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EasternDragon_2014

Two Brothers problems

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The battles on this map is often ridiculously boring. Two teams form up and go the opposite direction, or our team split and the enemy team grouped up. In those situations the battle is almost a total waste of time with almost no action, especially for slow ships.

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It's my least favorite map, other than Ocean of course.

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I like Ocean, it forces people to fight rather than hide and forces DD players to learn patience.

 

 

 

Learn patience?  Ain't got time fo dat.
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Hate ocean, most people go counter clockwise and it becomes very boring very fast. When you convince the team to just lemming push into the enemy base directly, it actually becomes fun

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Two brothers absolutely requires a CV, or at least cruisers with seaplane fighter spotting which way the enemy team goes.

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EasternDragon2014,

 

I can see how this can be an issue.

 

But with this map the goal is to CAP the enemy first while defending your CAP.

 

If your team plays with this in mind, the game can be very dinamic and fun.

 

But if not, ya it can be a long slow game.

Edited by Elder_Lee

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EasternDragon2014,

 

I can see how this can be an issue.

 

But with this map the goal is to CAP the enemy first while defending your CAP.

 

If your team plays with this in mind, the game can be very dinamic and fun.

 

But if not, ya it can be a long slow game.

Not all the battles on this map are bad, but about half of them are. When both teams play a balanced tactic things work, but when one or both of the teams go heavy on one side, things turn totally disgusting.

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this has to be my favorite map, had some truly epic battles.

 

about a week or so ago our entire team went east except for me in my NY and couple of cruisers. Our main fleet hit stiff resistance, while the 3 of us tore up the middle. We caught them completly off guard. We killed two instantly, sowing fear and confusion through the rest of the enemy fleet. In short order they where decimated, only losing a couple on our team.

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Everyone hates on ocean.

 

I will admit that if I had a match on ocean several times in a row, I would not be happy. 

 

But I like ocean because it is different. Like a breath of fresh air and something out of the ordinary that demands a unique play style. 

Edited by Sir_Robert_Whitney

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At the start of battle on Two Brothers, when I'm in a CL/CA (and if I don't spawn on a flank).....I move up to whatever side of the gap I've spawned on, launch my scout plane, turn across the gap, slowing to half speed......and watch to see what develops. If nothing, then I continue on to the side I'm pointed at already. If no ship are in range at the end of the gap, I've still set up an AA screen for the time being (Smart CV captains scouting the gap will turn away when they spot me, not so smart ones....lose planes.). If a ship is running the gap, but I have no shot....I just turn away until they show up on my end of the gap, and they can't run. The Cleveland is the absolute BEST when using this technique, with her speed, arching shells, and killer AA. Only problem I ever have is dodging friendly DDs that seem to have the same idea, but don't have the killer AA or.....a scout plane.....to really pull it off.

Edited by LieutenantJebStewart

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It is a bad map. The best strategy on standard battle here is to not leave your spawn - this isn't fun. It's also hard to get anyone to work as a team on this map.

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 The problem I have with strait and brothers is the spawn locations. I really dont think I would hate them if the team spawned together. I love ocean btw. My biggest score in my Nicholas was on ocean.

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I guess I'm in the minority in that I like Two Brothers and Ocean both.

 

Two Brothers forces players to negotiate the use of two very different styles of islands on the eastern and western portions of the map.  The side which makes best use of these islands for an aggressive play will typically win the day.  When teams play defensively (which they so often do), it just bogs down into a long-range stalemate which is about as exciting as watching paint dry.  This would probably be why I tend to prefer the eastern portion of the map for my Battleships and will drive right up the 7/8 line to aggressively push.  This tends to drive back the battleships and cruisers lingering north of the triple-island cluster and allow our team to move up.

Ocean forces fleet tactics more than any other map.  The side that moves as a team, concentrating firepower wins.  Everyone has their role and the fleet that makes the most of the strengths of their fleet composition wins.  Playing selfishly to farm damage at the map border may score you some nice XP totals but it completely surrenders the initiative and so many games are lost by timidity.  I love it.

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I guess I'm in the minority in that I like Two Brothers and Ocean both.

 

Two Brothers forces players to negotiate the use of two very different styles of islands on the eastern and western portions of the map.  The side which makes best use of these islands for an aggressive play will typically win the day.  When teams play defensively (which they so often do), it just bogs down into a long-range stalemate which is about as exciting as watching paint dry.  This would probably be why I tend to prefer the eastern portion of the map for my Battleships and will drive right up the 7/8 line to aggressively push.  This tends to drive back the battleships and cruisers lingering north of the triple-island cluster and allow our team to move up.

 

Ocean forces fleet tactics more than any other map.  The side that moves as a team, concentrating firepower wins.  Everyone has their role and the fleet that makes the most of the strengths of their fleet composition wins.  Playing selfishly to farm damage at the map border may score you some nice XP totals but it completely surrenders the initiative and so many games are lost by timidity.  I love it.

Two brothers and Ocean require a lot of team work. Works great when you get a responsive team but otherwise it's just a crap shoot.

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Two brothers and Ocean require a lot of team work. Works great when you get a responsive team but otherwise it's just a crap shoot.

 

Sometimes both teams have good teamwork, they both form up and go the opposite directions. Result: base race and a total waste of time for slow ships.

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I am pretty much  ok with all of the maps , except for the ones that split the team. 

Absolutely hate those. 

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The problem with Two Brothers.

Is Two Brothers.

Its my most hated map.

I wish they would remove it.

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