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userz123

Secondary manual control another game have done it! WG need to do it too!

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I just saw a post stating another game is a Wows copy. called steel ocean. i actually made a post a few month ago when WOWS still in close beta talking about steel ocean but got taken down cuz ppl thought i was advertising other games, STEEL OCEAN IS NOT A WORLD OF WARSHIP CLONE, IT WENT OPEN BETA BEFORE WOWS DID!  just because it has ships and ships battle doesn't make it an automatic wows clone.You wouldn't think Word of warplane is a Warthunder clone, or even WOWs being a Navy field clone would u? That game actually play quite differently than WOWS.

 

Now the important thing is that game has way more feature and control over ur ships than WOWS. it has manual secondary guns, manual AA and manual depth charge,, sonar and what's more they even have manual speed variance. Meaning that u are not bound to just the cruise control like WOWS! How came a game with More budget offer less gameplay value than a game with less budget like steel ocean?

 

The point is it would offer more playing value than just shelling with main guns, manual AA would actually give an incentive and a fun gameplay value to shooting at planes, manual secondary also mean that players need to be MORE alert, destroyers would  actually get more opportunity to sneak up closer on battleships than being spotted by an unskillful cheap detection auto secondary guns! it make gameplay more interesting.  I had a match in my hiryu where i didn't notice a DD sneak up on me but my Automatic secondary just accidently blew up that DD's mag.  if the game had only manual secondary guns control that DD would have blow me up already.There is no skills involve in that and just pure luck.

 

Manual secondary armament control also mean that secondary guns would actually being useful and encourage BB to move up and Brawl instead of just sitting in the back. It would also make  secondary upgrade preferable instead of 90% time everyone take main battery accuracy upgrade. There is so much more u can do with giving players more manual control instead of just confining players to use main guns only.

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The feature was tested before and the devs decided it was too OP.

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The feature was tested before and the devs decided it was too OP.

 

Exactly. Destroyers would be useless and would turn the entire meta upside down. 

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maybe if they modeled the game more after Battlestations pacific...

 

They had completel secondary control, AA control, BALANCED CV's, destroyers were good which in WoWS a good destroyer is hard to find, among other things that made it a better game. 

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Supertest Coordinator
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Just because it's done in another game doesn't mean it needs to be done in all. The hype for regenerating health really killed tactical shooters this past decade.

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It's not that they can't make secondaries controllable, they're just not going to.

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copyright infringement

 

How is that copyright infringement at all. I didn't know Battlestations held a monopoly on secondary armaments.

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If only they made a third Battlestations... :/

 

 

 

I know...I was hoping for Battlestations Atlantic
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Can you imagine the Cleveland at Tier 6 if it had direct control of it's 6 DP secondary turrets?

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Can you imagine the Cleveland at Tier 6 if it had direct control of it's 6 DP secondary turrets?

 

When a Cleveland and an Atlanta love each other very much...
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I know...I was hoping for Battlestations Atlantic

 

Or a massive multiplayer one. Or something like that.

 

It was a heavily balanced game between both nations. I liked that. 

 

Subs were actually fun to play too. They weren't too terrible but they were buffed obviously in speed to at least get to the fight. 

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How is that copyright infringement at all. I didn't know Battlestations held a monopoly on secondary armaments.

 

read the quote cited in the reply you quoted

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Did you ever play Battlestations Pacific in MP? Did anyone who makes this comparison?

 

A decent player in Battlestations Pacific was immune to aircraft when using anything beyond the smallest of destroyers.

 

Depends on the aircraft used. TB"s were still a threat.

 

But there was plenty aircraft that was able to be played that actually worked. Dive bombers were hard to kill period.

 

High Alttitude bombers? Not much of the anti air can reach that far. TB"s were the most vulnerable because all the secondaries were also anti aircraft, so the low flying bombers were easily wrecked by a group of ships.

 

Ohka bombers? Now these were fantastic...

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Ginme control over my secondaries and my Fuso will cap faster than any DD and I won't fear anything...

 

seriously, if we control secondaries, DDs are dead, REALLY DEAD.

 

 

 

 

At least the one crossing my field of view.

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...or the Mk38s on a NorCar.

 

It was pretty good on NF1, just shredded DDs that tried to take advantage of your 16" reload to dart in and launch torps, and then the next minute, was hacking aircraft from the sky.

Edited by Skpstr

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The idea that we do not have control over secondaries/AA is factually inaccurate.  We do have control.  You can ctrl-click on a specific target to tell your secondaries/AA to focus on that target.  We just don't have total control over them.  This is good.  Think about it.

 


 

A Cleveland-class light cruiser had twelve 5" secondary guns.  That is the equivalent of having three 4 turreted DDs duck-taped to the Cleveland in addition to its main armament of twelve 6" guns.  Battleships have massive, high pen guns and the best armor in the game.  An Iowa-class battleship had twenty 5" guns. That is the equivalent of duck-taping a 4 turreted DD and an Atlanta to it in addition to its nine 16" gun main armament.


 

You can vaporize a DD with the main guns of a Cleveland or Atlanta alone.  Adding that much more control would make ships impossibly OP.


 

The only real way to balance secondaries is to have them function, but make them the way they are.  They are automatic, but can be told to focus on a specific target.  This makes their damage subject to RNG, which can be adjusted by the developers to keep them balanced.

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I would like to see any dead captains jump into your ship and manual the secondary's and AA.

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TB's were a joke. If you were launching against a player who was paying attention, you had to manually drop so far away your chances of hitting where about what they are in WoWs as a DD.

 

 

 

Only if you weren't paying attention.

 

 

 

Don't appear in WoWs.

 

 

 

Ohka bombers fired suicide rockets. Also don't appear in WoWs.

 

 

 

Ok and as it is, alot of the time CV's act with impunity. Which is why the stats of CV's are so high..

 

Battlestations pacific in its entirety was balanced. They just had a multitude of aircraft to make CV's balanced. Lol. and yes, CV's were still good and actually, there sometimes wasn't CV"s but land based but my point still stands.

 

Battlestations pacific BALANCED the different groups of ships and even destroyers were much better, not that they are terrible in WoWS. 

Edited by MandoWarrior1
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