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Aetrion

Torpedoes are way too good compared to cannons.

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I'm getting pretty tired of seeing this same thing play out over and over in the game:

 

A destroyer makes a run on my battleship, I fire 8 massive HE shells at him, I get screwed out of at least half of the hits simply because the cannons are so damn inaccurate, and the remaining shells hit him for only a tiny portion of his HP. The secondaries open up and do absolutely nothing, they neither hit nor inflict any damage when they do hit, and then he just launches torpedos at me from 1km away where there is no way to evade them and I die. 

 

Yea yea, I know, I'm going to hear a lecture about how I'm a bad player for letting a destroyer get that close in the first place, but the thing is, the destroyer wins against a battleship without even trying. The destroyer players get to be absolutely awful and still win, and that bothers me.

 

Every time this happens the destroyer is not using his smoke screen to avoid my cannons while coming close, he's not waiting for me to fire on someone else to slip in between volleys and deliver a lethal blow, he's not outmaneuvering my turret traverse. They literally just drive straight at you perfectly confident in the knowledge that even if I hit them with a full broadside of HE shells (which will never happen thanks to stupidly inaccurate guns) they will still have enough HP to fire off their torpedos and kill me.

 

Making a torpedo run on a battleship basically carries no risk right now unless the battleship is surrounded by cruisers. Guns are too inaccurate and do too little damage to actually kill a destroyer before they can unload an instakill salvo of torpedos from less than a kilometer away. It happens over and over and over, and it's honestly ruining my fun in the game. I don't mind if a destroyer sinks me if I got outplayed, but they keep doing it by simply relying on the fact that cannons cannot possibly kill them.

 

There is honestly just no effective balance there. Getting hit with a giant cannon like that shouldn't simply be "lol, hitpoints", it should be every bit as scary as being hit with a spread of torpedoes. It isn't though, the big guns are stupidly inaccurate, to the point where they even miss stationary targets, and their damage against ships that should crumble under a single hit is laughable.

 

 

I would actually prefer it if there were submarines in the game at this point. At least getting killed by a lamer with torpedoes would feel believable if he was invisible, instead of adding insult to injury by having them eat your full broadside and just laughing at it before one-shotting you.

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Beta Testers, In AlfaTesters
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less than 10% hit rate on torps... average of 30% or higher hit rate for cannons... hm... yea soooo broken. And yes, you did get caught out alone and completely destroyed by a dd, that is indeed your fault.

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Hitting a destroyer from under 5km is easy, I could do that even when I was very bad at aiming.\

 

It's your fault.

Edited by ShermanMedium
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[SG]
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Play a few hundred DD games, then come talk to me about how hard it is to avoid DD's.

 

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I'm getting pretty tired of seeing this same thing play out over and over in the game:

 

A destroyer makes a run on my battleship, I fire 8 massive HE shells at him, I get screwed out of at least half of the hits simply because the cannons are so damn inaccurate, and the remaining shells hit him for only a tiny portion of his HP. The secondaries open up and do absolutely nothing, they neither hit nor inflict any damage when they do hit, and then he just launches torpedos at me from 1km away where there is no way to evade them and I die. 

 

Yea yea, I know, I'm going to hear a lecture about how I'm a bad player for letting a destroyer get that close in the first place, but the thing is, the destroyer wins against a battleship without even trying. The destroyer players get to be absolutely awful and still win, and that bothers me.

 

Every time this happens the destroyer is not using his smoke screen to avoid my cannons while coming close, he's not waiting for me to fire on someone else to slip in between volleys and deliver a lethal blow, he's not outmaneuvering my turret traverse. They literally just drive straight at you perfectly confident in the knowledge that even if I hit them with a full broadside of HE shells (which will never happen thanks to stupidly inaccurate guns) they will still have enough HP to fire off their torpedos and kill me.

 

Making a torpedo run on a battleship basically carries no risk right now unless the battleship is surrounded by cruisers. Guns are too inaccurate and do too little damage to actually kill a destroyer before they can unload an instakill salvo of torpedos from less than a kilometer away. It happens over and over and over, and it's honestly ruining my fun in the game. I don't mind if a destroyer sinks me if I got outplayed, but they keep doing it by simply relying on the fact that cannons cannot possibly kill them.

 

There is honestly just no effective balance there. Getting hit with a giant cannon like that shouldn't simply be "lol, hitpoints", it should be every bit as scary as being hit with a spread of torpedoes. It isn't though, the big guns are stupidly inaccurate, to the point where they even miss stationary targets, and their damage against ships that should crumble under a single hit is laughable.

 

 

I would actually prefer it if there were submarines in the game at this point. At least getting killed by a lamer with torpedoes would feel believable if he was invisible, instead of adding insult to injury by having them eat your full broadside and just laughing at it before one-shotting you.

 

You found the answer your to own problem.  Don't ever go alone in a BB!  A BB is not designed to fight DDs that's a cruisers job.

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Go play DD's from T3 to T8 and then come back an tell us how easy DD's have it. :)

 

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You've fought 17 battles total, and 8 in your South Carolina which is the highest tier and only battleship you own. This is definitely an inexperience/learn to play issue. No matches in destroyers either. You should try them and come back to us.

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I've been hit a grand total of 3 times by ship-launched torpedoes in the entire time I've been playing BB's: I've been counting.

 

Dodging ship-launched torpedoes is trivial: DD's legitimately do not scare me.

 

 

Stop sailing in straight lines.

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It is pretty brutal starting out, I know. Torpedoes will seem, in those low tiers, like some sort of finger of god. 'Til aircraft arrive, DD's will often be the big play makers for your team... or at least that's how it'll seem. I definitely recommend playing DD's for a bit, you'll probably have a heart attack the first time you dump 12 torpedoes into a BB expecting to wreck it only to have it dodge all twelve of them by snaking through them... I know I did. They're not as overpowered as they seem, they really, really aren't. They are, however, very powerful, and will punish your mistakes without any sort of mercy.

 

I guess what I'm getting at is go see how the other side lives for a bit, you'll often find the grass is only greener because of the tint on the window.

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1- RNGESUS did not like you that game. 

2- if you're gonna be solo in a battleship trying to go for a carrier, you're gonna have a bad time.

3- this is all on you

4- there are upgrades & captain skills that improve secondary weapons.

 

Ive killed plenty of dds from bbs, and vice versa, very very satisfying and very fun fights. You can kill them in 1 or 2 well placed salvos

 

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Per match, BB AP shells do more damage than torpedoes. BBs are also the highest performing ship class behind CVs, in some tiers doing more than twice as well as any cruiser or DD.

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If a destroyer is within 5 km of you, you should be turning to mess with his lead indicator.

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Making a torpedo run on a battleship basically carries no risk right now unless the battleship is surrounded by cruisers.

 

I think I found the solution to your problem right in your own complaint.
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Funny because I have no issue's melting a DD in my Arkansas Beta with a volley of HE .

 

 

I love hunting DD's in my premium BB. Its so easy to dodge DD torps and kill them it's super easy, i love going into a pack of 3-4 DD's and just have them chase me while i dance around their futile torp spreads and 1 shot them 1 volley at a time...

 

This is a l2p issue, not balance.

 

I actively try to get as close as possible to DD's, I can dodge them without ever taking much damage from torps.... As soon as I hit hte 5km mark it doesn't take me much longer then 1 or 2 HE volleys to kill a tier 3-4-5 DD. 

Edited by Cobraclutch

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Taking out a DD in one volley at 5km-7km in New Mexico makes me warm all over. If RNG screws me over I brace for damage. :ohmy:

 

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Hitting a destroyer from under 5km is easy, I could do that even when I was very bad at aiming.\

 

It's your fault.

 

I am guessing you don't play BBs often enough to understand that they routinely miss full broadsides (i.e. it isn't rare or unusual even though it doesn't happen every time) or get very few hits at close ranges REGARDLESS of perfect aim.  Like 1/10 into the side of another BB at 1.8 km.  Like 0/10 into the side of another BB at 2.3 km and 2.7 km, and similar misses on DD well within 5 km.  And how do we KNOW that our aim is perfect?  Because we bracket the target with some rounds going high and over the target and some splashing short with NONE missing wide.  BBs should NEVER miss like that at close ranges when our aim is perfect.  My cruisers don't do that so my BBs shouldn't do that either.  Or, how about stagger firing the turrets at a DD at close range to be able to respond to any turning the DD does to then see different tubes from the SAME turret bracket the target.  There is no way rounds from the same turret can get that much dispersion at close ranges.  Like taking a bow shot but seeing one round pass down the starboard side while the other side passes down the port side.  That target is a LOT wider than the distance between my tubes.  My favorite is stagger firing turrets at a CV at close range to have one round go high over the CV while the other round - from the same friggin turret - falls short.  That is just stupid and obscene.  The point is, BBs still miss a lot at closer ranges in spite of perfect aim when the fickle RNG gods decide it will miss.

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Destroyers are the hard counters to BBs. Just the way it is. Play in a cruiser, and youll be fine. But then you have the issue of getting destroyed by BBs, since they counter cruisers.

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Now, to the OP's comment - I NEVER get my BBs within 7 km of an island unless I am VERY confident it is safe.  I basically just assume that every island has a DD lurking behind waiting to ambush me.  Then, I never willingly sail my BB alone.  Granted, I can't always control that because far too often cruisers run off and leave their BB support behind.

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I am guessing you don't play BBs often enough to understand that they routinely miss full broadsides (i.e. it isn't rare or unusual even though it doesn't happen every time) or get very few hits at close ranges REGARDLESS of perfect aim.  Like 1/10 into the side of another BB at 1.8 km.  Like 0/10 into the side of another BB at 2.3 km and 2.7 km, and similar misses on DD well within 5 km.  And how do we KNOW that our aim is perfect?  Because we bracket the target with some rounds going high and over the target and some splashing short with NONE missing wide.  BBs should NEVER miss like that at close ranges when our aim is perfect.  My cruisers don't do that so my BBs shouldn't do that either.  Or, how about stagger firing the turrets at a DD at close range to be able to respond to any turning the DD does to then see different tubes from the SAME turret bracket the target.  There is no way rounds from the same turret can get that much dispersion at close ranges.  Like taking a bow shot but seeing one round pass down the starboard side while the other side passes down the port side.  That target is a LOT wider than the distance between my tubes.  My favorite is stagger firing turrets at a CV at close range to have one round go high over the CV while the other round - from the same friggin turret - falls short.  That is just stupid and obscene.  The point is, BBs still miss a lot at closer ranges in spite of perfect aim when the fickle RNG gods decide it will miss.

 

Which totally explains why I'm able to hit targets at above 10km with my BBs, right? And regarding torps, the only thing you need to avoid them is a little bit of situational awareness... if there's a DD near you and he's showing you his broadside, turn hard in whichever direction you please. And the BBs guns being inaccurate is totally off-topic, as we're talking about how torps are supposedly OP.

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I have no problem killing DD's in one salvo even with AP loaded, especially at a sweet spot between 7-9 km out. Speed and maneuvering prevent most torpedoes from DD's. 

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Now, to the OP's comment - I NEVER get my BBs within 7 km of an island unless I am VERY confident it is safe.  I basically just assume that every island has a DD lurking behind waiting to ambush me.  Then, I never willingly sail my BB alone.  Granted, I can't always control that because far too often cruisers run off and leave their BB support behind.

 

In the lower tiers, I legit run towards DD's in hope they get overconfident and rush me. I love actively hunting DD's in my Arkansas.. Its a beast.

 

The only thing that really makes me bat an eye is a minekaze.

 

The other night i went in full steam into the islands and came out with a Isokaze, Minekaze, Clemson and Nicholas kill . 

 

All within 1-2 HE volleys at close range. Never really  got less then 5-8 direct hits on a DD <5km..

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Destroyers are the hard counters to BBs. Just the way it is. Play in a cruiser, and youll be fine. But then you have the issue of getting destroyed by BBs, since they counter cruisers.

 

some cruisers at least

 

xD  IJN cruisers are bigger, slower, more artillery focused DDs

aka.....they got torps just in case a BB wants to come near an IJN cruiser's [edited] (they got a bad torp arc, if you see an IJN give you its [edited], that means incoming, its trying to be a DD)

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1. A solo battleship is a prime target for DD and torpedo bombers.  If you are solo, expect to be targeted.  Travel in a pack.

2. Work on your aim.  I've destroyed plenty of DDs making attack runs on my BBs.  Not a situation I like to be in, but you can do it.

3. Plan ahead.  If a DD is spotted within torp range of you, assume they fired torps at you.  Don't wait till they show up, assume they are coming.  Change your speed, change your heading, adjust frequently.

4. If a DD is coming at you, move away.  If a DD gets spotted and is heading towards you, don't freaking broadside to get as many guns in play as possible, that's exactly what the DD wants.  Turn away at full speed and try to hit with the rear guns.  This forces him to either break off pursuit or chase you.  If he chooses to chase you, you have a HUGE advantage.  He has to get closer in as if he fires at max range, the torps will die before getting to you.  He also has to get a better angle as firing directly behind will make it easy to dodge, this will take even more time.


 

Had a DD chase me for 3 minutes one game.  One of my rear turrets was out, so I only had 1 pair of cannons to shoot on a 30 second cooldown.  I couldn't hit him.  But he could never get into a good shot angle, and if he got too wide on me it gave me more cannons to fire.  Eventually I caught up to some help and the cruisers took him out.  The DD probably could have killed me with HE shells had he tried.

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