Jump to content
You need to play a total of 20 battles to post in this section.
Sandman1969

I am THIS close to selling my Cleveland

48 comments in this topic

Recommended Posts

Beta Testers
2,089 posts
2,379 battles

Sure, people say it's op. Can't prove it by me. No matter what I try to do, I just cannot get the damage out, let alone get any wins.

It's to the point now that if I want to lose, I play the Cleveland.

Average damage is 36k. Wr is a mere 40%. I can't see a reason to keep it.

 

I just continually have bad luck in that thing. No randomness there.

I lol when people get scared of me as if I am a threat in it.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Testers
88 posts
618 battles

I tend to do a lot better in Cleveland if I play a bit defensively, all the destroyers and cruisers that try to sneak behind. As well as when you get the advanced firing training to get the range more than 17km.

Share this post


Link to post
Share on other sites
-Members-
6,960 posts
10,623 battles

Same here. I literally broke multiple 10+ game winning streaks on purpose by trying to play my Cleveland. Once I dropped by WR almost 2.5% in a single day with that thing. 

Share this post


Link to post
Share on other sites
457
[GOAT]
Beta Testers
1,523 posts
7,150 battles

Well 36k is the average damage on warship stats for it. It really isn't OP, its a good ship but it is massively over rated.

  • Cool 5

Share this post


Link to post
Share on other sites
Members
11,026 posts
30,665 battles

Depends on your playstyle. HE spamming isn't that fun to me. If you don't like the ship's playstyle, and don't have a solid understanding of the game so you can force yourself to do the right things, you won't do well in that ship.

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

IMO, Cleveland is stupidly OP when it is running away.

 

Not so much when it's closing distance, because people like to focus fire on annoying ships.

Share this post


Link to post
Share on other sites
Beta Testers
2,089 posts
2,379 battles

. As well as when you get the advanced firing training to get the range more than 17km.

 

I can't get the damage out to get the points needed for that.

 

Depends on your playstyle. HE spamming isn't that fun to me. If you don't like the ship's playstyle, and don't have a solid understanding of the game so you can force yourself to do the right things, you won't do well in that ship.

 

Even if I use AP, still insignificant damage, even when I land the hits. I've been here since the beta weekends, I know what I need to do with this arc crap & yet bad luck supersedes.

I have had one good match where I got 99k damage in it. Even when I hang with BBs, still insignificant damage no matter what I try.

Share this post


Link to post
Share on other sites
2,436
[SYN]
Members
6,103 posts
14,327 battles

Well 36k is the average damage on warship stats for it. It really isn't OP, its a good ship but it is massively over rated.

 

Yep.  Lots of people making a lot of noise about the Cleveland, but I bet that most who do have never even driven it and learned what it's like to actually use the thing.

 

After having gotten the Cleveland and played it a few games, I've found that I'm not that terribly fond of it.  I liked the fully upgraded Omaha more.  The Cleveland is a fantastic anti-air platform (with the associated Captain skills, and as long as carriers actually show up, which is seldom now...), but as a gunnery platform it leaves a bit to be desired, especially at long range.

 

The Cleveland is certainly not OP by a long shot, and it is definitely overrated.

Share this post


Link to post
Share on other sites
Members
11,026 posts
30,665 battles

Omaha AP > Cleveland AP.

 

Cleveland AP is only worth anything at extremely close range, by which time, torps are king.

 

 

Share this post


Link to post
Share on other sites
366
[KNTAI]
Beta Testers
1,293 posts
12,478 battles

Omaha AP > Cleveland AP.

 

Cleveland AP is only worth anything at extremely close range, by which time, torps are king.

 

 

 

The Omaha's AP is so good for its tier, especially if you know the location of the Omaha's citadel so you can mercilessly beat other Omahas.

 

The Cleveland is definitely a more defensive and utility focused ship than the Omaha. The Omaha can sail into destroyer and cruiser infested waters, at basically the speed of destroyers themselves, with its thin profile and assert its dominance.

 

The Cleveland is more of a safety bubble escort type mechanic, both against aircraft and destroyers/battleships that get too close to it and its allies, psychologically.

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

Omaha AP > Cleveland AP.

 

Cleveland AP is only worth anything at extremely close range, by which time, torps are king.

 

 

 

Cleveland AP works just fine against Myoko, Aoba, Furutaka, Pensacola, Atlanta and Omaha under 9km to 10km.

9~10km is plenty of room to dodge torps.

 

Edited by MrDeaf

Share this post


Link to post
Share on other sites
Members
260 posts
3,141 battles

I have good and bad matches in it. If it was ever OP before, it isn't now. I don't usually get good damage out of it. I believe the stigma is still there that it's OP though and other players want to target it asap. A single Cleveland wouldn't bother me to see unless I was in a DD, or it was in a group with other Clevelands.

Share this post


Link to post
Share on other sites
Beta Testers
96 posts
8,745 battles

 

I can't get the damage out to get the points needed for that.

 

 

Even if I use AP, still insignificant damage, even when I land the hits. I've been here since the beta weekends, I know what I need to do with this arc crap & yet bad luck supersedes.

I have had one good match where I got 99k damage in it. Even when I hang with BBs, still insignificant damage no matter what I try.

 

I use AP on all cruisers inside 10km. Do not go in closer than 8 against IJN or you wont have time to maneuver out of there last torp salvo. I usually would citadel any IJN cruiser 2 or 3 times that wanted to go broad side with me, hoping to get their torps off.  That goes even with the US cruiser line up to the pensacola and down to phoenix. Agaist another cleveland i would not get the citadel's but i often out damage them when they spam HE hoping for fire and my ap is taking 2k chunks out of them.  36k damage is the average, i would routinely get around 39 to 45k depending on the game. I built my ship to be support and the AA boost talents. THe one to extend your gun range really is great for AA, but the shell arc is soo bad on any range past  10k shooting out to 17k really is just to see a steady stream of shells miss the target 97% of the time. Cleveland is not for everyone, i used to love it but after playing IJN cruisers and getting a tirpitz and enjoying the range that can hit, i could not stand the shell arc and sold it. No regrets.

Share this post


Link to post
Share on other sites
49
[_CIA_]
Members
371 posts
5,428 battles

36k damage? Come teach me how to get that much. I absolutely suck at present. I think it has turned out that i'm a dd player, though I prefer cruisers.

Share this post


Link to post
Share on other sites
Members
9 posts
396 battles

When I played the Omaha/Murmansk I was able to be pretty aggressive with those.  Once I unlocked the Cleveland I learned very quick that being aggressive was not the thing to do in that ship.

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

I have good and bad matches in it. If it was ever OP before, it isn't now. I don't usually get good damage out of it. I believe the stigma is still there that it's OP though and other players want to target it asap. A single Cleveland wouldn't bother me to see unless I was in a DD, or it was in a group with other Clevelands.

 

Clevelands are only annoying when...

1. You're in a SLOW BB

2. You're in a SLOW, flammable BB

3. The cruisers on your team have all YOLO'd and died

4. They have know enough to constantly weave

 

They are pretty easy to take out if you are in a heavy cruiser.

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

36k damage? Come teach me how to get that much. I absolutely suck at present. I think it has turned out that i'm a dd player, though I prefer cruisers.

 

I have 43k dmg average in my Cleveland :playing:

 

Key is to not go out so far that you're all alone and being focus fired on, but far out enough that you can screen destroyers. Kill the DDs quickly, so that your BBs can move up, and just pound away at enemy BBs and cruiser while maintaining a 12~16km distance. This ship is great at lynching enemy ships, so focus on any ships that your allies are firing at. If that ship turns tail and runs, don't chase them and find another ship to pound away at. Ships that run away are hard to hit with Cleveland's guns, so it's better to focus fire whatever your teammates are shooting at.

 

Also, constantly weave and let your friendly BBs take out CA that are a counter to you.

  • Cool 1

Share this post


Link to post
Share on other sites
406
[GC]
Alpha Tester
1,115 posts
5,252 battles

It's considerably less powerful than it used to be. The shell flight time was massively increased from what it was in Open Beta, which makes it a lot easier to dodge at long range. It's still an uber spam DPS machine, but you have to to work a lot harder and pick on distracted targets in order to get the most out of it. If you get focused, you die quickly. And you get focused a lot, because everybody knows Cleveland's reputation. It's like Minekaze. It may have been nerfed, but its reputation means it gets a giant bullseye painted on its hull whenever it's spotted.

 

Cleveland wolfpacks are still nightmarish to face, though. That. Shell. Spam.

 

--Helms

Share this post


Link to post
Share on other sites
Beta Testers
2,089 posts
2,379 battles

 The shell flight time was massively increased from what it was in Open Beta,

 

I don't think that changed from open beta. Still feels the same.

Share this post


Link to post
Share on other sites
406
[GC]
Alpha Tester
1,115 posts
5,252 battles

Really? I thought I read somewhere that it was. It certainly feels a lot slower to me than I remember. Maybe I've just gotten spoiled by Omaha and Murmansk.

 

--Helms

Share this post


Link to post
Share on other sites
1,678
Banned
2,229 posts
11,923 battles

People who think the Cleveland is OP are people who stay broadsided and never change speed/direction and just let themselves get torched.  The Cleveland's arc is so insanely high that if you're not dodging them, you allowed yourself to get too close or you just plain need to put in the extra effort to blade your ship and use evasive maneuvers.  It takes a little extra effort, I know, to press a couple keys, but whatever.  People will either get a clue or they won't.

 

If you're playing the Cleveland and are having trouble with it, yes the range is nice, especially with the T4 captain skill, but if you're playing most of the 20 min at max range, you're not going to get much dmg.  The art of playing the Cleveland effectively is to close the distance INTELLIGENTLY.  Stick with the main force, take advantage of the attention the enemy is paying to the other ships and get within 10-13k range.  But do not get tunnel vision.  Cleveland players have the worst tunnel vision because they spend so much time watching their rounds falling back down to earth to figure out what adjustments need to be made.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×