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Spyde

Sims Buff! Finally. + USN DD buff

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Anyone else see the sims will now have the option of 9.2km torps ?

 

Ill finally have a use for this ship again.

 

It also looks like USN DD's have longer lasting smoke.  (IJN dont seem to get this)

Along with AA barrage in place of speed boost and a new AA hull.

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9.2km range, 49knots, 8500 damage. More of a sidegrade, but I'll probably use them anyway

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9.2km range, 49knots, 8500 damage. More of a sidegrade, but I'll probably use them anyway

 

At least you can shoot them without getting killed for it.

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At least you can shoot them without getting killed for it.

Yeah, and the stock torps don't kill things anyway, so the damage reduction doesn't matter IMO

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8500 dmg is pretty minimal at that tier, it relates to about half that on contact I expect.  The range buff is great but that's slow speed too you likely won't hit anything.

Don't play the sims or any dd much but I find the sims is fun to troll needle people with the fast rof hope to set fire and run off.

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It's getting the AA ability

 

You have it only once (at least from what we've heard last Public Test). Honestly, the fact that anyone and their mother can citadel you is a bigger issue. 

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Damn, I shouldn't have cheaped out on my CBT package and gotten the Yubari...

 

Yubari is getting AA skill.

 

IMO it should receive a RoF buf to 12-15rpm so it'll be at least somewhat competitive. 

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Yubari is getting AA skill.

 

IMO it should receive a RoF buf to 12-15rpm so it'll be at least somewhat competitive. 

 

The AA skill is barely a buff. Vast majority of its AAA is short range 25mm. It has cruiser level detection, but DD level of armament and protection. Its torp range is pretty inadequate considering its detection range also. 

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49kts...  Even with the extra range I might just use the short ones so I stand a chance of getting torpedo hits. Depends at what range they get detected from the target though. 

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If you play USN DD's for the torps, you're doing it wrong. Its all about the guns and the ability to locate the bigger ships for your team to destroy.

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Take things with a grain of salt. The Sims torps look to be about as fast and hard hitting as a new pillow. The AA consumable for the Yubari and US DDs may also have limited uses.

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If you play USN DD's for the torps, you're doing it wrong. Its all about the guns and the ability to locate the bigger ships for your team to destroy.

 

If the guns did anything useful this buff wouldn't be needed.

 

As is: Until they fix that stupid 12 second hang time for every shot...I don't see myself playing this ship.

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If the guns did anything useful this buff wouldn't be needed.

 

As is: Until they fix that stupid 12 second hang time for every shot...I don't see myself playing this ship.

 

This. I sold my Sims for the port slot. Even with the aforementioned buffs, unless the guns are fixed, I don't see myself ever wanting to drive this ship again.

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The guns on the Sims can be a pain to use at long range because of that hang time. The hang time on the Atlanta is more tolerable.

 

I am disappointed with the new torpedo option on the Sims. I was expecting a range increase with slower traveling speed but not with reduction to damage.

 

I heard about USN DDs getting the cruiser AA ability but I'm not aware of a new AA hull for the Sims. :unsure:

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I am disappointed with the new torpedo option on the Sims. I was expecting a range increase with slower traveling speed but not with reduction to damage.

 

I heard about USN DDs getting the cruiser AA ability but I'm not aware of a new AA hull for the Sims. :unsure:

 

Sims doesn't get that ability.

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This. I sold my Sims for the port slot. Even with the aforementioned buffs, unless the guns are fixed, I don't see myself ever wanting to drive this ship again.

 

even if guns are fixed you can't drive it again anyway now :P

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This. I sold my Sims for the port slot. Even with the aforementioned buffs, unless the guns are fixed, I don't see myself ever wanting to drive this ship again.

What a waste of money. That's like buying dubloons to purchase credits..

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The new torps are good just because of versatility.

 

Right now your torps are a shotgun package that you have to get to almost within secondary range to use (assuming they don't upgrade their secondary range), or fire from ~7km against an enemy chasing you. They're usually latch ditch effort weapons unless you happen to get a good flank with say islands. With the new torps, you can fire against enemies pursuing you around 10.5km+ as area denial, and if you do hit it's still a small, but nice chunk of damage + flooding. With your ridiculously high arc orbital strike peashooters, you have to close to around 9-10 km anyway to guarantee that you hit at least a decent percentage of your shots. The engagement range of the torps and guns overlap nicely, and you trade that one game every once in a while where you shotgun on an enemy BB with 10 high damage torps for a more reliable, useful tool to supplement the guns. You can even stealth torp if you really want to.

 

Of course the best buff, to all USN DDs would simply be lowering their ridiculous arcs and hang time but this torp change is certainly welcome.

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Never sell a premium ship never ever never ever. 

 

Disagree. Since WG now pays out credits rather then gold if you already have it...

You only 'need' one premium per nation to train, unlike tanks...

 

- and the Albany was that bad - and should be sold.

Edited by TheGhostCat

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