1,116 [BOSS] TurboT Beta Testers 2,762 posts 16,883 battles Report post #1 Posted August 15, 2015 I apologize if this has been discussed already, as I did a search of the forums and didn't really come up with much. I just played a game in the Taiho (Another freaking draw) and I finished the game unscathed, no scratches, no collisions with team mates, no enemy torp hits etc. I ended the game with the HP pool I started with. While messing in port I was on the notifications tab and noticed I had a 70000 Credit deduction for "repairs" on my ship. I went wuuut? I took no damage, yet I still need to pay for repairs? What is it I'm repairing? The planes? I will admit, I don't like the separated notifications tab in the game, I prefer WoT style where its all laid out for me in one easy to read screen. "Income, repairs, ammo" and it showing my net gain or net loss. So I am bad for not really looking for repair costs of profit after each battle. I had never noticed before that I'm paying for repairs on undamaged ships? I normally take something so this is probably a rare occurrence for me anyhow. Can someone tell me why this is the case? Am I buying fuel? Has anyone noticed you're paying repairs for undamaged ships before? Credits are hard to come by! Share this post Link to post Share on other sites
1,319 suleiman71 -Members- 6,960 posts 10,623 battles Report post #2 Posted August 15, 2015 There are repairs for undamaged ships, must be for fuel and small fixes to stuff that always breaks. But the whiners do have a point, for once: It's stupid. Share this post Link to post Share on other sites
472 Flametz Banned 2,485 posts 977 battles Report post #3 Posted August 15, 2015 (edited) The game treats each match with a CV as if you lost all your planes, regardless of the # of planes lost (making CVs the most cost-intensive class in repairs). Planes count toward repair bill, and the larger your hangar capacity, the larger the bill. There is a base "0 dmg repair bill" for all classes, but CVs are often higher than the rest. Edited August 15, 2015 by Fog_Carrier_Shoukaku Share this post Link to post Share on other sites
67 [A-M-F] kjarri Beta Testers 578 posts 3,186 battles Report post #4 Posted August 15, 2015 There is a min repair cost which is supposed to mimic refueling and maintainance type costs. Share this post Link to post Share on other sites
1,116 [BOSS] TurboT Beta Testers 2,762 posts 16,883 battles Report post #5 Posted August 15, 2015 There is a 3200 Charge for "Ammunition" as well. Since I'm not firing any guns, I'm assuming that 3200 is for planes then? ..and the 70K "Repair" bill is "just because"? I'm fine with Repairs if I take damage, I'm not okay with an arbitrary 70K fee for playing my ship. Share this post Link to post Share on other sites
1,116 [BOSS] TurboT Beta Testers 2,762 posts 16,883 battles Report post #6 Posted August 15, 2015 But the whiners do have a point, for once: It's stupid. The "whiners" do have a point? wthis dude? I noticed something in game and brought it to the forum to ask if this is a bug or a glitch of some kind, and suddenly people(me?) are whining? Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #7 Posted August 15, 2015 They say it's a "fuel cost" but in reality it's just a variable they can play with to fine tune the game economics. I imagine CV's feel it more often as they often times make it through matches undamaged. There is no game economy to balance. They're just doing it to try tighten the choke hold on your credit income to try and coerce you to pay for premium and credit conversions. There's a argument to be made for using base repair fees to balance the fact that certain classes do more damage, and die less, (cough*carriersOP*cough) and therefore earn more credits, but there are better ways to do this. like actually balancing your game. or tossing it into acquisition costs. Share this post Link to post Share on other sites
1,116 [BOSS] TurboT Beta Testers 2,762 posts 16,883 battles Report post #8 Posted August 15, 2015 There is no game economy to balance. They're just doing it to try tighten the choke hold on your credit income to try and coerce you to pay for premium and credit conversions. There's a argument to be made for using base repair fees to balance the fact that certain classes do more damage, and die less, (cough*carriersOP*cough) and therefore earn more credits, but there are better ways to do this. like actually balancing your game. or tossing it into acquisition costs. While I haven't gone and done the conversions, I've read here that CV grind is already longer than other classes. Because I'm not at tier 9 in any other class, and I tend to not have the interest or want to spend the time to compare, I can't quantify this. However, I paid 15.8 mil for the ship, and every upgrade is 2.1mil (planes etc) so I think there is already fairly high acquisition cost. If I die in this ship the repairs cost is also very extensive. I had honestly never noticed this before, and find it a bit of a slap in the face. Share this post Link to post Share on other sites
478 Final_Spark Beta Testers 2,440 posts 8,653 battles Report post #9 Posted August 15, 2015 There's pretty much a tax for hitting the battle button. http://blog.worldofwarships.ru/economics/ Maintenance costs - fixed amount for each ship for getting into a fight . Its value increases with the level. Y carriers is usually slightly higher than in other classes of vehicles. Share this post Link to post Share on other sites
1,116 [BOSS] TurboT Beta Testers 2,762 posts 16,883 battles Report post #10 Posted August 15, 2015 There's pretty much a tax for hitting the battle button. http://blog.worldofwarships.ru/economics/ Thanks for the post, hard read due to google translate but it does show where your money comes from if you can decipher the broken english. I still don't like it. Its expensive to get dinged 70K Credits to hit the battle button. Share this post Link to post Share on other sites
1,116 [BOSS] TurboT Beta Testers 2,762 posts 16,883 battles Report post #11 Posted August 15, 2015 I am going to start another thread because I saw something else I need explained. I'm very confused by a few things now that I'm looking at it, and it's not totally the same topic. Share this post Link to post Share on other sites
873 [SCCC] Peregrinas Members 3,181 posts 17,515 battles Report post #12 Posted August 15, 2015 There is a min repair cost which is supposed to mimic refueling and maintainance type costs. But it's kind of funny how the repair cost for an unharmed ship is almost a third of what it would cost if it was sunk entirely. I highly doubt that refueling and maintenance would cost nearly a third of the price of building a brand new vessel. Share this post Link to post Share on other sites
873 [SCCC] Peregrinas Members 3,181 posts 17,515 battles Report post #13 Posted August 15, 2015 There's pretty much a tax for hitting the battle button. http://blog.worldofwarships.ru/economics/ Wow, did not know that 40 air kills is about equal to dealing 100% damage to a ship. Will keep an eye out for every possible chance I get to shoot down enemy aircraft with my fighters. Share this post Link to post Share on other sites
1,319 suleiman71 -Members- 6,960 posts 10,623 battles Report post #14 Posted August 15, 2015 The "whiners" do have a point? wthis dude? I noticed something in game and brought it to the forum to ask if this is a bug or a glitch of some kind, and suddenly people(me?) are whining? No, I'm not talking about you. Share this post Link to post Share on other sites
3,186 BlazerSparta Members 11,026 posts 30,665 battles Report post #15 Posted August 16, 2015 (edited) Are you kidding? Game economy is one of the core aspects of a free to play game. They have to find a balance that limits progression to an acceptable pace for both people that pay for the premium perks and those that don't pay and one of the main ways they do that is by limiting and controlling how much Xp and credits you earn in game. An easy way to do fine tuning of this is with an easy to adjust variable... in this case, these "maintenance costs". Instead of frigging with damage outputs and damage to credit calculations for each class of ship, they can make broad adjustments with this variable. I think XP is near spot on in this game but credits do seem a bit more hard to come by, but it's by no means some massive amount and certainly not some tin foil hat level you're implying. I'm already at T6 and have several tier 4's and 5's and i barely even play. What's the point if all their OBT players are sitting at T10 before launch. In case you have missed the revolution, this is how free to play games work. Those that want to be first spend money. The rest of us enjoy a good game financed by those that want to be first. It's not an economy. There's no trade involved. It's simply credit income. Yes, it's a way to limit player progression. But it's also a way that makes the game less fun, can make winning feel like losing, and: TurboT, on 15 August 2015 - 09:02 PM, said: While I haven't gone and done the conversions, I've read here that CV grind is already longer than other classes. Because I'm not at tier 9 in any other class, and I tend to not have the interest or want to spend the time to compare, I can't quantify this. However, I paid 15.8 mil for the ship, and every upgrade is 2.1mil (planes etc) so I think there is already fairly high acquisition cost. If I die in this ship the repairs cost is also very extensive. I had honestly never noticed this before, and find it a bit of a slap in the face. The repair fees system was chosen probably because it was the cheapest and easiest to develop, in spite of the fact making players potentially lose credits on a victory makes winning feel like losing, and therefore less fun. Edited August 16, 2015 by issm Share this post Link to post Share on other sites