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DeprivedPickle

Can Someone Help Me Explain/Fix This

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So as of the last few weeks I have been experiencing some extreme difficulties with my game.  Shots that on my screen clearly landing in citadel areas are offering overpens/0 damage.  I think it was the last micro patch I really started having this issue. 

 

I have reformatted my entire PC, updated drivers and reinstalled the game.

 

Last Night I shot at the broadside of a Yamato with my Yamato.  I clearly hit him in the citadel, and even if not, I should have gotten solid non citadel hits.  I hit with 7/9 shells... and all I got 1 one over-pen, and 6 shells doing 0 damage.... 

 

Can anyone even reasonably explain how you hit 6 shells into the mid section of a Yamato and see 0 damage from each shell....

 

I am having this issue on and off, and it is ruining my game play as I shoot at ships close by and see the exact same thing happen.

 

Do I submit a ticket asking for help?  Does anyone know what I can do...  This is really starting to ruin this game for me. 

 

Edited by DeprivedPickle

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Did you recently get your modem changed? I did and Xfinity from Comcast is pretty much making WoWS (and especially WoT) a no go.

 

Choppy

 

No.  I am using the same modem, I have reset it a couple times, but don't see any difference.  I suppose I should show my system to help. I run settings on High,  get a solid 50-60 fps most the time.  have 30 ping.

 

Windows 10, 64 bit

Intel i7 960 @ 3.61 GHz

12Gigs ram Patriot Extreme Viper

Ati 5850 GPU

ASUS Rampage 3 ROG MOBO

Samsung 850 EVO 250gig HD running on AHCI

 

Internet:  120 Mbps Down  6 Mbps Up.

Using all in one Modem: Cisco DPC3825

I am hard lined into it.

 

I also did a packet loss test and as far as I know I have 0 loss or choke.  Unknown if some is occurring server side with WG.

 

Edited by DeprivedPickle

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Yamato was angled, your shells were not.

 

ummm. no.  sorry but that's not an angle that will deflect shells.  I have way to much experience to know when that should do damage vs bounce....  Not to mention, the Yamato shells do not have an angle they can't do damage...  They literally will do substantial damage to any ship at any angle if aimed correctly...  trust me, I would know from the almost 300 Yamato games i have played in OBT, and the hundreds in CBT.

 

and this happens to me all the time at 10km and under on pure broadsided targets...

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I remember from CBT that targets over 12km from me would have their visual models lagged behind their actual hitboxes. If you ever have anything that is decent at firing HE at long ranges, pay attention to where shells hit on the visual model and what section of the ship actually bursts into flame.

 

As for now with BBs, you could try and see what happens if you give more lead.

 

For myself, I have noticed by following my longer ranged torps with the Z key that a torp can pass through the stern of the ship, but can hit if it is looking to be just forward of the bow. It seems the torp lead indicator is tied to the visual model as well, so very long ranged spreads tend to not have enough lead and it appears that the intended target can outrun the danger area. I adjust by pulling more lead.

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I remember from CBT that targets over 12km from me would have their visual models lagged behind their actual hitboxes. If you ever have anything that is decent at firing HE at long ranges, pay attention to where shells hit on the visual model and what section of the ship actually bursts into flame.

 

As for now with BBs, you could try and see what happens if you give more lead.

 

For myself, I have noticed by following my longer ranged torps with the Z key that a torp can pass through the stern of the ship, but can hit if it is looking to be just forward of the bow. It seems the torp lead indicator is tied to the visual model as well, so very long ranged spreads tend to not have enough lead and it appears that the intended target can outrun the danger area. I adjust by pulling more lead.

 

YES, I am all too aware of the issues with closed beta desync, which is why I know that this is Desync. 

 

My issue is that this wasn't happening 2 weeks ago.  In fact for almost all of OBT, my shots have been bang on where I see them land on enemy ships.

 

Then the last micro patch, all of sudden I started to see this kind of desync more and more....

 

What I want to know isn't whether or not this is Desync.  I want to know what could explain/fix the sudden appearance of it in the last few weeks, when all of OBT has been perfectly fine for me.

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I noticed something similar starting about a week ago when I got Izumo, I just assumed I hadn't gotten used to the shell arcs, and when close range shots to broadsides did 0 damage I just assumed the ship sucked.

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Hey just a thought, but when did you upgrade to Windows 10, It is notorious right now for buggy video

 

I actually just upgraded yesterday.  I noticed the issue using a solid/stable windows 7 that I had been using the entire cbt/obt.  It was working perfectly at the time.

 

As far as I know, nothing changed on my end to cause this when it started 2-3 weeks ago.  It was recently, in the last few days, I have been tweaking to trying and fix it..

Edited by DeprivedPickle

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Hey just a thought, but when did you upgrade to Windows 10, It is notorious right now for buggy video

 

Not true for everyone. I've been running Windows 10 for two weeks and video for me is better than it was in Windows 7. Better frame rate and less micro studdering, I'm running all settings at their max on a mid range computer.

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So as of the last few weeks I have been experiencing some extreme difficulties with my game.  Shots that on my screen clearly landing in citadel areas are offering overpens/0 damage.  I think it was the last micro patch I really started having this issue. 

 

I have reformatted my entire PC, updated drivers and reinstalled the game.

 

Last Night I shot at the broadside of a Yamato with my Yamato.  I clearly hit him in the citadel, and even if not, I should have gotten solid non citadel hits.  I hit with 7/9 shells... and all I got 1 one over-pen, and 6 shells doing 0 damage.... 

 

Can anyone even reasonably explain how you hit 6 shells into the mid section of a Yamato and see 0 damage from each shell....

 

I am having this issue on and off, and it is ruining my game play as I shoot at ships close by and see the exact same thing happen.

 

Do I submit a ticket asking for help?  Does anyone know what I can do...  This is really starting to ruin this game for me. 

 

Can you do a test?

 

Basically, you'd have to flood your connection (both up/down channels), prior to hitting battle and whilst in queue, and then stop it after you get in battle so that your connection / ping goes back to normal. You can do this using a speed test site. Upload link / Download link.

 

The reason that I say this is that I'd noticed that in the past, with WG's hotfix (newer thread, can't find original hotfix), I would get the effect that when someone arrived home and their smartphone connected to the internet and flooded my channels by downloading updates / syncing, the game would still have a (artificial) delay AFTER the connection went back to normal. As if it was 'pre-calibrated' during queue / loading whilst laggy. So I'd get delays of seconds on the controls, even though my ping went back from 2000 to 200. It would remedy itself the next match. But never in the same round.

 

It could also be caused by back-end optimisations which are un-announced in the patch notes. We don't really know what they're doing on their side. Don't know if you play/ed WOT. But if you have a look at this game-breaking issue that I'd recorded / reported to them (caused by stuff they did on their end, unannounced), you will find that they'd told me that it was 'resolved' (when CLEARLY it wasn't), and that it took them nearly TWO MONTHS to address.

 

Did you notice that when you watch a replay now, it reads as -35ms, whereas prior it had read as 1ms. Did they change some kind of timing, without upgrading the replay system? I don't know, I'm not even sure how it all works.

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I keep getting reminded of early beta WoT when this is brought up. It took them quite a while to fix that.

 

Past a certain range, faster tanks (lights and the T-44 were the big ones) would warp from location to location. If you used the auto-aim function it would follow their true hitboxes (of course you wouldn't be giving lead). Almost impossible to hit targets like that back then.

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Do the replays show anything out of the ordinary? I'm wondering which version of events they show. Yours or the servers.

 

I think it might be what the player saw.

 

Here's a shameless plug for myself in one of iChase's recent vids. You'll see the Pensacola get hit by one torp, but you'll also see the other pass through his stern and out the other side. It's a replay, of course.

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YES, I am all too aware of the issues with closed beta desync, which is why I know that this is Desync. 

 

My issue is that this wasn't happening 2 weeks ago.  In fact for almost all of OBT, my shots have been bang on where I see them land on enemy ships.

 

Then the last micro patch, all of sudden I started to see this kind of desync more and more....

 

What I want to know isn't whether or not this is Desync.  I want to know what could explain/fix the sudden appearance of it in the last few weeks, when all of OBT has been perfectly fine for me.

 

Welcome to my world of anchor chain citadels and hitting someone on their propeller for one too..

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So as of the last few weeks I have been experiencing some extreme difficulties with my game.  Shots that on my screen clearly landing in citadel areas are offering overpens/0 damage.

Do I submit a ticket asking for help?  ...  This is really starting to ruin this game for me. 

 

 

The game client in the video has mods installed. I'd run a battle or two with a mod-less install, and see how it goes.

 

Mods degrade performance. If your computer is powerful enough, it may not be noticeable, but it's happening.

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