waves-mod/page__hl__%2Blarger+%2Bwave+%2Bmod__fromsearch__1 Edited October 8, 2015 by JoeErving 4 Share this post Link to post Share on other sites
4,791 [HINON] dseehafer Beta Testers, In AlfaTesters 8,856 posts 3,680 battles Report post #2 Posted October 8, 2015 Link to mod plz Share this post Link to post Share on other sites
Guest Guest 0 posts Report post #3 Posted October 8, 2015 I can agree, the mod looks amazing! the increased height of the sea really gives off a rougher feel to the ocean, and I approve of it. Share this post Link to post Share on other sites
13 [SBF-2] JammedHam Beta Testers 21 posts 966 battles Report post #4 Posted October 8, 2015 I...NEED...IT. Share this post Link to post Share on other sites
96 CV_Rework_is_Fine Beta Testers 197 posts 2,021 battles Report post #5 Posted October 8, 2015 As usual mods making up for the poor implementation of WG...AGAIN. Share this post Link to post Share on other sites
22 JoeErving Members 220 posts 2,385 battles Report post #6 Posted October 8, 2015 sorry guess a link for people to get it would help here is the Forum thread on it http://forum.worldofwarships.com/index.php?/topic/52125-re-larger-waves-mod/page__hl__%2Blarger+%2Bwave+%2Bmod__fromsearch__1 Share this post Link to post Share on other sites
366 [KNTAI] Ms_Makawee Beta Testers 1,293 posts 12,480 battles Report post #7 Posted October 8, 2015 Does this mod disable some of the casemate secondaries on battleships located below the deck? Just kidding. 1 Share this post Link to post Share on other sites
96 CV_Rework_is_Fine Beta Testers 197 posts 2,021 battles Report post #8 Posted October 8, 2015 I'm still waiting for a really good sound mod tbh. Share this post Link to post Share on other sites
22 JoeErving Members 220 posts 2,385 battles Report post #9 Posted October 8, 2015 I can agree, the mod looks amazing! the increased height of the sea really gives off a rougher feel to the ocean, and I approve of it. its still not perfect, but more than a step in the right direction. Case in point Hotspot has a odd line grid made of shadows that lays on map. not terribly noticable but there. Could always take that maps file out of the mod folder and run it normal for now if it bothers some people. ANd i turned my Ocean FX setting down to med cause at the top 2 settings there was more white cap than I liked. So there are 2 settings above the FX those screen caps were shot in.. Share this post Link to post Share on other sites
73 Istvan56 Beta Testers 209 posts 3,713 battles Report post #10 Posted October 8, 2015 (edited) War took place in all weather conditions so perfectly flat seas were encountered as well as white out conditions. The sea claimed many a life from Admiral on down to ordinary seaman, ships large and small. Then you add combat to that scenario and makes you thankful it is only a game. As for the mod, I will wait for WG to put weather effects in a few maps rather than have a high sea state in all of them. It looks good for those who want to use it, I just don't want every map to have the same effect, whether flat seas or high seas. Edit: I see that I have the option of removing a few of the maps so that the sea state would be high, say on Islands of Ice, but could be flatter on Hot Spots. Then I'm going to give it a try on a couple of my maps. Edited October 8, 2015 by Istvan56 2 Share this post Link to post Share on other sites
22 JoeErving Members 220 posts 2,385 battles Report post #11 Posted October 8, 2015 War took place in all weather conditions so perfectly flat seas were encountered as well as white out conditions. The sea claimed many a life from Admiral on down to ordinary seaman, ships large and small. Then you add combat to that scenario and makes you thankful it is only a game. As for the mod, I will wait for WG to put weather effects in a few maps rather than have a high sea state in all of them. It looks good for those who want to use it, I just don't want every map to have the same effect, whether flat seas or high seas. the mod file contains separate folders for each map. See no reason why you can not just remove the maps you want normal and run it on the rest in mod. Share this post Link to post Share on other sites
1,471 [SWFSH] Fast_Battleship_Iowa [SWFSH] Volunteer Moderator 2,629 posts 7,415 battles Report post #12 Posted October 8, 2015 Flat is nice... Share this post Link to post Share on other sites
1,242 [NDA] Wo_9 Beta Testers 5,251 posts 8,905 battles Report post #13 Posted October 8, 2015 Flat is nice... Share this post Link to post Share on other sites
4,791 [HINON] dseehafer Beta Testers, In AlfaTesters 8,856 posts 3,680 battles Report post #14 Posted October 8, 2015 tried using it... the waves dip too low... i was seeing destroyers hovering in mid-air when the swell dipped! Its good for deep drought battleships and cruisers.. but dd's need the physics to go with it so they bob more violently with the waves. Share this post Link to post Share on other sites
Guest Guest 0 posts Report post #15 Posted October 8, 2015 I'm still waiting for a really good sound mod tbh. Sound mod of what? the sea and its various noises in this state of rougher seas? Share this post Link to post Share on other sites
22 JoeErving Members 220 posts 2,385 battles Report post #16 Posted October 8, 2015 tried using it... the waves dip too low... i was seeing destroyers hovering in mid-air when the swell dipped! Its good for deep drought battleships and cruisers.. but dd's need the physics to go with it so they bob more violently with the waves. wow you find some storm setting i missed 0.o Now i will say that you catch a glimpses of props here and there. and the odd wave was running across the rear deck of my Marblehead last night. But nothing that made me think floating. Wonder if turning Fx settings for the ocean tones down the waves..... Im running Med settings for ocean in the pic. Can run top setting fine, with or without mod but with the mod i like the med setting due to less white caps Share this post Link to post Share on other sites
1,471 [SWFSH] Fast_Battleship_Iowa [SWFSH] Volunteer Moderator 2,629 posts 7,415 battles Report post #17 Posted October 8, 2015 Don't laugh at my preferences! Flattop... (*/ω\*) Share this post Link to post Share on other sites
4,791 [HINON] dseehafer Beta Testers, In AlfaTesters 8,856 posts 3,680 battles Report post #18 Posted October 8, 2015 wow you find some storm setting i missed 0.o Now i will say that you catch a glimpses of props here and there. and the odd wave was running across the rear deck of my Marblehead last night. But nothing that made me think floating. Wonder if turning Fx settings for the ocean tones down the waves..... Im running Med settings for ocean in the pic. Can run top setting fine, with or without mod but with the mod i like the med setting due to less white caps The ship i saw, floating was a Mutsuki (which seeing the model on gamemodels3d is a rather shallow boat) again it was constantly floating.. just when waves dipped i could see the entire hull in certain areas... hope you find you solution.. oya and the map was Islands of Ice Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,454 battles Report post #19 Posted October 8, 2015 The waves are so high! Share this post Link to post Share on other sites
22 JoeErving Members 220 posts 2,385 battles Report post #20 Posted October 8, 2015 The ship i saw, floating was a Mutsuki (which seeing the model on gamemodels3d is a rather shallow boat) again it was constantly floating.. just when waves dipped i could see the entire hull in certain areas... hope you find you solution.. oya and the map was Islands of Ice I hope the creator finds a fix as well. Again I have no connection to this mod or its creator other than saying I really like it even in its currently unfinished state. May jump on in a bit here and try some different ocean settings in my IJN DDs and see what they look like Share this post Link to post Share on other sites
22 JoeErving Members 220 posts 2,385 battles Report post #21 Posted October 8, 2015 This is the T10 RU DD... about the most I have seen while playing so far. Share this post Link to post Share on other sites
4,791 [HINON] dseehafer Beta Testers, In AlfaTesters 8,856 posts 3,680 battles Report post #22 Posted October 8, 2015 This is the T10 RU DD... about the most I have seen while playing so far. You see how those props are sticking out of the water like that? In real storm conditions, where your prop/props are constantly being lifted out of the water, you turn the engines on 1/4 speed, because there is soo little resistance while the prop is in the air that it will start to spin too fast and this may damage the engine! The Edmund Fitzgerald was having this problem on Nov/10/1975 the night she sank. She had to decrease speed and in doing so never made it to the safety of whitefish bay which was only 13 miles out from where she sank taking all 29 crew members with her..... aaaaanyways theres a little tidbit of info for you, you learn something new everyday i allways say! Share this post Link to post Share on other sites
22 JoeErving Members 220 posts 2,385 battles Report post #23 Posted October 8, 2015 (edited) You see how those props are sticking out of the water like that? In real storm conditions, where your prop/props are constantly being lifted out of the water, you turn the engines on 1/4 speed, because there is soo little resistance while the prop is in the air that it will start to spin too fast and this may damage the engine! The Edmund Fitzgerald was having this problem on Nov/10/1975 the night she sank. She had to decrease speed and in doing so never made it to the safety of whitefish bay which was only 13 miles out from where she sank taking all 29 crew members with her..... aaaaanyways theres a little tidbit of info for you, you learn something new everyday i allways say! Sounds like they should have rolled the dice and left the speed up and hoped the engines held out. As they say though, hindsight is 20/20. With the way WG time and scale/distance is compressed the props are out of water for all of maybe a second as the DD cut through the water. At low speeds or stationary this does not occur. Edited October 8, 2015 by JoeErving Share this post Link to post Share on other sites
29 bokepacha Beta Testers 302 posts 2,384 battles Report post #24 Posted October 8, 2015 I endorse the use of this mod. As said, it's not perfect, but it looks really good most of the time. I expect WG to implement a random weather generator sometime in the future. Share this post Link to post Share on other sites
96 CV_Rework_is_Fine Beta Testers 197 posts 2,021 battles Report post #25 Posted October 9, 2015 Sound mod of what? the sea and its various noises in this state of rougher seas? Better sounding engines, better sounding guns, better sounding planes, and so on. More thinking, less sarcasm next time. Share this post Link to post Share on other sites