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Kitsunelegend

Tirpitz and fires

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Before anyone asks, yes, I do have all the recommended upgrades to reduce the chances for fires. Also, make sure to read the whole thing before you assume I'm whining for a nerf to fires. :P 

 

 

 

 

Just something I was curious about, but does anyone else feel that the chance for the tirpitz to have a full deck BBQ catch on fire is greater than other ships? There were several battles where I was constantly ablaze with at least two to three fires at one time. I mean, at this point, I can almost expect every single match for me to have at least 2+ fires going at one single time.

 

I mean hey, dont get me wrong, I fricking LOVE my Derpitz. I can wreck house with that beautiful ship and can bounce a good number of shells if angled correctly but it just seems like, that for every shell I bounce, the next one that hits sets me on fire.

 

Here is a hypothetical situation.

 

I'm 1v1 an Atago (this goes for all ships, not just the Atago). Sure, I'm not terribly worried because I know I can bounce a good number of his shots if I play correctly. But what bothers me, is that, even though I'm bouncing a lot of his shells, the few that do land solid hits, are like, 80% guaranteed to start a fire or two, or even three. Its not really too much of an issue because I use the upgraded DC party with the shorter cool down to help me out. (I only really use it on my tirpitz or Murmansk, since they can easily makes enough credits for me to cover the cost plus still turn a decent profit)

 

I dont know. Just seems like the Germans made the Derpitz's deck and SS out of saw-dust and tissue paper or something. :sceptic:

 

 

Edited by Kitsunelegend

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Didn't really notice my Tirp catching fire that much to be honest.  Same as any other ship I figure...but I will keep the fire watch on high alert now....most times they are running beer to my secondary gunners :teethhappy:.

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Didn't really notice my Tirp catching fire that much to be honest.  Same as any other ship I figure...but I will keep the fire watch on high alert now....most times they are running beer to my secondary gunners :teethhappy:.

 

I'll admit, I tend to get in nice and close with my derpitz (with-in my torpedo range even. There is nothing like vaporizing a Mahan with a spread of torpedoes from a BB. XD) and brawl it out with other ships, so that might have something to do with me always having a ship wide BBQ night XD

 

I mean hey, I love BBQ as much as the next person, but it seems like my ships crew just cant get enough of it! :amazed:

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Doesnt every BB catch fire the moment a cruiser looks at it?

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I get a chuckle out of the OP's complaints about fires.  My issue with the Tirpitz is that when I shoot HE at it from one of my cruisers (I see it most often with my New Orleans), the Tirp seems to have some sort of anti-HE shield that severely limits any HE damage any multi-hit volley does to only about 900 damage.  Not exactly invulnerable to HE damage, but the Tirp does seem to be a LOT more resistant to it than pretty much any other BB I can recall hitting with HE from a cruiser.

 

 

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I get a chuckle out of the OP's complaints about fires.  My issue with the Tirpitz is that when I shoot HE at it from one of my cruisers (I see it most often with my New Orleans), the Tirp seems to have some sort of anti-HE shield that severely limits any HE damage any multi-hit volley does to only about 900 damage.  Not exactly invulnerable to HE damage, but the Tirp does seem to be a LOT more resistant to it than pretty much any other BB I can recall hitting with HE from a cruiser.

 

 

 

They're not really complaints, more like general observations I noticed while playing the Tirpitz. Question though, at what range are you hitting them from? I've noticed I dont get lit up as much when the rounds are coming in from a distance, but as soon as I close in to with-in roughly 10 km or so, the fires start getting out of hand a bit.

 

Might just be me though, I tend to play rather aggressively with the Tirpitz. XD 

Edited by Kitsunelegend

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It's good CA vs bad CA play. A lot of CA captains just aim for a single spot on a BB and keep slinging those fireballs. This only starts a fire in one place. Good CA captains will spread their volleys across your deck to light multiple fires.

 

At closer ranges this is much easier for them to do because of less arc in their fireballs. Probably why it feels worse the closer you get.

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I'll admit, I tend to get in nice and close with my derpitz (with-in my torpedo range even. There is nothing like vaporizing a Mahan with a spread of torpedoes from a BB. XD) and brawl it out with other ships, so that might have something to do with me always having a ship wide BBQ night XD

 

I mean hey, I love BBQ as much as the next person, but it seems like my ships crew just cant get enough of it! :amazed:

Lol that's your problem nothing wrong with the ship. 

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Before anyone asks, yes, I do have all the recommended upgrades to reduce the chances for fires. Also, make sure to read the whole thing before you assume I'm whining for a nerf to fires. :P

 

 

 

 

Just something I was curious about, but does anyone else feel that the chance for the tirpitz to have a full deck BBQ catch on fire is greater than other ships? There were several battles where I was constantly ablaze with at least two to three fires at one time. I mean, at this point, I can almost expect every single match for me to have at least 2+ fires going at one single time.

 

I mean hey, dont get me wrong, I fricking LOVE my Derpitz. I can wreck house with that beautiful ship and can bounce a good number of shells if angled correctly but it just seems like, that for every shell I bounce, the next one that hits sets me on fire.

 

Here is a hypothetical situation.

 

I'm 1v1 an Atago (this goes for all ships, not just the Atago). Sure, I'm not terribly worried because I know I can bounce a good number of his shots if I play correctly. But what bothers me, is that, even though I'm bouncing a lot of his shells, the few that do land solid hits, are like, 80% guaranteed to start a fire or two, or even three. Its not really too much of an issue because I use the upgraded DC party with the shorter cool down to help me out. (I only really use it on my tirpitz or Murmansk, since they can easily makes enough credits for me to cover the cost plus still turn a decent profit)

 

I dont know. Just seems like the Germans made the Derpitz's deck and SS out of saw-dust and tissue paper or something. :sceptic:

 

 

 

I have watched a lot of YouTube videos on the Tirpitz and a lot have shown that the ship is indeed vulnerable to plunging fire so yes assumptions are correct.

 

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Guess you are the other side of the coin. I'm almost never on fire, and no I do not hide in the back.

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They're not really complaints, more like general observations I noticed while playing the Tirpitz. Question though, at what range are you hitting them from? I've noticed I dont get lit up as much when the rounds are coming in from a distance, but as soon as I close in to with-in roughly 10 km or so, the fires start getting out of hand a bit.

 

Might just be me though, I tend to play rather aggressively with the Tirpitz. XD 

 

I haven't noticed any difference in the chances of a fire starting on my deck. All battleships instantly burst into flames every time a HE shell hits. Those little puddles you see all over your ship? Kerosene. WG made the excuse that wooden decks have a greater chance to burst into flames. That it can be set ablaze more than once kinda defies physics. Can't set ash on fire and can't melt hulls with TNT. Its just a poor mechanic. 

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I have not had a problem with fires. Oh sure I get them, but they are not a HUGE problem.

 

Personally, I love getting into secondary range with my Tirpitz. This weekend I took on two DD that were on opposite sides of me and I got both of them with main gun and secondaries.

 

I have the +20% secondary module fitted and am one point away from getting advanced fire training, which will give me 6.3k secondary range.

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It's good CA vs bad CA play. A lot of CA captains just aim for a single spot on a BB and keep slinging those fireballs. This only starts a fire in one place. Good CA captains will spread their volleys across your deck to light multiple fires.

 

At closer ranges this is much easier for them to do because of less arc in their fireballs. Probably why it feels worse the closer you get.

 

Always aim for the big superstructure first, then if they put it out, aim for the back deck, then the SS again....

 

That pisses off BB drivers more than just about anything.  Of course the good BB drivers will kill you for staying in range long enough to do that...

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So far, no the Tripitz is not any more or less flammable then my NC or Iowa. They all tend have kerosene soaked teak decks. This is why I let the other 4 Tirpitz shoot BBs, while I target that Cleveland that trying to turn me in to a BBQ Weinerschnitzel.

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My poor tirpitz is just as flambble as my other BB's, i dont know if is a coincidende or i just got luck, but my New York barely catches fire, or at least not so much a my other BB's :(

 

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Big ships tend to catch fire more quickly because they are easier to hit. When they are very big, the. Individual rounds hitting each burn-capable section results in more fire.

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It's good CA vs bad CA play. A lot of CA captains just aim for a single spot on a BB and keep slinging those fireballs. This only starts a fire in one place. Good CA captains will spread their volleys across your deck to light multiple fires.

 

At closer ranges this is much easier for them to do because of less arc in their fireballs. Probably why it feels worse the closer you get.

 

I dunno, I prefer slamming Tirpitzes with 14k 8" AP salvoes. Even an average salvo hits for like, 9k.

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Based on what experience I have gained so far any ship can become a instant BBQ and stay that way until it dies. The biggest culpurts are those Cruisers that have five, six turrets and because cruiser guns have a fast reload and less rng your ship gets pummeled non stop by HE rounds so you burn to death. I considered it some what game breaking but then again we have Battleships with regenerating HP and so forth so I really don't know what to consider game breaking.

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