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Raptor_alcor

So, any real reason we use winrate as a judgement of skill?

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I've been poking at a few moba's myself and seeing how all but smite requires teamplay to win I'm wondering why this game, where one ship (excepting a skilled carrier) has little to no chance of pulling off a win if he's on his own, has a playerbase that uses winrate to judge a player and the mobas that require about as much team play never do.

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I don't use WR as a judgement of skill. I do however look close at the average damage done with ships. Not a perfect way but gives you a better guide to go by.

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Many use WN8 as a judgement. I use character and use of terrain as a judgement...In WoT anyway. 

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Many use WN8 as a judgement. I use character and use of terrain as a judgement...In WoT anyway. 

 

I see no real reason to use WIN RATE as a judgement in this case really. 

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Excepting Carriers?!

 

Carriers are not exempted.

 

... re-read if you would be so kind, excepting SKILLED CARRIER PLAYERS, who can, and often do, kill upwards of 6-8 people in a match. 

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I've been poking at a few moba's myself and seeing how all but smite requires teamplay to win I'm wondering why this game, where one ship (excepting a skilled carrier) has little to no chance of pulling off a win if he's on his own, has a playerbase that uses winrate to judge a player and the mobas that require about as much team play never do.

 

Win rate does not reflect player skill. Oh wait. I'm agreeing you with you. Gonna blacklist me for agreeing with you too?

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Win rate does not reflect player skill. Oh wait. I'm agreeing you with you. Gonna blacklist me for agreeing with you too?

 

Now this is more than enough reason for me to confirm the blacklist due to how petty you are acting now, also enough for me to consider a report for harrassment

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Winrate is only a good judgement when a player has >5000 games. After that time, all the MM woes, RNG, and general things outside your control all average out, so the only metric left is that of your personal skill.

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Winrate is only a good judgement when a player has >5000 games. After that time, all the MM woes, RNG, and general things outside your control all average out, so the only metric left is that of your personal skill.

 

And yet I see people making judgements of those that have less than even a hundred games. 

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because a team of potatoes loses to a team of half potatoes, half ******* players

 

 

[content moderated - abuse or disrespectful behavior]
~StealthyArmadillo

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because a team of potatoes loses to a team of half potatoes, half ****** players

 
[content moderated - abuse or disrespectful behavior]
~StealthyArmadillo

 

Bit harsh and not what I'm used to seeing from ya but that is about as good an example of wargaming as I've ever seen.
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Bit harsh and not what I'm used to seeing from ya but that is about as good an example of wargaming as I've ever seen.

like I said yesterday in my thread. I'm done giving advice on the forums.

 

so if anyone has a 40% or lower, then they are one of the many potatoes I have to carry in game

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The better you are, the more damage you get per match, the more kills you get, and - over a large enough sample size - the more you win. Ofcourse, being in a good division also helps, so winrate can be skewed. It's just one of the many things one needs to look at to determine a 'good player'.

 

It just happens to be the most visible one, and that's why people put more value in it than it deserves.

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like I said yesterday in my thread. I'm done giving advice on the forums.

 

so if anyone has a 40% or lower, then they are one of the many potatoes I have to carry in game

 

Eh fair enough, not sure what mine is but you can't convince a crowd of idiots to listen after all.

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Because good consistent play will result in more wins - just like EVERYTHING ELSE of a competitive nature in the entire universe.

 

The stupidity is real here.

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Because good consistent play will result in more wins - just like EVERYTHING ELSE of a competitive nature in the entire universe.

 

The stupidity is real here.

 

So, for example, you get matched up with a team of idiots, they split up and all die and you are stuck with a small group of 3 vs an enemy team of ten and this happens about 10 times in a row when you haven't played much, it means you are at fault, what about if you play strategically and you get focused down by an enemy team that decided to blob to the point you team can't make a dent in it because you've decided to try to cap 2 points with 2 smaller blobs. Is that still YOUR fault?

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So, for example, you get matched up with a team of idiots

 

Which part of CONSISTENT don't you get? If you get CONSISTENTLY more damage than everyone else, get CONSISTENTLY more kills than everyone else, you're going to CONSISTENTLY win more battles OVER A LARGE ENOUGH SAMPLE SIZE.

 

ONE battle where the team yolos is NOT A LARGE ENOUGH SAMPLE SIZE.

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Which part of CONSISTENT don't you get? If you get CONSISTENTLY more damage than everyone else, get CONSISTENTLY more kills than everyone else, you're going to CONSISTENTLY win more battles OVER A LARGE ENOUGH SAMPLE SIZE.

 

ONE battle where the team yolos is NOT A LARGE ENOUGH SAMPLE SIZE.

 

And yet this consistant good play isn't possible at times, besides from all the battles I've had about 70% of them were idiots yoloing. 

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And yet this consistant good play isn't possible at times, besides from all the battles I've had about 70% of them were idiots yoloing. 

 

Key words highlighted. Consistent good play is not possible at times. But IN THE LONG RUN it does influence your winrate.
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