3 SirAlex3 Members 66 posts 7,443 battles Report post #1 Posted August 15, 2015 (edited) Ok, I tried this out on with my friend in the EU server. I was in an Isokaze and he was in a Wickles. The problem with crusiers is that they are not giant targets and they tend to have enough gun. My friend dumps some smoke when a crusier is about to see him. I get within 1 km of the Wickles. I fire 1 narrow spread at the grey indicator, 1 narrow at 3/4 the distance from firging directly at the crusier and the grey, and 1 wide spread juuust behind the grey indicator (actually overlapping most of it). Normally a crusier would evade this. Then my friend launches one set of torpedos, and quickly turns and increases speed so the smoke cover isn't so great and he's seen. He starts firing AP shells at the cruiser and cuts to 3/4 speed. So a guy with short ranged torpedos is moving too fast for the smoke to cover him (moving at top speed means the smoke only covers you if you drive AWAY from the enemy or in a circle), fring AP shells despite US destroyers excelling at putting stuff on fire with guns, torpedos came form the smoke just before him in a way that suggests two sets of three torpedos, and he is preseting himself in a way that to maximize your guns on him you drive in a straight line. Will a crusier driver continue in straight line and scope in on the destoryer? Well, we did this 8 games and... yes he does! We killed a st louis with all umpgrades expcet for the main battery, 3 fully tooled st louis (take that you puppy kickers), a phenoix with B hull and fire cotnrols, a Murmansk, and a Pensacola that seemed to have only a 14 km range. The 2nd game we tried it, there was a yubari hashidate division and the Yubari made evasive before it could work... and turned into my firend's broadside. Yukari took a bow torpedo and got die hard on my friend. Oops. Actually, given the torpedo warning that happens when they are less than 1 km from your ship, how does this even work? I mean, even if he drove in a straight line and scoped when he saw them, what about the "dunna dunna dunna" when they get REALLY close? Well, do you think this is a good tactic, or did we happen to find idiots, or to be generous battleship drivers in crusiers? Edited August 25, 2015 by SirAlex3 Share this post Link to post Share on other sites
34 [FTACO] Haliberd Beta Testers 219 posts 4,723 battles Report post #2 Posted August 19, 2015 So... Ok what I can gather from this barely coherent english (I`m sorry if it`s not your first language, but this is really a jumble of words that don`t really make sense on occasion) is that the average world of warships player is dumb.... Yeah pretty much. Thus I think it`s a pretty viable tactic. So it`s both. More the idiots than great tactic though. Just watch out for people with a full set of working brain cells. Also an idea to make it really fun. Basically my version of a ship hammer and anvil. The first DD goes and lays smoke then picks a direction that can get the enemy ship on a broadside. Once you feel your in a good enough spot to drop torps, fire one thin spread then a wide spread. The second DD crosses the T of the enemy ship (Get in front of the bow) and drops a thin spread at where the enemy ship would turn and another spread at the marker. The key on this one is that if they keep going straight, they take torps. If they turn into it, they take torps. Getting it down right usually has the 2nd DD come out of the smoke in front of the enemy ship just after the first torp drop on the first DD. Had some interesting results with a DD and IJN cruiser where we made a tier 9 Iowa get mad back in CBT. Generally... If it sounds like it could work in theory... It probably will because of the average intellect of a warships player. 1 Share this post Link to post Share on other sites
6 Trakks Members 51 posts 655 battles Report post #3 Posted August 22, 2015 Ok, I tried this out on with my friend in the EU server. I was in an Isokaze and he was in a Wickles. The problem with crusiers is that they are not giant targets and they tend to have enough gun. My friend dumps some smoke when a crusier is about to see him. I get within 1 km of the Wickles. I fire 1 narrow spread at the grey indicator, 1 narrow at 3/4 the distance from firging directly at the crusier and the grey, and 1 wide spread juuust behind the grey indicator (actually overlapping most of it). Normally a crusier would evade this. Then my friend launches one set of torpedos, and quickly turns and increases speed so the smoke cover isn't so great and he's seen. He starts firing AP shells at the cruiser and cuts to 3/4 speed. So a guy with short ranged torpedos is moving too fast for the smoke to cover him (moving at top speed means the smoke only covers you if you drive AWAY from the enemy or in a circle), fring AP shells despite US destroyers excelling at putting stuff on fire with guns, torpedos came form the smoke just before him in a way that suggests two sets of three torpedos, and he is preseting himself in a way that to maximize your guns on him you drive in a straight line. Will a crusier driver continue in straight line and scope in on the destoryer? Well, we did this 8 games and... yes he does! We killed a st louis with all umpgrades expcet for the main battery, 3 fully tooled st louis (take that you puppy kickers), a phenoix with B hull and fire cotnrols, a Murmansk, and a Pensacola that seemed to have only a 14 km range. The 2nd game we tried it, there was a yubari hashidate division and the Yubari made evasive before it could work... and turned into my firend's broadside. Yukari took a bow torpedo and got die hard on my friend. Oops. Actually, given the torpedo warning that happens when they are less than 1 km from your ship, how does this even work? I mean, even if he drove in a straight line and scoped when he saw them, what about the "dunna dunna dunna" when they get REALLY close? Well, do you think this is a good tactic, or did we happen to find idiots, or to e generous battleship drivers in crusiers? Anyone who stays in a St Louis after they are able to upgrade to the Phoenix isn't a puppy kicker, they are just stupid. Phoenix destroys the St Louis in gunnery with bigger guns and much longer range that more than makes up for the number of guns the St Louis has. It's also more than 50% faster at getting around the map. It can keep up with destroyers and outrun fast battleships like the Kongo. More often than not, MM will put Phoenix in the same tier battles that it puts the St Louis in. One tier doesn't make a whole lot of difference in the matches you pull at the bottom. Phoenix also gets to use torpedoes that St Louis doesn't. St Louis gets more health than Phoenix, but a successful torpedo run or a few well placed, long range shots will eliminate that advantage and then it's all Phoenix. Share this post Link to post Share on other sites
31 Fiona_Marshe Members 289 posts 756 battles Report post #4 Posted August 25, 2015 The St Louis 10 gun broadside on rapid fire is just *fun*, though. Most kept ship for playing with low-tier friends. Share this post Link to post Share on other sites
9 Jex_TE Members 21 posts 172 battles Report post #5 Posted September 9, 2015 I'm pretty new to WoW but enjoying it though the OP's post confuses me. I think he's saying he drove out the smoke and started firing at the cruiser to distract him whilst he fired torps and got a kill? I love the sneakiness of DD's but haven't played a lot with them and need some serious practice working out the shots for them. One quick question though the answer seems obvious - secondary batteries only open up when you're detected right? So if the BB's has 8km range on it's secondaries and your detection range is 5km, I'm assuming they won't start shooting at you until your at 5km? Thx, J. Share this post Link to post Share on other sites
51 xQuietx Members 258 posts 2,413 battles Report post #6 Posted September 9, 2015 Essentially - he used a DD with short range torps to convince the CA that the torps can't reach - so don't bother to dodge. By the time the CA realizes his mistake, it is too late for him to move out of the way. Share this post Link to post Share on other sites