2 sirdarell Members 4 posts 1,562 battles Report post #1 Posted August 16, 2015 Why are destroyers able to basically park next to battleships, with impunity, and destroy them with torpedoes? Is this an issue the devs are working on during beta? Secondary armament I mean, seems to be just superficial. 2 Share this post Link to post Share on other sites
552 [NDA] InvalidKey Alpha Tester 1,658 posts 6,794 battles Report post #2 Posted August 16, 2015 the people driving those dds are usually the skilled ones. The people not killing those DDs are usually not used to dealing with destroyers or recognizing the threat they pose. 4 Share this post Link to post Share on other sites
1,461 Strike_Witch_Tomoko Banned 3,836 posts Report post #3 Posted August 16, 2015 ffs read patch notes next patch gives BBs good accuracy at ranges of 3km or less and 2ndaries keep DDs from "parking next to BBs" 2ndaries are weak yes, but they need to be as theres so many that if they were moderatly powerful, they'd make cruisers obsolete as they have same caliber guns with superior numbers on a superior armor and hp ship with hp repair. on top of bot controlled aiming(aka it knows where to shoot, its only limited by the bad accuracy put on 2ndaries) look through forums before asking plz. your question has been asked 15+ times before. and answered 45+ times Share this post Link to post Share on other sites
2,651 [BWC] Jakob_Knight Beta Testers 3,576 posts 10,019 battles Report post #4 Posted August 16, 2015 (edited) Why are destroyers able to basically park next to battleships, with impunity, and destroy them with torpedoes? Is this an issue the devs are working on during beta? Secondary armament I mean, seems to be just superficial. Because the battleship players and the devs decided DDs should not be able to destroy BBs with torpedoes from long range, hense the nerfs to the Minekaze among others. Also because DDs are -supposed- to kill BBs. Also because BB captains don't lock their Secondaries onto the DD, expecting the AI gunners to do the shooting for them. Also because any BB that has let a DD get that close to them deserves to die. Mostly, because the rest of the BB's team has left them to die, and/or the BB captain has made a fatal mistake, and the DD is doing what the DD should be doing in that situation. Issue explained and solved. Have a nice day, and feel free to try commanding a DD in the future to experience just how much 'impunity' DDs have. Edited August 16, 2015 by Jakob_Knight 6 Share this post Link to post Share on other sites
2 sirdarell Members 4 posts 1,562 battles Report post #5 Posted August 16, 2015 Wow. Such hostility. Share this post Link to post Share on other sites
15 MonkeyAssassin Members 42 posts 2,593 battles Report post #6 Posted August 16, 2015 The problem is torpedo spamming without any financial or limited ammo penalty 1 Share this post Link to post Share on other sites
1,181 [SYN] chewonit [SYN] Beta Testers 2,558 posts 15,270 battles Report post #7 Posted August 16, 2015 Why are destroyers able to basically park next to battleships, with impunity, and destroy them with torpedoes? Is this an issue the devs are working on during beta? Secondary armament I mean, seems to be just superficial. I know, right? DD is so OP. You should try it. For once. Share this post Link to post Share on other sites
34 [FTACO] Haliberd Beta Testers 219 posts 4,723 battles Report post #8 Posted August 16, 2015 With this whole rock paper scissors thing DDs are kind of supposed to dominate BBs. Not totally but just in general situations. Now, all I can say is don`t let them get close, don`t give them a wide target, stay AWAY from island clusters or where DDs where last spotted and stick close to allies. I see a lot of people for some reason turn towards and try and engage the DD, don`t (Really anything with torps). Turn away. sure, you aren`t going to get all your guns onto the DD, but it`s better than giving him your side practically in gift wrapping just to get shredded by torps. Turn away and go full throttle, keep that distance as much as possible. You are presenting a small target at this time as well and your given a position where you can easily thread the torps that come at you. You do this, and you gain more time to live and shoot as well as give your allies more time to save you. Share this post Link to post Share on other sites
34 [FTACO] Haliberd Beta Testers 219 posts 4,723 battles Report post #9 Posted August 16, 2015 The problem is torpedo spamming without any financial or limited ammo penalty Also... Do you seriously intend to go everywhere and post the same thing? Share this post Link to post Share on other sites
3,280 [R3KT] Moksie Alpha Tester 11,714 posts 25,023 battles Report post #10 Posted August 16, 2015 I know, right? DD is so OP. You should try it. For once. And you complain that the big bad DD is messing up your game? 1 Share this post Link to post Share on other sites
2,298 [A-D-F] alexf24 Members 7,879 posts 44,040 battles Report post #11 Posted August 16, 2015 (edited) Agree with the responses. A BB should not let a DD sneak that close, and you should mark it as a target for the secondaries. That said, a big part of the problem is lack of teamplay. Cruisers should screen BBS (and CVs) from DD and air attack. I have saved more than one CV and BB from a pesky DD while on cruiser patrol (esp. when playing Omaha, Cleveland, Murmansk, or Kuma). I make it a point to go after aircraft and DDs first. All other targets as they appear. Once DDs are mostly gone, or accounted to be far on the other side, and not an immediate factor, then I hunt cruisers. Teamplay is how you win the game, if not the most silver and XP. Going cowboy and dying in a blaze of glory might make you more money, but I prefer teamplay. More satisfying to me to kill a pesky DD harassing our carrier or BB. A BB I save, can return the favor helping kill the cruiser going after me. Edited August 16, 2015 by alexf24 Share this post Link to post Share on other sites
3,280 [R3KT] Moksie Alpha Tester 11,714 posts 25,023 battles Report post #12 Posted August 16, 2015 Why are destroyers able to basically park next to battleships, with impunity, and destroy them with torpedoes? Is this an issue the devs are working on during beta? Secondary armament I mean, seems to be just superficial. The issue is the average BB driver, the devs can't fix those. Our schools can't, their parents won't, why would we expect game developers in another country to be able to? 2 Share this post Link to post Share on other sites
71 xLeadSledx Members 222 posts 36,396 battles Report post #13 Posted August 16, 2015 The only thing for me about the destroyers is the disappearing they do , if they could fix that I would not have any problems. A destroyer pops up 500m away or after the torpedoes come from nowhere makes me wonder if it is a bug or a network glitch. I do hate seeing a destroyer tracking me down and I start looking for a good place to die. Share this post Link to post Share on other sites
2,651 [BWC] Jakob_Knight Beta Testers 3,576 posts 10,019 battles Report post #14 Posted August 17, 2015 (edited) The only thing for me about the destroyers is the disappearing they do , if they could fix that I would not have any problems. A destroyer pops up 500m away or after the torpedoes come from nowhere makes me wonder if it is a bug or a network glitch. I do hate seeing a destroyer tracking me down and I start looking for a good place to die. The -only- way a Destroyer will pop out at 500m with torpedoes already fired is if you just rounded an island after you were spotted and the DD laid a trap that you walked into. That, or you drove into a smoke cloud and found the DD waiting for you (and, with the duration of smoke being what it is, that would mean you were heading for her long before the smoke was dropped and simply didn't notice a Destroyer in front of you). Otherwise, even with a network issue, you would have seen it kilometers away. Both cases, there is nothing they could reasonably change that would change what happened, because it was all on you. However, I'm sure if they eliminated the ability of DDs to avoid giving you easy kills, you would, indeed, not have any problems with it. Instead, I suggest you rethink your tactics, because no one who is so unaware of the battlespace as to let a DD within 500 meters of them deserves to have their ship escape alive. Edited August 17, 2015 by Jakob_Knight Share this post Link to post Share on other sites
113 Caucasian_Fury Members 707 posts 6,036 battles Report post #15 Posted August 17, 2015 BB drivers cry the hardest, biggest threat to them are torps but they're so easily mitigated but they'll rather just keep whining to have them nullified. At this rate we're going to see BB vs BB only games sooner rather than later. Share this post Link to post Share on other sites
0 Deadmeat24 Members 8 posts 153 battles Report post #16 Posted August 17, 2015 I do need to say, I have been killed by torpedoes that did massive damage on impact, and yet never took water damage. The torps should not be able to do "blast damage". It is the flooding that would do damage. Point being, I COULD have stopped the water with a repair crew, which is what torpedoes SHOULD do damage with, but the BLAST was what killed me. Not at all accurate. Share this post Link to post Share on other sites
5 [VEN0M] favrepeoria Members 41 posts 4,042 battles Report post #17 Posted August 17, 2015 Another person that just posts the same thing on every thread. Give it a break Share this post Link to post Share on other sites
34 [FTACO] Haliberd Beta Testers 219 posts 4,723 battles Report post #18 Posted August 17, 2015 I do need to say, I have been killed by torpedoes that did massive damage on impact, and yet never took water damage. The torps should not be able to do "blast damage". It is the flooding that would do damage. Point being, I COULD have stopped the water with a repair crew, which is what torpedoes SHOULD do damage with, but the BLAST was what killed me. Not at all accurate. Then in that regard shells shouldn`t do any damage unless it hits vital components or exit below the water line... (though I do miss the buoyancy HP and module HP theory Warships promised at the beginning) This is what a real torpedo could do with just the "Blast" That`s a new orleans class cruiser... It was a mag explosion, but it was caused by the torpedoes blast wave. Only one picture, but just google torpedo damage and you can see that even on the less extreme levels of damage, that the area near detonation has lot more than just flooding problems... Oh I don`t know, hull integrity fractures, chain reaction detonations and often a chunk of things gets blown to smithereens or launched off as fragments. I don`t know about you.. but that initial blast seems to do quite a bit of damage, the flooding is just there to make things much worse. The way the game handles torp damage is fine... You`re rarely taking the full brunt of the Torpedo damage due to the area they have to hit and do full damage as well as anti-torpedo defenses such as bulges. When my Zao can do 21k damage on a torpedo and I see it roll for less than 10k... It`s just as aggravating as when a BB does an overpen Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #19 Posted August 19, 2015 The problem is that Cruisers should be taking care of DDs but instead they are spamming HE at Battleships trying to rack up damage. Until WG decides to tone fires way back you will not see the ships destroying destroyers like they should. WG said fires are working as they designed them to and hence they are not going to change it. It is a Developers failure to make ship classes play their real role and the game suffers because this. I dont know what to say. I in my DDs have a very low survival rate. Further more my kill rate is about 1 and half ships per battle so its not as easy as you think. I had one great battle with my Minekaze which I got 7 kills but I have 7 battles that I couldnt hit the broad side of a ship and left empty handed. Its not as easy as you think. 1 Share this post Link to post Share on other sites
39 DerGrafSpee Members 77 posts 577 battles Report post #20 Posted August 19, 2015 Every person who posts a screed against DDs is a person who could fall in love/hate with them as I have. If you haven't played in a DD, just shush. Take your OP whining, wrap it in a bow, and sit on it. Then, go take a DD out and experience the joy that is a disabled engine/rudder with every other hit (every third hit with upgrades), the HP pool that means you get used to running on less than 1.5K HP after the 5-minute mark, the atrocious guns of the IJN line, the "suicide runs only" torpedo range of the USN DD line, the near-universal hate from every other ship class. You will learn that planning and skill make DDs dangerous, doubly so when they face an unaware adversary, and you will experience the white-knuckle, "I can't believe this is going to work" joy of watching an oblivious ship continue on the course they need to hold for 45 seconds AFTER you've fired your torps (which take longer to reload than your BB guns). It seriously is the best feeling ever. Drive the glass cannons and you'll understand that it takes skill and luck to be effective. If you are fully aware and stay close to friendly ships, DDs have a really hard time. Unless you're at top tiers, DDs must be ALL THE WAY inside your firing envelope before they are a threat, that kind of risk deserves some potential for reward. I like BB and CL play, but I love me some DD ambushing, my 9% torp hit rate notwithstanding. It's the ship class for masochists. 2 Share this post Link to post Share on other sites
39 DerGrafSpee Members 77 posts 577 battles Report post #21 Posted August 19, 2015 Also, for every "torpedo spam" comment: Lowest weapon ROF in the game and dodge-able if you're awake means I read your comment as follows: "Why isn't every map open ocean? Those islands come out of nowhere, and they're so hard to dodge." 2 Share this post Link to post Share on other sites
648 Nachoo31 Beta Testers, In AlfaTesters 4,050 posts Report post #22 Posted August 19, 2015 IF you know how to play a BB ... you should be able to kill a DD. When playing a BB I always count DDs on the other team. Keep HE loaded, check my area, and if there a DD they are my first target. Once they are gone AP can fly at will. Share this post Link to post Share on other sites
1,181 [SYN] chewonit [SYN] Beta Testers 2,558 posts 15,270 battles Report post #23 Posted August 19, 2015 Guys. Stopping telling people how to play BB. It's hard enough to kill those straight sailing, island hugging, target fixated BB drivers already. Don't make them harder to kill. Share this post Link to post Share on other sites
2,298 [A-D-F] alexf24 Members 7,879 posts 44,040 battles Report post #24 Posted August 19, 2015 Every person who posts a screed against DDs is a person who could fall in love/hate with them as I have. If you haven't played in a DD, just shush. Take your OP whining, wrap it in a bow, and sit on it. Then, go take a DD out and experience the joy that is a disabled engine/rudder with every other hit (every third hit with upgrades), the HP pool that means you get used to running on less than 1.5K HP after the 5-minute mark, the atrocious guns of the IJN line, the "suicide runs only" torpedo range of the USN DD line, the near-universal hate from every other ship class. You will learn that planning and skill make DDs dangerous, doubly so when they face an unaware adversary, and you will experience the white-knuckle, "I can't believe this is going to work" joy of watching an oblivious ship continue on the course they need to hold for 45 seconds AFTER you've fired your torps (which take longer to reload than your BB guns). It seriously is the best feeling ever. Drive the glass cannons and you'll understand that it takes skill and luck to be effective. If you are fully aware and stay close to friendly ships, DDs have a really hard time. Unless you're at top tiers, DDs must be ALL THE WAY inside your firing envelope before they are a threat, that kind of risk deserves some potential for reward. I like BB and CL play, but I love me some DD ambushing, my 9% torp hit rate notwithstanding. It's the ship class for masochists. Kudos sir. Could not agree more. I am primarily a CL player, second a DD player. The feeling on a DD when everything works is as you described. As a CL driver, I do not care for racking up as much XP as possible, since purchasing the Atlanta and Cleveland, and finding myself sometimes in T9 games, where I learned how tough it is to be the small kid on the block. Therefore I much prefer to be within my tier and level of experience (mostly T5). Not having the urge to move up from my current level at the time, I am most happy when I play realistically, as the class was designed historically. This means I prefer to screen high-value assets looking for AA and DDs first. Not until I have accounted for the DDs that are in my side of the map, and have deemed the AA threat to be reduced to manageable levels, do I venture out to find BBs (XP piñatas). Even then, I keep an eye on the map for any CL/DD still trying to sneak along the border unnoticed to hurt our CV, and make them my first priority. I prefer teamwork to selfishness. Share this post Link to post Share on other sites
39 DerGrafSpee Members 77 posts 577 battles Report post #25 Posted August 19, 2015 Kudos sir. Could not agree more. I am primarily a CL player, second a DD player. The feeling on a DD when everything works is as you described. As a CL driver, I do not care for racking up as much XP as possible, since purchasing the Atlanta and Cleveland, and finding myself sometimes in T9 games, where I learned how tough it is to be the small kid on the block. Therefore I much prefer to be within my tier and level of experience (mostly T5). Not having the urge to move up from my current level at the time, I am most happy when I play realistically, as the class was designed historically. This means I prefer to screen high-value assets looking for AA and DDs first. Not until I have accounted for the DDs that are in my side of the map, and have deemed the AA threat to be reduced to manageable levels, do I venture out to find BBs (XP piñatas). Even then, I keep an eye on the map for any CL/DD still trying to sneak along the border unnoticed to hurt our CV, and make them my first priority. I prefer teamwork to selfishness. Should we ever be on opposing sides in a battle, I will make sure I'm always far away from you. If there's still an opposing DD in the fight after about 8 minutes, every capital ship is at risk. The fact that they can break contact, give CLs a wide berth, and quickly bore in on the heavies means that many are right to fear them, but escorted heavies have much less to fear. A lot of the DD hate could just be re-labeled as "we refuse to acknowledge that we sail unescorted, and that this is a bad tactic". Share this post Link to post Share on other sites