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Mesrith

Elitist Hulk Smash!

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I'm really not a rager.  I played probably 3000 battles in World of Tanks before the light came on and I really started figuring out how to play the game.  I had plenty of matches where my tank would have been more helpful to my team if it had been driven by an actual potato.  I was too frenetic in my movements and too careless with my tank, having only played continual-spawn FPS games where your life didn't mean much more than a point for the enemy.  My wife played with me some at first, logging about 300 battles before deciding it wasn't her game.  To be blunt, neither of us were any good.  It took me awhile to realize that in WoT, hit points were a valuable resource, surviving was the key to becoming a good player, and positioning and map vision were the key to surviving and dealing damage.  I found a good, small clan of players that really got me into the mindset of trying to improve at a game I enjoyed a lot.  I later moved on to a good clan in a large gaming community where you were expected to be in the top 5-10% of players.  Being around other like-minded players increased my enjoyment, and I got used to the idea of playing with other competent people.

 

I've never really enjoyed playing with people who rage constantly in chat against other players, against RNG, against the matchmaker, or whatever.  I like a laid-back platoon/division of competent players.  I'd talk my share of trash (usually against rival clan members), but at the same time I was cognizant of the idea that it could be someone like my wife on the other side of that computer monitor, or someone like Pre-3000 Battles Me, still trying to figure everything out.  I'm probably one of the few idiots that still tries to make helpful suggestions in chat and asks people politely to do something I think is necessary, like getting on cap or turning to defend.

 

Having said all of that wall of text....holy hell, the average World of Warships NA player is about to drive me insane.  I'm starting to feel my inner elitist bubble up to the top.

 

 

 

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The above images show an easily winnable game, one of many that I've lost recently.  My team is down two ships, but I'm on cap and another friendly destroyer has stopped pursuing a carrier to soon join me.  Our other four ships are in good position to reset our own base, and the only enemy in position to stop us from capping is still sailing away at full throttle and already engaging our defenders.  All that's needed for this come-from-behind victory is for our four defending ships to keep our base from being capped out.

 

So what do they do?  To his credit, the closest ship continues to light our base and gets several resets himself.  What do the other three do?  Do they sail closer to our base to light the enemy and shoot them?  Do they physically sail onto our base themselves, which halts the progress of the enemy capture bar?  Nope.  Once the first ship dies, the other three ships continue to sail in the opposite direction or spin in circles on the 4 line.  Even with the earlier resets, the enemy team has 3+ ships on our base, and three caps faster than our two.  Easy victory thrown away, again.

 

The Greatest Hits of World of Warships:

 

 

  • Chasing an enemy instead of capping with 4 minutes remaining.
  • Firing 6km torpedoes at an enemy that's 14km away...with a friendly 3km in front of you.  Ugh!  Why did this noob turn into my torps?
  • Taking your Wyoming to A, or D, or whatever the farthest capture point is, at a blistering 18 knots.  Enjoy being the last one alive and not firing your guns for 12 minutes.
  • Guarding a Langley all match with your Cleveland, in a game with only one other tier 6.  Fire your freaking guns!
  • Sailing up the channel on Two Brothers at the start, because the enemy will never suspect it.
  • Turning your Atago broadside to a Yamato at 10km to fire your torpedoes.  Do Atagos have lucrative citadel insurance that's paid out in credits?
  • Playing 20km sniper all game as a top-tier battleship and losing or drawing the game at full health.  Know when to be aggressive!
  • Escorting a friendly battleship in your cruiser...hugging him close enough that he can't turn into torp squads...you blew your AA panic ability on his fighters?  I'm going to eat 9 torpedoes since I can't turn now.  Thanks for the escort.
  • Why are you shooting the full-health North Carolina instead of the Zao with 6k hit points that's about to kill our carrier?

 

 

 

I'm sure there are others, but I'd rather go play Rabbids Invasion with my kids than entertain the thought of playing this game solo any more today.  Everybody plays this game for different reasons, and many have no interest in ever improving.  Many will think that they're better than they are, and they'll hit a plateau because they think RNG or MM are their only impediments.  Others will become very good players that don't understand why others aren't on their level, but give feedback in such a manner that it will never be absorbed.  Whatever the case may be, eleven other players may win or lose based upon your decisions, so please do your best to bring a basic level of competence into the match with you.

Edited by Mesrith
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If you rely on your teammates

 

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Welcome to the joys of playing any PUG game where teamwork and communication is the #1 deciding factor in whether you win or lose. For your own safety, it's recommended you cut your hair short enough as to not be able to pull it out.

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This doesn't apply to every teammate. 

 

The inability to tell them apart at a glance and the overwhelming majority of players being total idiots means that if relying on your teammates is your standard mode of operation, you're going to have a bad time.

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The inability to tell them apart at a glance and the overwhelming majority of players being total idiots means that if relying on your teammates is your standard mode of operation, you're going to have a bad time.

The good guys don't stand apart until they make themselves stand apart. Just like people in the real world. 

 

Either way, I just said this doesn't apply to every teammate. 

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Nearly happened yesterday to me. In the final minutes I limped my Omaha onto the cap(I think it was domination only one cap). I saw the CV was joining me then he continued on I I asked why? He said he wanted to hunt down the last CV. I pointed out that we only had 1:30 left in the match he returned to the cap and we capped out with 10 seconds to spare. If I wouldn't have pointed that out it would have been a draw. Remember to make suggestions and try to stay positive. I know it's hard.

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If you rely on your teammates

 

0r56j3x.png

 

 

Division mates...they always help out quite well...well...if you aren't messing around 100% 

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The inability to tell them apart at a glance and the overwhelming majority of players being total idiots means that if relying on your teammates is your standard mode of operation, you're going to have a bad time.

 

I mostly agree, but there are times when World of Warships simply forces you to count on your team, especially as it relates to draws at high tiers.  Ten minutes left on North or Two Brothers, standard battle...you're mid-map in a Standard-Type battleship that does 21 knots...you look at the map and timer and realize that someone needs to cap soon to avoid a draw.  There are a couple of ships nearer than you to each base, and you're too slow to defend and then cap.  Do you push their cap and hope your team can defend your own?  Do you defend your own, knowing that if nobody else caps, you'll draw?  A lot of my most frustrating draws were in my New Mexico and Colorado, where I just knew at the 10-minute mark that the game was going to end in a draw and there was nothing I could personally do about it.

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I'm curious about OP, since you explain from the start how you were "bad" before you had done 3000 battles, yet you rage against people who, probably, have way under 3000 battles. It seems like a huge amount of battles to me to be honest. Also, your definition of bad could be different from me, i see lots of people who think they're bad or average, and I personally find them to be pretty good. But isn't it wrong to blame people who are just learning the game, playing for fun or are just plainly bad? I myself am pretty bad if you ask me, I make tons of rookie mistakes all the time. I fought almost 700 battles, so I'm still far from the enlightment you had, but I enjoy the game and, you know, sometimes I get the random teammate who drop torps on me, who doesn't know when it's best to cap or gets tunnel vision when shooting something. Not everyone is at the same level, that's what's fun and bad in this pub type of game.

 

I think that, overall, the community should be less aggressive on the less skilled people. Also, I'm really looking forward to the ranked matches, so that, in theory, we'll all get to play with people in our skill range. We often forget that this is only a game, a hobby where we're all trying to have fun!

 

In retrospect, I must admit I do not understand your point of view, since you seem to understand newer, less skilled players, but at the same time you are angry at them for making mistakes it took you a long time to learn.

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Since I started playing this I've come to the conclusion that the best way to treat most player whether its in a co-op or random match is to treat everyone like bots. Its just easier, for the most part i can rely on my team mates to fire torps in front of me, ram into the side of me and sometimes even use my BB as a torpedo shield preventing me from turning so they dont get hit. I've known a few guys in co-op who have sat on the cap so they cap and dont give the rest of the team a chance to hunt and kill the final ship, the conversation on average goes something like.. hey mind getting off the cap so we can kill the last ship? No.. I want the points.. yeah but we got this just need a couple of mins.. yeah but i want the points? (sometimes followed by <redacted> off) and they refuse to move.

 

Was in a game earlier where a T10 DD wanted I think what was the last letter for the Marblehead comp I was closing in and about to attack and he asked nicely if he could have it so i did a 180 and backed off. Meanwhile 2 or 3 ppl on the cap sitting there engines stopped, this DD capt was like guys please move off the cap.. nada, nothing.. no response they just sat there. I just sat here and shook my head. Hope that guy got it in the end and gets his Marblehead.

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What tier is this? Because if I were one of those defenders while I was grinding up Izumo, I would rather have lost the match and survived it than die for a win. I just earn more credits that way.

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Actually, NO.. they don't.   Two is the max number to accelerate a cap.  It takes 3 mins solo and 2 mins with 2 or more players on a Standard map.  All the other players do at 3 and up is spread the points around so a full reset is harder to do.

 

My misconception as a WoT holdover mechanic then.  In this case the result was the same.

Edited by Mesrith

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Division mates...they always help out quite well...well...if you aren't messing around 100% 

 

Pfft, who has friends, anyways?

...

...

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If you rely on your teammates

 

0r56j3x.png

 

 

Yeah, is just absolutely batshit insane to think that you should work as a team in a team oriented game............YOLO

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there are no teams. theres 30 players competing against each other and your one of them..  Thats the reality of it.

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