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FPSGHoST808

Point-Blank broadsides

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i dont know if i have a recording, (i dont know where my WoWS files are...)

wouldve loved to show people this.

basically, i was naught ~50 feet from an enemy ship and my guns wouldn't fire. i know they're "aiming", but that shouldnt stop me from firing... i couldve easily unloaded my guns and erased the enemy ship from existence (i was in the South Carolina, a tier 3 Battleship and i was shooting at a St. Louis)

 

my question is, how can i (or is it even possible) to be point blank and unload all your guns? i know that double clicking unloads all AIMED guns, but in situations where the enemy ship is so close that your guns *cant* aim at the exact point, what do i do?

 

P.S. I'm a beta tester, can i have my title back? :(

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[GSKUL]
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You were probably still "aiming" because at 50 m just about any movement on the enemies part means a fairly drastic change in the directions your guns are pointed, Your best bet is probably to un-target (press x twice or something) and aim full manual. Without out doing some decent test with this I can't tell you exactly what to do. Just don't get that close in the first place... 

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[SALVO]
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You were probably still "aiming" because at 50 m just about any movement on the enemies part means a fairly drastic change in the directions your guns are pointed, Your best bet is probably to un-target (press x twice or something) and aim full manual. Without out doing some decent test with this I can't tell you exactly what to do. Just don't get that close in the first place... 

 

This is a VERY interesting point that I had not considered.  It's annoying as heII to not be able to fire your main guns when you're so close to the enemy ship that that ship encompasses your entire screen ... just because they're not "aimed". 

 

I'll have to give this a try.  I don't see why they shouldn't fire, if they'd fire under "normal" conditions without a target.  The accuracy might not be all that impressive, but at point blank range when your ship's "life" is on the line, a less than perfectly aimed shot is better than no shot at all.

 

 

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Additionally, your guns aren't always pointing where your client thinks they're pointing. Bringing your rudder back to neutral and aiming somewhere that lets your turrets come to rest will ensure that the "green light" is green on the server, too. I see this all the time on sharp-turning destroyers, but if you're close enough with a battleship to make the angular speeds high, you'll see it there too.

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[LEAK]
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Aloeus has it right. When you have the target locked the camera, and ultimately your guns, will try to track the target. So at close range the rate your guns need to turn become faster, until at which point your slow turrets simply can't keep up because it's trying to chase the constantly moving point of aim. The solution as previously mentioned: disable the lock, let your guns settle, then shoot. Alternatively, use relative lock (CTRL+X) to ensure that your mouse movement won't affect the guns as well.

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I think we should be able to triple or quadruple click to fire all our guns that are within a certain degree arc from where our reticle is currently aiming.  This would help a lot with these kinds of situations.

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Aloeus has it right. When you have the target locked the camera, and ultimately your guns, will try to track the target. So at close range the rate your guns need to turn become faster, until at which point your slow turrets simply can't keep up because it's trying to chase the constantly moving point of aim. The solution as previously mentioned: disable the lock, let your guns settle, then shoot. Alternatively, use relative lock (CTRL+X) to ensure that your mouse movement won't affect the guns as well.

 

Oh yeah, that reminds me: @OP, it's worth checking out Quaffer's Weapon Bearing guide for a review of how the camera and target system affect turret traverse.

 

Additionally and slightly off topic, if you aren't sure whether you have replays or not, you probably don't: see the link in my signature for the replays enabling procedure, if it doesn't jog your memory then you don't have replays enabled.

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[FOXEH]
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I think we should be able to triple or quadruple click to fire all our guns that are within a certain degree arc from where our reticle is currently aiming.  This would help a lot with these kinds of situations.

 

Agreed.  This would be especially useful for the Warspite; a ship that should excel in a close range brawling role, but is hampered by extremely slow turrets.

 

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Alpha Tester
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You were probably still "aiming" because at 50 m just about any movement on the enemies part means a fairly drastic change in the directions your guns are pointed, Your best bet is probably to un-target (press x twice or something) and aim full manual. Without out doing some decent test with this I can't tell you exactly what to do. Just don't get that close in the first place... 

 

Thanks for this. I hadn't thought of that and I've run into the same problem before. I'll try it next time that happens. 

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OP you know you dont have to be in zoom mode to shoot your guns right?

 

Zoom out and shoot, have yet to meet a ship that was broadside to my BB and not fit on screen with room to spare.  

 

At less than 3 km range in my BBs im using the zoom level one notch back from looking over/down the top of the turret.  The first level where you can see your whole ship and not just the turrets.  Aiming is much easier when I can see where things will land.

 

Also the indicator may read green but if your hard locked in a turn or rapidly moving turrets they sometimes will not fire. 

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