73 rocketdrive Beta Testers 575 posts 1,651 battles Report post #1 Posted September 4, 2015 (edited) And they forgot to nerf the actual carrier problem, Manual drop. Carriers still dropping 6-8 torps directly into the port or starboard. Everyone still dumbfounded the Battleship failed a 1-2 second reaction test even though since rudder shift is a thing battleships need 8+ second minimum to react Edited September 4, 2015 by rocketdrive 2 Share this post Link to post Share on other sites
157 [SCORE] TheGrumpyVidiot Beta Testers, In AlfaTesters 590 posts 5,743 battles Report post #2 Posted September 4, 2015 It would be nice to see you post something other than carrier rants. I'm sure you have some positive opinions about something you could share. The horse sir is well beaten and dead. 4 Share this post Link to post Share on other sites
655 PelicanHazard Members 2,632 posts 10,276 battles Report post #3 Posted September 4, 2015 Everyone still dumbfounded the Battleship failed a 1-2 second reaction test even though since rudder shift is a thing battleships need 8+ second minimum to react That's why you start reacting sooner, when torp bombers are visibly coming at you. Share this post Link to post Share on other sites
1 teksyn Members 18 posts 2,077 battles Report post #4 Posted September 4, 2015 And if they have AA, say goodbye to your manual drop spread. Share this post Link to post Share on other sites
73 rocketdrive Beta Testers 575 posts 1,651 battles Report post #5 Posted September 4, 2015 That's why you start reacting sooner, when torp bombers are visibly coming at you. I don't believe stunlocking every ship within 7 kilometers of a plane is an intended mechanic. 2 Share this post Link to post Share on other sites
492 MikeLapTrap Beta Testers 3,012 posts 1,480 battles Report post #6 Posted September 4, 2015 And they forgot to nerf the actual carrier problem, Manual drop. Carriers still dropping 6-8 torps directly into the port or starboard. Everyone still dumbfounded the Battleship failed a 1-2 second reaction test even though since rudder shift is a thing battleships need 8+ second minimum to react they did nerf manual drops. almost doubled the arming distance Share this post Link to post Share on other sites
73 rocketdrive Beta Testers 575 posts 1,651 battles Report post #7 Posted September 4, 2015 they did nerf manual drops. almost doubled the arming distance so the doubled it from 10 meters to 20 meters...great.... 1 Share this post Link to post Share on other sites
492 MikeLapTrap Beta Testers 3,012 posts 1,480 battles Report post #8 Posted September 4, 2015 It would be nice to see you post something other than carrier rants. I'm sure you have some positive opinions about something you could share. The horse sir is well beaten and dead. long time no see admiral Share this post Link to post Share on other sites
96 CV_Rework_is_Fine Beta Testers 197 posts 2,021 battles Report post #9 Posted September 4, 2015 so the doubled it from 10 meters to 20 meters...great.... Unless you play CV's you have no idea what a jump the extra time is. 1 Share this post Link to post Share on other sites
662 [SPTR] Fog_Heavy_Cruiser_Chokai Beta Testers 15,669 posts 4,714 battles Report post #10 Posted September 4, 2015 so the doubled it from 10 meters to 20 meters...great.... I believe it was 2.5 to 3 seconds. 20%- at least that's what the patch notes said. But it threw off my timing and at least three or four ships survived my Zuiho (which I now hate... Day after I got it nerfed -.-). Share this post Link to post Share on other sites
73 rocketdrive Beta Testers 575 posts 1,651 battles Report post #11 Posted September 4, 2015 It would be nice to see you post something other than carrier rants. I'm sure you have some positive opinions about something you could share. The horse sir is well beaten and dead. It'd be nice if I wasnt called "baBBy" for insinuating that manual drop gives carrier too many advantages with little to no drawback, or insisting that battleship accuracy was too horrendous before the buff, or to suggest that battleships cant stick to cruisers as everyone keeps telling us battleships to do so because we aren't fast/maneuverable enough. 4 Share this post Link to post Share on other sites
73 rocketdrive Beta Testers 575 posts 1,651 battles Report post #12 Posted September 4, 2015 I believe it was 2.5 to 3 seconds. 20%- at least that's what the patch notes said. But it threw off my timing and at least three or four ships survived my Zuiho (which I now hate... Day after I got it nerfed -.-). OMG 3-4 ships survived compared to none at all. That totally meant carriers were balanced...ohwait... Share this post Link to post Share on other sites
655 PelicanHazard Members 2,632 posts 10,276 battles Report post #13 Posted September 4, 2015 I don't believe stunlocking every ship within 7 kilometers of a plane is an intended mechanic. Again, visibly coming at you. 7km away and moving away? Continue on. 7km away and coming straight at you? Take defensive actions or don't cry foul. Do you sail broadside to another battleship if you know he's going to fire at you? Sticking near AA cruisers also helps deal with airplanes. 2 Share this post Link to post Share on other sites
662 [SPTR] Fog_Heavy_Cruiser_Chokai Beta Testers 15,669 posts 4,714 battles Report post #14 Posted September 4, 2015 OMG 3-4 ships survived compared to none at all. That totally meant carriers were balanced...ohwait... That wasn't my point. One was arm time of torps. Other was I am adjusting. And last was I don't like Zuiho. That's it bud. No need to get snippy. Share this post Link to post Share on other sites
157 [SCORE] TheGrumpyVidiot Beta Testers, In AlfaTesters 590 posts 5,743 battles Report post #15 Posted September 4, 2015 long time no see admiral Got burnt out for a bit after I had an epic losing streak. Getting back into it again more recently. Share this post Link to post Share on other sites
492 MikeLapTrap Beta Testers 3,012 posts 1,480 battles Report post #16 Posted September 4, 2015 Got burnt out for a bit after I had an epic losing streak. Getting back into it again more recently. for me that was the new orleans back in CBT. ya I stopped being helpful on the forums recently Share this post Link to post Share on other sites
157 [SCORE] TheGrumpyVidiot Beta Testers, In AlfaTesters 590 posts 5,743 battles Report post #17 Posted September 4, 2015 It'd be nice if I wasnt called "baBBy" for insinuating that manual drop gives carrier too many advantages with little to no drawback, or insisting that battleship accuracy was too horrendous before the buff, or to suggest that battleships cant stick to cruisers as everyone keeps telling us battleships to do so because we aren't fast/maneuverable enough. Play a carrier to tier 10 then make more comments. Your viewpoint is very one-sided. I can assure you plenty of people dodge my drops, and I'm not a scrub carrier player. I'm not the best, but I am at least average if not a little better. You won't dodge the best of the best most times, but you can dodge a high amount of the rest. I play all classes of ships and have never had trouble avoiding most of the torps in a drop. Share this post Link to post Share on other sites
30 HanlonsxRazor Beta Testers 89 posts 639 battles Report post #18 Posted September 4, 2015 One thing I have noticed since starting up the BB line, if you avoid the torps from the 1st couple of waves, the CV will go pick on someone else. Share this post Link to post Share on other sites
73 rocketdrive Beta Testers 575 posts 1,651 battles Report post #19 Posted September 4, 2015 (edited) Play a carrier to tier 10 then make more comments. Your viewpoint is very one-sided. I can assure you plenty of people dodge my drops, and I'm not a scrub carrier player. I'm not the best, but I am at least average if not a little better. You won't dodge the best of the best most times, but you can dodge a high amount of the rest. I play all classes of ships and have never had trouble avoiding most of the torps in a drop. Clearly very one sided considering carriers are the biggest damage dealers in the game Considering not only the fact that they ignore armor but also can consistently take a third to a fifth of a ship's health with one hit while still considered balanced with respect to battleships even though carriers have full control over whether they hit or miss. Though your probably gonna ignore that being an Atypical stat [edited]and cry "hurr durr I have bigger numbers there for invalid durr" without bothering to not I am arguing about everything tier 6 and under. You know, that space that true free to players actually use? Edited September 4, 2015 by rocketdrive 3 Share this post Link to post Share on other sites
145 [KFL] darien22 Alpha Tester 1,307 posts 5,794 battles Report post #20 Posted September 4, 2015 Manuel drop feels the same for me but I am truely tired of seeing these posts. Yes I know the drop is strong but 1: The reload is incredibly long which I got no problem with becausely i is realistically accurate considering planes really did take a long time to rearm . 2. It can be countered by having an escort cruiser 3. It can be countered by forming a fleet 4. It takes skill and knowing when to drop 5. Limited planes even though not as prevailent at higher tiers. Share this post Link to post Share on other sites
73 rocketdrive Beta Testers 575 posts 1,651 battles Report post #21 Posted September 4, 2015 One thing I have noticed since starting up the BB line, if you avoid the torps from the 1st couple of waves, the CV will go pick on someone else. implying you can avoid torps in the first place. Let me know when you dodge a death strike from a carrier in a Wyoming or kawachi. 3 Share this post Link to post Share on other sites
73 rocketdrive Beta Testers 575 posts 1,651 battles Report post #22 Posted September 4, 2015 Manuel drop feels the same for me but I am truely tired of seeing these posts. Yes I know the drop is strong but 1: The reload is incredibly long which I got no problem with becausely i is realistically accurate considering planes really did take a long time to rearm . 2. It can be countered by having an escort cruiser 3. It can be countered by forming a fleet 4. It takes skill and knowing when to drop 5. Limited planes even though not as prevailent at higher tiers. 2. Entirely reliant on cruisers not playing to progress 3. Entirely reliant on more than 3 people acting as a team. 4. It takes skill to aim battleship guns beyond 7 KM's but I didn't see you or anyone complaining about the big battleship accuracy nerf. 5. Limited Planes is there to stop carriers from suiciding their squads for faster reload instead of returning them. This is not a drawback, this is an anti-exploit measure and one that does not address the already easily exploited manual drop. 1 Share this post Link to post Share on other sites
145 [ONAVY] KurganSPK Beta Testers 901 posts 12,833 battles Report post #23 Posted September 4, 2015 (edited) And they forgot to nerf the actual carrier problem, Manual drop. Carriers still dropping 6-8 torps directly into the port or starboard. Everyone still dumbfounded the Battleship failed a 1-2 second reaction test even though since rudder shift is a thing battleships need 8+ second minimum to react well, you r supposed to start evasive maneuvers before they drop. But I agree overall that manual drops are ridiculous right now. I had one fall out of the sky from a squad at the top of a mountain, and where they landed just off the beach of the island they would have gone straight into the sand... but nope, all of 'em nailed me.. just silly. I do feel they are pretty rare and not as ez to execute as it feels to you in the BB. Edited September 4, 2015 by KurganSPK Share this post Link to post Share on other sites
69 [BAGU] IN_GENERAL WoWS Community Contributors 130 posts 7,809 battles Report post #24 Posted September 4, 2015 its has always been throughout history that BBs who sail alone get bombarded by enemy planes. they are easy targets despite their massive amount of AA. Share this post Link to post Share on other sites
19 monkey10120_Buttercup Beta Testers 86 posts 725 battles Report post #25 Posted September 4, 2015 well, you r supposed to start evasive maneuvers before they drop. But I agree overall that manual drops are ridiculous right now. I had one fall out of the sky from a squad at the top of a mountain, and where they landed just off the beach of the island they would have gone straight into the sand... but nope, all of 'em nailed me.. just silly. I do feel they are pretty rare and not as ez to execute as it feels to you in the BB. Start evading before they drop? So you are saying turn away in a BB with 8s rudder shift to avoid the torps. Congrats, but in reality the planes can just yank the e-brake and come in from a different predictable angle. Once a BB starts its turn it gives you plenty of time to figure out where they will be. Thats where the problem lies. And even if you do evade them, most the time you are almost guaranteed to take at least 1 torp. Hell, DDs arent even guaranteed 1 torp per salvo. its has always been throughout history that BBs who sail alone get bombarded by enemy planes. they are easy targets despite their massive amount of AA. Congrats but this isnt a simulator. I wonder if there will eventually be a time where people stop and think about balance for fun in a game and real life Share this post Link to post Share on other sites