38 AegisFCS Beta Testers 180 posts 2,572 battles Report post #1 Posted October 7, 2015 I have been thinking today, and it seems clear to me an issue with torpedo drops. With the ships being displayed at 3-4 times their actual length, the minimum arming distance for torpedoes is more like 150 meters. The mechanics doesn't take into respect that the ships are larger than they are actually. This size deviance can be seen when you look at a ship sailing next to you. At a range of 1km the space between ships is smaller than most of the ships in the game's length. That would make the ships 1/2 a nautical mile each at the vary minimum. A modern aircraft carrier isn't that long. So if you actually turn into a torpedo bomber's run the arming and traveling distance is extremely shorter than the 500 meters as stated. 1 Share this post Link to post Share on other sites
552 [NDA] InvalidKey Alpha Tester 1,658 posts 6,794 battles Report post #2 Posted October 7, 2015 You have about 30 seconds to dodge torpedoes from the time the bombers enter your AA range. If you wait until they're dropped, you have 5-10 of that left. Use the other 20 seconds. It works. 6 Share this post Link to post Share on other sites
92 Reiter Beta Testers 435 posts Report post #3 Posted October 7, 2015 So...stealth whine that torpedo bombers are OP? Nothing new here, move along. Might as well mention, game compresses time and space inside tiny boxing rings. Most maps are probably about 50km on a side and one map square is not equal to the same square on a different map yet there are exactly 10x10 grids on each with only a few exceptions that you can shoot to the far side inside 45 seconds of the first loading the game. So yeah....time (farthest range of the Iowa was 1.5 minutes hang time in real life) and space are compressed (with the farthest distance that carriers kept, you would get at most 1 attack run with your fighters in real life). Arming distance, shell travel time, ship size, and turning distance are highly exaggerated in real time....to simulate a WWII arcade shooter. So torpedo arming distance fine and its not OP. 5 Share this post Link to post Share on other sites
38 AegisFCS Beta Testers 180 posts 2,572 battles Report post #4 Posted October 7, 2015 I knew I would get flames from people that are clueless. Without anything to add. 1 Share this post Link to post Share on other sites
38 AegisFCS Beta Testers 180 posts 2,572 battles Report post #5 Posted October 7, 2015 So...stealth whine that torpedo bombers are OP? Nothing new here, move along. Might as well mention, game compresses time and space inside tiny boxing rings. Most maps are probably about 50km on a side and one map square is not equal to the same square on a different map yet there are exactly 10x10 grids on each with only a few exceptions that you can shoot to the far side inside 45 seconds of the first loading the game. So yeah....time (farthest range of the Iowa was 1.5 minutes hang time in real life) and space are compressed (with the farthest distance that carriers kept, you would get at most 1 attack run with your fighters in real life). Arming distance, shell travel time, ship size, and turning distance are highly exaggerated in real time....to simulate a WWII arcade shooter. So torpedo arming distance fine and its not OP. Not sure how a player that doesn't have a match above tier 7 can actually talk about tier 10 matches. So you can dodge 1 squad of planes. It is vastly different to dodge 4 squads that are controlled as a single group. Get off the forums and in the game before you type some. 1 Share this post Link to post Share on other sites
145 WideloadViking Beta Testers 386 posts 3,466 battles Report post #6 Posted October 7, 2015 Not sure how a player that doesn't have a match above tier 7 can actually talk about tier 10 matches. So you can dodge 1 squad of planes. It is vastly different to dodge 4 squads that are controlled as a single group. Get off the forums and in the game before you type some. God, BB players are the biggest whiners in the entire game. Newsflash, BBs became extinct in this era because everything else could kill them. Every thread, its complain about every other class. Cruisers and HE, CVs, and TBs, and DDs and invisitorps. Its called balance, yet every one of those classes has gotten nerfed into the ground due to complaints. Guess what, you are wrong, especially now. Learn how to play and maybe get good? 4 Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #7 Posted October 7, 2015 God, BB players are the biggest whiners in the entire game. Newsflash, BBs became extinct in this era because everything else could kill them. Every thread, its complain about every other class. Cruisers and HE, CVs, and TBs, and DDs and invisitorps. Its called balance, yet every one of those classes has gotten nerfed into the ground due to complaints. Guess what, you are wrong, especially now. Learn how to play and maybe get good? just wait until you get scissored. Share this post Link to post Share on other sites
145 WideloadViking Beta Testers 386 posts 3,466 battles Report post #8 Posted October 7, 2015 ****** [content moderated - inappropriate image]~Grimpoteuthis Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #9 Posted October 7, 2015 ****** [content moderated - inappropriate image]~Grimpoteuthis No, it's really not possible to dodge scissors or hammer and anvil when the bombers pop out at 6~7km from the horizon. Especially so in a slower BB with poor AA. Guaranteed to eat a few torps, no matter what. And no, I am not a BB main. 1 Share this post Link to post Share on other sites
611 [SYN] ryuukei8569 Members 2,861 posts 10,456 battles Report post #10 Posted October 7, 2015 God, BB players are the biggest whiners in the entire game. Newsflash, BBs became extinct in this era because everything else could kill them. Every thread, its complain about every other class. Cruisers and HE, CVs, and TBs, and DDs and invisitorps. Its called balance, yet every one of those classes has gotten nerfed into the ground due to complaints. Guess what, you are wrong, especially now. Learn how to play and maybe get good? Clearly you have never faced the midway, a ship that roflstomps cruisers, BBs, and DD's alike. If anything cruisers and DD's are worse of than BB's when facing midway.. It is a little ridiculous when a North Carolina or Amagi has a fairly decent chance at fending off an Essex, but a Montana, Yamato, or Des moines is largely helpless against midway. Of course, manual drop isn't so much of a problem with that ship as it is the ridiculous toughness and speed of those planes, combined with midways huge reserve makes it by far the most OP ship in the game. Also BB's didnt go extinct because everything could kill them, in reality they where the hardest ships to sink with air attack, destroyers and cruisers where far more vulnerable to air attack than BB's. BB's and big navies in general died, because nuclear weapons eclipsed large navies as most nations main strategic deterrent. Aircraft carriers only survived because they are the most effective because they have the greatest utility when no one else has a big navy. Battleships and cruisers are kinda pointless if no one else has a big navy for them to fight. Share this post Link to post Share on other sites
492 MikeLapTrap Beta Testers 3,012 posts 1,480 battles Report post #11 Posted October 7, 2015 No, it's really not possible to dodge scissors or hammer and anvil when the bombers pop out at 6~7km from the horizon. Especially so in a slower BB with poor AA. Guaranteed to eat a few torps, no matter what. And no, I am not a BB main. So when will carriers have the ability to dodge enemy gunfire with 100% efficiency? See the thing is noone can dodge shells everytime so why be able to dodge torpedo's everytime? 4 Share this post Link to post Share on other sites
69 Indiox ∞ Members 239 posts 12,982 battles Report post #12 Posted October 7, 2015 So when will carriers have the ability to dodge enemy gunfire with 100% efficiency? See the thing is noone can dodge shells everytime so why be able to dodge torpedo's everytime? Can i be the first to test and balance that feature in my Lexington ;D Share this post Link to post Share on other sites
145 WideloadViking Beta Testers 386 posts 3,466 battles Report post #13 Posted October 7, 2015 I'm still laughing about the scissoring! Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #14 Posted October 7, 2015 (edited) So when will carriers have the ability to dodge enemy gunfire with 100% efficiency? See the thing is noone can dodge shells everytime so why be able to dodge torpedo's everytime? Here's the difference. Carriers can hide in the back to dish out damage All other ships have a limited range on their guns Carrier attacks can come from any direction All other ship attacks can only come from one direction Carriers can attack from more than one direction at the same time All other ships can only attack from one direction Airplanes are the fastest unit that can spot other ships There is more than one squadron you can control at the same time Edited October 7, 2015 by MrDeaf Share this post Link to post Share on other sites
355 [-WTP-] Kermut Alpha Tester 834 posts 9,257 battles Report post #15 Posted October 7, 2015 Here's the difference. Carriers can hide in the back to dish out damage All other ships have a limited range on their guns Carrier attacks can come from any direction All other ship attacks can only come from one direction Carriers can attack from more than one direction at the same time All other ships can only attack from one direction Airplanes are the fastest unit that can spot other ships There is more than one squadron you can control at the same time I forget, what is the max range on the Yamato? Wait, it fires every how many seconds? And what are these citadels you speak of? Face it without CVs tier 10 would consist of teams of 10 yamatos and 5 dds per side. 1 Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #16 Posted October 7, 2015 I forget, what is the max range on the Yamato? Wait, it fires every how many seconds? And what are these citadels you speak of? Face it without CVs tier 10 would consist of teams of 10 yamatos and 5 dds per side. and what about the other tiers where you don't encounter midway or yamato? Share this post Link to post Share on other sites
12,544 [SALVO] Crucis Members 28,159 posts 42,605 battles Report post #17 Posted October 7, 2015 Also BB's didnt go extinct because everything could kill them, in reality they where the hardest ships to sink with air attack, destroyers and cruisers where far more vulnerable to air attack than BB's. BB's and big navies in general died, because nuclear weapons eclipsed large navies as most nations main strategic deterrent. Aircraft carriers only survived because they are the most effective because they have the greatest utility when no one else has a big navy. Battleships and cruisers are kinda pointless if no one else has a big navy for them to fight. You're correct to say that BB's didn't become obsolete because they were easy to kill. Fully modernized BB's with strong AAA were very hard to kill with air attacks. Not that it couldn't be done, but you'd pay a price. IIRC, not a single USN BB was sunk after Pearl Harbor. And at the Battle of the Philippine Sea, the US fleet intentionally placed the BB task group between their CV task group and the incoming IJN air strikes to tempt the enemy into attacking the BB's, because they knew that the BBs would put up a massive curtain of lead and shoot down considerable numbers of planes. Anyways..... What made BB's obsolete wasn't so much nukes as it was the fact that, even though they were hard to kill, they didn't have anywhere near the offensive reach that carriers did. A BB might be able to reach out 30 miles. A carrier could reach out to 10 times that distance (300 miles) or more with its planes. That's what really made BB's obsolete (plus the fact that BBs are very expensive to maintain and hard to justify that cost). Share this post Link to post Share on other sites
424 [B2P] Xenomancers Members 2,309 posts 7,873 battles Report post #18 Posted October 7, 2015 So when will carriers have the ability to dodge enemy gunfire with 100% efficiency? See the thing is noone can dodge shells everytime so why be able to dodge torpedo's everytime? That ability is an inherit part of never being visible. Share this post Link to post Share on other sites
1,026 [NATO] hipcanuck Beta Testers, In AlfaTesters 2,666 posts 10,502 battles Report post #19 Posted October 7, 2015 Here's the difference. Carriers can hide in the back to dish out damage All other ships have a limited range on their guns Carrier attacks can come from any direction All other ship attacks can only come from one direction Carriers can attack from more than one direction at the same time All other ships can only attack from one direction Airplanes are the fastest unit that can spot other ships There is more than one squadron you can control at the same time Yea......and carriers take 2 minutes to recover, ready and lauch another full strike, all the while watching for targets, watching for enemy planes, watching for enemy DD's trying to sneak through the line to torp them. BB's dont get their shells shot down BB's dont run out of shells like tier 7 or less CV's often do. BB's get to regenerate up to 30k health, 40k if they take the skill that gives them 4 BB's dont have to plot a course for their shells to avoid AA. There are advantages and disadvantages for each class. From what Ive seen, tier 10 play is boring as hell.....and expensive in credits. Share this post Link to post Share on other sites
0 [AAA] SnotRock009 Members 28 posts 13,301 battles Report post #20 Posted October 7, 2015 Midway is wickedly OP. Just ridiculous. Say whatever you want, but it will hurt the game. You spend HOURS grinding out these ships and then meet a Midway, it is disheartening. Don't feel like it is fair or balanced, it quite suddenly isn't worth the grind. Disappointing. People are noticing and talking. I didn't listen till I experienced it. Now I see what they were saying. Midway is the Cure for my WOW addiction. I wonder wants on cable tonight? Share this post Link to post Share on other sites
904 [CLOVR] teamoldmill Beta Testers 3,667 posts 1,637 battles Report post #21 Posted October 7, 2015 You have about 30 seconds to dodge torpedoes from the time the bombers enter your AA range. If you wait until they're dropped, you have 5-10 of that left. Use the other 20 seconds. It works. It works, on poorly played carrier drivers. Good ones, doesn't matter. But with the carrier MM balance, it is less of an issue now, at least a little. All the maneuvering in the world matters not a lick if the carrier driver is good. Planes turn on a dime and can play the dance all day long. Share this post Link to post Share on other sites
145 WideloadViking Beta Testers 386 posts 3,466 battles Report post #22 Posted October 7, 2015 Midway is wickedly OP. Just ridiculous. Say whatever you want, but it will hurt the game. You spend HOURS grinding out these ships and then meet a Midway, it is disheartening. Don't feel like it is fair or balanced, it quite suddenly isn't worth the grind. Disappointing. People are noticing and talking. I didn't listen till I experienced it. Now I see what they were saying. Midway is the Cure for my WOW addiction. I wonder wants on cable tonight? And yet, it absolutely is not OP. The players who make it through the brutal grind are OP. It is next to impossible to deep your way to T10 in CVs now because of all the nerfs while it is easy to do in BBs because the damage is more consistent. It simply has a much higher ceiling that other T10s. Of course, BB captains will continue to whine and cry until their dream of world of battleships is realized and they never have to look out of their scope. Try working with your team instead of rushing around the map without any real coordination. And getting caught in the open. 1 Share this post Link to post Share on other sites
10 Elementalism Members 170 posts 770 battles Report post #23 Posted October 7, 2015 So when will carriers have the ability to dodge enemy gunfire with 100% efficiency? See the thing is noone can dodge shells everytime so why be able to dodge torpedo's everytime? They do, by going to the edge of the map. Share this post Link to post Share on other sites
279 [RMSC] beachbronco Members 634 posts Report post #24 Posted October 7, 2015 Midway is wickedly OP. Just ridiculous. Say whatever you want, but it will hurt the game. You spend HOURS grinding out these ships and then meet a Midway, it is disheartening. Don't feel like it is fair or balanced, it quite suddenly isn't worth the grind. Disappointing. People are noticing and talking. I didn't listen till I experienced it. Now I see what they were saying. Midway is the Cure for my WOW addiction. I wonder wants on cable tonight? My god the grind we went thru to get to the Midway (well almost I am 2mill creduts shy of mine) I better get a ship that rewards me for my efforts!!!! Share this post Link to post Share on other sites
22 JoeErving Members 220 posts 2,385 battles Report post #25 Posted October 7, 2015 Not sure how a player that doesn't have a match above tier 7 can actually talk about tier 10 matches. So you can dodge 1 squad of planes. It is vastly different to dodge 4 squads that are controlled as a single group. Get off the forums and in the game before you type some. Fairly cocky for only having played 10 T10 games and 76 T9 games..... I really do not have a issue with CVs and manual drops.... OP Share this post Link to post Share on other sites