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Me1dor

Captain's Retraining Question

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Let say I used a captain for my Ranger and want to buy the Lexington and move my captain on it but I want to keep my ranger for the ranking season coming. When my retraining is done on my Lexington, will I be able to switch my captain back and forth on my Ranger <-> Lexington without issue or I will have to do the retraining every single time ?

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Sorry, you will have to retrain every time.

The only exception is moving to a premium and Back.

The cheapest option is to have a dedicated captain on each..  and spend a lot of time training both up...

 

Edited by Zoof

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Harsh that make no sense since the captain learned both of the ships, he shouldn't have to retrain. 

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Sorry, you will have to retrain every time.

The only exception is moving to a premium and Back.

The cheapest option is to have a dedicated captain on each..  and spend a lot of time training both up...

 

 

How exactly does the use of premiums for captain training work ?  is it that, say I have a Yubari I can use that captain in my Kongo without retraining him and he gets full use of his skills in the Kongo or .... ? 

Basically, how does this work?

Please :)

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What are retraining costs? In Doubloons or EP ?

I want to move my Commander from my Lex to my next CV and put a 1 skill officer there to train. 

Apart from learning upgrades, the art of vessel commander is different from that of an aircraft pilots. An officer with DD training, would have issues with say going to a CV or BB. But a Cruiser Capt. Moving into a newer Cruiser would only need to familiarize himself with the upgrades not how a Cruiser works or tactics.

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Wow a lot of questions here. I will try to address them all. Unfortunately as stated above, you have to retrain your captains when you move them from ship to ship except between premium ships. I avoid a lot of this because I don't waste my time going up a bunch of different lines of ships. I started out in the weekend beta and was automatically in the closed beta and was able to go through a lot of the ships both Japanese and American from DD's to BB's and tested a lot of them. Even tried the CV's but just can't get into those personally. I prefer to be in your face. I don't remember how many battles I had in closed beta but it was many thousands of them. I was in the top 1% of players for closed beta. In the end I was able to make a decision on what I determined to be the best ship and settled on the American cruiser line. I was able to get into the T10 Des Moines and while it was difficult at times to find a battle to get in to because there wasn't and still not a lot of players on those tiers, I learned the game very well. I just don't share a lot of this knowledge in the forums so you don't find a lot of posts from me. Because I already knew what were the best ships, I didn't waste my time in anything else after they wiped the accounts for OBT and ALL of my focus is on the American cruiser line. Going up that line I have kept only the Omaha and Cleveland which is an awesome ship especially when played by a skilled player. I kept the Omaha only because I wanted to keep it in case they had some kind of tourney for lower tiered ships. Omaha is a good ship but by far not my favorite. After I bought the New Orleans, I sold my Pensacola and will be selling my New Orleans after I buy the Baltimore which I will sell after I buy back my Des Moines. That ship is a beast that NOBODY likes to come across including BB's.

 

I have the New Orleans right now and that ship has the commander that I started off with in my Erie so he has lots of commander skills and he had to go through retraining every time I put him into a new ship. I never move a capt back into a previous ship. As soon as I put my commander into the Pensacola before I had my New Orleans, I recruited a new commander for my Cleveland and started all over with my skills for him. I play my Cleveland so much that he has as much skills as my original commander that is in my New Orleans. I also have a commander that I recruited for my Omaha but I don't play it so his skills aren't very built up.

 

If you play mostly DD's and want to say move into the cruiser line, it is not a good idea. They have different skills that a captain from a DD would need to have but a commander from a cruiser would have no need of. This is particularly true in the American lines because once you get past the Omaha, none of the ships have torpedoes. Some of the IJN cruisers though still use torpedoes so it is not so much of an issue but there are still differences. The bottom line is if you have a captain in a particular line whether it be DD's, CA's, CV's or BB's, keep them in their respective lines and don't move them back and forth. It saves you time and money.

 

As for retraining costs in Doubloons or EXP, that varies from ship to ship. The cost in either training or retraining is different especially if you compare the cost of training a new captain for an Erie to that of a Cleveland or Des Moines. Choose the free retraining option and it takes you a long time to get through the training. Pay with EXP and your commander is started with half training completed. With half training chosen by paying with EXP, his skills are only 50% effective and will not do much for you except you didn't have use any real money. Pay with Doubloons and he is 100% trained and all his skills are effective right away.

 

When recruiting a new captain you can choose to use the same options as noted above and the difference will be that free training you get no skill points to use right away. Pay with EXP and you get 1 skill point to use right away or save it to use when you get more skill. Pay with Doubloons and you get 3 skill points so you can choose 3 skills from the first set of skills or 1 skill from the first set of skills and 1 from the second set of skills which cost 2 skill points each. Paying with Doubloons also makes those skills effective at 100% right away.

 

If you see something that I didn't address, let me know and I will try to answer it. If it is about training, strategy or tactics, send me a PM as I will not address that in an open forum for obvious reasons. If you prefer voice comms, you can find me in Raid Call with my group id: 11393510.

 

The avatar you see for me is the patch emblem for the F-14 squadron I was in when I was in the Navy.

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You're a little wrong in a couple of areas.

 

First, initial training is always the same cost. No matter the tier or the ship. 

 

♦ FREE - no points given but you make 100% XP

♦ 10,000 credits - 1 skill point given, 100% XP right away

♦ 25 Doubloons - 3 skill points given, 100% XP right away.

 

In my opinion, if you even stock a very little bit of gold, it's worth it to get the 3 points for only 25 doubloons.  This and the module demount is probably the most efficient use of gold in this game.

 

As for Retraining...  Your statement about it being different for each ship and tier is incorrect.  It's 100% entirely based on what amount of skill points that captain has that determines the penalty of the retraining.  The cost is always the same, as for new training.  The way it works is this (see both pics below)  ... you take your current skill points and look at the chart for how many points it takes to level up.  In the example below, my newly retrained (50% option) Fuso captain has 10 points and normally he would need 53,000 xp to get his 11th point.  So when i retrained him, you need to get 1/2 of that or 26,500xp.  If you go for the free retraining, you'll need to get all 26,500 xp before he can advance and he will only be at 50% effectiveness with his current skills (0 for any that are ON or OFF like situational awareness)  If you pay 200,000 credits and get the 50% option (like in my pic) you'll start at 13250 XP and need to get another 13250 XP to become fully trained and advance. The other difference here is that some of your combat XP will also go towards the next skill point so that when you finally finish retraining, you wont be at 0/53000 again.  I'm still not sure on those numbers yet.  And as for free retraining, you also have 50% effectiveness of your current skills.  And of course, the 500 doubloon option just fully retrains you with no penalties and you continue advancing from where you left off.

 

I'll add all this information in my next Beginner's guide revision when the game goes live next week.

 

Finally.. I would suggest keeping a crew for all ships types in each nation and leaving your Premiums un-crewed. (IE: reserve slots open for use) Even if you only play cruisers you might down the road want to play something else and it really helps once you get up to about 10 points to have a crew you can retrain rather then one you have to make from scratch.  Personally, I am slowly bringing all my lines up with 2 or 3 a little more focused.  I want to be prepared for the end game and not have to worry when new nations and trees get released.

 

KJiF2R6.jpg

 

oEmy8xE.jpg

 

 

 

I didn't say you didn't start getting 100% EXP right away. You do. What I said was your skill level is not at 100% unless you spend Doubloons. Spend EXP for retraining and your skill level is at 50%,  free training and it is nothing until the level has reached however many points are needed for your skills to become 100% effective. EXP and skill level are two entirely separate things although how fast your skill level goes up depends on how much EXP you get in your battles which in turn depends on how good of a player you are.

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There is no difference in the effectiveness of your CURRENT skills between free retraining or 50% (200,000 credit) retraining.  In both situations, you still get to use your current skills with a 50% effectiveness penalty (except for those skills that are ON or OFF like I mentioned).    So if you have the 7% less chance of fire skill (for example) you'll still get 3.5% less chance of fire.  It doesn't matter if you chose the free option or the 200,000 credit one.   That's what i was trying to say about you not being correct in that regard.

 

 

No your initial point was that I was wrong about EXP being 100% which I did not say.

 

♦ FREE - no points given but you make 100% XP

♦ 10,000 credits - 1 skill point given, 100% XP right away

♦ 25 Doubloons - 3 skill points given, 100% XP right away.

 

It is also not true that you get 50% effectiveness with free training. In the game when you select free training it says NOTHING about being 50% effective however when you pay with EXP it clearly says that the effectiveness is only at 50% until it has reached the points needed to become 100% effective. Otherwise it would make no sense to pay the EXP except that it takes you half the time to reach 100% skill training. As I said, skill level and EXP are 2 entirely separate things.

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And dude... it's not cool making stealth edits without letting the forum show you made an edit.

 

I made no edits to anything except before any responses were made to the original post because I might have left something out. Once there has been a response to a question, I make no edits. As for the effectiveness about free training vs. EXP traing, I stand corrected. I just didn't notice it before. Everything else in my post still stands.

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Well you edited post number 11 above while i was still composing a response and the fact that it doesn't show "Edited" is because you turned that feature off in your forum settings.  Which is why i said not cool.  The forums are already hard enough to follow and misunderstandings are too easy to happen in a text only mode of communication.

 

Ignore my snarky PM then.  Sorry, got irritated there.   Funny how a forum can do that but if I met you over a beer some day, I'd probably be picking your brain apart for tomcat war stories.

 

When I make an edit it is usually because I misspelled something or left a word out which drives me nuts.

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