615 [POW1] GravyDave1 Members 5,078 posts Report post #1 Posted September 4, 2015 With the demise of WoWp coming soon. How wargaming dealt with that game and just down right nerf bag a lot of planes in the name of balance. Do you feel WoWs is on the same course? Right now I feel WoWs is killing the CV aspect of the game. They do not feel fun to play no more. They feel like chore no fun factor. I saw some good buffs to some ships and I agree they were needed. But they also did some to ships in the name of balance to and made them no fun to play no more. Wyoming is one of them. Now cruiser can out range them. With a cruiser reload rate compare to the BB and now can out range them to. Not looking good. That is my complaints so far. How do you guys feel? What is what you like and dislike? Why ? Thanks guys be cool have fun GD1 Share this post Link to post Share on other sites
1,319 suleiman71 -Members- 6,960 posts 10,623 battles Report post #2 Posted September 4, 2015 CVs were never apropriatly playable if you weren't very good. 1 Share this post Link to post Share on other sites
237 [AP0C] GRB_Duck Beta Testers 442 posts 2,625 battles Report post #3 Posted September 4, 2015 Labor day 2016 - WoWs is a Ghost town. Put it in the red book. Share this post Link to post Share on other sites
615 [POW1] GravyDave1 Members 5,078 posts Report post #4 Posted September 4, 2015 CVs were never apropriatly playable if you weren't very good. Really I was never good OK You know me so good. Share this post Link to post Share on other sites
615 [POW1] GravyDave1 Members 5,078 posts Report post #5 Posted September 4, 2015 Labor day 2016 - WoWs is a Ghost town. Put it in the red book. Hmmm not going to argue that. After what I saw with WOWP and how they keep changing it to the worst. You have a point. Share this post Link to post Share on other sites
541 Killer1941 Beta Testers 1,620 posts 1,238 battles Report post #6 Posted September 4, 2015 They screwed some things up but they also fixed some issues. They just need to learn what they screwed up from this patch and in the next patch change them back. Share this post Link to post Share on other sites
615 [POW1] GravyDave1 Members 5,078 posts Report post #7 Posted September 4, 2015 (edited) They screwed some things up but they also fixed some issues. They just need to learn what they screwed up from this patch and in the next patch change them back. That has been what I have been saying since 3.1 patch. I have saw a steady drop in CV play since. Just that class for example. Edited September 4, 2015 by GravyDave1 1 Share this post Link to post Share on other sites
123 [BOTES] Abrach Beta Testers 127 posts 13,940 battles Report post #8 Posted September 4, 2015 CV's need to be further looked at. It's too early to tell "they're useless and boring GG". People, myself included, said stuff along the lines back when IJN TB spread was increased back in CBT; and yet, they remained incredibly powerful (as opposed to absolutely powerful) once people got used to it. Let the META settle, let people figure out how to deal with fighter dogfights and reduced TB loadouts. DD's are still in severe need of buffs. Torpedo detection ranges need to be nerfed if DD's are to be useful for more than island hugging and sinking bots/afk's that don't change course/speeds for minutes; but that won't happen because people can't be bothered to prevent stuff before it's in their faces, so other routes for buffs must be found. BB's are in a much better spot now, with tighter spreads. Pretty much the main complains about them have been resolved. Remains to be seen if they're not way too strong now. 2 Share this post Link to post Share on other sites
615 [POW1] GravyDave1 Members 5,078 posts Report post #9 Posted September 4, 2015 CV's need to be further looked at. It's too early to tell "they're useless and boring GG". People, myself included, said stuff along the lines back when IJN TB spread was increased back in CBT; and yet, they remained incredibly powerful (as opposed to absolutely powerful) once people got used to it. Let the META settle, let people figure out how to deal with fighter dogfights and reduced TB loadouts. DD's are still in severe need of buffs. Torpedo detection ranges need to be nerfed if DD's are to be useful for more than island hugging and sinking bots/afk's that don't change course/speeds for minutes; but that won't happen because people can't be bothered to prevent stuff before it's in their faces, so other routes for buffs must be found. BB's are in a much better spot now, with tighter spreads. Pretty much the main complains about them have been resolved. Remains to be seen if they're not way too strong now. I do agree CVs need to look at more. TO balance better and make useful to help team win battle. DD's I think are close to where they need to be. Fun ships to play. Fly by your pants moments with them. Cruiser hmmm some do need some work and some are alright. BB's hmmmm still thinking on them. But one thing for the range on US line needs to be improved. Share this post Link to post Share on other sites
71 Bobbin Beta Testers 393 posts 1,831 battles Report post #10 Posted September 4, 2015 US BBs need range help. Their armor, while nice, is rather underwhelming at the ranges they're forced to fight at. CVs...I don't play them, but I don't see many of them any longer, especially at higher tiers. I'll agree DDs feel pretty good, but torpedo detection range is too long for them to really be useful away from islands. Share this post Link to post Share on other sites
13 Mystrl Beta Testers 136 posts 1,444 battles Report post #11 Posted September 5, 2015 After finally finishing grinding out the exp to upgrade out of stock and get my captain skills back I think high tier cvs are still okay though there are still some bugs mostly to do with the new manual fighter attack. MM still appears a bit buggy though. Wasn't in queue for very long but it threw me against a t9 while other times I've sat in queue forever with no games. 1 Share this post Link to post Share on other sites
141 soulsedge Beta Testers 756 posts 1,545 battles Report post #12 Posted September 5, 2015 After finally finishing grinding out the exp to upgrade out of stock and get my captain skills back I think high tier cvs are still okay though there are still some bugs mostly to do with the new manual fighter attack. MM still appears a bit buggy though. Wasn't in queue for very long but it threw me against a t9 while other times I've sat in queue forever with no games. They are "just" OK???? you killed the entire team yourself. are you kidding me? *SIGH* 5 Share this post Link to post Share on other sites
249 Skramjet Members 733 posts 2,483 battles Report post #13 Posted September 5, 2015 (edited) WoWP has been decimated for a long time. Edited September 5, 2015 by Skramjet Share this post Link to post Share on other sites
147 [-K-] SeaAdmiral Members 484 posts 5,728 battles Report post #14 Posted September 5, 2015 They're taking baby steps in the right direction. Would love a whole slew of changes still (such as DD buffs tiers 6+, fine tuning aa, paying close attention to nation balance/flavors in each class in accordance to statistics, Myogi (slight)/Izumo/Colorado buffs, special attention to USN Cruisers Tiers 7+ and the Ibuki, Essex/Midway/Yamato might need a bit of rebalancing), but they did make some progress with this patch, even if only slightly. Share this post Link to post Share on other sites
469 [-JEDI] Mr_Alex Alpha Tester 2,667 posts 8,151 battles Report post #15 Posted September 5, 2015 With the demise of WoWp coming soon. How wargaming dealt with that game and just down right nerf bag a lot of planes in the name of balance. Do you feel WoWs is on the same course? Right now I feel WoWs is killing the CV aspect of the game. They do not feel fun to play no more. They feel like chore no fun factor. I saw some good buffs to some ships and I agree they were needed. But they also did some to ships in the name of balance to and made them no fun to play no more. Wyoming is one of them. Now cruiser can out range them. With a cruiser reload rate compare to the BB and now can out range them to. Not looking good. That is my complaints so far. How do you guys feel? What is what you like and dislike? Why ? Thanks guys be cool have fun GD1 The CV haters have rendered the Zuiho, Hosho and Ryujo unplayable, thats all I am going to say 2 Share this post Link to post Share on other sites
615 [POW1] GravyDave1 Members 5,078 posts Report post #16 Posted September 5, 2015 WoWP has been decimated for a long time. Yea they never really listen to the players. The people that buy gold, premium time and etc. If you do not listen to the people that are buying your product. They will leave. I have lot friends that felt like they had a bias toward the US line too. Share this post Link to post Share on other sites
615 [POW1] GravyDave1 Members 5,078 posts Report post #17 Posted September 5, 2015 The CV haters have rendered the Zuiho, Hosho and Ryujo unplayable, thats all I am going to say I have too agree with you on this. It does seem wows listen to them more than anything else. Share this post Link to post Share on other sites
469 [-JEDI] Mr_Alex Alpha Tester 2,667 posts 8,151 battles Report post #18 Posted September 5, 2015 I have too agree with you on this. It does seem wows listen to them more than anything else. I'll put it this way before the nerf Hosho, Zuiho and Ryujo were average performers but post patch they just suffered big time Share this post Link to post Share on other sites
469 [-JEDI] Mr_Alex Alpha Tester 2,667 posts 8,151 battles Report post #19 Posted September 5, 2015 Also the CV haters who think CV are overpowered have no clue how hard it is to manage a TB squad or micromanage a CV as well Share this post Link to post Share on other sites
246 Takeda992 Members 1,245 posts 5 battles Report post #20 Posted September 5, 2015 Wyoming nerf was expected. Nobody even though what would happen when you put 12 gun battleship on tier 4? Personally, I wouldn't touch the range but rather the RoF and turret soft stats. Share this post Link to post Share on other sites
124 [ROMEO] MerianCooper Beta Testers 466 posts 4,407 battles Report post #21 Posted September 5, 2015 "WoWs Is going the right direction OR the other way?" Yes Share this post Link to post Share on other sites
4 Drazar Beta Testers 17 posts 5,061 battles Report post #22 Posted September 5, 2015 This last patch is starting to go in the right direction cv's still need some tweaking not nerfs. dd's need some more love (Sims is good again thou) bb's I think are pretty good now and cruisers are fine in my books. Share this post Link to post Share on other sites
2,548 [EPOXY] Tedster_ Wiki Editor, Members, Alpha Tester, In AlfaTesters, Beta Testers 5,899 posts 13,522 battles Report post #23 Posted September 5, 2015 The CV haters have rendered the Zuiho, Hosho and Ryujo unplayable, thats all I am going to say They are just fine. 4 Share this post Link to post Share on other sites
25 Boracks Beta Testers 130 posts 7,471 battles Report post #24 Posted September 5, 2015 I think they are headed in the right direction. This is still early. Tanks is still being tweaked many years later. I hope the same for Warships. 1 Share this post Link to post Share on other sites
1 Phrash Members 7 posts 452 battles Report post #25 Posted September 5, 2015 (edited) I'm enjoying this patch far more than the previous one. However, in my limited exposure to it, I've noticed a few things. 1. I find very few games with CVs in them. I like this because I prefer the main battery gunplay and it gives me 1 less thing to worry about, but I have to say I would like to see them more than once every 6 games. AAA loadouts are becoming worthless. 2. I'm doing astonishingly well in my US BBs. I'm not sure if it is just coincidence, but I've had a streak of very strong games in the New Mexico. The main battery seems more accurate and well placed barrages seem to reward me more often than not (whereas before my main source of frustration was BB inconsistency). I very nearly quit this game on week 1 of open beta because of how frustrating BB vs BB combat felt and while it's still a bit of a rng slugfest, more consistent shells means the person with better aim and maneuvering has a better chance. 3. IJN DDs seem to be able to use their guns now and smoke feels right. However, it's still incredibly easy to dodge a well placed spread of torpedoes and I struggle to land 1 torpedo per game unless I go for a suicide shotgun (which is even more suicidal now than it was prepatch). Overall, I'm enjoying it much more and see it as a step in the right direction. Edited September 5, 2015 by Phrash Share this post Link to post Share on other sites