770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #1 Posted September 10, 2015 (edited) I just watched someone light eveything on fire with every salvo. The guy has 83 kills in half as many battles with his Cleveland and had 10 kills in one battle with that cleveland. There is still that exploit with fire and it seems that it was never fixed. You cant tell me that it is player skill because I watched the guy and there was nothing he was doing that was any different then what I have ever done with the Cleveland. Also his rate of fire seemed about twice as fast as the normal for the Cleveland. Also the last Patch stated that it was going to reduce the chance of fire with the smaller caliber guns. I think they didnt fix a damned thing. Edited September 10, 2015 by donaldEpott Share this post Link to post Share on other sites
5,661 Macabe Alpha Tester, Members, In AlfaTesters, Beta Testers 12,413 posts Report post #2 Posted September 10, 2015 The fire bit: Maybe. Firing really fast, unless you got a stopwatch out and timed it: No. Share this post Link to post Share on other sites
3,108 Red_Raven_168 Alpha Tester 17,510 posts Report post #3 Posted September 10, 2015 you're an experienced player do you suspect this was a player installed --- server side hack? or an exploit involving a convoluted mix of flags, upgrades and captain skills? 2 Share this post Link to post Share on other sites
1,705 redblurr Alpha Tester, In AlfaTesters 4,719 posts Report post #4 Posted September 10, 2015 Replay please Share this post Link to post Share on other sites
45 CasualCat2001 Beta Testers 307 posts 1,303 battles Report post #5 Posted September 10, 2015 (edited) If he posts the replay someone capture it in video and post please. Thanks. Edited September 10, 2015 by CasualCat2001 Share this post Link to post Share on other sites
67 [A-M-F] kjarri Beta Testers 578 posts 3,180 battles Report post #6 Posted September 10, 2015 There was a bug before where under a certain condition where the rate of catching people on fire was much higher than it should be. Think OP was referring to that and not the ROF of the guns. 83 kills in half as many games though just means a ratio of 2 kills a match and that doesn't seem unheard of. 10 kill match seems a bit crazy, but sometimes you just get lucky. Had a 12 kill game in WoT once, but it doesn't mean there was a bug or exploit Share this post Link to post Share on other sites
3,108 Red_Raven_168 Alpha Tester 17,510 posts Report post #7 Posted September 10, 2015 There was a bug before where under a certain condition where the rate of catching people on fire was much higher than it should be IIRC retrain the captain and the -50% suddenly became +500% (while under retraining) Share this post Link to post Share on other sites
3,407 Compassghost Supertest Coordinator 7,223 posts 14,450 battles Report post #8 Posted September 10, 2015 How come there's almost never any good AP/citadel bugs? It's a conspiracy! 1 Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #9 Posted September 10, 2015 you're an experienced player do you suspect this was a player installed --- server side hack? or an exploit involving a convoluted mix of flags, upgrades and captain skills? I think that they need to work on this a bit more. They keep saying they are fixing it but each patch seems to make it worse not better. I am saying that it still seems the same to me that nothing has changed. I frankly dont see the need for fire anyway. Its just over kill that a ship can burn down faster then the repairs and damage control can take care if it. But I watched this battle and could send you the replay and you see it yourself. As far as being a hack I dont think so. I think that WG has not fixed their little problems yet. Share this post Link to post Share on other sites
1,705 redblurr Alpha Tester, In AlfaTesters 4,719 posts Report post #10 Posted September 10, 2015 That bug was reported a while back and fixed Raven. My K/D ration is 1.78, and that is without a care or trying .. I imagine if I wanted to boost my stats i could get it over 2 without a sweat. Share this post Link to post Share on other sites
3,108 Red_Raven_168 Alpha Tester 17,510 posts Report post #11 Posted September 10, 2015 (edited) I think that WG has not fixed their little problems yet. Priceless!! That bug was reported a while back and fixed Raven. yes, but its where the old info comes from Edited September 10, 2015 by Red_Raven_168 Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #12 Posted September 10, 2015 IIRC retrain the captain and the -50% suddenly became +500% (while under retraining) I have all my captains trained with the Fire prevention and eveything that could slow it down however I can take a ship out that the captain is not trained like that and I dont have as many fires. Share this post Link to post Share on other sites
1,461 Strike_Witch_Tomoko Banned 3,836 posts Report post #13 Posted September 10, 2015 I just watched someone light eveything on fire with every salvo. The guy has 83 kills in half as many battles with his Cleveland and had 10 kills in one battle with that cleveland. There is still that exploit with fire and it seems that it was never fixed. You cant tell me that it is player skill because I watched the guy and there was nothing he was doing that was any different then what I have ever done with the Cleveland. Also his rate of fire seemed about twice as fast as the normal for the Cleveland. Also the last Patch stated that it was going to reduce the chance of fire with the smaller caliber guns. I think they didnt fix a damned thing. give us a replay or video for proof. also. fire chance was reduced. TWICE 4.0.x changed fire so fire chance only equals vs equal tier cruisers. vs higher tier ships(or equal tier BBs) fire chance is decreased. vs lower tier ships, fire chance is increased. 4.1 further changed this by giving 203mm guns +1% fire chance. and 155,152,140,130mm guns -1% fire chance (down to a minimum of 10%. with the exception of the Atlanta which is still at 5% unchanged) How come there's almost never any good AP/citadel bugs? It's a conspiracy! because WG nuked those bugs out of existance after the nightmare that was closed beta before armor. and DDs when they had citadels. 1 Share this post Link to post Share on other sites
1,705 redblurr Alpha Tester, In AlfaTesters 4,719 posts Report post #14 Posted September 10, 2015 I think that they need to work on this a bit more. They keep saying they are fixing it but each patch seems to make it worse not better. I am saying that it still seems the same to me that nothing has changed. I frankly dont see the need for fire anyway. Its just over kill that a ship can burn down faster then the repairs and damage control can take care if it. But I watched this battle and could send you the replay and you see it yourself. As far as being a hack I dont think so. I think that WG has not fixed their little problems yet. Post the replay for all to see. Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #15 Posted September 10, 2015 give us a replay or video for proof. also. fire chance was reduced. TWICE 4.0.x changed fire so fire chance only equals vs equal tier cruisers. vs higher tier ships(or equal tier BBs) fire chance is decreased. vs lower tier ships, fire chance is increased. 4.1 further changed this by giving 203mm guns +1% fire chance. and 155,152,140,130mm guns -1% fire chance (down to a minimum of 10%. with the exception of the Atlanta which is still at 5% unchanged) My Warspite still gets lit every time it gets hit. Share this post Link to post Share on other sites
3,108 Red_Raven_168 Alpha Tester 17,510 posts Report post #16 Posted September 10, 2015 I have all my captains trained with the Fire prevention and eveything that could slow it down however I can take a ship out that the captain is not trained like that and I dont have as many fires. wait - do you have experimental evidence that Fire prevention - increases your chances to be set on fire??!! Share this post Link to post Share on other sites
1,461 Strike_Witch_Tomoko Banned 3,836 posts Report post #17 Posted September 10, 2015 My Warspite still gets lit every time it gets hit. replay or video for proof. and whats hitting you? keep in mind 4.0.x changed fire so fire chance only equals vs equal tier cruisers. vs higher tier ships(or equal tier BBs) fire chance is decreased. vs lower tier ships, fire chance is increased. 4.1 further changed this by giving 203mm guns +1% fire chance. and 155,152,140,130mm guns -1% fire chance (down to a minimum of 10%. with the exception of the Atlanta which is still at 5% unchanged) aka higher tiers will light u on fire. and warspite is tier 6. aka helloooo something the Atlanta can light on fire with a fire chance greater than 1%!! (seriously. 1% fire chance for Atlanta vs tier 8 BBs, and all tier 9s....) Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #18 Posted September 10, 2015 (edited) replay or video for proof. and whats hitting you? keep in mind 4.0.x changed fire so fire chance only equals vs equal tier cruisers. vs higher tier ships(or equal tier BBs) fire chance is decreased. vs lower tier ships, fire chance is increased. 4.1 further changed this by giving 203mm guns +1% fire chance. and 155,152,140,130mm guns -1% fire chance (down to a minimum of 10%. with the exception of the Atlanta which is still at 5% unchanged) aka higher tiers will light u on fire. and warspite is tier 6. aka helloooo something the Atlanta can light on fire with a fire chance greater than 1%!! (seriously. 1% fire chance for Atlanta vs tier 8 BBs, and all tier 9s....) Uploaded the wrong file. http://www.mediafire.com/download/xy1bb8bwndev7yd/20150910_104131_PBSB002-Warspite-1941_17_NA_fault_line.wowsreplay Edited September 10, 2015 by donaldEpott Share this post Link to post Share on other sites
1,705 redblurr Alpha Tester, In AlfaTesters 4,719 posts Report post #19 Posted September 10, 2015 Donald is ignoring me, i feel hurt Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #20 Posted September 10, 2015 Priceless!! yes, but its where the old info comes from I know that from my experiance that there has not been any change in the ammount of fires. I have seen no difference. Not from CBT to now. the chance of fire seems the same. And I have been in about 4000 matches so yes I do have a lot of expierence in game Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #21 Posted September 10, 2015 Donald is ignoring me, i feel hurt I didnt ignore you Share this post Link to post Share on other sites
1,455 [FOXEH] DoomStomper Beta Testers 3,985 posts 2,373 battles Report post #22 Posted September 10, 2015 IIRC, tiers only affects a ship's base fire resistance, not their chance of causing fire. For example, a single shell from a Nicholas has the same 5% chance as the same shell fired from an Atlanta. I will say that a ship's base fire resistance (including modifiers from upgrades and captain skills) should be included in the Survivability tab in port. Share this post Link to post Share on other sites
1,705 redblurr Alpha Tester, In AlfaTesters 4,719 posts Report post #23 Posted September 10, 2015 I know that from my experiance that there has not been any change in the ammount of fires. I have seen no difference. Not from CBT to now. the chance of fire seems the same. And I have been in about 4000 matches so yes I do have a lot of expierence in game Fire variables have been tweaked, I can confirm that. Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #24 Posted September 10, 2015 Post the replay for all to see. http://www.mediafire.com/download/xy1bb8bwndev7yd/20150910_104131_PBSB002-Warspite-1941_17_NA_fault_line.wowsreplay Share this post Link to post Share on other sites
1,705 redblurr Alpha Tester, In AlfaTesters 4,719 posts Report post #25 Posted September 10, 2015 http://www.mediafire.com/download/xy1bb8bwndev7yd/20150910_104131_PBSB002-Warspite-1941_17_NA_fault_line.wowsreplay Now if someone can covert it to a video so we can watch that would be great, for those of us at work and no client access of course 1 Share this post Link to post Share on other sites