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Moonfale

HE vs armor

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Simple... Less damage with more armor against HE besides the modules, they take the damage more so...

Edited by HerrCommandant

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what herr said

 

 

the more armor you have where the shell hits, the less dmg it does.

 

enough armor and it does 0 dmg.

 

modules can also act as spaced armor reducing dmg further or even stopping the dmg completely.

 

 

in addition, angling armor increases the dmg reduction.   however if shells plunge down on your deck, your deck tends to be weak compared to your side.    and your deck house tends to be flat

 

 

Armor thick enough actually can stop HE shells.

i'm keeping this vid. gonna be so useful

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There is a guide on the forums discussing damage mechanics if you want to look it up: http://forum.worldofwarships.com/index.php?/topic/41728-dealing-damage-in-wows/

Summing up the guide though, HE has to penetrate in order to do damage. To penetrate you have to hit soft parts of the ship like the superstructure. Hit anything hard with HE and you wont do any damage unless you start a fire.

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I use that video at least once a week for this forum.

 

i could use this 5 times a day.  thats how many dumb peeps we got x.x

There is a guide on the forums discussing damage mechanics if you want to look it up: http://forum.worldofwarships.com/index.php?/topic/41728-dealing-damage-in-wows/

Summing up the guide though, HE has to penetrate in order to do damage. To penetrate you have to hit soft parts of the ship like the superstructure. Hit anything hard with HE and you wont do any damage unless you start a fire.

correction.

AP pens to do dmg.

 

HE doesn't need to pen to do dmg.

 

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the biggest problem is that those 0 dmg HE hits can still cause fires.

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i could use this 5 times a day.  thats how many dumb peeps we got x.x

correction.

AP pens to do dmg.

 

HE doesn't need to pen to do dmg.

 

 

In the guide it says it has to penetrate and it seems to match my experience. Unlike in world of tanks, HE in this game consistently rolls the same damage numbers depending on what it hits. Hit the squishy superstructure and you get the same amount of damage every hit until it reaches it's damage threshold and gets a damage reduction.

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the biggest problem is that those 0 dmg HE hits can still cause fires.

 

eh..i guess...but when you use 120mm guns vs a tier 9 BB.   its unlikely the HE will do dmg.  so those 0 dmg fires is the only way you do dmg..

 

i think its you lighting the crew on fire. or tarps. or stuff in the open like ammo boxes

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In the guide it says it has to penetrate and it seems to match my experience. Unlike in world of tanks, HE in this game consistently rolls the same damage numbers depending on what it hits. Hit the squishy superstructure and you get the same amount of damage every hit until it reaches it's damage threshold and gets a damage reduction.

 

nope.

 

AP is hte only thing that needs to pen.

 

HE has next to no pen. and only cares about the armor zone you hitting (belt armor is a nono.  as is turret armor and some deck houses.  but deck armor is weak and leads to the higher rolls.  except on higher tier BBs

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Well thank you very much for the swift response. And Strike Witch you should call people "dumb peeps" it's rather rude. So for another question. If HE really can't hurt thick armor, how do HE rounds from cruisers keep knocking out the main guns on battleships?

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Well thank you very much for the swift response. And Strike Witch you should call people "dumb peeps" it's rather rude. So for another question. If HE really can't hurt thick armor, how do HE rounds from cruisers keep knocking out the main guns on battleships?

 

i know i can be a bit rude.  but i see people complain about the same thing in 10 new threads a day instead of reading the previous threads for the answers (they whine HE is OP. HE denies skill. blah blah)

and so i get a bit annoyed and touchy.  specially when people then try to use my defense as "i'm a cheater, i'm a WG fanboy(girl), i'm a noob who cant aim with AP"  and so on. (my favorite ships are Aoba, with AP,  and Atlanta. which is forced to use HE)

 

gets annoying fast. so my apologeze

 

-this is how i understand it-

when HE hits a module like a BB's gun.  the gun absorbs the dmg.   and stops you from taking HP dmg.

but the gun itself takes hp dmg. which can knock it down (not sure how it works exactly as it might recover hp after being knocked out and repaired. not sure the parameters for knocking it out perminently...maybe to much dmg at once? maybe RNG?)

 

when the module(gun, AA, torp, etc) takes to much dmg and breaks, it stops absorbing dmg, and the dmg is instead splashed onto the ship's hull.

 

this does depend on the size of the round. bigger rounds have mroe splash and so can do dmg to your hp even while the module absorbs it.

 

while smaller rounds have their HE dmg absorbed completely until its dead, and then get minor splash dmg on the hull.

 

in addition, if you hit the hull, the splash dmg can hit nearby modules damaging their hp.

 

 

 

 

 

 

to be fair. AP knocks out guns more often due to their penetration and alpha.  so while HE "temporarily" knocks out modules(timer to repair) more.   AP perminently knocks them out more(they can't be repaired. they are gone)

 

i'm not the best to explain it.

 

 

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Thank you Strike Witch for explaining that for me. The video did not touch on that matter so I was still a little lost on the subject. And apology accepted, thou your reason for being flustered is understandable.

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Thank you Strike Witch for explaining that for me. The video did not touch on that matter so I was still a little lost on the subject. And apology accepted, thou your reason for being flustered is understandable.

 

found it =D

 

There are multiple modules in-game: engine, propeller, anti-air emplacements, torpedo tubes, main caliber turrets, etc. The modules have three states: functioning, damaged, and destroyed. A damaged module loses function until it is repaired, a destroyed module cannot regain function. Some modules can only be damaged but not destroyed (e.g. propeller), other modules can only be destroyed but not damaged (e.g. AA emplacements).

Each module has a certain amount of HP. Every time that module is damaged, the game calculates a probability of it being damaged (that probability can be lowered by 34% with a tier 5 commander skill). The probability of a critical hit that leads to damage increases for lower module HP values. Once the module reaches zero HP, it is destroyed.

 

 

 

also for HE destroying ships

One, of course, could forgo trying to penetrate the ship's, and instead shoot up the ship's superstructure, bow, and stern with high-explosive shells, disabling all the supporting elements of the ship, and turning it into a fiery inferno that is no longer capable of combat.

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Weak spots and internal modules, including armor models are all factors hidden from us for no reason at all. WG loves to hide information from the players of its games because they can. 

We would actually know what HE has the potential to do and if it can penetrate. He does nihl to a hull but is primarily useful against the superstructure

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