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Punisher_One

I Just Don't get the Match Making

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So here is my question. Why would the Match Maker put together a battle like this?

2 Carriers each side

4 BBs each side

2 Destroyers each side

4 Cruisers each side

 

 

 

 

So far so good right? Everything is equal.

 

We lost all our ships they lost 2.

So now I look up K/D ratios to see how the talent was dispersed. 

We had 3 players with a kill/death ratio over 1.0

The opposing team had 8 players with a kill/death ratio over 1.0

In each Class their k/d ratio average was higher than ours. 

Can the MM not do math or something? I don't need to win every game but it would be nice to have a fair chance without having to start from behind or be a person who can carry a whole game.

I know it's based on weight or something but could they have swapped a couple players to even the match or something. 

 

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What you're talking about is called "skill-based MM".  And WG is apparently against skill based MM.  There have been calls by plenty of players in WoT for skill based MM, and WG has ignored those calls.

 

The really good players oppose skill based MM because, heaven forbid, they'd have to fight against tougher opponents more often, rather than get to pad their stats by constantly seal clubbing.

 

 

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Well you don't get good players every time.  Heck I lost 10 in row the other night.  I suck but everyone else on my teams sucked also.  Happens.  TEN in a row. That's common in WoT.  Not sure yet if it's common here.

Edited by dmckay

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What you're talking about is called "skill-based MM".  And WG is apparently against skill based MM.  There have been calls by plenty of players in WoT for skill based MM, and WG has ignored those calls.

 

The really good players oppose skill based MM because, heaven forbid, they'd have to fight against tougher opponents more often, rather than get to pad their stats by constantly seal clubbing.

 

 

 

Skill is not factored in and when it was tried in WoWP with the 1.5 patch and only recently admitted to and going away with the 1.9 patch the results were a disaster and only worked decently in highly populated tiers. Why it took them more than a year to fix something that was a face plant fail is the question.

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MM doesn't take player skill into account at all.

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I have to hand it to you guys who can stick it out with loss streaks. After 3 in a row I go look for something else to do.  I just don't see how frustrating players leads to more cash for a company because it certainly pushes me away from the game when that happens.

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I have to hand it to you guys who can stick it out with loss streaks. After 3 in a row I go look for something else to do.  I just don't see how frustrating players leads to more cash for a company because it certainly pushes me away from the game when that happens.

 

 

If you want to boost your ego a bit, go play some co-op battles.  They may not be as profitable as PvP battles, but they're good for a nice ego boost, if you need to get some wins under your belt.

 

 

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I have to hand it to you guys who can stick it out with loss streaks. After 3 in a row I go look for something else to do.  I just don't see how frustrating players leads to more cash for a company because it certainly pushes me away from the game when that happens.

 

I don't give em any cash.  It's free to play.  :B

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I really don't think the vast majority of people who complain about it really even want skill based MM. I just want the MM to not do dumb things like when there are 8 tier 10s in a battle and one team gets 3 and the other team gets 5, but it's cool, the MM gives you an extra Negato and Pensacola to make up for it.

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If you want to boost your ego a bit, go play some co-op battles.  They may not be as profitable as PvP battles, but they're good for a nice ego boost, if you need to get some wins under your belt.

 

 

 

Ya and in spite of the dissing some hold for co-op it can be good practice on fundamentals such as aiming and shooting torps etc.  Just realize it is quite different from real battle.  I go play it if I am losing in p vs p.  

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I have to hand it to you guys who can stick it out with loss streaks. After 3 in a row I go look for something else to do.  I just don't see how frustrating players leads to more cash for a company because it certainly pushes me away from the game when that happens.

 

 

 

If you want to boost your ego a bit, go play some co-op battles.  They may not be as profitable as PvP battles, but they're good for a nice ego boost, if you need to get some wins under your belt.

 

 

 

I pull out a ship that I always have fun in win, lose, or draw such as the St Louis.

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Meh. Bad pairing occurs. Talk to the boys from the Taffy off Samar, a few of them are still alive.

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When in a losing streak, I get my lower tier ships and go Co-Op. At least I see some wins that way <groan>

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Meh. Bad pairing occurs. Talk to the boys from the Taffy off Samar, a few of them are still alive.

 

Good thing this isn't a game where there is a special computing device in place to not pair things badly. Oh snap, it's actually exactly that. 

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I like the random match making. Sometimes you get totally screwed, but who says life is fair. We just had a match where our highest tier ship was 8 on our team in a short match, 7v7, and the other team had a 9 and 2 10s. Needless to say we got wasted, but.....poop happens. It's a game.

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MM is Wargaming'ss in-house cheat system.  WG tells us MM is to basically "make players happy".


 

What that means is, if you do well MM forces you to play in games that are near impossible to impossible to win.  If a player does poorly then he or she gets put in teams stacked with good to great players and/or higher tier ships on his/her team.


 

The only players this helps is the poor to fair players that need a forced help -- so they will keep playing the game, WG wants their money.  The majority of players are poor to fair, so, WG wants them to stay happy.


 

If you are a good to great player you are in the minority, so WG does not care if you are forced to lose.


 

I am mentally handicapped but seem to do as good or better compared to many players.  When I began playing WoWS my win rate was above 65% and stayed their for quite a few games, probably 50 or so.  Then it happened, I started getting a massive number of game losses in a row, with a few games lasting about 5 minutes before defeat, until I was at about 49%.  I had the same problem as you, better players on the other team and often an average of higher tier ships on the other team, to force losses.


 

I got discouraged and stopped playing, even though I had just purchased a month of premium - figures, WG seems to know when someone might start to pay.  After returning to the game I did not do well for a while, as I mentioned I have a mental disability, and one of the things it does is cause me to have a difficult time learning and remembering.  So, I became discouraged and stopped again.


 

I came back a few weeks ago and have had a difficult time playing the game, because of my handicap.  I am only now beginning to get the feel for the ship class and/or tier I enjoy playing again.


 

I hate MM.  The only time it should be used at all [in any WG game] is for new players, to make sure they are not seal clubbed until they have a handle on the game.

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MM is Wargaming'ss in-house cheat system.  WG tells us MM is to basically "make players happy".

 

 

What that means is, if you do well MM forces you to play in games that are near impossible to impossible to win.  If a player does poorly then he or she gets put in teams stacked with good to great players and/or higher tier ships on his/her team.

 

 

The only players this helps is the poor to fair players that need a forced help -- so they will keep playing the game, WG wants their money.  The majority of players are poor to fair, so, WG wants them to stay happy.

 

 

If you are a good to great player you are in the minority, so WG does not care if you are forced to lose.

 

 

I am mentally handicapped but seem to do as good or better compared to many players.  When I began playing WoWS my win rate was above 65% and stayed their for quite a few games, probably 50 or so.  Then it happened, I started getting a massive number of game losses in a row, with a few games lasting about 5 minutes before defeat, until I was at about 49%.  I had the same problem as you, better players on the other team and often an average of higher tier ships on the other team, to force losses.

 

 

I got discouraged and stopped playing, even though I had just purchased a month of premium - figures, WG seems to know when someone might start to pay.  After returning to the game I did not do well for a while, as I mentioned I have a mental disability, and one of the things it does is cause me to have a difficult time learning and remembering.  So, I became discouraged and stopped again.

 

 

I came back a few weeks ago and have had a difficult time playing the game, because of my handicap.  I am only now beginning to get the feel for the ship class and/or tier I enjoy playing again.

 

 

I hate MM.  The only time it should be used at all [in any WG game] is for new players, to make sure they are not seal clubbed until they have a handle on the game.

 

There is no skill/win /lose factor in the MM.

 

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Z needs that tin foil hat too. They don't have to rig the MM to get the average players w/r near 50%, that will happen naturally as you get good and bad teams.

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