1,626 The_GoDDfather Beta Testers 4,982 posts 6,249 battles Report post #1 Posted October 4, 2015 No, not a CV thread. I keep hearing that despite a health difference between BBs, CAs, and DDs. There is still the same repair cost. Is this true? If so, I hope this gets fixed. Paying 175k for 15k health on a DD, and paying 175k for 69k health BB is ludicrous. It should be proportioned properly. Discuss. Share this post Link to post Share on other sites
847 [BONKY] Merc85 Beta Testers 2,426 posts 38,697 battles Report post #2 Posted October 4, 2015 No, not a CV thread. I keep hearing that despite a health difference between BBs, CAs, and DDs. There is still the same repair cost. Is this true? If so, I hope this gets fixed. Paying 175k for 15k health on a DD, and paying 175k for 69k health BB is ludicrous. It should be proportioned properly. It seems to me that "repair" costs are much more related to the tier of the ship than the class of the ship. Share this post Link to post Share on other sites
5 CraftyGun Beta Testers 23 posts 1,569 battles Report post #3 Posted October 4, 2015 Gearing has over a 200k repair bill when destroyed. I'm not at home right now so I can't confirm the exact cost, but if someone could do so it would be appreciated. You'd think that a ship with 20k hp would have a lower repair bill.... Share this post Link to post Share on other sites
58 [DOOM] Deterrumeversor [DOOM] Members 345 posts 11,383 battles Report post #4 Posted October 4, 2015 Yeah that, and a lot of other things WG does; do not make any sense to me either... So, in order to enjoy the game I tend to ignore most of the [edited](costs, bugs, glitches, National Pride, etc..) Share this post Link to post Share on other sites
110 [HIT] Madman7 Beta Testers 492 posts 6,864 battles Report post #5 Posted October 4, 2015 (edited) I wrote some #s down when playing my tier 6's. Here are the repair cost (For destroyed ship) for BB, CA and DD. New Mexico - 41,200 Cleveland - 34,000 Farragut - 29,900 Those numbers stayed the same for multiple battles. Edited October 4, 2015 by Madman7 Share this post Link to post Share on other sites
1,626 The_GoDDfather Beta Testers 4,982 posts 6,249 battles Report post #6 Posted October 4, 2015 I wrote some #s down when playing my tier 6's. Here are the repair cost (For destroyed ship) for BB, CA and DD. New Mexico - 41,200 Cleveland - 34,000 Farragut - 29,900 Those numbers stayed the same for multiple battles. Yet what's the health difference between the Farragut and NM? Around 30-40k right? Then the Farragut costs ~11k less that the NM to repair. Hmmm Share this post Link to post Share on other sites
366 [KNTAI] Ms_Makawee Beta Testers 1,293 posts 12,478 battles Report post #7 Posted October 4, 2015 Yet what's the health difference between the Farragut and NM? Around 30-40k right? Then the Farragut costs ~11k less that the NM to repair. Hmmm After a lot of battles, that makes a big difference! I have 105 battles in my New Mexico due to going from tier 5 to tier 7 naturally. Assuming I was destroyed each battle (plz no), if I was driving a Farragut instead, I would have spent 1,186,500 less credits on repair costs! Share this post Link to post Share on other sites
1,626 The_GoDDfather Beta Testers 4,982 posts 6,249 battles Report post #8 Posted October 4, 2015 After a lot of battles, that makes a big difference! I have 105 battles in my New Mexico due to going from tier 5 to tier 7 naturally. Assuming I was destroyed each battle (plz no), if I was driving a Farragut instead, I would have spent 1,186,500 less credits on repair costs! There should be a difference. A Farragut has a fifth of what the NM has in terms of health. It's only logical the Farragut has a fifth the repair cost. Share this post Link to post Share on other sites
366 [KNTAI] Ms_Makawee Beta Testers 1,293 posts 12,478 battles Report post #9 Posted October 4, 2015 There should be a difference. It's only logical the Farragut has a fifth the repair cost. One fifth repair cost... hm... I'm becoming a destroyer main. Gearing here I come! Share this post Link to post Share on other sites
1,626 The_GoDDfather Beta Testers 4,982 posts 6,249 battles Report post #10 Posted October 4, 2015 One fifth repair cost... hm... I'm becoming a destroyer main. Gearing here I come! Yet the Gearing repair = Montana repair And Fletcher repair = Iowa repair Hence why this thread exists. We're paying for 69k hp in a 15k hp ship. Share this post Link to post Share on other sites
366 [KNTAI] Ms_Makawee Beta Testers 1,293 posts 12,478 battles Report post #11 Posted October 4, 2015 Yet the Gearing repair = Montana repair And Fletcher repair = Iowa repair Hence why this thread exists. We're paying for 69k hp in a 15k hp ship. If that is true, that DDs and BBs in tiers 9/10 have identical repair costs, then it's likely a bug or something that at least needs addressed. Throughout the tiers DDs are cheaper to repair than other ship types, so that actually is concerning. I personally don't have a high tier DD to test this, but if true, then that's just not right. I see what you mean now. Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #12 Posted October 4, 2015 There's a base repair cost associated with all ships that you pay even if you don't get damaged. For a T9 Baltimore it's about 20K Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #13 Posted October 4, 2015 There should be a difference. A Farragut has a fifth of what the NM has in terms of health. It's only logical the Farragut has a fifth the repair cost. Why is it logical? You seem to be under the mistaken impression that the credits are actually being taken to repair your ship. This is false. The repair fees are there to drain our credits, forcing you to buy premium to advance at any reasonable rate as you tier up, and secondarily to balance progression between different lines while not addressing the difference in earning potential between classes. Share this post Link to post Share on other sites
51 xQuietx Members 258 posts 2,413 battles Report post #14 Posted October 4, 2015 Did someone factor in reload costs (which are in addition to the repair costs) DDs - torps Some CAs - torps CVs - planes? BBs - nothing? Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #15 Posted October 4, 2015 (edited) Did someone factor in reload costs (which are in addition to the repair costs) DDs - torps Some CAs - torps CVs - planes? BBs - nothing? BB main battery ammo is expensive AF. I can run up a 70k ammo bill on Yamato easily. Edit: speaking to the classes I know about, cruiser base repair fee is about half that of a BB, while cruiser max repair fee is~30-40k cheaper than that of a BB. Cruiser main battery ammo, on the other hand, is extremely cheap compared to a BB. Edited October 5, 2015 by issm Share this post Link to post Share on other sites
1,626 The_GoDDfather Beta Testers 4,982 posts 6,249 battles Report post #16 Posted October 5, 2015 There's a base repair cost associated with all ships that you pay even if you don't get damaged. For a T9 Baltimore it's about 20K well yeah, I'm talking about repairs if you're destroyed. Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #17 Posted October 5, 2015 well yeah, I'm talking about repairs if you're destroyed. The base repair cost is added to the full repair cost... Comparing a destroyed Yamato's repair cost to a destroyed Gearing's repair cost doesn't mean much if you don't take out the take-out cost. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #18 Posted October 5, 2015 There should be a difference. A Farragut has a fifth of what the NM has in terms of health. It's only logical the Farragut has a fifth the repair cost. The differences could be based on a different kind of logic, though no less valid. You've doubtless heard the repair cost described as a "fun tax". I'm thinking it's a "tax" based on a percentage of the average payout for a ship, (likely determined in CBT) then possibly adjusted by tier to make it easier for beginners. Share this post Link to post Share on other sites
3,108 Red_Raven_168 Alpha Tester 17,510 posts Report post #19 Posted October 5, 2015 the "sunk fee" includes the nuisance fee (for taking the ship out of port) and seems to be same for the same type of ship/same tier --- even if premium or regular tech tree ship or different nationality Share this post Link to post Share on other sites