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Why do you need buoys on map if capture area is shown on Minimap?

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Alpha Tester
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The circle of buoys look a little odd.  It would be better to have something really cool in the center of the capture circle.


 

The outer limit is shown on the mini-map, plus the countdown timer will appear. The circle of buoys is just redundant at that point.


 

Battlefield doesn't have the CP's outlined, you don't need to either.


 

Put something cool in the middle of the circle, and it will make the maps more immersive.


 

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Alpha Tester, Members, In AlfaTesters, Beta Testers
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For the sake of gameplay, they need to be there. Most players would probably never find the capture points. 

 

 

 

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For the sake of gameplay, they need to be there. Most players would probably never find the capture points. 

 

 

 

 

or accidently leave by a tiny ammount and cause it to reset.

 

 

its smart to continue moving while capping

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Not everyone keeps their eyes on the minimap you know...

There are also spots that look like they're out of the cap circle, but are actually in it (right on the edge). Stuff like islands to hide behind while capping on maps like Islands or Big Race (north cap), while require fine control of the ship without leaving the cap circle (tiny gap between bouy and the island itself).

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Beta Testers
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Yes Battlefield doesn't give circles to show their capture points but people in Battlefield don't have turn radius of 700 meters and can stop instantly when running, unlike warships.

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Alpha Tester
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For the sake of gameplay, they need to be there. Most players would probably never find the capture points. 

 

or accidently leave by a tiny ammount and cause it to reset.

 

its smart to continue moving while capping

 

For these reasons, it makes sense to have those buoys.

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Alpha Tester
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For the sake of gameplay, they need to be there. Most players would probably never find the capture points. 

 

 

 

 

 

or accidently leave by a tiny ammount and cause it to reset.

 

 

its smart to continue moving while capping

 

Even with the border of the cap marked people leave by accident all the time.

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Even with the border of the cap marked people leave by accident all the time.

 

yeah but thats the fault of 

A. the player not paying attention

B. the ship being unable to stop or turn

C. drunk person driving

D. all the sailors on one side of the ship looking for mermaids

or E. someone broke something. (for example. someone spilled their rum ration all over the radar and distracted everyone by making it show 200 contacts)

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I can't imagine water-ways (anywhere) without bouy systems. In this game it is really important to know precisely where the capture zones are. What I find neat is the bouys go right through your ship when you pass "through" or ever them? Maybe they can bob under or aside instead of cutting the ship cake. jmho. 

 

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Alpha Tester
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Yes Battlefield doesn't give circles to show their capture points but people in Battlefield don't have turn radius of 700 meters and can stop instantly when running, unlike warships.

 

I'm not saying that isn't true, but not only Battlefield, but also CoD, Wolfenstein:ET, Arma 3, Heroes&Generals, Verdun, Battlefront don't mark the boundary of their capture points, so is it so difficult to keep track of where you are, that you want to  risk making the game looked dated.

And shouldn't figuring out all the spots to take cover and capture be part of the player learning experience anyway?

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I'm not saying that isn't true, but not only Battlefield, but also CoD, Wolfenstein:ET, Arma 3, Heroes&Generals, Verdun, Battlefront don't mark the boundary of their capture points, so is it so difficult to keep track of where you are, that you want to  risk making the game looked dated.

And shouldn't figuring out all the spots to take cover and capture be part of the player learning experience anyway?

 

Once again, they don't have the turn of 700 meters and can stop running instantly. If you leave the cap in those games you just say "Oops" and back step to get back in, you leave the cap circle in this game and you have to circle around and get back in which can take a lot longer than just pushing the S key for half a second. Also who cares about looking dated? It would be a part of the learning experience if you could just do what you do in those games and just press the S key to get back in the cap circle. Leaving the cap circle in this game can cost you a lot more than in those games.
Edited by Killer1941

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I think a faint white (for neutral), green (for friendly), or red (for enemy) ring on the water where the cap zone is would be the only other alternative.  It wouldn't be the whole circle filled in that color either.

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The resolution of the mini map isn't real precise.  My ship is quite large on the minimap.

 

Buoys look more realistic than the paint stripe floating in the air they use in WOT.  Tanks parked on the border have the stripe going above the tank tread.

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For the sake of gameplay, they need to be there. Most players would probably never find the capture points. 

 

 

 

 

Some players don't seem to be able to find them even with the buoys.
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Some players don't seem to be able to find them even with the buoys.

 

So true, so true.

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Yes Battlefield doesn't give circles to show their capture points but people in Battlefield don't have turn radius of 700 meters and can stop instantly when running, unlike warships.

 

I'm not saying that isn't true, but not only Battlefield, but also CoD, Wolfenstein:ET, Arma 3, Heroes&Generals, Verdun, Battlefront don't mark the boundary of their capture points, so is it so difficult to keep track of where you are, that you want to  risk making the game looked dated.

And shouldn't figuring out all the spots to take cover and capture be part of the player learning experience anyway?

 

 

Honestly, none of those comparisons matter.  Here's the only one that does, IMO.  WoT does mark the boundaries of its cap circles, though not with buoys, but with glowing circles to denote those boundaries.

 

 

Also, there is nothing "dated" about using an entirely realistic method of marking boundaries (i.e. buoys).  Buoys are the absolutely perfect way of marking cap circle boundaries.  And having to figure out where the exact boundaries lie rather than just plain marking them (with buoys) is very, very stupid, IMO.  People have enough things to learn when playing this game.  Learning where exact boundaries of cap circles lie is NOT something that should be asked of the players.

 

 

Edited by Crucis

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The resolution of the mini map isn't real precise.  My ship is quite large on the minimap.

 

Buoys look more realistic than the paint stripe floating in the air they use in WOT.  Tanks parked on the border have the stripe going above the tank tread.

 

Agree, though I'm not sure that WoT could do differently to make it feel more realistic.  Buoys in WoWS make 100000% perfect sense, since buoys are used in real life to denote boundaries.

 

Also, you're quite right about how cap areas on the playing surface often don't match up with those on the minimap.    And it makes completely logical sense to mark the boundaries on the playing surface in some way to make it clear where those boundaries are.

 

 

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Dirty, as the old saying goes... you can't fix stupid.

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Buoys are OP, though. No hit box so you can't blow them up, which would make it so much harder for enemy ships to stay in cap. :trollface:

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The circle of buoys look a little odd.  It would be better to have something really cool in the center of the capture circle.

 

 

The outer limit is shown on the mini-map, plus the countdown timer will appear. The circle of buoys is just redundant at that point.

 

 

Battlefield doesn't have the CP's outlined, you don't need to either.

 

 

Put something cool in the middle of the circle, and it will make the maps more immersive.

 

 

 

 

Buoys look odd to you?  I'm floored.  Buoys are the most normal, realistic thing I can imagine that could be used to show a border for a cap circle.  Buoys are a completely normal part of life on the water.  Anything other than buoys would look bizarre and out of place.  And NOTHING could be more "immersive" than buoys! 

 

Jeez, have you never been on a boat or a ship in your entire life?

 

 

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Beta Testers
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Hey, at least they aren't differently colored so that you would have to correctly follow naval navigation rules just to enter caps.

 

Even when looking at WoT with it's circle for caps, it is necessary. WG's standard battle modes hinge on the caps. If a capture occurs, game over. Battlefield-style games don't do this. Also, you have multiple respawns to trial and error some. WoT also set the precedent so that players hopping between games don't have to relearn as many basic gameplay elements.

 

Now you can argue this for Domination mode here, but as mentioned before, ships have inertia. You need to plan your movements, especially when you have a very exact piece of ocean you want to stay inside.

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Beta Testers
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The removal of buoys: A solution in search of a problem.

 

This ^.

 

If the most bothersome thing that needs to be "fixed" in the game is whether or not the cap circles have a completely normal nautical boundary markers (i.e., buoys), then the game is in the best shape of any game on the market.

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