Jump to content
You need to play a total of 20 battles to post in this section.
draftstone

How to calculate penetration potential of a shell?

14 comments in this topic

Recommended Posts

2
[DUMP]
Members
62 posts
1,626 battles

Hi!

Unless I did not saw them, in-game you only see the size of the guns, not the velocity at which they shoot neither the mass of the shell. But to calculate penetration of said shell, mass and velocity are needed (and distance to target since distance reduces speed, at least in real life, don't know about WoWS).

 

Is there any place to find those numbers? Are they the real life values so I can look at the guns info off google?

 

And also, once I get the values, how is the penetration potential calculated? If possible adding distance + angling of opponent into equation.

I would like to make some charts for the ships I play to know the best distance to engage different ships.

 

Thanks!

Share this post


Link to post
Share on other sites
Beta Testers
254 posts
4,459 battles

Unfortunately WG hasn't decided to put those numbers in the UI, so there's no way to know in game. The velocity and penetration of the shell are in the game files so if you feel like rooting around in there you should be able to find them. IIRC shells in WoWS don't have a mass, just a penetration value ( like in WoT) which changes based on distance, could be wrong though, I've never looked at the data myself. As for angling the standard equations for that should apply, though I don't know if WoWS has any special overmatch mechanics.

Share this post


Link to post
Share on other sites
1,466
[KTKM]
Beta Testers
4,633 posts
4,076 battles

Unfortunately WG hasn't decided to put those numbers in the UI, so there's no way to know in game. The velocity and penetration of the shell are in the game files so if you feel like rooting around in there you should be able to find them. IIRC shells in WoWS don't have a mass, just a penetration value ( like in WoT) which changes based on distance, could be wrong though, I've never looked at the data myself. As for angling the standard equations for that should apply, though I don't know if WoWS has any special overmatch mechanics.

 

There is a mass value, in the lower tiers in particular it is entirely possible to citadel a battleship as a cruiser, however you have to be very close and it largely depends on a number of other things. Mass also affects the shell's arc and drop speed, the chance of it ricocheting or overpenetrating. 

 

There hasn't been a whole lot of science and research dumped into figuring this out, mostly because there isn't a lot of tangable data but there are indicators that mass is present.

Edited by IKU19

Share this post


Link to post
Share on other sites
3,640
[WOLF1]
Members
9,915 posts
18,484 battles

no math needed, RNG is rule.... KING..... GOD!!!! ALL HAIL RNGeesusssssssssssss

Share this post


Link to post
Share on other sites
54
Beta Testers
251 posts
6,367 battles

Now take out your Warspite with its pinpoint accuracy and give the honor finger to the RnG!

 

Share this post


Link to post
Share on other sites
775
[CRNGE]
Banned
3,786 posts
3,406 battles

 

Do we know how closely they stick to it? If they are right on target, than some new ships upcoming have some severe penetration problems at any real range.

 

I don't know, all I know is that is the formula that is used, or some variation of it

Share this post


Link to post
Share on other sites
3,270
Alpha Tester, In AlfaTesters
4,441 posts
509 battles

Kongo's 35.6cm shells can penetrate 460mm of armor at 10,300 metres in-game.

 

See if you can do anything with that information. Chances are, you'll need another data point before you can extrapolate anything, and even then, that's only for Kongo's guns. Myogi's and Fuso's 35.6cm guns may differ in penetration power.

 

Source: an hour in a training room.

Share this post


Link to post
Share on other sites
3,640
[WOLF1]
Members
9,915 posts
18,484 battles

 

Do we know how closely they stick to it? If they are right on target, than some new ships upcoming have some severe penetration problems at any real range.

 

not if they are Russian ships, cause.... WG

 

 

just sayin

Share this post


Link to post
Share on other sites
Beta Testers
1,127 posts
5,907 battles

 

Do we know how closely they stick to it? If they are right on target, than some new ships upcoming have some severe penetration problems at any real range.

 

Mostly. Some of the guns or their upgrades never existed, and the Yamato seems to have a much greater difference versus the Iowa/Montana gun than those charts allow. 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×