Jump to content
Sign in to follow this  
You need to play a total of 20 battles to post in this section.
ButtonsPushed

Ranked Battle

16 comments in this topic

Recommended Posts

Members
709 posts
6,496 battles

I haven't been on the test servers. Those that have and played some of the ranked battles, did you find that people wanted to work together more often or was it still the ole I will go where I want scenario?

Share this post


Link to post
Share on other sites
Members
383 posts

I haven't been on it but I was wondering how many games you initially have to play to move up one level.  At the starting level I would think it would be no different than any other tier 6-8 game until you move up to better player levels with the better players. There will always be that bit of bad luck or unfavorable RNG to deal with so it still won't be perfect. If it works I hope they increase the players in a match from 7 v 7.  

Share this post


Link to post
Share on other sites
-Members-
6,960 posts
10,623 battles

There was little difference in the PTS, but remember, Russians don't work as a team.

Share this post


Link to post
Share on other sites
101
[NDA]
[NDA]
In AlfaTesters, In AlfaTesters
805 posts
11,602 battles

IIRC, it was 7v7,  teamwork depended a lot on your random team. 

Each win gave you a star, 2 stars and you moved up a level. Each loss cost you a star, and you could move down.

Share this post


Link to post
Share on other sites
Members
402 posts

I haven't been on it but I was wondering how many games you initially have to play to move up one level.  At the starting level I would think it would be no different than any other tier 6-8 game until you move up to better player levels with the better players. There will always be that bit of bad luck or unfavorable RNG to deal with so it still won't be perfect. If it works I hope they increase the players in a match from 7 v 7.  

 

You do know that it is not how many games you play but how many you win. You advance by winning games. If you do not win and get stars you do not advance. Losing games can bring you down levels.
Edited by anonym_cMx2OCQOJuRT

Share this post


Link to post
Share on other sites
Beta Testers
1,413 posts
454 battles

IIRC, it was 7v7,  teamwork depended a lot on your random team. 

Each win gave you a star, 2 stars and you moved up a level. Each loss cost you a star, and you could move down.

 

I just don't see that working so well with random teams, I will have to try it once the patch drops.

Share this post


Link to post
Share on other sites
Members
709 posts
6,496 battles

Just hoping that the incentive of increasing rank will inspire some better teamwork and coordination because a win doesn't seem enough incentive for many.

Share this post


Link to post
Share on other sites
12,517
[SALVO]
Members
28,130 posts
42,510 battles

Any chance of ranked battles having a team format to it, like team battles/tank companies in WoT?

Share this post


Link to post
Share on other sites
189
[RENB2]
Beta Testers
941 posts
8,574 battles

I am sure they will introduce somethink like WOT skirmishes eventually, when they enable clans.

Share this post


Link to post
Share on other sites
1,229
[HINON]
Alpha Tester, Alpha Tester
2,632 posts
6,436 battles

Just hoping that the incentive of increasing rank will inspire some better teamwork and coordination because a win doesn't seem enough incentive for many.

 

I played quite a lot of Ranked battles on the PT..   In general I found the teamwork much better.. with a team of 7 it's much less likely that the team fragments and I found a lot of effort went into working as a team and using each ship class where it should be.  In some cases the use of focused fire was awesome to see and generally resulted in quick victories.  There was of course the occaisional match where it all fell apart, but as you progressed up the ranks and started playing with people who were at that same rank..  it improved and some of the matches later on were really intense, often coming down to the wire for a win loss....   there weren't many battles I didn't watch to the end if I was killed earlier.   Interestingly there were a lot more NA players in the teams as you got higher in rank.

 

Bear in mind theres additional rewards.. this is not just ranking for epeen..  I accumulated a lot of flags etc as I progressed upwards..  not sure what rewards will be on main servers, but there is obviously a mechanism for rewards as you achieve a new level built into the system.

 

I enjoyed it a lot, but would also prefer a clan type system, eventually to be able to play with friends.

 

Regards

 

 

G

Edited by MaliceA4Thought

Share this post


Link to post
Share on other sites
123
[BOTES]
Beta Testers
127 posts
13,940 battles

Would be nice if you could queue up divisioned with a friend. I enjoy games more when I'm divisioned than when I'm not.

 

I don't think it would necessarily throw off balance too. League of Legends allows you to duo-queue for ranked battles, and that's a 5-man team. I don't see the issue with allowing the same for a 7-man team

Share this post


Link to post
Share on other sites
178
Members
256 posts

Would be nice if you could queue up divisioned with a friend. I enjoy games more when I'm divisioned than when I'm not.

 

I don't think it would necessarily throw off balance too. League of Legends allows you to duo-queue for ranked battles, and that's a 5-man team. I don't see the issue with allowing the same for a 7-man team

 

They said in a dev twitch interview that no divisions will be playing in Ranked Battles period. Do to the fact you would have people of different ranks trying to division together and it would mess with the ranked Battles que system. You know people would try it, just look at the fail divisions you have now with tier 6+ teaming with tier 1-2.

Share this post


Link to post
Share on other sites
24
[PIPI]
Beta Testers
277 posts
7,982 battles

I put this response in a new thread (sorry about that). Forum mod, please feel free to move it.

 

I have played more than a few Ranked battles and thought it time to come up with a few ideas and responses.

The idea seems good and certainly I liked the team-play-performance aspect of the ranking system. I would encourage the ranked system have a <team only> play aspect maybe as well as <individual> participation.

The map and game time length make it mostly a small ship only scenario. Get in fast, capture, take out as many of the red players as possible in a short period of time. I found that destroyers and smaller cruisers excelled at this but battleships and carriers where mostly ineffective, lacking in both acceleration and maneuverability. If you where to have a larger team map that could accommodate bigger ships such as carriers and battleships then more time and map surface would have to be taken into consideration. Another option could be a dedicated team number and map size (not precise map of course), for example teams with 10 members will have larger maps and a 5 member team - smaller maps. 

I did like the limit on ship level set at 6 & 7 at that time. Smaller teams made for interesting challenges but I soon adapted.  One small mistake was costly in the ranked battle system and often ended my game far too quickly. 

The ranking reward system was interesting and I only saw it happen once moving up to (I think) level 21, performance enhancing flags was a nice touch. Although I don't think they helped much during the course of one match. Maybe signal flags for 3-5 matches may make a difference? But I'm not sure about that. 

 

My next question is, what will the new player levels be and what will it allow them to do beyond level - 8?

Of course I will check the forums for info on this. 

 

Happy gaming and see you on the water. 

 

Buba Smith

Share this post


Link to post
Share on other sites
Members
709 posts
6,496 battles

I put this response in a new thread (sorry about that). Forum mod, please feel free to move it.

 

I have played more than a few Ranked battles and thought it time to come up with a few ideas and responses.

The idea seems good and certainly I liked the team-play-performance aspect of the ranking system. I would encourage the ranked system have a <team only> play aspect maybe as well as <individual> participation.

The map and game time length make it mostly a small ship only scenario. Get in fast, capture, take out as many of the red players as possible in a short period of time. I found that destroyers and smaller cruisers excelled at this but battleships and carriers where mostly ineffective, lacking in both acceleration and maneuverability. If you where to have a larger team map that could accommodate bigger ships such as carriers and battleships then more time and map surface would have to be taken into consideration. Another option could be a dedicated team number and map size (not precise map of course), for example teams with 10 members will have larger maps and a 5 member team - smaller maps. 

I did like the limit on ship level set at 6 & 7 at that time. Smaller teams made for interesting challenges but I soon adapted.  One small mistake was costly in the ranked battle system and often ended my game far too quickly. 

The ranking reward system was interesting and I only saw it happen once moving up to (I think) level 21, performance enhancing flags was a nice touch. Although I don't think they helped much during the course of one match. Maybe signal flags for 3-5 matches may make a difference? But I'm not sure about that. 

 

My next question is, what will the new player levels be and what will it allow them to do beyond level - 8?

Of course I will check the forums for info on this. 

 

Happy gaming and see you on the water. 

 

Buba Smith

 

I have read in another thread that Cleveland's are the most numerous ship type, is that what you have experienced? What other ships have you seen that seem to work well?

Share this post


Link to post
Share on other sites
1,229
[HINON]
Alpha Tester, Alpha Tester
2,632 posts
6,436 battles

 

I have read in another thread that Cleveland's are the most numerous ship type, is that what you have experienced? What other ships have you seen that seem to work well?

 

Yeah a lot of clevelands but in a team of skilled T7 players, clevelands are pretty easy to get rid off before they start firing...      after you got out of the 20's was pretty much all T7 in the games I was in.   Nagato as the BB of choice with an occaisional Colorado, either nations cruisers in equal supply..  and then US DD's seemed more numerous than IJN ones.

 

 

where 6's did exist   New Mexico was going well as a substitute and probably as many of those as Colorados.

 

 

For serious though, I think that although it is 6/7  it will probably move to 7's most of the time.  It's hard to tell though as game play on the PT server is a lot different from the NA server in a lot of ways.

 

 

One thing that was very noticeable was the differences that high commander skills played in this.

 

 

G

 

 

Share this post


Link to post
Share on other sites
189
[RENB2]
Beta Testers
941 posts
8,574 battles

In WOT skirmish, light tanks and fast mediums dominate, followed by heavies.  Few TDs and even fewer arty.

 

There if a team is not all fast, you get a couple of heavies as hit point sinks.

 

I could see that here, like Buba said, mostly DD and CA, with a rare BB and even more rare CV.

 

Like with arty, in a short game with small teams it is whoever can concentrate their fire fastest.  CV rearm time is just too long.

Share this post


Link to post
Share on other sites
Members
709 posts
6,496 battles

In WOT skirmish, light tanks and fast mediums dominate, followed by heavies.  Few TDs and even fewer arty.

 

There if a team is not all fast, you get a couple of heavies as hit point sinks.

 

I could see that here, like Buba said, mostly DD and CA, with a rare BB and even more rare CV.

 

Like with arty, in a short game with small teams it is whoever can concentrate their fire fastest.  CV rearm time is just too long.

 

Is the ranked battle game time the same as random battles?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×