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Taichunger

Fault Line Map and other changes

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I just want to say thanks for the minor changes to the Fault Line map. I noticed that the island in ~E1 has been moved off the map. This has seriously freed up that side and created more open space for ships to move and shoot in. A small rearrangement of the islands really helped on that map. 

The Solomons map is very similar to the Two Brothers. The latter map everyone is sick of. Is there any way to reduce its probability of appearance in the MM and increase Solomons?

 

An option for the Solomons map would be to put the spawn sites in the NE and SW corners, and then put ONE base in the port in the SE corner, and make it an encounter battle. 

Another change I like: the new domination mode instead of standard battle has greatly improved things on several maps. Really a good change.


Overall, the map changes are excellent. Thanks, WG

 

Taichunger


 

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I really wish that the Two Brothers map would be changed to lose that channel up the middle.  I'm sick and tired of idiots charging up the middle at the start of the battle just to get annihilated the instant they come into sight of the enemy.

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I really wish that the Two Brothers map would be changed to lose that channel up the middle.  I'm sick and tired of idiots charging up the middle at the start of the battle just to get annihilated the instant they come into sight of the enemy.

 

I call it the Darwin Strait.

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