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PeterGriffin_

Why can we not get this fixed!

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Played a game today and ended up on the same team of a WoWS player I truly dislike because his constant abuse of wall riding in any ship he uses. How does a game stay fair or balanced when players are allowed to abuse exploits such as this. This Taiho was facing a Hak in which the Hak only landed 3 out of 16-20 torps because of the ability to use the wall to change direction and the inability to line up a good manual drop on the edge of the map. WG can we please implement some system to penalize or even erase will riding in general.


 


 

Wall Rider.jpg

 

 

 

 

Wall Rider.jpg

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Beta Testers
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cause hitting border patrollers is easier than hitting ship in the middle of the map long as you stop treating the ship thats border patrolling like a ship that's in the middle of the map. It sure as [edited]ain't going forward and it cannot decelerate engine and go into reverse that fast so the only direction it can go are left and right. drop one group into the bottom half of his carrier, watch him turn, then drop the others to cut his turn. Problem solved. 

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Alpha Tester
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Simple. Hit map edge start taking dmg 5% per second. 20 seconds or more of being on map edge = death. Simple and used in many games. Naturally WG doesnt do this.

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Simple. Hit map edge start taking dmg 5% per second. 20 seconds or more of being on map edge = death. Simple and used in many games. Naturally WG doesnt do this.

 

That's ridiculously harsh. I occasionally hit the map edge and sometimes it takes me 4-5 seconds to get turned around and back on the map. That's 20-25% of my health for bumping an imaginary barrier.

 

Here's a better idea - if any part of your ship is off the map you lose the ability to do anything other than maneuver. So no shooting, no controlling your planes, no smoke screens, and so forth. That will solve the problem by making wall riding tactically useless, but without wrecking people for hitting the edge of the map.

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Just make them run aground on the green line. Problem solved.

 

I can't imagine why Wargaming takes so long to fix such an easy to fix problem.

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Just make them run aground on the green line. Problem solved.

 

I can't imagine why Wargaming takes so long to fix such an easy to fix problem.

 

Didn't they have that before in Alpha or Beta?  I seem to recall reading about it.  And it caused a whole new set of problems.

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I can't imagine why Wargaming takes so long to fix such an easy to fix problem.

 

To Wargaming, it's not a problem. Just as, to many players, it's not a problem. Everyone's perspective on it is different.

 

I think it's a problem. But I understand how someone can look at it and not see it as a problem (or, not see it as a problem which needs intervention by WG). For example, rocketdrive, who posted above.

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As of now, I am not going to worry about it. I will hump the border to my hearts content and tell the rager's that it's working as intended.

 

I have been very careful to get off the border right away even though 2 seconds is too long before the whining starts, screw'em all. 

 

But at least we have trees now, Merry Christmas!!

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Beta Testers, In AlfaTesters
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Have the game auto turn people after a certain period of time. It's one of the better ways to solve this issue. Taking damage does not work due to long battleship turn times and trolls so, any of you who say that, think about it first.

 

Either way, like ButtonsPushed said, I can hit the boarder in my amagi while I turn and be called out on it, and then they go straight for it when I start to beat on them. So I will be using the border to my hearts content and laugh at the tears of those complaining. Its actually not that hard to hit people doing it...

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I found border huggers easy to shoot at. You just aim at the part sticking out, and that moves in a predictable, hence shootable, pattern, or not at all.

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cause hitting border patrollers is easier than hitting ship in the middle of the map long as you stop treating the ship thats border patrolling like a ship that's in the middle of the map. It sure as [edited]ain't going forward and it cannot decelerate engine and go into reverse that fast so the only direction it can go are left and right. drop one group into the bottom half of his carrier, watch him turn, then drop the others to cut his turn. Problem solved. 

 

^This

 

Penalizing players who touch the edge of playable map is a sorely bad idea because every now and then you are bound to be cornered to the edge of map.

 

Blaming WG for one's inability to target an easy target along the edge of border due to over reliance of automatic torpedo targeting is just immature.

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I found a way to deal with one of those edge scummers in my Kuma, I just sailed to the same edge south of him while he was firing at one of my team mates and sent two salvoes of torps  along the edge and sent him and his Arkansas B to the bottom with four torps

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Simple. Hit map edge start taking dmg 5% per second. 20 seconds or more of being on map edge = death. Simple and used in many games. Naturally WG doesnt do this.

 

Rudder gets stuck near map edge -- you die. Great idea! /s

 

PS Am I the only one who doesn't find it particularly hard to hit ships that are riding the border? Why all the hate?

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PS Am I the only one who doesn't find it particularly hard to hit ships that are riding the border? Why all the hate?

 

Yup, I'd usually miss with the first salvo, then adjust as necessary.

 

But didn't this patch address the way border hugging "fooled" your auto range adjustment?

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