2 riff_raff_mobile_1 Members 7 posts 419 battles Report post #1 Posted August 15, 2015 Just got done playing the ocean map. My team said that we would go west so I headed west so did the rest of my team. The other team went straight down the middle and captured our base. I was in a tier 4 battleship neither could I hit them or could I go back to base quick enough. I think every map needs at least some obstacles so that this kind of thing can't happen or at least make the map smaller so it is more difficult for teams to capture the bases. Share this post Link to post Share on other sites
5,661 Macabe Alpha Tester, Members, In AlfaTesters, Beta Testers 12,413 posts Report post #2 Posted August 15, 2015 The real solution is don't lemming train on Ocean. 8 Share this post Link to post Share on other sites
139 [OJITT] Hereticus2142 Beta Testers 521 posts 3,221 battles Report post #3 Posted August 15, 2015 Nothing wrong with the ocean map. Your on a Boat, that's what the essence of sea-battles are suppose to be.... But with that said, WTB this.... 3 Share this post Link to post Share on other sites
1,461 Strike_Witch_Tomoko Banned 3,836 posts Report post #4 Posted August 15, 2015 Nothing wrong with the ocean map. Your on a Boat, that's what the essence of sea-battles are suppose to be.... But with that said, WTB this.... *stares* come on WG!!!! plzzzzz 2 Share this post Link to post Share on other sites
2 riff_raff_mobile_1 Members 7 posts 419 battles Report post #5 Posted August 15, 2015 So I am supposed to go the way everyone else isn't going. I am good at the game but I am not that good 1 Share this post Link to post Share on other sites
22 Savage_Bunny Members 165 posts 3,378 battles Report post #6 Posted August 15, 2015 Your team did not scout with planes or destroyers for the enemy. Your team moved as a group of ships and willfully left your cap exposed. You did not take into account your ships abilities and got yourself into that mess of not being helpful to the team. Everyone does it. I have done it before in my battleships, going to a side of the map but the enemy force had done the other way leaving me of little help or exp at the end of the battle. Situation Awareness and some just dumb luck come in handy. 5 Share this post Link to post Share on other sites
23 [DNGR] Matthewl419 Members 491 posts 20,384 battles Report post #7 Posted August 16, 2015 Your team did not scout with planes or destroyers for the enemy. Your team moved as a group of ships and willfully left your cap exposed. You did not take into account your ships abilities and got yourself into that mess of not being helpful to the team. Everyone does it. I have done it before in my battleships, going to a side of the map but the enemy force had done the other way leaving me of little help or exp at the end of the battle. Situation Awareness and some just dumb luck come in handy. ^^^just this 1 Share this post Link to post Share on other sites
14 BoreSight Beta Testers 39 posts 6,001 battles Report post #8 Posted August 16, 2015 Your team did not scout with planes or destroyers for the enemy. Your team moved as a group of ships and willfully left your cap exposed. You did not take into account your ships abilities and got yourself into that mess of not being helpful to the team. Everyone does it. I have done it before in my battleships, going to a side of the map but the enemy force had done the other way leaving me of little help or exp at the end of the battle. Situation Awareness and some just dumb luck come in handy. Double this ^^^^ Any DD Captain or CV Captain worth his salt will see, "Hey, the team is going one way. Maybe I should scout out the other said to make sure the enemy doesn't come in the back door." Ocean is such an easy map to counter the enemy on but you must, as they say in the 'fundamentals of scouting', "Gain and maintain contact with the enemy." All too often I see DD's want to either go with other DD's or with the main group. If you just want to shoot crap, get a BB or CA. Share this post Link to post Share on other sites
120 [CRON] bzep666 Beta Testers 778 posts 11,773 battles Report post #9 Posted August 20, 2015 Good map, and team didnt cover well. I dont mean this is all your fault. The team should have had at least one or two watching your backs. Share this post Link to post Share on other sites
612 [APOC] Capt_JollyRoger Alpha Tester 1,943 posts 7,883 battles Report post #10 Posted August 20, 2015 Your team did not scout with planes or destroyers for the enemy. Your team moved as a group of ships and willfully left your cap exposed. You did not take into account your ships abilities and got yourself into that mess of not being helpful to the team. Everyone does it. I have done it before in my battleships, going to a side of the map but the enemy force had done the other way leaving me of little help or exp at the end of the battle. Situation Awareness and some just dumb luck come in handy. Triple this.... X5 to you my friend I wish I had more upvotes. Ocean map takes uber teamwork and a midicum of actual skills to win on. DD's should scout. Players should NOT lemming train but instead give serious thought to the enemy teams make-up AND the possible movements of said enemy fleet. Share this post Link to post Share on other sites
424 [B2P] Xenomancers Members 2,309 posts 7,873 battles Report post #11 Posted August 20, 2015 This map I think will be a lot of fun in clan-wars. In random pub games though...it is a crap shoot. DD's win this map. Share this post Link to post Share on other sites
37 w4golf Members 207 posts 1,260 battles Report post #12 Posted August 28, 2015 Love the ocean map, it's my favorite map, because well, there's a lot of empty space out there. Not on that map, but others I've on several occasions brought myself out of tactical relevance in BB in particular by pursuing an objective or getting bogged in a fight, and even if won, I cannot save cap, cap enemy forces, or effect the further fighting. Tactical victory does not always lead to strategic victory (Wins), and each map is different. Share this post Link to post Share on other sites
3,709 Quaffer Alpha Tester, Alpha Tester 6,051 posts Report post #13 Posted August 28, 2015 A little history: Members of the community have been asking for an ocean map since a year before Alpha started. We finally got it, not so very long ago. Many of us appreciate the ocean map and want to keep it just as it is. The map is pure maritime action. No skulking about hiding behind islands. No place to funnel torpedoes. No mountains to screen torpedo bombers. Success on Ocean usually goes to the team that communicates best. 3 Share this post Link to post Share on other sites
120 [CRON] bzep666 Beta Testers 778 posts 11,773 battles Report post #14 Posted August 28, 2015 A little history: Members of the community have been asking for an ocean map since a year before Alpha started. We finally got it, not so very long ago. Many of us appreciate the ocean map and want to keep it just as it is. The map is pure maritime action. No skulking about hiding behind islands. No place to funnel torpedoes. No mountains to screen torpedo bombers. Success on Ocean usually goes to the team that communicates best. Agreed. +1 Share this post Link to post Share on other sites
12,548 [SALVO] Crucis Members 28,161 posts 42,605 battles Report post #15 Posted August 29, 2015 From my experience on this map, there seem to be three scenarios that can happen, strategically. 1. One team spreads out and doesn't stick together, the other team sticks together This team usually gets wiped out, since smart teams start by sticking together (not counting scouting DDs). And a team that keeps their BBs and CAs together will crush a spread out team. I suppose that you could end up with both teams spreading out, but that seems unlikely because it's rare enough to have one team spread out that having both spread out seems unlikely in the extreme. 2. NW team goes south, SE team goes north. (It could be reversed, but the result is the same.) These battles usually progress with each team circling around and towards the enemy cap, with the team that wins being the team that gets to cap first and is able to avoid being reset more, while doing a better job getting resets of their own while defending their own cap. This usually ends up as one long running snipe fest, and often not very satisfying. 3. NW team goes south, SE team goes west. (As with #2, this could be reversed, but the result is still the same.) In this scenario, the two teams end end up with a meeting engagement in the southwest. But unlike scenario #2, the two teams encounter each other rather than circling around the center of the map while wrapping around to the enemy cap. Honestly, this seems to be the most satisfying scenario because battles seem to be fiercer and action packed with the winner being the team that maneuvered better, shot better, fought better, and so on. Share this post Link to post Share on other sites
38 [TOXIX] Bad_Wulf Beta Testers 225 posts 20,833 battles Report post #16 Posted August 29, 2015 Ocean is my favorite also, with any ship. I wish it had a better rotation. Share this post Link to post Share on other sites
0 [CVR] Avatar__1 [CVR] Members 3 posts 26,102 battles Report post #17 Posted August 31, 2015 On the battle map, can you please take the text of the the grid¿ It gets in the middle of the way! Thank you Share this post Link to post Share on other sites
3 [PST] Rommel67 Alpha Tester 23 posts 6,114 battles Report post #18 Posted September 2, 2015 Just got done playing the ocean map. My team said that we would go west so I headed west so did the rest of my team. The other team went straight down the middle and captured our base. I was in a tier 4 battleship neither could I hit them or could I go back to base quick enough. I think every map needs at least some obstacles so that this kind of thing can't happen or at least make the map smaller so it is more difficult for teams to capture the bases. Believe it or not most of your naval battles were done in open waters. Very seldom battles between ships happen with Island obstacles except in the South Pacific and Philippines. Midway was done primarily in open waters by airplanes. Midway was the only Island and it was flat no mountains and didn't really pose a real obstacle considering the two fleets never saw one another to even battle ship to ship. ( just a suggestion ) To satisfy every aspect to the Ocean map they should make an Island flat in the middle of the base so you have one obstacle that poses no real obstacle by line sight so ship to ship battle is still available and you still have the open waters feel further out on the map. Share this post Link to post Share on other sites
80 [FYYFF] A_Sitting_Duck Members 648 posts 16,796 battles Report post #19 Posted September 3, 2015 At some point the team needs to make a decision whether to commit to the enemy cap, or defend their cap. If the decision splits and ships start going every which way, the game is over for your team. I like that map as it really takes a lot of skill to play. Really have to be watching everything on the map and knowing where to place your ship to be most effective. But it is also by far the most stressful map, and the hardest to play. Especially if you're in a cruiser, and you've got an enemy battleship firing from 19km away intent on killing you, and you can't seem to lose him. Share this post Link to post Share on other sites
120 [CRON] bzep666 Beta Testers 778 posts 11,773 battles Report post #20 Posted September 3, 2015 One tactic I use that might help the OP is this, I tend to stay at the back of a lemming train. It helps with 2 things. I can back track to our flag if needed, and I can screen any destroyers trying to flank us. I usually play cruisers so I can react faster. It works well on ocean, and other maps too. Share this post Link to post Share on other sites
1 teksyn Members 18 posts 2,077 battles Report post #21 Posted September 4, 2015 I like the ocean map, no skulking behind islands and lobbing shots. Though... imagine a nice ocean battle during a storm... with 5 m swells. Share this post Link to post Share on other sites
145 [K-P-M] Montana_Prussian Members 1,616 posts 18,452 battles Report post #22 Posted September 13, 2015 The real solution is don't lemming train on Ocean. This^^^^^^ Share this post Link to post Share on other sites
145 [K-P-M] Montana_Prussian Members 1,616 posts 18,452 battles Report post #23 Posted September 13, 2015 I like the ocean map, no skulking behind islands and lobbing shots. Though... imagine a nice ocean battle during a storm... with 5 m swells. I like Ocean for the same reasons Share this post Link to post Share on other sites
770 [TXGUN] donaldEpott [TXGUN] Members 4,596 posts 13,562 battles Report post #24 Posted September 13, 2015 One Tactic that would work on Ocean is to remain at base and wait for the enemy to come to you. Since not all ships travel at the same speed one could knock of the ships that get there first and us that to an advantage. I find the other way to use the map and a lot of people argue with me on it but looking into the sun makes it hard to judge the exact heading of the enemy ships and it also makes it hard to see the reticle to target them. So if you can keep your team on the side where the sun is chances are with graphic settings one could use the sun as a way to help throw off the aim of the enemy team. Share this post Link to post Share on other sites
12,548 [SALVO] Crucis Members 28,161 posts 42,605 battles Report post #25 Posted September 15, 2015 The real solution is don't lemming train on Ocean. This^^^^^^ Actually, I mostly disagree. Ocean is the perfect map for keeping your forces concentrated, except for DDs who should be doing destroyer things (scouting, looking for LR torp chances or doing counter DD work, etc.) and the carriers which need to stay out of harms way as best as possible. Sticking together concentrates your forces for better focus fire, as well as concentrating all of your AAA into a single nasty as heck blob. The one thing you still need to do if you're moving as a large unit is to not get that force out of position relative to the two caps. About the worst thing I think you could do would be to get too far into either the NE or SW corner and be too far away from either cap circle. With this caveat, I see several options. 1.. Sit on cap and wait for the enemy to come to you. I still wouldn't sit still, but you can certainly have your blobbed force orbit the cap circle area while waiting. 2. Take the blob and charge directly for the enemy cap as a unit. Why not? If you're well concentrated, you should be able to handle the enemy. 2a. As I've suggested before, if you expect a SE spawning enemy to go north, then take your blob across the north and intercept them. Or vice-versa for a NW spawning enemy you expect to go south .... go across the south from the SE spawn and intercept them. From my suggestions, you can see that I prefer to charge at the enemy. Not a yolo charge, but a concerted advance to take the fight to the enemy rather than just hanging back and spending the next 20 minutes circling the middle of the map while sniping at each other. Share this post Link to post Share on other sites