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stipchaser

TIER V NEW YORK BALANCING NEEDED

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There seems to be a need to balance out the Tier V New York to be able to compete on a more even playing field upon first purchasing the ship. The stock ships speed and the distance of it's main battery out of the gate will be too much of a challenge for most players. Just as in tanks already there is a large player base not researching or understanding the roles of each ship classification. If you are in a stock New Yorker and your cruiser's run off on their own it's as done deal more so than any other tier I have played so far. You only have to experience one game to think twice about playing another round in that stock ship. I mean really 18 knots and 14 k range took all the excitement out of reaching tier V in a battleship. I hope this ship gets re-worked a bit more because it can be very discouraging for people that have enjoyed the first four tiers. The time it takes to gain the XP for the upgrades seriously is making me think twice if it worth the abuse and seal clubbing one has to be subjected to; even if you are trying to play the game as suggested by the good players and videos out there today.

 

That has been my experience so far and not really an enjoyable one for this ship initially. I realize there is a learning curve but why must one take such a step backwards in capability especially after playing those last games with the Wyoming I could not wait to upgrade lol! Hats off to all the people that moved forward and I am open to any advice because it's Sunday and the last thing I want to do is take that ship out of the dock for more cruel and unusual punishment.

 

 

Edited by stipchaser
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Most ships are terrible in their stock configuration. If you think New York is bad, wait until you get to the Colorado.

 

--Helms

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I would highly​ recommend mounting the Gun Fire Control System mod 1 upgrade on this ship. That'll boost your range up to about 16km. That's what I did in closed and open beta and it worked well. ​

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First of all, how can you call it the "New Yorker" so many times when it's the "New York". I can't get my head around how you can mess that up so many times.

 

Second, I would like to see some buffs for the ship also. I like the ship because I am from New York, so it hurts a bit that the ship is so inferior to the Kongou. Slower speed, slower reload, shorter range, less AA I believe, All of this for what? A 5th turret that almost never gets used? It doesn't make any sense. Sure, with some upgrades you can get the range up to 18.1km, but the Kongou still has another 3kms on you. The slower reload is really what boggles my mind because even the Wyoming has the standard 2rpm with more guns, but for some reason the New York only gets 1.8rpm with no way to increase that number.

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First of all, how can you call it the "New Yorker" so many times when it's the "New York". I can't get my head around how you can mess that up so many times.

 

Second, I would like to see some buffs for the ship also. I like the ship because I am from New York, so it hurts a bit that the ship is so inferior to the Kongou. Slower speed, slower reload, shorter range, less AA I believe, All of this for what? A 5th turret that almost never gets used? It doesn't make any sense. Sure, with some upgrades you can get the range up to 18.1km, but the Kongou still has another 3kms on you. The slower reload is really what boggles my mind because even the Wyoming has the standard 2rpm with more guns, but for some reason the New York only gets 1.8rpm with no way to increase that number.

 

Try to citadel a New York with a Kongou, then try the other way around, and you'll know the difference :)
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If you are still running the stock New York I could see how you are loathing it. Honestly from my experience it was a rather nice tier V BB.....with the caveat that it only gets that way with the addition of the aforementioned Gun Fire Control System Modification 1 'and' the upgraded hull. Both of these additions turn a woeful ship into one that has sufficient range on the main guns, and cuts your rudder shift time down considerably, making it a rather comfortable ship for its respective tier.

 

With regards to your trouble with the ship aside from that, I cannot stress enough how important it is to division up when running US BBs from tier III to VII. They are decent ships in their own rite, however it is increasingly hard to carry a match with a ship that slow. Which can give you much less impact in a given match.

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First of all, how can you call it the "New Yorker" so many times when it's the "New York". I can't get my head around how you can mess that up so many times.

 

Second, I would like to see some buffs for the ship also. I like the ship because I am from New York, so it hurts a bit that the ship is so inferior to the Kongou. Slower speed, slower reload, shorter range, less AA I believe, All of this for what? A 5th turret that almost never gets used? It doesn't make any sense. Sure, with some upgrades you can get the range up to 18.1km, but the Kongou still has another 3kms on you. The slower reload is really what boggles my mind because even the Wyoming has the standard 2rpm with more guns, but for some reason the New York only gets 1.8rpm with no way to increase that number.

 

I stand corrected as I am from New York as well and by habit I guess used the term New Yorker.  Not that I think anyone did not know what I was referencing but for all the grammar Nazi's in the ranks please accept my apologies lol!

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Stock ships are what co-op is for. Bots don't kite and don't single out fresh meat. Might take a little longer but it's much less wall punching.

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Try to citadel a New York with a Kongou, then try the other way around, and you'll know the difference :)

 

I haven't had the chance to shoot at many Kongous yet with my NY. And the ones I did shoot at were at extreme range and I did minimal damage to them. Meanwhile, I have had massive swathes of my health removed by Kongous shooting at me from beyond my range. So I fail to see your point, NY has nothing over the Kongou.

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I haven't had the chance to shoot at many Kongous yet with my NY. And the ones I did shoot at were at extreme range and I did minimal damage to them. Meanwhile, I have had massive swathes of my health removed by Kongous shooting at me from beyond my range. So I fail to see your point, NY has nothing over the Kongou.

 

You've got more armor, thing is the majority of it is on the sides of the ship (I think), so you need to maintain more of an angle instead of sailing straight at the enemy, but if your enemy is shooting at you from range there isn't a lot you can do except turn a bit to throw off their shots. All you have to do is change course a bit when you see you're being fired upon. This is much more important at the higher tiers but it still works at lower tiers.
Edited by Darksamus224

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You've got more armor, thing is the majority of it is on the sides of the ship (I think), so you need to maintain more of an angle instead of sailing straight at the enemy, but if your enemy is shooting at you from range there isn't a lot you can do except turn a bit to throw off their shots. All you have to do is change course a bit when you see you're being fired upon. This is much more important at the higher tiers but it still works at lower tiers.

 

So while I am trying to close the distance to actually shoot at the Kongou, my armor is useless, and I am always going to be trying to close the distance. Even when I have taken Kongou shots while angled, they have punched right through, so it doesn't seem to matter that the New York has "more armor" because rounds from other BBs just punch right through anyways.

 

This is just more evidence that the New York needs an even bigger buff because it is not competitive in the slightest when compared to the Kongou.

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I haven't had the chance to shoot at many Kongous yet with my NY. And the ones I did shoot at were at extreme range and I did minimal damage to them. Meanwhile, I have had massive swathes of my health removed by Kongous shooting at me from beyond my range. So I fail to see your point, NY has nothing over the Kongou.

 

If a Kongo can't stay at long range, it dies. Fast. 

 

Now you can say "well, the Kongo can always dictate engagement range against other BBs, it's faster with more range." But maps and battles often don't work that way.

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There seems to be a need to balance out the Tier V New York to be able to compete on a more even playing field upon first purchasing the ship. The stock ships speed and the distance of it's main battery out of the gate will be too much of a challenge for most players. Just as in tanks already there is a large player base not researching or understanding the roles of each ship classification. If you are in a stock New Yorker and your cruiser's run off on their own it's as done deal more so than any other tier I have played so far. You only have to experience one game to think twice about playing another round in that stock ship. I mean really 18 knots and 14 k range took all the excitement out of reaching tier V in a battleship. I hope this ship gets re-worked a bit more because it can be very discouraging for people that have enjoyed the first four tiers. The time it takes to gain the XP for the upgrades seriously is making me think twice if it worth the abuse and seal clubbing one has to be subjected to; even if you are trying to play the game as suggested by the good players and videos out there today.

 

That has been my experience so far and not really an enjoyable one for this ship initially. I realize there is a learning curve but why must one take such a step backwards in capability especially after playing those last games with the Wyoming I could not wait to upgrade lol! Hats off to all the people that moved forward and I am open to any advice because it's Sunday and the last thing I want to do is take that ship out of the dock for more cruel and unusual punishment.

 

 

 

All ships are terrible when stock.

Even Kongou is terrible when stock. She really only shines when you upgrade her. (Thats the same for ALL ships, some are the exception though. Stock Myoko is just as good as the fully upgraded one. XD )

 

 

If a Kongo can't stay at long range, it dies. Fast. 

 

Now you can say "well, the Kongo can always dictate engagement range against other BBs, it's faster with more range." But maps and battles often don't work that way.

 

I have yet to lose to a New York in Close Quaters or Long Range combat. I fail to see your point. My Kongou quite literally out-performs EVERYTHING in her own tier, and really only meets her match at Tier 6. As she stands right now, Kongou is ACTUALLY a down-tiered Tier 6.

 

~Hunter

Edited by Hunter_Steel

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If a Kongo can't stay at long range, it dies. Fast. 

 

My Kongou does pretty durn good even up close, so I don't see what you're talking about.

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My Kongou does pretty durn good even up close, so I don't see what you're talking about.

 

Kongo does not have a BB-grade frontal bulkhead, it's like 5" or something. Belt tops out at 8". It is *very* easy to citadel compared to the New York.

 

Not that Kongo isn't an excellent ship - it is - but if you have to engage other BBs where they can hit you, you better hope they are bad.

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Kongo does not have a BB-grade frontal bulkhead, it's like 5" or something. Belt tops out at 8". It is *very* easy to citadel compared to the New York.

 

Not that Kongo isn't an excellent ship - it is - but if you have to engage other BBs where they can hit you, you better hope they are bad.

 

I guess my Kongou is weird then, because it does great no matter what range I'm at. It's only once torpedoes start flying that it starts to have problems, but that's a universal problem.

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I had a stock New York once...first match they threw me in with North Carolinas...

 

Still one of my favorite BB's!

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I believe the player base adds largely to the experience. Sometimes there is absolutely nothing you can do when your cruisers run off away from the battleships. When this happens from my experience it can be very discouraging. I realize its just one of those things but if I have no cruiser's the stock New York is a sitting duck stock for just about any type ship on the map. I played my first game just now and came away thinking wow this is what I have to look forward to until I get my upgrades? lol! Why would you come out of the gate at 18 knots? You sure as hell wont be running away from anybody. I think that if your that slow at least there could be an adjustment to the stock firing range of the ship at a minimum. 

 

Yes I will suck it up and play through it like everyone else did but if this is beta then I believe there is room for perhaps a small adjustment in this area. If not anything to balance it out a bit for other new players making their way up the ranks. - as a suggestion for feedback. . . .

Edited by stipchaser

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The New York in stock form is, well, garbage.  I struggled in it until it was fully upgraded.  Then it began to shine.

 

One great plus about the New York is its potential gunnery range.  Fully upgraded, with the Gun Fire Control System upgrade installed, and the Advanced Fire Training skill for the captain, your gunnery range extends to just over 18km.  That's more than you get in an equally upgraded New Mexico with the same captain skills.

 

As for figuring out how to use the ship as a player, well, that you'll just have to figure out on your own.

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Seems like stock New York is just like stock Fuso.. no range, no AA, no protection, no speed. I don't like ships that are very terrible as stock too, but I fail to see why New York has to be buffed as stock if other ships won't.

 

World of series games has always been about making the grind of the next vehicle in line much more terrible compared to elite vehicle before it. This is intentional to make people spend free xp on them.

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Seems like stock New York is just like stock Fuso.. no range, no AA, no protection, no speed. I don't like ships that are very terrible as stock too, but I fail to see why New York has to be buffed as stock if other ships won't.

 

World of series games has always been about making the grind of the next vehicle in line much more terrible compared to elite vehicle before it. This is intentional to make people spend free xp on them.

 

I'm not calling for the stock hull to be buffed, I want the fully upgraded ship to be buffed. The ship does alright, so long as there aren't too many higher tier BBs or Kongous around, but I would like it to be buffed to where it can be at least somewhat competitive against it's same tier counterpart.

 

The stock ship can stay pretty much how it is, I don't mind that too much, but it doesn't get that much better even after fully upgrading and modding it.

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First of all, how can you call it the "New Yorker" so many times when it's the "New York". I can't get my head around how you can mess that up so many times.

 

Second, I would like to see some buffs for the ship also. I like the ship because I am from New York, so it hurts a bit that the ship is so inferior to the Kongou. Slower speed, slower reload, shorter range, less AA I believe, All of this for what? A 5th turret that almost never gets used? It doesn't make any sense. Sure, with some upgrades you can get the range up to 18.1km, but the Kongou still has another 3kms on you. The slower reload is really what boggles my mind because even the Wyoming has the standard 2rpm with more guns, but for some reason the New York only gets 1.8rpm with no way to increase that number.

 

The slower reload is because you are shooting 14" shells instead of 12". I liked the New York, but the loss of two guns from the Wyoming was a bit hard to handle until I started using islands to screen me from ships until I was.ready to shoot. With the New Mexico, you get the two guns back, and that is a sweet ship.

 

I'd avoid the 16% range extension. It decreases accuracy, and the ten gun layout really needs the shells to stay together.

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The slower reload is because you are shooting 14" shells instead of 12". I liked the New York, but the loss of two guns from the Wyoming was a bit hard to handle until I started using islands to screen me from ships until I was.ready to shoot. With the New Mexico, you get the two guns back, and that is a sweet ship.

 

I'd avoid the 16% range extension. It decreases accuracy, and the ten gun layout really needs the shells to stay together.

 

The Kongou is firing 14" shells and it still gets to fire at 2rpm, so firing a bigger shell is no excuse. And the "decrease in accuracy" is misleading. The dispersion is only increasing because the shells can go farther now. The guns are just as accurate as they were, just the shells can move farther apart since they can be in the air longer at max range.

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IMO, NY, NM and Col are all brawler ships.

 

Hug cover, and when the distance is right, start shooting.

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Stock ships are what co-op is for. Bots don't kite and don't single out fresh meat. Might take a little longer but it's much less wall punching.

 

  Above I believe is good sound advice and something I had overlooked.

 

Seems like stock New York is just like stock Fuso.. no range, no AA, no protection, no speed. I don't like ships that are very terrible as stock too, but I fail to see why New York has to be buffed as stock if other ships won't.

 

World of series games has always been about making the grind of the next vehicle in line much more terrible compared to elite vehicle before it. This is intentional to make people spend free xp on them.

 

This is a fair statement but my point was it seems to be a bit much out of the gate for the New York compared to all the other ships so far. The ship for me is most effective at about 10 k out. At 18 knots I am having a very difficult time safely getting in and out to have the opportunity to get those shots. This may be a bit much for some people especially the ones that do not get much playing time during the week. Which was the feeling I got right away as soon as I started my first game with it and why I started this post in the first place.

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