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gbgentry

Launch time increase for Japanese CVs

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Anyone else curious to see how this will play out?

This is supposed to be one of the trade offs for smaller

squadrons.  If the service&relaunch time is brought closer

in line to the USN, however...

 

 

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Glad to hear it. Kind of rediculous how it takes less time to arm and launch a plane than it takes to reload a BB.

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IJN CVs were stripped of every advantage that ever had. No more being better at strike, no more faster service time, they have to live with weaker fighters and bombers with lower survivability, damage and spread. While the deck change is nice in concept.. It should have come with DP buffs.

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They launch less planes, why should it be the same as the USN launching a larger number of planes?

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IJN CVs were stripped of every advantage that ever had. No more being better at strike, no more faster service time, they have to live with weaker fighters and bombers with lower survivability, damage and spread. While the deck change is nice in concept.. It should have come with DP buffs.

 

They are changing around stats for FT though and increasing reargunner damage. Things aren't as cut and dry as they look.

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They already have no advantage to them other than completely wrecking any incompetent USN CV captain.

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I thought it was servicing time.  

 

And I wouldn't mind it much as long as it's still less than the US's.  I mean, right now rapid servicing time means squat when there's a traffic jam happening at the doorstep.  20 seconds to service 1 group waiting to launch, 1 group landing and another group has almost arrived for rearming.  

 

I guess that means that I should stagger the attacks better.

 

As for why I demand that it be less than the US's.  It wouldn't make sense for 4 planes to need the same servicing time as 6.  Unless they're servicing Gund*ms or the like, it suggests laziness and inefficiency on the maintenance crew's part.

 

 

Edited by Misniso

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IJN CVs were stripped of every advantage that ever had. No more being better at strike, no more faster service time, they have to live with weaker fighters and bombers with lower survivability, damage and spread. While the deck change is nice in concept.. It should have come with DP buffs.

 

Protip: They needed it.

They can get rebuffed eventually.

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Glad to hear it. Kind of rediculous how it takes less time to arm and launch a plane than it takes to reload a BB.

 

Actually it doesn't. 20 seconds to arm*, 10 seconds to launch (30 seconds for 3 squadrons), longer if they needed to land first and landing blocks takeoffs. But, like another poster said, IJN CVs are basically being stripped of everything...

 

*pre 4.1. I assume it's 30s now, same as USN CVs. Will see when I get home I guess...

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IJN CV's are the most overperforming ships in the game.

 

WG is apparently trying to fix that.

 

I mean, they appear to have completely ignored the cancer that is manual torpedo drops, but an A for effort.

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IJN CV's are the most overperforming ships in the game.

 

WG is apparently trying to fix that.

 

I mean, they appear to have completely ignored the cancer that is manual torpedo drops, but an A for effort.

 

They clearly forgot tier 9 and 10 USN carriers!
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They clearly forgot tier 9 and 10 USN carriers!

 

Which have to sacrifice their fighter squadron.

While IJN with the 4.1 changes will be able to get 10 fighters/12 TBs/15 DBs.

Oh and IJN DBs still have a higher fire chance.

Get over it. IJN CVs are still horribly OP.

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While IJN with the 4.1 changes will be able to get 10 fighters/12 TBs/15 DBs.

Hakuryuu has 2/3/3 now?

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Hakuryu stock is 2/3/3, is it not?

 

EDIT:  just checked my test client, stock loadout is 2-3-2, new strike loadout is 2-3-3

Edited by Tedster59

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Hakuryu stock is 2/3/3, is it not?

 

Right now its 2/3/2.

Im talkin bout the 4.1 changes.

Where full bomber Haks and Taihos are gonna be gettin 2/3/3

 

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When testing them in CBT I didn't have as much of an issue with the normal preparing times for planes.

 

The issue was being easily able to win attrition fights against fighters. You throw your planes at a CV while their fighters swat down your squadrons and run out of ammo. At that point the fighters need to return to rearm while you are already launching new squadrons that began preparing as soon as you lost the others.

 

I and some others felt that fully losing a squadron should be avoided as much as possible, so no having weakened squads sit over a cruiser so you don't have to wait for them to return. It'd be nice to have preparing a full squadron from the reserve take about as much time as an average flight back to the carrier so that saving planes isn't punished.

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When testing them in CBT I didn't have as much of an issue with the normal preparing times for planes.

 

The issue was being easily able to win attrition fights against fighters. You throw your planes at a CV while their fighters swat down your squadrons and run out of ammo. At that point the fighters need to return to rearm while you are already launching new squadrons that began preparing as soon as you lost the others.

 

I and some others felt that fully losing a squadron should be avoided as much as possible, so no having weakened squads sit over a cruiser so you don't have to wait for them to return. It'd be nice to have preparing a full squadron from the reserve take about as much time as an average flight back to the carrier so that saving planes isn't punished.

 

Honestly I agree with this.

I shouldn't be able to just dump bombers and fighters that would take longer to get back to the carrier than to rearm a new squadron.

There is a severe problem with plane speeds or carrier mechanics when its easier to lose a squadron than to rearm it at higher tiers.

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Honestly I agree with this.

I shouldn't be able to just dump bombers and fighters that would take longer to get back to the carrier than to rearm a new squadron.

There is a severe problem with plane speeds or carrier mechanics when its easier to lose a squadron than to rearm it at higher tiers.

 

I personally don't find this very efficient to do as those tier 9 and 10 aa is so strong when people know how to counter act incoming bombers.  More than likely the CV captain will be out of planes which is not a situation one would like to find itself in.

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Which have to sacrifice their fighter squadron.

While IJN with the 4.1 changes will be able to get 10 fighters/12 TBs/15 DBs.

Oh and IJN DBs still have a higher fire chance.

Get over it. IJN CVs are still horribly OP.

 

12 TBs that only hit 3 of their torps for lower damage.. and 15 DBs all have the same damage from tier 4.

while it might not be wrong that IJN CVs are OP, saying that USN ones aren't just show what kind of stuff you can see on NA forum.

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