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anonym_GoHqyYdhQOr9

List for XP Points

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I have tried the search thing and found nothing. I am looking for a list that shows what gets the most XP points awarded for to the least XP points awarded for. Okay (bottom line) besides having fun blowing the enemy out of the water, what we all are trying to do is get the most XP points awarded from each battle so we can get further down the tech tree so we can get to the bigger and better ships. Now I try to be a team player and work with my team to help win the battle, but some times when I do I get low XP points awarded for it. I have been is some battles where I get many hits on the enemy and get low XP points awarded for it , while I have been some battles where I just get a few hits and receive high rewards of XP points. Is there a list available for that?

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It's not about the hits. It's about the percentage of damage you do you an enemy ship. If you do 90% damage to a ship with one hits, you'll get more xp than if you do 50% with 50 hits.

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I read somewhere in the FAQ I believe, what I remember is: Damage gives xp, killing blows give 10 or 20%.

So raw damage is where xp comes from.

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I read somewhere in the FAQ I believe, what I remember is: Damage gives xp, killing blows give 10 or 20%.

So raw damage is where xp comes from.

 

interviews with developers  . . . its not quite that simple, but its a good reference

 

and therefore they decline to publish exp/credit tables for this game

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Also, XP awarded is relative to the ship tiers. You get more XP for shooting same or higher tiers, less for shooting lower tiers. 

 

XP is awarded for capping all the way to win in Encounter and Stansard, but no (or very little) XP is awarded for capping in Domination. 

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Well that sure cleared it up, "not". Do you get more damage from HE or AP shells hits? How about torps? How about defending your base? I've received a few of those which seem to give good awards of XP. So what you are saying that no one knows the answer. I am so confused other than keep killing the enemy is good. How about leaving the battle after your ship has been sunk? Do you loose a lot or little XP by going back to port and getting in another ship? 

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Well that sure cleared it up, "not". Do you get more damage from HE or AP shells hits? How about torps? How about defending your base? I've received a few of those which seem to give good awards of XP. So what you are saying that no one knows the answer. I am so confused other than keep killing the enemy is good. How about leaving the battle after your ship has been sunk? Do you loose a lot or little XP by going back to port and getting in another ship? 

 

As other people have indicated, you basically get XP by doing damage. The means of damage do not matter; shell type, torpedo, bomb, it does not change. You get XP for base defence as a result of doing damage. There may be a slight boost for damage that results in a ribbon award (Base D, Citadel, etc.) but the basic XP gain is a result of damage done. There is also a slight bonus for each kill, but it is minimal. This is the reason 'kill stealing' is completely unimportant  in WoWS; there is no real benefit for it. 

 

As far as leaving a battle after you are sunk, as far as I can ascertain, there is no negative effect as a result. If you are not interested in watching the results of a battle, just head back to port and start another match. However, if you are interested in getting better, flipping between teammates and watching the better ones play is a good learning tool. Watch how better players position, aim, etc. to polish your own play. 

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Okay,the more damage you cause onto your enemy, the more XP you get. Got it. Just have to figure out what causes more damage.  Are you sure about the "leaving a battle" after you are sunk? I have been told that it does affect the amount of XP that you would receive. 

 

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Okay,the more damage you cause onto your enemy, the more XP you get. Got it. Just have to figure out what causes more damage.  Are you sure about the "leaving a battle" after you are sunk? I have been told that it does affect the amount of XP that you would receive. 

 

 

If you have been sunk, it does not matter if you leave or stay.  You get same amount of credits/xp regardless.

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Thanks for clearing that up.

 

What actually causes more damage is relative, a torpedo may do a lot of damage but so does a battleship's AP shell connecting with a citadel, and a bomb that happens to detonate a magazine will wipe a ship clean off the map, same with anything else that hits said mag. 

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Okay,the more damage you cause onto your enemy, the more XP you get. Got it. Just have to figure out what causes more damage.  Are you sure about the "leaving a battle" after you are sunk? I have been told that it does affect the amount of XP that you would receive. 

 

 

Don't think in terms of raw damage numbers. Think in terms of ship HP percentage. Dealing 8000 damage to a DD yields a lot more xp than 8000 damage against a BB.

 

And how to deal more damage, well it's really up to you. Cruisers fire HE at most things, but use AP against other cruisers that show their broadside and aim for their citadel (I aim beneath the smokestacks). BBs fire AP at almost anything but DDs, and again, aim for citadels. You may fire HE at your furthest range. DDs, fire HE at everything. But still rely on torps for damage. From experience, I've found that USN DDs can kill a CV with guns only by the time you get into a "guaranteed" torpedo range.

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Oh okay, that does help. I currently have a Kongo BB that I prefer to stay back, defend home base and shoot at long range targets with. I'm getting pretty good at judging the amount of lead I need. Usually about 20+ hits per battle.  I have been using mostly AP on everything since most of my shells usually hit straight down at that distance. Is that good or should I be using HP instead? 

Edited by anonym_GoHqyYdhQOr9

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XP is baffling in this game. For example, in one of my best early games I sank 4 ships and got about 400 XP. The next game I never fired my guns and I went 1 for 30 with torpedoes, but I ended up with 700 XP. At this point I have a vague sense of how that might have happened - some lucky finishing shots in the low score game vs maybe a 1-shot destroyer kill and some commendation bonuses in the higher XP game - but those are just guesses. The XP system remains as clear as mud.

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XP is baffling in this game. For example, in one of my best early games I sank 4 ships and got about 400 XP. The next game I never fired my guns and I went 1 for 30 with torpedoes, but I ended up with 700 XP. At this point I have a vague sense of how that might have happened - some lucky finishing shots in the low score game vs maybe a 1-shot destroyer kill and some commendation bonuses in the higher XP game - but those are just guesses. The XP system remains as clear as mud.

 

The XP system is actually very straightforward. Doing a very small amount of damage and getting a kill from it will award very little XP, especially if the targets are below your tier. One torpedo hit on a +2 tier ship can easily be worth substantially more. 

 

The XP reward system reflects WG basic premise that rewards in-game should be primarily the result of active actions that move gameplay toward the win condition. This is why doing a higher percentage of a vehicles total HP in damage awards more XP than just delivering the kill shot. Also, contribution is scaled on the tier of ship you engage. In most battles, tiers will range +/-2 (i.e. in a t5, you will likely see from t3 to t7), with a max of +/-3. You will be rewarded the most for damaging ship above your tier, and rewarded the least for damaging ships below your tier.

 

This is why, despite MM whiners, it is best to get put in battles as low tier. It is your best chance for major XP gain. If you are a t5 in a t7 battle, you will need to do about 1/3 the damage to receive the same reward as you would need to do against t3 ships. If you have a really good game as a lower tier, and the rewards will be exceptional. 

 

TL;DR - XP is directly proportional to both damage done and tier attacked. To maximize XP, do lots of damage to ships above your tier. 

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Oh okay, that does help. I currently have a Kongo BB that I prefer to stay back, defend home base and shoot at long range targets with. I'm getting pretty good at judging the amount of lead I need. Usually about 20+ hits per battle.  I have been using mostly AP on everything since most of my shells usually hit straight down at that distance. Is that good or should I be using HP instead? 

 

If you can consistently penetrate the deck with AP, don't change what you're doing. Pretty sure that deals more damage than HE.

 

Though I might suggest that you try to get into much closer ranges. More shells on target means more damage and citadel shots become easier. Staying too far back reduces your damage output as well as putting you at risk from enemy DD attack.

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Okay, I just played a battle in my T5 Kongo BB. Most of the others ships were lower tier but with 27 hits/11 planes shot down/3 hits to citadels and 1 defending base, all I got was 782 XP points awarded. And this was one of my better battles. It's not that I can pick out which ships to shoot at. I shoot at the ones either closest to my base or within my range. How's a guy supposed to get 47,000 XP points to research the ship on the next level when all I have is lower tier ships to shoot at? Now in my T6 Mitsuki DD I seem to be at the lower scale of all the ships and getting my [edited]handed to me by the higher tier ships. I guess being in a mid-range tier ship does have it's advantages. I definitely prefer this game over the tanks hands down. I totally understand about the damage to the enemy awards XP points,  I just wish I knew if defending the base is better than capturing the other teams base. 

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Okay, I just played a battle in my T5 Kongo BB. Most of the others ships were lower tier but with 27 hits/11 planes shot down/3 hits to citadels and 1 defending base, all I got was 782 XP points awarded. And this was one of my better battles. It's not that I can pick out which ships to shoot at. I shoot at the ones either closest to my base or within my range. How's a guy supposed to get 47,000 XP points to research the ship on the next level when all I have is lower tier ships to shoot at? Now in my T6 Mitsuki DD I seem to be at the lower scale of all the ships and getting my [edited]handed to me by the higher tier ships. I guess being in a mid-range tier ship does have it's advantages. I definitely prefer this game over the tanks hands down. I totally understand about the damage to the enemy awards XP points,  I just wish I knew if defending the base is better than capturing the other teams base. 

Are you possibly playing co-op instead of random (can't tell from your profile since you're posting from an alt) 3 citadels from a Kongo should have been fairly substantial damage unless you were hitting a tier 3, and I would have expected a higher base XP than that in PVP (again unless you were smacking around tier 3s) or your other hits were all bounces and didn't do any damage

 

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Nope, all my battles are random. Posting from an alt? What is that? I'm just replying from emails that I receive for following this thread. Problem is after the battle starts, it's hard to tell which tier each ship is unless you have a list right there with all the names and tiers that they are. Is it possible to get a hit and receive no damage from it? I use AP shells mostly in my Kongo trying for citadel hits. I'm not sure what just happened but my battles with my T5 Kongo has changed today. I seem to be in more upper tier battles instead of lower ones lately. If someone read my thread here and changed something, thanks. I just received little over 2400 XP points in my T6 Mitsuki just now. Of course I'm sure that sinking a cruiser and battle wagon with my torps had something to do with it. The most I have ever received. Gawd, I love this game.

 

Edited by anonym_GoHqyYdhQOr9

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