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vargis

Can you Allow secondary guns to be aimed and fired on Battleships

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I know I am probably not the first to ask this but here goes.

Can the developers allow all secondary guns on Battleships 4" and larger to be aimed with the main bun Batteries??? We lose a lot of firepower with the smaller guns high rate of fire that could really be the difference between a slow turning Wisconsin/ NewYork..etc class BattleShips and a super fast destroyer with torpedos that can take out the Battleship with ease. If we had control of the secondary gunbs and the high rate of fire they have along with the main guns I am sure it would keep the destroyers a little further away so the big slow turning Battleship can try to turn and avoid at least 2 or 3 outta 4 torpedos.

 

Does anyone agree with me? I do really think they are handicapping the lower tiered  Battleships by not allowing control of the secondary guns that have plenty of range to be used to attack and in defence. The high rate of fire of the secondary guns would really make getting close to a Battleship a very bad IDEA like it should be. Plus the computer that controls the secondary guns only fires when I could throw tomatoes at the opposing ships:)

 

Please developers. I beg you to make this happen. Even if we have to switch between Main guns to secondary guns at least in between reloads we can use the firepower of the secondary guns that is totally being wasted as of now.

 

Anyone agreeing with this and knows of a better place to post it feel free to move it and put it where necessary to get noticed by the developers. But Us Battleship drivers are being cheated of a good bit of firepower that should be on tap for us to kick butt:)

 

Feel free to send me a private message if you want to discuss it further. Thank you all ahead of time. BTW the game looks much clearer and better with the SweetFX graphics mod.... here is the WOW forum link to access it for you http://forum.worldofwarships.eu/index.php?/topic/19008-mod-graphic-enhancer40-sweetfx-mod-installation-config-picture-preview-06072015/#topmost

Edited by vargis
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Was tested and found to be over powered.  Secondaries are in poor shape right now, but allowing manual control would swing it completely to the other extreme.

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A nice boost in the AI would be nice....

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They tried, but it made smaller ships helpless against bigger ones.

 

But it makes Battleships way too vulnerable to a dinky destroyer and other fast cruisers armed with torpedos.        Does not let  you post B.S.

I would think that is the way it should be...a unarmoured small cruiser or destroyer charging a huge [edited] Battleship should be a suicide mission in my opinion. Now a destroyer can take out a [edited]with ease in a lot of cases They should at least let the computer control the secondary guns when they are in range of whatever gun it is controlling not at 1/4 the range. That would make me happy and sorta a happy medium.

Edited by vargis
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It's important that CAs and DDs have the ability to get in an fire torps at BBs and have a decent chance of pulling it off. If they were as helpless against BBs as they were in real life, almost nobody would play CAs or DDs (save rabid enthusiasts) and the game would rapidly become "World of Battleships & mebbe 2 CVs", this would not be healthy for the longevity of the game. As it stands, by tier 7-8, as skills go up, BBs are already topping the non-CV classes for damage and experience, they don't really need any further buffing (and I mostly play BBs, tho I dabble in all classes). Also, while their in game ranges are about 1/4-1/3 of historical, you may have noticed the range of everything is less than historical in this game. More importantly, if you care about secondaries (I do, a lot) and take the upgrade module for them and the captain skill Advanced Firing Training (level 4), you will find secondary gun range to be just short of typical torpedo range at that tier, which is just about how it worked in reality as well :child:   

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Its an odd situation. As it is currently, I can just run bow on to an enemy BB in my destroyer and 99% of his shots will miss, and I can just drop all of my torpedoes into him at 300 yards with no real fear from the secondaries apart from them killing my already useless guns.

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Was tested and found to be over powered.  Secondaries are in poor shape right now, but allowing manual control would swing it completely to the other extreme.

 

If it was overpowered, there could be a way around that. Nerf damage a bunch or something like that. As of right now, all of my secondary gunners appear to be on LSD and shooting the dragons they see flying around... Occasionally they'll accidentally hit the enemy.

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If it was overpowered, there could be a way around that. Nerf damage a bunch or something like that. As of right now, all of my secondary gunners appear to be on LSD and shooting the dragons they see flying around... Occasionally they'll accidentally hit the enemy.

 

I would rather have buffed automatics compared to nerfed manuals.  Right now they need a kilometer or two on range and an accuracy of about 30% (compared to the 10% or less they seem to have right now).  Make firing at max range terribad as it is right now and get better as the enemy ship gets closer.  Once they close within 3.5-4km (I say this cause Farragut/Mahan with 4.5km torps), accuracy needs to become at least 45-50%.  But yes, secondaries appear to be manned by these guys:

 

 

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Yeah as secondaries are right now, you may as well just not even have them in game, they are useless and silly.  I'm not sure what the solution is but the current state isn't it.

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People in the forums are talking about how this would upset the balance of the game and make DD attacks on BB's useless,but realistically a destroyer attack on a Battleship in real situations would result in a sinking DD.Battleships are supposed to be floating dreadnoughts bristling with Main turrets for long range engagements,smaller caliber guns for close in engagements and aa guns for protection vs aircraft.A possible solution for this is increase the engagement range of the secondary guns to realistic ranges and keep it on auto control.A cruiser or destroyer that finds its way into that engagment range immediately starts recieving decently accurate fire from the secondaries,Say 9 Km from the BB which would be the realistic range if the secondaries were being controlled by the players.As it is now the secondaries do not even start firing until the enemy DD's and CL's are within danger close(Torps incoming) range and by the time they start to engage they are already having to avoid the torps and the DD are setting up for they're second torp spread.A BB should be a floating fortress that a DD or a CL shouldnt think of attacking lightly.

 

Also if a DD or a cl for that matter are recieving secondary fire from longer ranges it would make it more of a challenge to get to torp range and set up the shot,as it is now;The bb fires its main batteries and misses or doesnt completely destroy the DD then its almost always game over for the BB as the secondary fire is a joke,the DD just has to survive the first salvo  and then plow straight on to fire the torpedos.

Edited by gunslinger12

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People in the forums are talking about how this would upset the balance of the game and make DD attacks on BB's useless,but realistically a destroyer attack on a Battleship in real situations would result in a sinking DD.Battleships are supposed to be floating dreadnoughts bristling with Main turrets for long range engagements,smaller caliber guns for close in engagements and aa guns for protection vs aircraft.A possible solution for this is increase the engagement range of the secondary guns to realistic ranges and keep it on auto control.A cruiser or destroyer that finds its way into that engagment range immediately starts recieving decently accurate fire from the secondaries,Say 9 Km from the BB which would be the realistic range if the secondaries were being controlled by the players.As it is now the secondaries do not even start firing until the enemy DD's and CL's are within danger close(Torps incoming) range and by the time they start to engage they are already having to avoid the torps and the DD are setting up for they're second torp spread.A BB should be a floating fortress that a DD or a CL shouldnt think of attacking lightly.

 

Also if a DD or a cl for that matter are recieving secondary fire from longer ranges it would make it more of a challenge to get to torp range and set up the shot,as it is now;The bb fires its main batteries and misses or doesnt completely destroy the DD then its almost always game over for the BB as the secondary fire is a joke,the DD just has to survive the first salvo  and then plow straight on to fire the torpedos.

 

 

I hear you and agree with you but the more I play this game, the more broken it is gameplay wise in every regard.   The whole system would have to be changed from the ground up in order to do things right.  In the name of balance on an overly arcadish game you end up with stupid gameplay mechanics.

 

 

I really can't wait for war thunder to bring their ships out, this game is just a place holder to kill time with and scratch a bit of a ship itch with until the real deal comes out.

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People in the forums are talking about how this would upset the balance of the game and make DD attacks on BB's useless,but realistically a destroyer attack on a Battleship in real situations would result in a sinking DD.Battleships are supposed to be floating dreadnoughts bristling with Main turrets for long range engagements,smaller caliber guns for close in engagements and aa guns for protection vs aircraft.A possible solution for this is increase the engagement range of the secondary guns to realistic ranges and keep it on auto control.A cruiser or destroyer that finds its way into that engagment range immediately starts recieving decently accurate fire from the secondaries,Say 9 Km from the BB which would be the realistic range if the secondaries were being controlled by the players.As it is now the secondaries do not even start firing until the enemy DD's and CL's are within danger close(Torps incoming) range and by the time they start to engage they are already having to avoid the torps and the DD are setting up for they're second torp spread.A BB should be a floating fortress that a DD or a CL shouldnt think of attacking lightly.

 

Also if a DD or a cl for that matter are recieving secondary fire from longer ranges it would make it more of a challenge to get to torp range and set up the shot,as it is now;The bb fires its main batteries and misses or doesnt completely destroy the DD then its almost always game over for the BB as the secondary fire is a joke,the DD just has to survive the first salvo  and then plow straight on to fire the torpedos.

You are stuck on the simulation portion a bit too much. I for one do not want to play world of battleships. As has been stated already, many of your arguments about how this or that is not realistic could be turned around and make this world of CVs. There is a very good reason there were no new BBs after WWII. The secondaries do in fact get more range as the tiers get higher there are even skills that increase it. Low tier BB is just something to suffer through till you get to the upper tiers anyway. DDs are almost completely taken out of their comfort zone by tier 8 from what I have read, they almost have to be used as anti DD ships. 

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You are stuck on the simulation portion a bit too much. I for one do not want to play world of battleships. As has been stated already, many of your arguments about how this or that is not realistic could be turned around and make this world of CVs. There is a very good reason there were no new BBs after WWII. The secondaries do in fact get more range as the tiers get higher there are even skills that increase it. Low tier BB is just something to suffer through till you get to the upper tiers anyway. DDs are almost completely taken out of their comfort zone by tier 8 from what I have read, they almost have to be used as anti DD ships. 

 

Totally understand where you are coming from,however,Folks have stated that DDs are a counter to BBs in this game but i feel that CVs should be considered the anti BB role in this game..A DD shouldnt be that much of a threat to a Battlewagon,in this game they are death to them.I understand this is going for an arcadey type game instead of a sim but facts are facts and BBs should be a little better.They should increase the XP reqs for the next tiers or something along those lines to make the BB lines harder to advance in.As it is now its a grind because they are big slow moving targets that every other type of ship in the game is better than.The secondary fire is useless vs destroyers,the Rof of the main batteries cant keep up with the dmage output from a CL and the CVs can just chew them up with torp strikes from their planes.All I'm saying is make it a viable class to play instead of stacking the game against it.Give it more range and a little better accuracy on its AI controlled secondaries would make it more of a challenge to torp a BB without breaking the balance .A little more survivability in this case.DD and CL captains that decide its worth the pain of a long approach while under fire to set up for a torp run only increases the need for better skill in maneuver for those ships,It fixes the avoid main battery fire ,spam torps ,rinse and repeat aspect of a DD vs BB encounter that we all see too often.Like i said earlier,A DD Capt. that decides to take his ship into torp range of a BB should be doing so with the thought that this is gonna be heroic if i can avoid those guns and torp it to death,not *Yawn* another Battleship to torpedo.

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A nice boost in the AI would be nice....

 

AI is fine as it is, it aims at a target in range and fires, the dispersion is what causes it to miss so much at "longer" ranges. 

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Its an odd situation. As it is currently, I can just run bow on to an enemy BB in my destroyer and 99% of his shots will miss, and I can just drop all of my torpedoes into him at 300 yards with no real fear from the secondaries apart from them killing my already useless guns.

 

This is the example I'm talking about! How would it break the balance to make this a little harder to do? It should be a harder choice for a Captain to directly attack a BB with a DD than it currently is in the game now.

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This is the example I'm talking about! How would it break the balance to make this a little harder to do? It should be a harder choice for a Captain to directly attack a BB with a DD than it currently is in the game now.

 

Yeah it's still stupid easy to suicide rush a BB, nail it with a bunch of torps and leave with half to a quarter of your health.  I do it a lot in my destroyers and it works.  The battleships accuracy coupled with slow reload and drunk secondary gunners leaves them mostly defenseless if you are even half competent and dodging a few shells.

 

 

 

When I'm in BB's now, if I see a DD within range anywhere, I try to kill it as soon as possible because when they start heading towards me even if I have 10km of shooting time, you usually just miss and they end up torping you.

 

 

I don't know what the solution is really, everything feels so broken to me the more I play.

Edited by Hangoverhomey

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The way secondaries work, DD's face an increasing risk the closer they get to an enemy BB.  At max secondary range you've got Spaceballs shooting the guns, but as you close the distance it gets faster and more accurate.

 

The lack of control over secondaries is one of those sacrifices they made to make other ship classes playable when battleships are on the water.  A decent BB captain can still nail a DD with no trouble if he gets overconfident and decides to close. He can also anticipate and avoid the Destroyer's torpedo spreads with some distance and careful maneuvering.  A good DD captain can likewise wreck a Battleship's day by lying in ambush and surprising him. Or engaging somewhere the battleship doesn't have room to turn.  The DD, being a fast, stealthy ship, can dictate the terms of the engagement most of the time and seek out fights that favor their advantages.

 

CV's also make a sacrifice to enable everything else to be playable.  If they were historically accurate the game would be duels between carriers, with everyone else sailing in a circle around the carrier for air defense....  Much like modern day surface combat.

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I agree. It is just crazy not to allow those medium caliber guns not to be controlled by a separate command.  Make a number button to switch between large, medium or both. Light the reticicles with different colors to signify when the target for that caliber is in range.

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I agree. It is just crazy not to allow those medium caliber guns not to be controlled by a separate command.  Make a number button to switch between large, medium or both. Light the reticicles with different colors to signify when the target for that caliber is in range.

 

 

I agree, I think it's silly I just don't want to nullify the use of Destroyers, they have a right to be effective and fun.

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I've been thinking about this and I think it should be a consumable.

 

Fusillade - Give 20% transverse speed and 10% rof buff - - 30 seconds, cooldown five minutes.

 

On cruisers-BB's it also allows you to aim your secondaries

 

Would be a neat alternative to planes, hydro and defensive fire.

 

On destroyers it can make them into gunboats for a short duration and compensate for some of the bad transverse speeds of IJN DD's.

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You would have to give something up to get the secondary control. Such as main guns do not reload while controlling secondaries. The secondaries will also suffer from dispersion that is similar to the main guns and can only shoot HE with a slow rof

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You would have to give something up to get the secondary control. Such as main guns do not reload while controlling secondaries. The secondaries will also suffer from dispersion that is similar to the main guns and can only shoot HE with a slow rof

 

Why would your main guns not reload?  There are crew in place to accomplish both at the same time.  Now not being able to fire your primaries whilst using secondaries, yeah, I could see that....

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