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MikeCMyers

Why give BBs range if its useless?

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Seriously? Why do I have 26km range in NC when I can't hit anything effectively above 15km? How does that not seem broken to anyone? This isn't a rant, this is an actual discussion. If you have a good argument as to why I should severely lack the ability to hit anything at a higher range, please share. As of now it simply feels broken and having superior range has zero advantage.

 

If you are going to whine or complain, don't post please. Lets have an actual discussion without the trolls/whiners.

Edited by MikeCMyers

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Ever hear of the terms "max range" and "max effective range"?

 

All guns on all ships (with any significant range) have it.

 

*Even in real life BB main guns were wildly inaccurate at max ranges. By most accounts they averaged 1-3% hit rates, yet in game they are much much better.

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Is there something surprising about dispersion increasing over range and that with longer shell hang time it is also just harder to aim?

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Pfft you think BB's were accurate, most BB's had a 3% hit ratio, i'm not complaining.

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If it doesn't cause the game to crash, etc. then it's not broken.  It may be flawed or difficult to use or whatever, but it is NOT "broken".

 

As for not being able to hit things at extreme ranges, what's the problem?  Does it seem like the shell velocity is too slow?  Or is the dispersion too great at those ranges?  What's the problem as you perceive it?

 

 

Edited by Crucis
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If you ever have the time, post clips of a salvo from 26km and one of 15km, so that all just me can see the difference with the extra 11km.

 

 

I think the longest range I have right now is the Cleveland at just under 16km.
 

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If you have a good argument as to why I should severely lack the ability to hit anything at a higher range, please share.

 

I don't think you should severely lack the ability to hit anything at a higher range.  Stop lacking it.

 

Seriously though, it takes practice.  Getting some early damage in at 20km+ targets at the beginning of the game is a healthy part of my damage.  The spotter plane is awkward at first can be be very useful once you're used to it.

Edited by Mesrith

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Pfft you think BB's were accurate, most BB's had a 3% hit ratio, i'm not complaining.

 

and even then when they hit they often did crapfor dmg(except for a few exceptions)

 

like the Yamato shooting that DD. 1 death. damaged control room.  but nothing else.  the ship continued on and made the Yamato dodge and run from the DD's torps.

 

 

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Seriously? Why do I have 26km range in NC when I can't hit anything effectively above 15km? How does that not seem broken to anyone? This isn't a rant, this is an actual discussion. If you have a good argument as to why I should severely lack the ability to hit anything at a higher range, please share. As of now it simply feels broken and having superior range has zero advantage.

 

If you are going to whine or complain, don't post please. Lets have an actual discussion without the trolls/whiners.

 

Wut? Since when is the NC able to have the same range as the Yamato? O.o I thought it had a 19km range. Huh...

 

~Hunter

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But that's just the thing. I'm able to hit targets at 20+km, but it's rarely over 2 or 3 hits, and they rarely ever penetrate. I feel like it was significantly easier to do this in CBT as well, I practically ALWAYS played my NC at 20+km, now the dispersion is so ridiculously bad that I can't get a decent salvo to hit until I'm practically in cruiser range. Why should a BB be gimped to be required to play in cruiser range? It might just be the NC honestly, I have a feeling that when I get to Iowa again I'll be able to mount the accuracy module which will make things a lot easier. I don't know, I just don't have any fun playing this ship anymore when I'm forced to get into close range. I know Navyfield =/= this  game, but in NF, you practically ALWAYS played BBs at max range. If you closed in too much, you were screwed. I dunno, maybe I'm just frustrated/disappointed to the point where I just wanna give up. 

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It's rather about luck at 20km plus. BBs become very luck heavy after 15KM+ range. Below 15KM is when shots become rather more accurate and actually hittable. There's always that occasional 24KM citadel hit too, so I'm not complaining :teethhappy:

 

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It's rather about luck at 20km plus. BBs become very luck heavy after 15KM+ range. Below 15KM is when shots become rather more accurate and actually hittable. There's always that occasional 24KM citadel hit too, so I'm not complaining :teethhappy:

 

But don't you see the luck factor as significantly flawed? I just wanna be able to play my battleship as a battleship is intended. I get *realism,* but lets be honest here guys, this is a video game, and not even a simulator video game.

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But don't you see the luck factor as significantly flawed? I just wanna be able to play my battleship as a battleship is intended. I get *realism,* but lets be honest here guys, this is a video game, and not even a simulator video game.

 

A battleship was intended to accurately attack enemy ships, however, it wasn't nearly as accurate as you'd expect in action. It's quite like what the game has captured relatively well. 

 

Booooom! (Waiting for shells to hit) MISS! (Waiting for reload) Booooom!

 

 

I know the RNG factor is frustrating, but it's really meant to be realistic. Making BBs dead on accurate would make BBs too powerful. 

Edited by Poidachi

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Why? Balance. If a BB could routinely reach out and hit another ship for massive damage, game would turn into world of battleships.

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Long range shots may be unreliable, but its better than not being able to even try.  I'm starting to get the hang of the 18-20km shots, its very rewarding when you one-shot a cruiser from 19km :P.  Doesn't happen very often, but its glorious when it does.

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Well if they went for realism then they should've set the game up similar to how NF does it. Each line starts from a smaller class ship and works its way up to bigger ships. Realistically, a BB should be able to completely decimate a DD/CL/CA with absolutely zero problem. They shouldn't even be able to significant damage honestly. That's where it is flawed. You can't argue the game to be either an arcade game or a realism game, because it tries to do both, and they clash horrendously making the game to be severely unbalanced IMO.

 

Honestly, I'd love to see CVs and BBs kings of this game. DDs and CL/CAs should simply be support ships. I know that there would be a huge MM/balance issue with this idea, and it would take a LOT of work to implement, but if it was my game, that is how it would be. Each line should start at DDs, and end at BBs/CVs. I know this sounds crazy to most of you, but there would be MASSIVE changes to make it work if I was a designer. I know it's not going to happen, I'm just sharing my opinion.

Edited by MikeCMyers

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Well if they went for realism then they should've set the game up similar to how NF does it. Each line starts from a smaller class ship and works its way up to bigger ships. Realistically, a BB should be able to completely decimate a DD/CL/CA with absolutely zero problem. They shouldn't even be able to significant damage honestly. That's where it is flawed. You can't argue the game to be either an arcade game or a realism game, because it tries to do both, and they clash horrendously making the game to be severely unbalanced IMO.

 

Honestly, I'd love to see CVs and BBs kings of this game. DDs and CL/CAs should simply be support ships. I know that there would be a huge MM/balance issue with this idea, and it would take a LOT of work to implement, but if it was my game, that is how it would be. Each line should start at DDs, and end at BBs/CVs. I know this sounds crazy to most of you, but there would be MASSIVE changes to make it work if I was a designer. I know it's not going to happen, I'm just sharing my opinion.

 

So you want 2 ship classes to run roughshod over 3 others.  So where is the fun in that? And where is the profit.

 

Your ideas would flatly kill this game. Thank god you're not in charge.

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bb are easy

 

That opinion will change significantly when you get to NC+. New Mexico is quite easy to do excellent in, I will admit. It plays greatly different than any other BB out there.

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So you want 2 ship classes to run roughshod over 3 others.  So where is the fun in that? And where is the profit.

 

Your ideas would flatly kill this game. Thank god you're not in charge.

 

So then why has Navyfield lasted for over 10 years? If you're simply here to be a [edited]just like the last thread you trolled in, then leave. Yes, a BB should decimate a cruiser, no doubt. Why should a cruiser who has EVERYTHING inferior to a BB be able to compete 50/50? Where is the logic involved in that? It has significantly smaller guns, and significantly less armor. Why should they be par?

 

*EDIT*

 

It doesn't surprise me that you took offense to my idea because 85% of your games are played in cruisers and you don't want to step down from being the best ship class in the game.... Makes sense to me now.

Edited by MikeCMyers

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You can't argue the game to be either an arcade game or a realism game, because it tries to do both, and they clash horrendously making the game to be severely unbalanced IMO.

 

I actually think the game is very well balanced right now.  The two spots it's not (Japanese carriers and American destroyers) are getting changes next patch, so we'll see, but I think the overall balance is pretty sound.

 

 

That opinion will change significantly when you get to NC+. New Mexico is quite easy to do excellent in, I will admit. It plays greatly different than any other BB out there.

 

On the contrary, I feel more powerful since hitting tier 8 battleships.  They certainly don't get harder to play at higher tiers.  The hardest are tiers 3 and 4.

 

EDIT:  Oh, I see the problem.  You've used free XP to entirely skip multiple ships, jumping to the ones you want.  No wonder you haven't gotten a feel for them yet, you've skipped all but the New Mexico and North Carolina in that tree.

Edited by Mesrith

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So then why has Navyfield lasted for over 10 years? If you're simply here to be a [edited]just like the last thread you trolled in, then leave. Yes, a BB should decimate a cruiser, no doubt. Why should a cruiser who has EVERYTHING inferior to a BB be able to compete 50/50? Where is the logic involved in that? It has significantly smaller guns, and significantly less armor. Why should they be par?

 

I'm not trolling and you are comparing apples and oranges.  Ships is a 1st/3rd person shooter using ships instead of people, NF is a whole separate beast.

 

This is the disconnect you keep having.  That is why every class has a fair shot of hurting all other classes.  Been that way in tanks, planes and now ships.

 

You seem to think that Ships should be a sim. And furthermore, put yourself in the situation you laid out, then put yourself in the two classes you just ran roughshod over. You really going to want to play a class that is simply there to hold the coattails of 2 other classes when the name of the game is to do damage?

 

All you're going to get is everyone playing CVs and BBs, then BBs whining they have no escorts. Because your idea made escorts worthless to play.

 

Good job there. And I'm the troll?  Troll, you keep using that word, I don't think you know what it means.

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I'm not trolling and you are comparing apples and oranges.  Ships is a 1st/3rd person shooter using ships instead of people, NF is a whole separate beast.

 

This is the disconnect you keep having.  That is why every class has a fair shot of hurting all other classes.  Been that way in tanks, planes and now ships.

 

You seem to think that Ships should be a sim. And furthermore, put yourself in the situation you laid out, then put yourself in the two classes you just ran roughshod over. You really going to want to play a class that is simply there to hold the coattails of 2 other classes when the name of the game is to do damage?

 

All you're going to get is everyone playing CVs and BBs, then BBs whining they have no escorts. Because your idea made escorts worthless to play.

 

Good job there. And I'm the troll?  Troll, you keep using that word, I don't think you know what it means.

 

You're completely missing the point that I am making. BBs come AFTER the cruisers. So how would there be no escorts? Is everyone just magically going to make it to BBs without grinding through DD/CL/CAs? This is just like the last thread you and I argued in where you would only take in the information that you wanted to take in. I get your point 100%, if that was an issue, then theres a simple solution to that, and that is seperated game modes. DD/CL mode, CA/Low tier BB mode, high tier BB mode, CL/CA/BB/CV mode, etc etc etc. There are several ways to work around the issues that you have stated.

 

*EDIT*

 

Mesrith, I have experience in every ship in those lines, as I played them in CBT. Made it to Montana, Baltimore, Amagi, and Independence in CBT. Why wouldn't I free exp past the ships that I didn't enjoy playing? That's just stupid IMO.

Edited by MikeCMyers

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You're completely missing the point that I am making. BBs come AFTER the cruisers. So how would there be no escorts? Is everyone just magically going to make it to BBs without grinding through DD/CL/CAs? This is just like the last thread you and I argued in where you would only take in the information that you wanted to take in. I get your point 100%, if that was an issue, then theres a simple solution to that, and that is seperated game modes. DD/CL mode, CA/Low tier BB mode, high tier BB mode, CL/CA/BB/CV mode, etc etc etc. There are several ways to work around the issues that you have stated.

 

With the MM we have, you want to SPLIT game modes. Wow, just wow. Do you even think this through or you just slitting out anything as a justification for what's at the heart of what you want.

 

BB pwn all. I mean good god, just come out and say it already. You don't care about game balance, or anything else. You simply want to sail out and pwn all within sight. Just go on and say it already.

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Hitting something at extreme range should be difficult! I remember one-shotting a brand new Atago once with my North Carolina. Why do I remember? Because it was at 24km and it doesn't happen often. 

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